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Twisted Fate Build Guide by BlueMoon01
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Choose Champion Build:
Hybrid AS TF
Threats & Synergies
Dodge all her charms because it can set up ganks, push the lane early as her Q early is quite weak
Harass and zone her pre-6 to make sure she won't get too much lead. Get pink ward always to shut her down in fights.
Avoid trading or getting too close with her, poke from afar.
She facerolls you with 2x damage on E, her long stun and better wave clear than you. Don't dive her when her passive is up.
He don't have escape so a gold card can set up a gank easily. He have decent wave clear and strong during teamfights, focus him down at that point.
Poke him a lot in the laning phase but build defensive because he can all in and still kill you at any point of the game. He have decent wave clear so you can't just push the lane and call it a day.
His trolljump can dodge your stun if timed correctly and will shut you down with his insane all-in burst potential.
Play safe and farm, her combo is devestating early. Building abyssal + MR boots actually helps a lot in this matchup.
She have good waveclear, good trade with her AA enhanced and shield, her ults makes her even dangerous in teamfights. Get jungler to assist you or just play safe the whole laning phase.
Pokes and snowball-reliant. His passive will block your gold card and he have a point-n-click stun with amazing burst. He can roam easily with his ultimate, makes sure he don't go out of hand.
Don't trade with him head-to-head. He can chain CC you down and stun him whenever he's trying to engage on you.
Use destiny to reveal him if he uses ultimate to escape from fight. Stun him in teamfight to make him useless and play safe early to make sure he won't get too ahead.
Ayy lmao cards threw everywhere
Annoying ultimate that have long duration of snare and he have his Q that outpokes your Q. He have no mobility whatsoever so a gold card can lead to a kill with jungler's help.
Stay behind minion to make sure he will miss his stun, he outranges you and tend to push the lane often too. Get early tier-2 boots to dodge all his skillshots.
Play passive else you will get deleted later on.
AA to waste his shield portion then go for the trade. Avoid trading with him in a place with a lot of minions else he can dash and dodge your wild cards. Don't let him get too ahead else he will 1v5 your team.
Rush zhonya, camp him stun him when ganking. If you can't do that, your screwed.
Play safe and farm from afar because he snowballs hard. He have amazing waveclear and a shield that will make you lose trades a lot. Seek for jungler help since he have no dash abilities.
Dodge his Q, push his lane. He's weak farming under turrets.
Get morello after RoA and push him out of the lane pre-6, he have decent wave clear and his troll pool will make you miss stun, but he can't set up any ganks so just push the lane always and prevent fighting head-to-head with him as his healing is ridiculous
Push the lane early and avoid getting hit by her Q, stun her when she ults or before she ults in teamfight and shut her down
Make sure to ward around with vision ward to avoid getting into his shrooms, he can't kill you and im not sure if his blind will affect your gold/red/blue cards effects. Push the lane, he have bad waveclears
Any support is appreciated and I welcome constructive criticsm and suggestions about the guide.
- Savagery over Wanderer because you only gain movement speed out of combat when you already have 2 global teleports ( assuming your taking Teleport) while Savagery aids us in cs-ing and pushing waves
- Merciless is better than Meditation if you want that extra damage to low health enemies
- Running Intelligence is viable for Twisted Fate as CDR makes him able to stun more during fights
- Deathfire Touch is good for Twisted Fate to help him in his poke but I don't see the reason why you're taking this over Thunderlord's Decree
Flashes / Teleports a distance away
Take this 101% of the time because Twisted Fate had no escape tool. Flash is great for catching people off with a Gold Card
Teleport your champion to a turret / minions after a brief channel
Teleport with Destiny paired up makes Twisted Fate like a god. Use it to escape, gank, defend turrets, anything ! Its a very good spell and can set up a lot of counterganks or even turn a fight to your team's favor by teleporting in
Deal true damage to an enemy champion over few seconds
More offensive spell. Ignite helps you to win lane or trades and even secure some kills. This is a great spell but I prefer playing passive + farming lane in the early. Get this if you want to win the lane easier or they have champions that are heal-reliant
Gives your champion a slight burst of speed for few seconds
Taking movement speed runes and Ghost makes you really fast and allows you to position yourself
Shields your champion for awhile
Use it to negate damage or against champion who can burst you easily since Twisted Fate is squishy
Heals your champion and give a slight movement speed boost
Useful to help allies during clutch times and sometimes even make you survives from last tick of Ignite, Heal can never go wrong. I take this over Ghost because I need extra survivability and the boost of movement speed is greater than Ghost allowing you to catchup enemies faster in a shorter duration
Loaded Dice: This is a great passive that gives you extra gold every cs you killed. This passive helps you into late game and allow you to have more gold even when they have same cs as you.
Wild Cards: Max this first because it helps us to push the lane and unlike many skillshots and pokes, this spell will pass through minions, and even do damage as multiple targets are passed. This disallows opponents from blocking the cards with their waves.
Pick A Card: The 3-in-1 spell that consists of Red Card , Yellow Card and Blue Card
- Blue Card deals most damage and refunds mana back to you.
- Red Card deals damage and slows all enemies around the target
( Frostfire Gauntlet v2 )
- Yellow Card deals the least damage but stuns the enemies. It has pretty low CD too.
Stacked Deck: Gives passive attack speed and active that helps you in your last hit and also during trades sometimes. Add this at level 3 and leave it until you have no points to distribute on.
Destiny: One of the best ultimates in the game. Use it to reveal enemies, help allies in skirmishes, gank with a jungler, you name it ! This is like Teleport but with lower cast range and lower channeling. Ganking a lane with a jungler mostly secures a kill and if your turret ever get pushed down when you are ganking a lane, simply Teleport to your lane to defend it back. (If u take Teleport of course.)
My favourite build as we rush Luden's Tempest that will provide us for the sweet fast clear with a single Red Card and Wild Cards then buys a Lich Bane that will increase our damage output on Pick A Card and make us deal more damage to turrets with the passive. If the enemy have a lot of mages, or you are facing problems against enemy laners, feel free to get Abyssal Mask before Luden's Tempest or Lich Bane, or just buy it after both of them and get Void Staff to deal more damage to those stupid tanks stacking MR and finish it off with Rylai's Crystal Scepter that will increase your health alongside the soft CC it gives in teamfights
The Good-Guy Build, Rod of Ages will give you amazing sustain throughout the mid game and it does slow your pushing power, but its not really that impact in all cost and getting Zhonya's Hourglass is optional if you're being targeted, or just need them armor stats. Lich Bane is just a must have for any Twisted Fate and feel free to get Luden's Tempest or Rabadon's Deathcap for the boost of damage since the items you buy will mostly give around 300 AP, and getting them will drastically increase your damage. Void Staff is always the last item in case they stack MR's
The 'Super-Defensive-Build'. Generally, you will be getting these if you have rough time, like seriously, rough. Especially against someone like LeBlanc / Fizz Mid, Karma / Ekko Top or someone that can lock you down with ease. This is the build you're going for, Mercury's Treads give tenacity that reduces CC durations, with MR that paired with Abyssal Mask that will lead to you able to tank magic damage more often, Zhonya's Hourglass is great too with armor and AP with that active that helps a lot in different ways. Rylai's Crystal Scepter can make you EVEN tankier. It's optional to get Rod of Ages before getting Abyssal Mask, or get it early as possible
Feel free to alter any of these build path according to situations, these are examples of my builds that I always use most of the time
Try to harass with a (Gold Card + Stacked Deck) > Wild Cards > AA to proc Thunderlord's Decree if they ever get too close. You can Red Card to the minion nearby them too. If you feel like they're very aggressive, its high chance that enemy's jungler is approaching so take a step back after stunning them or just walk away.
Just use your summoner spells if you got ganked, getting ganked successfully will put Twisted Fate behind and he will be more weak and scales worse into the game.
Push the lane first with standard Red Card + Wild Cards combo. After you pushed / shoved a lane, go back into fog of war (place where they can't see you OR pretend that you're heading to a lane to gank) so that enemies will play more passive and your team able to play more aggressive.
Feel free to use Destiny to locate where they are or find out if they are doing objectives, or to even prevent their ganks to your other laners.
You have great poke and sustained damage. Example, Yellow Card + Stacked Deck + Lich Bane + Wild Cards will give an extreme damage output and wins you trade most of the time with enemies have no fighting back because they're stunned.
By this point of the game, you can one shot their ADC with a single rotation of spell, or unfortunately leave them with a little health.
You can initiate a teamfight by Destiny and teleporting inside their team and use a rotation of spell to burst their ADC and press Zhonya's Hourglass and allow your team to engage.
Your positioning is probably same as ADC, deal as much damage as possible, and taking as least amount of damage as possible.
You can split push the side lanes and let your team pressure the other lanes. If theres any fight happening you can teleport using Destiny to the teamfight and help them out, or maybe distract them with split push so that your team can secure objectives (ex. dragon & baron)
Good luck on the Rift and make sure to tilt people for me ! ^w^
- Thanks to jhoijhoi's Making a Guide guide!
- You, fellow readers !