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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Master Yi
If he's ahead, he can kill you depending on his build. If he's gone full AD, then bursting him down will be as easy as pie. Otherwise, care and try and peel for your team.
Ideal
Strong
Ok
Low
None
Introduction
Feel free to leave any questions or advice. This is my very first guide! I hope you enjoy it! Many thanks to jhoijhoi for the guide help.
Pros
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+ Can soak up a lot of the damage as a tank. + Can burst down squishy champions and melt tanks. + Ult is game changing. + Good clear speed. + Isn't dependent on his ult to gank. |
Amumu is very strong mid and late game because of his scaling damage with this build and his amazing addition to team fights. With this build if Amumu maanges to land his Q onto the enemy adc while the enemy team are grouped together then Amumu can assassinate the adc and stun the entire enemy team. This practically wins the team fights. He shines in team fighting. He is one of the best team fighters in the game.![]()
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Flash is ideal for team fights. You can flash to re-position yourself. After you
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Smite is 100% needed for jungle to help clear and to secure objectives such as ![]() ![]() |
Greater Seal of Armor and
Greater Glyph of Scaling Magic Resist : We're taking flat amrmor because jungle monsters deal AD damage. Armor helps us take less damage early game and obviously be more tanky. Since jungle monsters deal AD damage we take scaling magic resistance glyphs because we don't need them early game. Since we don't need magic resistance early game unlike we need armor, we're going to take scaling because it gives us more magic resistance when we reach mid/late game.

Greater Mark of Magic Penetration: When I published this, I recommended
Greater Mark of Attack Speed because as of patch Patch 5.23 some jungle monsters have their magic resistance reduced to 0 or less which means we don't need magic penetration in our jungle. Although you might not be clearing as fast with magic penetration runes, you're ganks will be a lot more effective because you will do more damage. Especially early game. Getting 1-2 ganks off early game will help you snowball easier. At the moment, I recommend taking
Greater Mark of Magic Penetration.

Greater Quintessence of Ability Power: It allows us to get extra ability power which is a big advantage as we have the extra damage early game and can clear the jungle faster and easier. Also our ganks are better because of our extra damage.
First of all, one thing that people make a mistake in is going Resolve as Amumu. You don't need extra healing, or bigger shields, or health from
Strength of the Ages. Why? Because going full tank will mean that you can pretty much just be ignored in team fights because you won't do damage. You don't scale with health so why go full tank? Makes no sense, right? So we will put 18 points into Cunning for the damage.
Thunderlord's Decree is the best mastery at the moment because it allows players to burst down enemy champions and it's the only other viable mastery than
Deathfire Touch which
Thunderlord's Decree beats by miles at the moment. As I've explained above, Resolve isn't viable on Amumu jungle so we put 12 points into Ferocity for the extra damage.




Usually, Q is better if your going to gank a lot however if you get behind and you need to farm in your jungle, it'll reduce your clear time dramatically and will make coming back into the game a lot harder and slower. To be safe, you want to max E first.


If they don't have tanks then you should max Q after your E like this:
Jungle


Boots

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Take this against enemies with a lot of crowd control. |

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Take this against an enemy team with a couple of autoattack champions such as Udyr, Xin Zhao, Vayne etc. |

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You can get sorcerer's shoes if you think that you need more magic penetration. |

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You can get Ionian Boots of Lucidity, these are actually quite good because they lower your cooldown for your ult which means you can ult more frequently and your flash cooldown is reduced by 10% which is very good because you can
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Items

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Rylai's is a beast of an item. Combined with our
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Take this if your against tanks. This item will absolutely melt tanks. Get this when your against someone like Shen, Sion, Malphite, etc. |

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Get this when your against a self-healing champion or if you're against a Soraka. This works extremely well against champions like Mundo, Vladimir, Volibear and obviously Soraka. |


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Take this item if your against enemies who have built magic resist to counter you. |




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Kennen is very good because he can quickly come into position with
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Morgana offers a lot of crowd control in team fights and can help the team further however it's quite hard for Morgana to come in position after Amumu engages unless the enemy team engages onto you. |

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Annie can clean up the fight really well. She one shots every squishy that she catches in her
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It can be hard for Fiddlesticks to position unnoticed to use his
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It's extremely easy to set this up because Orianna can simply put her
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Zyra can offer huge amounts of damage and Amumu helps her proc her knock up from her
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After Amumu entangles everyone, Brand can
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This combo is amazing because it allows for Ziggs to hit the entire enemy team with his
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Kassadin and Amumu are really good togehtor because it gives Kassadin time to come in and burst down the enemy team. Kassadin is very mobile with his
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Although 95% of the time you should be engaging in team fights you can protect also your ADC or someone else who is fed in your team. If the game happens to a point where your losing even after your engaging properly then that means that your team is very behind or that your team composition doesn't work. This means that game is probably over unless you somehow make a huge comeback.

The best way for you to engage is when you flank the enemy team which means that you surprise them. You come out of no where and hook onto the enemy ADC, kill him and then slow everyone else down for you team to catch up. This is the ideal scenario.

After successful team fights you look to securing objectives or finishing the game. If you can finish the game, then finish. If not, get baron. If Baron is taken then go for Inhibitors or Dragon.

The best way for you to engage is when you flank the enemy team which means that you surprise them. You come out of no where and hook onto the enemy ADC, kill him and then slow everyone else down for you team to catch up. This is the ideal scenario.

After successful team fights you look to securing objectives or finishing the game. If you can finish the game, then finish. If not, get baron. If Baron is taken then go for Inhibitors or Dragon.
When your ganking lanes, you want to be walking behind the enemy so that it's a lot harder for them to escape. If they have flash, simply walk behind them and auto attack, then wait for them to flash away and hook them with your
Bandage Toss. If your team member/s can't catch up in time because they're further away then you can
Curse of the Sad Mummy to give time for your team to catch up with you if you have it. If you have red buff, most of the times you won't need to
Curse of the Sad Mummy because red buff will slow them down. Also make sure that you walking up with them as your applying the red buff. If you don't know how to do this then I recommend you watch some Trick2g.

After ganking successfully you want to be looking for objectives such as
Dragon and Rift Herald. If the enemy jungler is alive, near the objective, and you don't have smite then don't attempt to do the objective as it most probably will be stolen. After successfully ganking mid you can call your mid and bottom to
Dragon and force it. You can do the same with Rift Herald but call your top instead of your bottom to help (obviously). If your team mates don't want to do it then just say "Okay" and leave it for later.




After ganking successfully you want to be looking for objectives such as


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