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Taric Build Guide by L3gislacerator

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[S8] Pink Diamond - Jungle Taric Guide

L3gislacerator Last updated on November 18, 2017
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Cheat Sheet

The Ol' Razzle Dazzle

Taric Build

LoL Path: Resolve
LoL Rune: Aftershock
LoL Rune: Font of Life
Font of Life
LoL Rune: Iron Skin
Iron Skin
LoL Rune: Revitalize

LoL Path: Sorcery
LoL Rune: Manaflow Band
Manaflow Band
LoL Rune: Celerity

+130 Health

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Threats to Taric with this build

Show all
Threat Champion Notes
Cho'Gath He has little mobility, so he is very easy to and peel your team from. A stun should keep him at bay.
Hecarim Once you get enough armor, he won't scratch you or your teammates. Stun him to stop his charge, and buy IBG so you can slow him and lower his damage output.
Kindred In a one-on-one fight, you will often win due to your tankiness and your stun. When they activates their ultimate, which lasts for four seconds, call down your own about halfway in so that you and your teammates remain invulnerable after theirs ends.
Vi Stop her Q chargeup with your stun. If she dives onto you or a teammate, use your ultimate to ignore any follow-up her team might bring.
Warwick You can interrupt his ultimate with your stun. After that, he's just a slightly fast and very angry doggo.

If you're reading this, I love you. Welcome to my guide!


Pros and Cons

Ability Rotation

Jungle Clearing

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Hey, I'm L3gislacerator, a Diamond-tier summoner who started playing League in late Season 4. Support main by day, mid main by night.

After almost a year of playing the game, I had still hardly ever played in the jungle. It was partly due to inexperience and intimidation, but also because I hadn't thought of a jungler that fit my playstyle well. A jungler that I could have fun with.

That's when I had an idea, which is never a good thing. What if I tried something new and different? Risk failing horribly, but enjoying myself as I learned? What if I played Taric as a jungler? It was worth a shot.

So I played and I played, game after game. I could not, and still can't, stay mad at anything when I play Taric. He's charismatic, exuberant, and most of all, outrageously fabulous.

Now I'm not saying I'm an expert at jungling. I definitely continue to learn more about both Taric and the jungle in general after every game I play. However, from experience, I know that Taric can be devastating in the right hands.

But enough about all that. I know the real question that's still on your mind.

"Taric jungle?"

If you're not asking that, I'm surprised. That's what I thought to myself when I first considered it. "How? Why Taric? And why in the jungle?"

Taric is a champion for people who want to have fun. Fun when winning, when losing, or when soloing a 10/0 ADC and leaving without a scratch. The thing is, when you play Taric, you're ALWAYS winning. You'll laugh at his his taunts, you'll smile at his charm, and you'll surprise yourself with the amount of things you can get away with when playing him.

Nobody expects to go up against Taric, and even if they do, they still won't be prepared. Those who know how to play him and understand his strengths and weaknesses can perform just as well, if not better, than any other champion. Even before his rework, he was a force to be reckoned with. Now? He's on a whole 'nother tier.

Taric shines against teams with a lot of attack damage by providing armor to both himself and his teammates. If you're up against two or more AP threats, I would proceed with caution; he'd still viable, just not as effective. Bless your soul if you go against a full AP team — you're the one who may get smashed.

With a constant output of damage from his ability rotation, innate tankiness, and the fact that he's most fabulous dude on the rift, you should be asking yourself why you're not playing Taric.

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Excels against attack damage

Shuts down assassination and dive comps

Able to initiate ganks from range

Retains his natural supportive power

Has surprising dueling potential with Sheen

Struggles against ability power

Susceptible to kiting

Mana hungry if played offensively

Takes time to scale

Your team may will give you some bad looks

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Aftershock activates when you land Dazzle, and it greatly strengthens your engages. The extra defenses let you soak up damage as you approach to bring the pain with its burst damage.

As a healer, Font of Life and Revitalize work wonders by upping your own and your team's sustain.

Iron Skin makes your early jungle clears go smoothly. Activating the full armor bonus is as easy as casting Q.

Manaflow Band alleviates Taric's mana issues. When you're killing monsters, you can often blaze through a whole bar like nothing, so periodically getting free spell casts and mana regen is a blessing. This removes your reliance on blue buffs past the first.

Celerity's movement speed is useful for travelling the map faster, landing Dazzle easier, and sticking to targets.

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Taric infuses his next two basic attacks whenever he casts an ability.

He doubles his attack speed for these two attacks, which deal bonus magic damage and reduce his base spells' cooldowns by 1 - 0.6 seconds. Starlight's Touch gains one charge per attack.

Lowering cooldowns and extra damage? Am I dreaming?

The cooldown reducing part of Bravado is essential to Taric's offensive playstyle. It allows him to chain his abilities in a way that they're up very often, so much in fact that he can pull off an infinite rotation.

An important thing to note is that the damage on Bravado scales off of bonus armor, which means you will be doing more damage the tankier you get.

Ability casts not only increase your attack speed but also act as partial autoattack resets (partial because cast times, while small, are still there). First, autoattack someone, then use an ability immediately after the damage registers, then hit again. That second hit will arrive much faster than usual since the animation from the first was cut short.

Both of Bravado's attacks will apply on-hit effects. Do you know what this means? If you choose to pick up a Muramana or Titanic Hydra, your two bonks will each be imbued with their damage. This will often lead to you hearing "What the hell was that damage?", "How am I supposed to counter that?", and "Why am I so aroused?" Responses like those are only natural. It's shocking to be on the receiving end of the Taric beefcake special.

PASSIVE: Taric stores a charge of Starlight's Touch periodically, up to a maximum of 1/2/3/4/5 stored at once. Starlight's Touch cannot be cast without charges.

ACTIVE: Taric heals himself and all nearby allied champions, with the amount increasing with every stored charge at the time of cast.

A simple yet effective spell, Starlight's Touch is a nice heal on a charge system with the benefit of being AOE.

If you want to sustain yourself or an ally without wasting mana, wait for this spell to get to at least 2 charges before you do so. The mana cost does not change based on the number of charges it has stored.

Here's the thing about Starlight's Touch: due to Bravado, it has practically no cooldown. It regains one charge per swing, so you can use it offensively as a way to constantly refresh your passive and get off tons of strong hits, all while reducing the cooldowns of your other abilities. Maxing it will increase its mana cost and make you quickly run OOM as you do this, though, so leave it at two points and max it second for a nice balance between healing, damage, and cost.

PASSIVE: Taric and his Bastion-marked champion gain bonus armor.

ACTIVE: Taric shields himself and the target allied champion for 2.5 seconds, blessing them with Bastion and causing his abilities to be replicated on them while both are near each other, though the effects do not stack.

Bastion is the special multi-part ability that makes Taric so unique. Because of it, he can be both a protector and a fighter at the same time. Buckle up - it's about to get weird.

First off is its passive, which gives Taric's Bastion-marked partner an armor buff that scales based on Taric's own armor. This is especially useful when put on squishy teammates who are prone to being bursted. Sorry, assassins.

Now onto the active components:

The simpler of the two effects is the shield. Activating Bastion will place a temporary shield on you and your targeted ally that scales based on maximum health. This is useful in general when fighting.

The second effect is its linking component. When you use Bastion on an ally, they become linked to you and continue to be as long as you are nearby. When this happens, your abilities are replicated on them. Whoa. This opens up a lot more possibilities for how you use your other abilities:

  • Starlight's Touch will also heal around your linked partner, allowing for very long range healing and twice as much AOE.

  • Dazzle will fire off of your linked partner as well towards the cursor, so you can stun your opponent from different, unexpected angles.

  • Cosmic Radiance will create another invulnerability field around your linked partner, opening up the potential for a very large team-wide ultimate.

Although this ability is very versatile, it is not as complicated as it may seem. Just remember: linking to an ally gives them armor, a shield, and ability replication.

Taric projects a beam of starlight towards the target location, erupting after a 1-second delay, dealing magic damage to all enemies hit and stunning them.

Dazzle is a short-range skillshot that stuns in an area in front of you. It moves with you during its channel so that you can position yourself in just the right way to land it.

You can use Flash with this ability to make some interesting plays. Use Flash AFTER you cast Dazzle, ideally right before the channel ends, to have a better chance of landing your stun since it gives the opponent much less time to react.

When you don't feel like being a daredevil, Dazzle works great as follow-up CC. You can use Bastion on an ally that is engaging and then use Dazzle once they make their way into a fight. This way you can stun from longer distances and, if your engager already locked a target in place, have a guaranteed chance to land it.

Example Video & GIF: Dazzle Mechanics

After a 2.5-second delay, cosmic energy descends upon Taric, granting invulnerability to him and all nearby allied champions for 2.5 seconds upon impact.

When you wish upon a star... you've got to be a bit patient first. Fortunately, in return for this ultimate's wait time, the effect it gives is unmatched — 2.5 seconds of invulnerability for you and all teammates who stands in its radius. When used correctly, Cosmic Radiance can be game-changing.

Remember that Bastion replicated your abilities on your linked ally. The rule applies to your Cosmic Radiance as well, meaning it will be cast in the area around that teammate too! You can effectively double its area of influence so that everybody gets a chance at being in the spotlight.

Because it has such a large influence, timing Cosmic Radiance well is essential to being successful as Taric. Find that sweet spot, which is often right at the start of a fight or when your enemies begin to unload the brunt of their damage. Use it too early and they'll just back off, but use it too late and you may already be dead. When the stars align, you can corner the other team into an unwinnable fight since everything they've used will have been for naught.

Example Videos: Timing Your Ultimate

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Taric's kit is a special one, similar to Ryze's in the sense that his abilities reset one another when used in the right order. Bravado reduces the cooldowns of your basic abilities whenever it is applied; without it, you're just a regular old tank, but with it, you can be a hard-hitting weapon of destruction.

Starlight's Touch instantly resets after using both Bravado autoattacks. Due to this self-fulfilling cooldown refund, you can use it in between each of your Dazzle / Bastion casts to get everything back up sooner.

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By doing this, all of your basic abilities' cooldowns will reduce as efficiently as possible. Most importantly, a rank one Dazzle, which usually has a 17 second cooldown, can drop down to a 7 second cooldown after a full rotation. Sweet!

You might not always get the perfect combo off, but your damage racks up as long as you can keep autoattacking anyways. Taric's jungle clears past the first can be very quick provided you have enough mana, and his dueling potential is not to be underestimated.

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Hunter's Machete

This jungle item gives you lifesteal against monsters, which Taric makes good use of since his main damage comes from autoattacks.

Health Potion x3

These keep you as healthy as possible during your first clear. After that's done, though, your heal will sustain you more than enough.

Warding Totem

Vision is power, and with this trinket, you can keep an eye on key areas to monitor enemy activity. Figure out where the enemy jungler is, protect your jungle, and more.

Stalker's Blade: Cinderhulk

Cinderhulk is a great first item for a tank jungler. Its passive deals decent gradual damage which plays a role in your jungle clear and in fights. The health will make you harder to kill, and the bonus health modifier makes you bulkier as the game goes on. Chilling smite helps you stick to targets better since you have no mobility.


Get yourself some boots early into the game. Movement speed is invaluable as it lets you travel the map quicker and have an easier time hitting Dazzle. Upgrade the boots based on your needs (typically Tabis or Mercs since more defense is always a plus).

These items give you the smashing power you deserve. Having one will suffice, or two if you're feeling spicy. All three? ...I won't judge, you crazy diamond.

Iceborn Gauntlet

For a frequent spellcaster like Taric, Sheen is an invaluable way of increasing your damage. The Gauntlet gives armor, which you scale well with, as well as mana and cooldown reduction, which lets you cast spells more often and for longer.


This is the most aggressive of these three choices. For synergy, it is best bought alongside Iceborn Gauntlet. Each of Bravado's autoattacks apply this item's bonus damage, so you can achieve tremendous damage against squishy targets. If you go for this item, pick up a Tear of the Goddess and upgrade it only when it's close to its max stacks. That way, you make the most of your time and don't sacrifice your early game tankiness.

Titanic Hydra

Health is a universally useful stat which makes the Hydra a reliable option. As you grow tankier, this item scales as well. The passive cone damage and the active autoattack reset make you deal a lot of AOE damage.

For those who want to brawl. If you aren't easily kited by your enemies and you're confident with your dueling, get a few of these.

Dead Man's Plate

Makes you go faster the more you move. Hitting your target with enough stacks slows them, which helps against fast targets who would otherwise just run away.

Righteous Glory

A great tool for engaging which can benefit your whole team. You can lead the charge, and with the slow, your allies can follow up as well.

Gargoyle Stoneplate

This item's active temporarily trades damage for tankiness, granting a huge boost to your health but reducing your damage dealt, so it's best used when you're diving and don't want to get bursted.

Spirit Visage

Increases the healing from Starlight's Touch and the shield from Bastion so that you can outlive your opponents in fights. Great against magic damage.


Has several passives that cripple enemy autoattackers and slices healing in half. It's super effective against physical damage.

For soaking up damage, focusing on your crowd control, and protecting your allies. This caters to Taric's natural strengths and is the best choice for when you want to play it safe.

Knight's Vow

I now pronounce you ADC and wife. The link this item between you and an ally will protect them from damage and redirect it to you till death do you part. Besides that, it's also a great tank item on its own due to its high armor and health stats.

Locket of the Iron Solari

Activate this for a huge shield in an area — the ultimate defense against burst. Divers and assassins should fear you. The more health you build, the stronger the shield becomes,
so account for that in your build.

Randuin's Omen

Lots of armor and lots of health, which are perfect for Taric's scaling. The active slow works wonders whether you're peeling or chasing. The crit damage reduction bulks you up against strong ADCs and champions like Yasuo.

Frozen Heart

So much armor, so little health, but just enough utility. The passive is especially useful against multiple autoattack-reliant champions. Best bought against a team that deals mostly physical damage.

Abyssal Mask

This item is a great pick on Taric against mages. Its passive, Eternity, rewards you for casting spells and attacking by regenerating your resources as you do so. The health and magic resist add to your bulk, and its aura lends a hand to any mages on your side.

Adaptive Helm

Having trouble against spammy mages like Cassiopeia and Ryze? Wear this and you'll be hurting a lot less. If this isn't the case, it's better to choose an Abyssal Mask.

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Taric loves Blue Buff as much as he loves... well, himself. You should always start your clear on the side that it's on.

The buff is important early on because it keeps Taric from running out of mana. His mana pool starts small and his combo-reliant playstyle will eat right through it. Having mana regen allows him to cast all the spells he needs for a healthy clear.

Ability Order for Jungle Clearing

Level 1
Level 2
Level 3
Unlock Starlight's Touch. It gives some much needed sustain and you can abuse its low cooldown to activate your passive very often.
Unlock Dazzle. It does respectable base damage and will prevent a couple attacks from monsters when used on them.
Unlock Bastion. It provides a helpful shield, and more importantly it opens up opportunities to gank through the magic of teamwork.

Jungle Routes

Quick Clear:

Follow this route to get to your second buff quicker and reach level 3 as soon as possible. Right after finishing Red Buff you should try to go for an early gank. If that isn't possible, continue farming until you have enough gold to upgrade your jungle item.

Blue Buff > Wolves > Red Buff > Raptors

Full Clear:

The path that grants the most gold and experience. Do this when you're not under pressure from the enemy jungler or you don't see any opportunities to gank.

Blue Buff > Gromp > Wolves > Red Buff > Raptors > Krugs

On either of these paths, you can take the Rift Scuttler before backing as well.

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Taric's ganks are powerful because of Dazzle, his main way of initiating that can be used in a variety of ways. Keep in mind that it fires towards your cursor from both you and your Bastioned teammate, much like Lulu's Glitterlance, which lets you catch people with it from interesting angles. Simple geometry.

Ganking up close is very straightforward. Run at the enemy and give them a Dazzle to the face. Remember to fire a stun from your ally too for a second beam and a larger chance to land it.

Ganking from a distance works when you link to a teammate with Bastion and let them close the gap first, allowing you to stun farther away than usual from their position.

Taric does well at counterganking and capitalizing on (planned) baits by allies. If an enemy engages on your teammate, use your defensive spell on them then stun the aggressor. Once you've protected your ally, you can both move onto the offensive and turn the fight around.

Cosmic Radiance makes tower diving easy. Activate it as you or your laner takes tower aggro in order to ignore its shots as well as enemy retaliation, ideally getting a kill and escaping alive.

Example Videos: Ganking

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Clearing and Ganking

Defeating your third jungle camp will be what gets you to level 3, and it is at this point that you should look to gank. Make sure you're in good shape first - you should be if you've been using Bastion and Starlight's Touch efficiently during your clear.

Got Counterjungled?

As an unconventional jungler, being counterjungled once in awhile is something you have to accept. However, Taric's early game is actually pretty solid - you do respectable base damage with Dazzle and Bravado and, combined with the sustain from Starlight's Touch, you can spar with most invaders if they show up at your Red Buff if you play smart.

With that being said, always be on the lookout for enemies in your jungle. Ask your teammates to ward your Red Buff at the start of the game, and buy yourself a Control Ward after your first back for further protection if necessary.

After the First Back

After you finish your first clear, you'll have enough gold to at least buy your Stalker's Blade. Buy Boots of Speed as well if you can afford them.

After you recall and get those items, look more actively for opportunities to gank. Don't waste your time if the gank seems risky or farfetched or else you may have a lot of catching up to do. If you successfully ganked a lane already and the enemy laner blew a summoner spell, ganking again when they don't expect it is an near-guaranteed kill with the power of Dazzle.

After each successive back afterwards, work your way up to a Stalker's Blade - Cinderhulk. By the time you purchase it, you should be able to better decide what build you want to go for. If your team needs someone to deal with the enemy carries, start investing in damage and mana. If they've got that covered but lack a strong frontline, be the bulky tank they deserve.


This point of the game is often where a lot of the fighting happens, so it is a perfect time for Taric to show off his teamfighting prowess.

In fights, you can be a frontliner and a diver. If you're left to pummel on an enemy, their health will be dropping quicker than their elo after you're done with them. A well timed Flash into Dazzle or, alternatively, a Dazzle off of a strong engager like Gnar or Sion makes for an excellent initiation for a fight. It allows your team to provide follow-up CC and likely score a kill. Look to stun key targets for your team, and if someone is chasing said target down, assist them in doing so by linking to them and using Dazzle.

Alternatively, you can adopt a defensive stance and stick near the backline. Bind to your most important carry with Bastion and protect them the best you can so that they can continue to live and deal tons of damage. Attack with Bravado whenever you get the chance so you can spam Starlight's Touch.


Cosmic Radiance is great for taking objectives. Dragon and Baron pit are prime spots for one team collapsing on the other and you can use this to your advantage. Picture this: you and your teammates are in one of the pits killing the epic monster within when you suddenly get engaged on. Since all of your allies are in a confined space, your ultimate will surely bless most of your team and you can turn the battle around with them. Fight = won.

Your ultimate can also be used for some clutch steals. Most of the time, when a jungler jumps into Dragon or Baron pit to attempt a sneaky steal, they get stun-locked and bursted down before they can make any progress. As Taric, you can use your Cosmic Radiance just before you run into the pit so you can stay alive for just enough time to pull of a steal. Dazzle their jungler to prevent them contesting your Smite while you're at it.

To Victory!

Your primary objective at this stage is to protect your team. While your fighting prowess remains great, you're still the Shield of Valoran, and chances are your carries will have now scaled to be as dangerous than ever. If there's a clear opportunity to take someone down, such as when you're sure they're isolated, go for it. Otherwise, stick to defending your most important teammates. Your enchantments and stuns can be the difference between life and death, which at this stage is no laughing matter. Aim to make Cosmic Radiance fall onto your whole team during a fight if possible.

Embrace the Cosmos

Having Cosmic Radiance up your sleeve is an enormous responsibility and you should always keep that in mind. You may be holding the entire game in your hands. In teamfights where everyone has enough damage to kill each other in a mere few seconds, you can make the most out of every single one.

How do you counter Amumu's Curse of the Sad Mummy? Your ult.
How about Illaoi's Leap of Faith? Your ult.
Wukong's Cyclone? You get the picture.

If someone on your team is engaged on by enemies and everything is turning south, Cosmic Radiance can turn that misstep into an opportunity. May the catchees manage to stay alive long enough to gain invincibility, you'll render your enemies resourceless, in range of your team, and in the palm of your hands.

When all is said and done, make your way to their Nexus and get yourself that sweet, sweet 50 gold.

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Thanks for reading my guide! I've poured my heart, soul, and many hours into it, and it's still ever evolving. Please provide feedback by voting and leave a comment if you have anything to say. Hopefully you've learned something along the way and understand how Taric can work in a place you wouldn't expect.

Check out my Support Taric guide!
Here's where I post all my tutorials and top-quality memes. This Anklespankin video shows jungle Taric off very well. Wanna see what broken looks like in human form?

I encourage you to try it out for yourself. I bet you'll end up liking it.

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12/30/16: Winner of Mobafire's S7 Guide Contest for Most Fabulous. Very grateful!

7/17/17: Who knew there were so many Taric lovers in the world? Thanks for 500k views and the all support since this guide started back in 2015.

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