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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Threats & Synergies
Darius
The hardest Matchup for Talon in the Top Lane. Look for trade at level 2 but make sure to dodge his Q by walking into him instead of away from him. Avoid trading at level 3-5 because he's stronger then. Killable at level 6 if he's not too far ahead.
Elise
Extremely good AP Jungler that can pressure the game early with Talon. The enemy cannot build Ninja Tabi against this Combo.
Elise
Extremely good AP Jungler that can pressure the game early with Talon. The enemy cannot build Ninja Tabi against this Combo.
Champion Build Guide
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Shield Get the Armor against AD Matchups. Tenacity and Slow Resist Get the Magic Resist against AP Matchups. |
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Optimal Skill Order: (First 3 Levels)Level 1 - (W) Rake Level 2 - (Q) Noxian Diplomacy Level 3 - (E) Assassin's Path This skill order offers Talon the most versatility in terms of damage and escape. Generally, enemy Junglers will gank you post level 3 (3:00 minutes). Assassin's Path Should always be skilled when the lane is pushed past the halfway mark which occurs naturally due to Talon's oppressive nature in the lane. With the acquisition of Assassin's Path at level 3, it makes it very difficult for the enemy to complete a gank as you also have Flash for extra mobility. | ||
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Maximum Damage Skill Order: (First 3 Levels)Level 1 - (W) Rake Level 2 - (Q) Noxian Diplomacy Level 3 - (W) Rake This will offer Talon the maximum amount of damage. The situation in which this setup should be used is when the lane if pushing against you past the halfway point or if the enemy Jungler is unlikely to gank. However, do not use this setup to push the minion wave; it makes Talon very vulnerable to ganks. | ||
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Cheese Skill Order: (First 3 Levels)Level 1 - (W) Rake Level 2 - (Q) Noxian Diplomacy Level 3 - (Q) Noxian Diplomacy This should be the skill order to secure a kill at level 3. If Talon is able to get an opponent low but not force a recall, there is a potential for a Flash and Noxian Diplomacy combo kill secure. Combined with Ignite, it can potentially catch your opponent off guard if they are already low health. This setup is very risky if a kill is not obtained as you will be gank without Flash or Assassin's Path for escape. |
*⚔️ = Auto Attack
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This is Talon's most efficient combo in many situations. The combined damage will allow Talon to assassinate any squishy champions and escape quickly with the remaining Movement Speed provided by Shadow Assault and Assassin's Path for wall jump. |
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This combo provides significant damage but not necessarily enough to secure a kill. It is implemented for effectively trading in lane. By completing this combo, it gives you a huge health advantage at the start of a 1v1. |
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Only utilize this combo if you are confident that you can withstand the return damage from your opponent. This combo is ideal when you're very far ahead of your opponent. In which case they will be forced to retreat without returning any damage. |
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If the opponent has skill shot crowd control, this combo is meant to dodge them before initiating. Take note that this combo is very inconsistent as it potentially loses out on two damage components: 1. Outgoing damage of Shadow Assault if used too far from opponent 2. Returning Damage from Rake if opponent flees |
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This is Talon's quickest combo and really difficult for the opponent to reactively Flash away from. The performance level of this combo needs to be precise but is very easy to learn. Here is the step to follow when performing this combo: 1. Land the first hit of Rake 2. Use Noxian Diplomacy the moment you throw out your Rake 3. During the animation of Noxian Diplomacy use Shadow Assault in mid-air to apply the third wound stack. 4. As soon as Noxian Diplomacy finish, apply an Auto Attack to activate Blade's End to finish the combo. |
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Tiamat is very efficient as a component item. It offers AD, Health Regen, and high Wave Clear. This item allows Talon to instantly clear the wave long with Rake to set up priorities for roams. It also offers a Conqueror stack with the Active hit and extra AoE damage throughout each team fights. It should be built as a 1st component item every game and upgrade to Titanic Hydra as a 6th item. |
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Duskblade of Draktharr is your strongest early game item. It provides: AD, CDR, Lethality, and Bonus Damage. It is very effective against squishy champions due to the offensive benefits it offers. The UNIQUE Passive also slows the target, guaranteeing your Auto Attack and applies extra damage. This item is extremely optimal for Assassins; it should be built as a 1st item every game. |
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Black Cleaver is an exceedingly efficient item for its price. It offers AD, Health, CDR, and Armor Reduction. It makes Talon much stronger and tankier – able to survive longer in team fights and securing kills. The UNIQUE Passive gives extra Movement Speed that helps chasing and escaping. This item scales really well into the late game and synergizes with Talon’s kit; it should be built as a 2nd item. |
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Sterak's Gage is the perfect Bruiser item for team fights. It gives HP, AD, and a massive Shield. It synergizes extremely well with Black Cleaver Edge of Night Titanic Hydra, increasing the bonus HP Shield. The extra 30% Tenacity along with Mercury's Treads Legend: Tenacity will nullify all Crowd Control. This item makes Talon nearly invincible in team fights—allowing for more time to do damage; it should be built as a 3rd or 4th item. |
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Death's Dance is a very niche item that offers immense sustain and healing. It also gives AD, Armor, MR and CDR. Furthermore, it makes Talon impossible to be killed by burst damage in team fights. Synergizing with Black Cleaver Sterak's Gage will make Talon a high DPS Tank that heals infinitely. The healing combined with Conqueror Ravenous Hunter will keep Talon above half health throughout the team fight. This item is expensive but very effective; it should be built as 4th or 5th item. |
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Mortal Reminder is excellent against a Tanky Team Composition. It gives AD, Healing Reduction, and Armor Penetration. The Grevious Wounds is easily applied to multiple targets in team fights due to Talon’s heavy AoE abilities Rake Shadow Assault. It is a strong item for the late game where the enemy team have bought some Armor items; it should be as a 3rd or 5th item. |
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Edge of Night is a situational item that has high value against heavy Burst or Crown Control. It gives AD, HP, Lethality, and Spell Shield. This item will negate the first Spell when entering a team fight, giving you time to set up a combo without getting CC – it can fully counter some champions that requires their first spell to set up their damage like: , etc. It should be built as a 3rd item or not at all. |
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Guardian Angel is a situational item that offers protection against a single death. It has AD, Armor, and Revive. This item has the most value when protecting a 700 Gold bounty – not allowing the enemy to cash in your bounty and potentially come back into the game. It should be built in situations where you’re extremely fed and with a high bounty, usually as a 3rd item. |
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Mercury's Treads is excellent against heavy AP or CC Team Compositions. It gives MR and Tenacity. This item can be built early for mobility and resistance against Magic Damage. |
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Ninja Tabi is highly efficient against heavy AD Team Compositions. It gives Amor and damage reduction against Auto Attacks. This item can be built early for mobility and resistance against AD damage. |
Defense: Medium Mobility: High Specialty: Roaming Main Reasons:
2.He also has very few bad matchups in the Top lane and very effective against Tanks or Bruisers. 3.Roaming with Talon feels very proactive as it feels like I'm always doing something and winning games in the process. It is a refreshing feeling when playing League of Legends. 4. Moreover, Talon can choose to split push or team fights. Both strategies are highly effective in winning games. 5. Talon feels very fluid and fun to play due to his aggressive kit which provides high burst damage and caters to my play-style. 6. I feel very confident when I play Talon and always manage to carry some games that seem unwinnable. 7. Talon does not rely on Jungle ganks or teammates. He is usually the one that kills important targets and let your team have an easier time cleaning up any team fights. 8. He makes the enemy team feel immense pressure throughout the game so they are more likely to make mistakes. 9. He is very hard to gank or chase due to his high mobility. 10. Gameplay wise, Talon has high kill pressure in lane and great wave clear. |
Game Start:✦When game starts, buy Long Sword Corrupting Potion Doran's Blade depending on matchups.✦Level up Rake or Noxian Diplomacy depending on matchups ✦Protect your Junger's buff or invade with your team depending on your team's composition. ✦Leash for your Jungler if you’re playing Top Lane Laning Phase: (Level 1-3)✦Utilize the brushes if Top Lane to avoid poke or harass from range champions. By abusing brush control, it allows you to land Rake easier as the enemy has less time to react if they can't see it coming.✦At level 1, try poke with Rake when the enemy walks up for farm; however, don’t push the lane before the 2nd wave arrives so you can get level 2 for a trade. ✦At level 2, always look for a Trade Combo if you have the same or higher health than your opponent. You will guarantee to win the trade. ✦At level 3 (post 3:00 minutes) get Assassin's Path to avoid a potential gank. However, if the lane is pushed towards you, skill Rake instead. First Recall:✦The ideal time to recall is after a kill at level 2 or level 3 then push in the wave to recall.✦Purchase Tiamat if possible or two Long Sword and a Control Ward to prevent future ganks so you can keep snowballing. ✦When returning to lane post level 3, make sure to use Assassin's Path to jump as many walls as possible. Stagnant Lane: (Post level 5)✦After level 5, you will realize that it becomes increasingly difficult to kill your opponent because they are either a Tank Champion or starting to play really safe.✦Do not expend too much time in lane at this point and look to roam mid or bottom after level 6. Second Recall:✦After Tiamat and Boots, purchase a Serrated Dirk and build towards Duskblade of Draktharr. These items will give you the best possible early game damage.Laning Phase: (Level 5-9)✦At this point, you should consider destroying the Tower as soon as possible to end the laning phase. Ending the laning phase will allow Talon to roam and dominate other lanes. It's perfect if your Jungler is in your lane to help you; however, if you are unable to efficiently take the tower, do not worry. There are plenty of optimal options available to Talon.✦Start roaming repeatedly and return to lane to farm quickly afterward. This will create immense map pressure and force your opponents to make mistakes in which your team can capitalize upon. ✦Do not roam for too long if the tower is still alive. Always watch the minion wave and return to lane to farm it. ✦*IMPORTANT* When roaming, make sure to Assassin's Path to jump walls to avoid enemies' vision and make your ganks less predictable. |
Mid Game: (Level 9+)✦Ideal items entering into the Mid Game: Tiamat Duskblade of Draktharr Ninja Tabi Mercury's Treads✦You will need a decent amount of damage entering the mid game in order to fully optimize Talon's roam pressure. ✦Mid game is mainly objective focus rather than laning. Hence, it requires a lot of experience and game knowledge but once you master the following strategy, you will become a Talon specialist. Dragons: 1st priority✦Dragon Soul is a win condition in any game. Whichever team gets the Dragon Soul usually wins the game; hence, it is the best objective to get in the Mid Game.✦All Dragons are great for Talon so always be prepared to contest the Dragon. ✦Talon's Passive: Blade's End works on Dragons; hence, Talon is extremely adept in taking dragons and he can even solo it without any problem.
💧Ocean Drake: It offers health regen and healing—Excellent for sustaining while split pushing or team fights. 🗻Mountain Drake: It offers bonus resistance and shield—Great for making Talon a bit more Tanky . ☁Cloud Drake: It offers Ultimate CDR and Movement Speed—Clutch for chasing and escape. Towers: 2nd Priority✦Focus on getting low health towers by roaming and assassinating the enemy laner in Mid or Bot lane.✦Try to kill all of the Outer Towers from each lane before transitioning to inner turrets. ✦Before you roam, always ping 5-10 seconds ahead of time so your teammate can set up the gank. ✦Take paths that are less likely to be seen by wards by hopping through walls. Rift Herald: 3rd Priority✦Try to use the 1st Rift Herald before 14:00 minutes mark to get free gold from Turret Plates.✦The ideal lane to summon Rift Herald is Mid lane; however, there are implications where side lanes are better due to less defenders. ✦Rift Herald guarantees at least one tower if used correctly. Two towers is also likely. ✦Try to apply Rift Herald after winning a team fight for a massive push. ✦Rift Herald can be combined to push with Baron buff; however, this scenario is rare so just use it early to get towers for map advantage. |
Late Game: (Level 16+)✦Ideal items entering into the Late Game: Tiamat Duskblade of Draktharr Ninja Tabi Mercury's Treads Black Cleaver Sterak's Gage✦Talon's Late Game effectiveness depends on the amounts of squishy enemy champions (Ideally 1 or 2) ✦In the Late Game Team fights, it's essential to flank the enemy back-line by jumping walls with Assassin's Path ✦There are 2 effective strategies to play the Late Game depending on your team composition and gold advantage. Team Fights: 1st Strategy✦Talon is designed to assassinate the back line of the enemy team during team fights; hence, it is your responsibility to kill the ADC or Mid laner.✦Always gauge your damage output throughout the game so you have a better idea of who's the ideal target to kill during team fights. ✦Always flank the backline by staying out of vision. Do not engage a team fight when the enemy has vision of you. ✦Buy Control Ward to help clear vision. Split Push: 2nd Strategy✦Split pushing requires your team to have a team composition with good wave clear.✦Split when you want to prolong the game because you're behind or pressure your opponent to defend when you’re ahead. ✦Take enemy jungle camps during a split to further increase your income and deny the enemy Jungler. ✦When you are ahead, split push by clearing the minion wave and transition back to your team for possible flanks. ✦Split Pushing is very viable if there are no major objectives like Dragon and Baron on the map. ✦Do Not split against an enemy team with Baron buff, you cannot out push the enemy team in any given situation. |
Strategy:
-Playing Talon and effectively killing your target requires precise target selection.
-The general rule of thumb is to always go for the squishy carries.
-There is a system of Target Selection that I came up with that is fairly efficient. Basically, you assign a point value to your target depending on the items they build. The higher the point value, the least likely you will be able to kill them.
Ideal Targets:
- ADC is prioritized because they cannot afford to buy Tank items so their point value is usually 0 or 1 point. They also possess high damage so getting rid of them is very crucial.
- Mid is secondary because they can usually build Health core items so their point value is usually 1 or 2 points. They also have high burst damage to start the fight so killing them before they can cast their spell will usually win you the fight.
- Bruiser Top is second or third because they are moderately difficult to kill but it is still doable depending on your lead. Their point value is usually 1-3 points.
- Jungle is third or fourth depending on their build. Most junglers go tank but occasionally you get assassin or bruiser junglers that have slightly lower point value between 1-3 points.
- Support is third or fourth because they can only build support items which have low point value but their kit provide them with good sustain. Hence their point value is usually 1 or 3. In addition, prioritizing the support is usually a bad idea because they do not have much contribution to damage in team fights.
- Tank Top is the most difficult to kill because their build is designed fully on Tank items. Their point value is usually 4-7. Thus, it is advised to avoid them as much as possible because they require too much effort to kill.
1.Check Your Win Condition
Who on your team will carry the game? Do you have a Hyper Carry ADC or a Scaling Mage? There’s at least one Win Condition each game but you can have multiple Win Condition as well.
Do you have a strong Jungler to win Early Game or Late Game? Objective heavy or skirmish heavy?
- Lee Sin Elise Rek'Sai are strong Junglers to skirmish and win the Early Game.
- Karthus Master Yi Zac are Junglers that scales for Late Game.
- Nunu & Willump Shyvana Olaf are Junglers that can take objectives very quickly.
2.Check Your Lane Matchup
What’s your starting item?
- Corrupting Potion against unkillable matchups like Sion Ornn Sett so you can sustain and farm.
- Long Sword against matchups with no kill pressure like Vladimir Teemo Ryze so you can build into Tiamat early and waveclear.
- Doran's Blade against matchups that is weak at level 1 like Irelia Tryndamere Fizz so you can zone them from early farm.
Is it a winnable matchup or do you just farm?
- Some matchups with high Threat levels are unwinnable like Sett Darius Renekton so you should just farm and out-scale them later.
3.Analyze Enemy’s Team Composition
What is their Win Condition? Play to shut down their win condition or avoid it from happening.
- If they have a strong Early Game Jungler, ward up and don’t get ganked.
- If they have a Late Game Jungler, try to punish them early by skirmishing and invading.
- If they have a Hyper Carry ADC, make sure you assassinate them in team fights.
What Boots should you build?
- If they have a lot of magic damage or CC then build Mercury's Treads first.
- If they have a lot of AD damage or Auto Attackers then build Ninja Tabi.
Preemptively gathering this information each game will enhance your decision making and keep your gameplays more consistent. You will be mentally alert and have a clearer vision on how to win games before the game even starts. This is a high-level technique that requires a lot of game knowledge, but starting early and building a good habit will help you improve much faster than simply playing the game.
🗡️AD Damage*
✨AP Damage*
👑Win Condition*
Enemy Team
🛡️Late Game Scaling Tank | 🗡️Early Game Skirmish Jungler | ✨Late Game Scaling Assassin | 🗡️Early game Burst ADC | 🛡️Engage and Tank Support |
◉Strong engage for late game team fights. Early game just farm against him | ◉Strong early skirmish. Ward up and avoid his ganks. | 👑Insane scaling at level 16, punish him early and stop him from farming. | 👑Really strong laner with burst damage. Avoid him and farm. | ◉Extremely Tanky and heavy CC. Avoid her engages |
Your Team
🗡️Early-Late Game Assassin | 🛡️Early-Late Game Objective Jungler | ✨Mid-Late Game Control Mage | 🗡️Late Game Scaling ADC | ✨Peel Support |
👑Strong roaming assassin. Can instantly one-shot an enemy carry if fed. | ◉Excellent at securing objectives and tanky in team fights. | ◉Strong AoE abilities that can chunk enemy's HP bar before a team fight. | 👑Extremely strong with 3 items. Can hard carry if well protected. | ◉Annoying peel that can easily negate enemy engages |
Real Life:
-I'm a graduate from UCSD.
-My Major is Economics and Minor is Accounting.
-I enjoy watching anime when I'm not playing League of legends. Currently watching One Piece.
-League of Legends is the game that I mainly play at this moment.
League of Legends:
-My IGN is "fwii" and S9 Challenger 1000LP.
-I've been playing League of Legends since season 1 and still currently playing it in season 10.
-I prefer to play Top lane but also do decently well in Mid or Jungle.
-My main champion is Talon and my secondary is Tryndamere
Stream: http://www.twitch.tv/fwiizone
YouTube: https://www.youtube.com/channel/UCcebr4BbZ00lbcqfw3xj9lg
Twitter: https://twitter.com/fwii_Talon
-I've started streaming again recently and hope to become a daily streamer.
-Appreciate all those who've followed me and thank you ahead of time to those who will follow in the future.
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