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Graves Build Guide by Vazo

Jungle Season 10 Graves JG Guide by Vazo

Jungle Season 10 Graves JG Guide by Vazo

Updated on May 31, 2020
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9,299 Views 0 Comments League of Legends Build Guide Author Vazo Graves Build Guide By Vazo Updated on May 31, 2020
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Runes: Phase Rush Graves

1 2
Sorcery
Phase Rush
Nimbus Cloak
Absolute Focus
Waterwalking

Precision
Triumph
Legend: Alacrity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Standard Jungle Spells
LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Season 10 Graves JG Guide by Vazo

By Vazo
Table of Contents
Guide Details
x Intro
x Closing
x Changelog
Champion
x Pros / Cons
x Abilities
x Tips & Tricks
Champion
x Pros / Cons
x Abilities
x Tips & Tricks
Pre-Game
x Masteries
x Runes
x Team Comp
In-Game
x Items
x Gameplay
x Strategy
Champion
x Pros / Cons
x Abilities
x Tips & Tricks



This guide is currently in-progress. Please be patient with me as I work to implement more information.



About Graves

— The Outlaw


"End of the Line"



Graves is a marksman jungler with a high-damage kit. He can solo enemy champions with ease due to his New Destiny passive which gives him a ton of damage at close range.



Graves is notorious for his healthy clears at full hp due to his kiting ability.



However, New Destiny also gives Graves a hard time because his auto attacks are not always effective: monsters/minions/towers block his damage and consume a bullet.



Graves Patch Updates

Patch Updates - Graves

Mafia Graves

GRAVES
Q first shot damage ratio reduced. (10.11)

"Graves has smoked out his enemies in higher levels of play, so we’re quickdrawing back some of his Lethality-based power by curtailing his AD ratio which will also affect his ability to heavily snowball in gold. This shouldn't affect his other builds as much, since they're less reliant on the additional damage, so we’re hoping this encourages players to try those out too for shooting off the legs of his enemies."

Patch 10.11 Notes


Graves Q first shot damage ratio reduced.

Q - END OF THE LINE


• FIRST SHOT DAMAGE RATIO: 1.0 bonus attack damage ⇒ 0.8 bonus attack damage

Changes affecting Graves:


Zeal MOVEMENT SPEED 5% ⇒ 7%
Vazo - Introduction
Hello, I'm Vazo, and welcome to my guide on Graves jungle!

I spend a lot of time and effort on this guide, and I would really appreciate if you could show some support by upvoting this guide and following my other platforms.

Thank you so much and good luck on the Rift!!
Future Guide Additions
Video clips will soon be implemented for Graves' mechanics so it gives a visual sense of how to actually perform the animation-cancels in game.
Runes
Phase Rush is ideal against teams that Graves needs to chase/kite. This keystone gives you the needed mobility to either chase down and stick to opponents, or kite and run away from them easily.

The Phase Rush runes should be used for the Graves lethality build.

Fleet Footwork is meant for the standard playstyle with a slightly tanky build.
Graves S10 Jungle Path

Graves Full Clear JG Pathing



Blue Side Start:



Red Brambleback > Krugs + Smite > Raptors > Wolves > Blue Sentinel > Gromp > Rift Scuttler

Red Side Start:



Blue Sentinel > Gromp + Smite > Wolves > Raptors > Red Brambleback > Krugs > Rift Scuttler


Graves can also look to invade the enemy jungler if they're a farm-heavy champion (ex. Karthus). He can use [E] Quickdraw dash at level 2 over the baron pit/dragon pit to catch the enemy off guard with his invade.

Graves can take a conservative full clear path as shown above, or seek a more aggressive pathing style:

Red Brambleback > Blue Sentinel > Gromp > Invade Enemy Jungle

As the jungler, you should always look to adapt to the situation of the map.
Graves Mechanics

Graves : [E] Quickdraw > [Q] Collateral Damage


Graves can animation-cancel his Q by using E when he runs out of ammo and then using Q immediately.



Graves : [R] Collateral Damage > Flash


If you're in a really bad spot and have to get over a wall from a distance where you cannot just flash, you can ult in the direction facing the wall and flash in the same direction. This will get you over the wall and also activate your ultimate ability in the direction you just came from.



NOTE: Videos will be implemented in the future for a better visual idea of how these mechanics are used.
Graves Build In-Depth

Phase Rush Build


Currently the top build for Lethality Graves.



Skirmisher's Sabre - Warrior OR Stalker's Blade - Warrior if you didn't go Nimbus Cloak
Youmuu's Ghostblade
Duskblade of Draktharr

You build situational items after this.
I personally prefer building Death's Dance after Duskblade.



Fleet Footwork Build


Graves' standard slightly tanky build.



Skirmisher's Sabre - Warrior


Black Cleaver


Phantom Dancer or Rapid Firecannon

Take Hexdrinker instead if you're against a high MR threat.


BOOTS


I recommend always building either Ninja Tabi or Mercury's Treads. Analyse the game and then itemize accordingly.

NOTE: I usually go with Mercury's Treads unless I'm against a full AD team comp.

Berserker's Greaves are only viable in specific cases, or when you're snowballing hard. Please keep this in mind, because if you build Greaves when you're not in the position to, then you're practically just asking to get dunked on.

Tips and Strategies
1. Graves can look to clear Blue Sentinel and Gromp at the same time.
EARLY GAME GRAVES
Graves is really strong early and should look to abuse 1v1 fights in the jungle.
LATE GAME GRAVES
Graves isn’t very good in the late game (even when full build) because he struggles to take down any key targets - especially if they’re grouped together.
Conclusion
I hope you found this guide helpful. I will continue to update this guide as with new information that'll be useful in mastering Graves in the jungle.

Wishing you the best of luck on the Rift,
Vazo
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