Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides
This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.


x

Graves Build Guide by Vazo

Jungle Season 10 Graves JG Guide by Vazo

By Vazo | Updated on May 31, 2020

Vote Now!

6,743 Views
4 Votes
0 Comments
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Phase Rush Graves

1 2
Sorcery
Phase Rush
Nimbus Cloak
Absolute Focus
Waterwalking

Precision
Triumph
Legend: Alacrity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Standard Jungle Spells
LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Jungle Role
Ranked #34 in
Jungle Role
Win 50%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Season 10 Graves JG Guide by Vazo

By Vazo
Table of Contents
Guide Details
x Intro
x Closing
x Changelog
Champion
x Pros / Cons
x Abilities
x Tips & Tricks
Champion
x Pros / Cons
x Abilities
x Tips & Tricks
Pre-Game
x Masteries
x Runes
x Team Comp
In-Game
x Items
x Gameplay
x Strategy
Champion
x Pros / Cons
x Abilities
x Tips & Tricks



This guide is currently in-progress. Please be patient with me as I work to implement more information.



About Graves Back to Top

— The Outlaw


"End of the Line"



Graves is a marksman jungler with a high-damage kit. He can solo enemy champions with ease due to his New Destiny passive which gives him a ton of damage at close range.



Graves is notorious for his healthy clears at full hp due to his kiting ability.



However, New Destiny also gives Graves a hard time because his auto attacks are not always effective: monsters/minions/towers block his damage and consume a bullet.



Graves Patch Updates Back to Top

Patch Updates - Graves

Mafia Graves

GRAVES
Q first shot damage ratio reduced. (10.11)

"Graves has smoked out his enemies in higher levels of play, so we’re quickdrawing back some of his Lethality-based power by curtailing his AD ratio which will also affect his ability to heavily snowball in gold. This shouldn't affect his other builds as much, since they're less reliant on the additional damage, so we’re hoping this encourages players to try those out too for shooting off the legs of his enemies."

Patch 10.11 Notes


Graves Q first shot damage ratio reduced.

Q - END OF THE LINE


• FIRST SHOT DAMAGE RATIO: 1.0 bonus attack damage ⇒ 0.8 bonus attack damage

Changes affecting Graves:


Zeal MOVEMENT SPEED 5% ⇒ 7%
Vazo - Introduction Back to Top
Hello, I'm Vazo, and welcome to my guide on Graves jungle!

I spend a lot of time and effort on this guide, and I would really appreciate if you could show some support by upvoting this guide and following my other platforms.

Thank you so much and good luck on the Rift!!
Future Guide Additions Back to Top
Video clips will soon be implemented for Graves' mechanics so it gives a visual sense of how to actually perform the animation-cancels in game.
Runes Back to Top
Phase Rush is ideal against teams that Graves needs to chase/kite. This keystone gives you the needed mobility to either chase down and stick to opponents, or kite and run away from them easily.

The Phase Rush runes should be used for the Graves lethality build.

Fleet Footwork is meant for the standard playstyle with a slightly tanky build.
Graves S10 Jungle Path Back to Top

Graves Full Clear JG Pathing



Blue Side Start:



Red Brambleback > Krugs + Smite > Raptors > Wolves > Blue Sentinel > Gromp > Rift Scuttler

Red Side Start:



Blue Sentinel > Gromp + Smite > Wolves > Raptors > Red Brambleback > Krugs > Rift Scuttler


Graves can also look to invade the enemy jungler if they're a farm-heavy champion (ex. Karthus). He can use [E] Quickdraw dash at level 2 over the baron pit/dragon pit to catch the enemy off guard with his invade.

Graves can take a conservative full clear path as shown above, or seek a more aggressive pathing style:

Red Brambleback > Blue Sentinel > Gromp > Invade Enemy Jungle

As the jungler, you should always look to adapt to the situation of the map.
Graves Mechanics Back to Top

Graves : [E] Quickdraw > [Q] Collateral Damage


Graves can animation-cancel his Q by using E when he runs out of ammo and then using Q immediately.



Graves : [R] Collateral Damage > Flash


If you're in a really bad spot and have to get over a wall from a distance where you cannot just flash, you can ult in the direction facing the wall and flash in the same direction. This will get you over the wall and also activate your ultimate ability in the direction you just came from.



NOTE: Videos will be implemented in the future for a better visual idea of how these mechanics are used.
Graves Build In-Depth Back to Top

Phase Rush Build


Currently the top build for Lethality Graves.



Skirmisher's Sabre - Warrior OR Stalker's Blade - Warrior if you didn't go Nimbus Cloak
Youmuu's Ghostblade
Duskblade of Draktharr

You build situational items after this.
I personally prefer building Death's Dance after Duskblade.



Fleet Footwork Build


Graves' standard slightly tanky build.



Skirmisher's Sabre - Warrior


Black Cleaver


Phantom Dancer or Rapid Firecannon

Take Hexdrinker instead if you're against a high MR threat.


BOOTS


I recommend always building either Ninja Tabi or Mercury's Treads. Analyse the game and then itemize accordingly.

NOTE: I usually go with Mercury's Treads unless I'm against a full AD team comp.

Berserker's Greaves are only viable in specific cases, or when you're snowballing hard. Please keep this in mind, because if you build Greaves when you're not in the position to, then you're practically just asking to get dunked on.

Tips and Strategies Back to Top
1. Graves can look to clear Blue Sentinel and Gromp at the same time.
EARLY GAME GRAVES Back to Top
Graves is really strong early and should look to abuse 1v1 fights in the jungle.
LATE GAME GRAVES Back to Top
Graves isn’t very good in the late game (even when full build) because he struggles to take down any key targets - especially if they’re grouped together.
Conclusion Back to Top
I hope you found this guide helpful. I will continue to update this guide as with new information that'll be useful in mastering Graves in the jungle.

Wishing you the best of luck on the Rift,
Vazo
Help Support Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free