





Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: LT Dring Titanic Rush Builds
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Teleport
Items
Threats & Synergies
Jax
This matchup is fine if they play anything except LethalTempo
If they do play LethalTempo youre cooked .. XD
Flash TP (for LT id go Ignite to try to kill them fast but it probably wont really help tbh)
Grasp Demolish Boneplating Revitalize POM Legend:Haste with AD,AD,ScalingHP,
Rushing Wardens Mail early (especially if they play LethalTempo) can be good
Dring gives you best chances early and lets you stack hp becoming tanky outsustaining jax and often even letting you solokill if he plays bad
https://www.youtube.com/watch?v=6AdpJ5mU12c
For Conq Dblade setup: https://chzzk.naver.com/video/6924745 lane starts at 2h 55min
He ends up getting a huge cs lead early by trading well and outsustaining Jax
Lulu
The best enchanter for Xin
Lulu
The best enchanter for Xin
Champion Build Guide

My Main Inspirations are:
- 1vsAll (1300+LP Challenger & Korean Youtuber/Streamer Inventor and Goat of Xin top!)
(Credited for theConqueror Setup vs ranged & weak laners)
- XoraV1 (1200LP Peak, Multi-Season Challenger on Brazil Server OTP)
(Credited for theConqueror Resolve Setup vs harder lanes)
- SenKiya#NA1 (950+ LP Grandmaster OTP)
(Credited for theGrasp of the Undying /
Lethal Tempo
Titanic Hydra Crit Setup)
S25 GM account, Youtube, Youtube climbing account - kenono #EUW (800LP Peak Challenger
Trinity Force/Crit Xin Top OTP )
- Pleutre#Lol ( 300LP Master without banning anything EUW Xin Top OTP Streamer/Youtuber)
(Similar Tanky/Safe and very FLEXIBLE setup rushingTitanic Hydra)
2 Main Setups
1. Aggro Setup (


Followed by either Crit with







(Used vs most Champs, like










2. Tanky/Safe Setup (







When to pick XinZhao Toplane:
Overall Xin likes 5 types of enemies
(Look for these types of champs in the game Im not rating the lane here):
1. Enchanters:







2. Squishy/Oneshottable non-Statchecking Melees (So champs like







3. Mid-Low CC or Mid-Low Peel




4. AP Champs as


5. Multiple Ranged Champs in Enemy Top/Mid/Jngl as





IN YOUR TEAM!:
1. Reset champs like



works especially well with Crit Xin building items like



2. Engage skirmisher champs like





or champs who open fights for you like



(Xin doesnt really want to be the first and only engage/fight starter)
When not to pick Xin Toplane:
1. You have 0 Engage/Followup team, who only want to poke/run away/get run into i.e.




You dont want to be the sole primary engage so look for skirmish heavy allies!
2. Enemies have high Disengage/Counter-Engage Champs (








3. Strong ganking Junglers like


4. Melee Statcheckers, because Xin thrives if he can jump in and actually win the duel, champs like





5. other types of Champs Xin doesnt like playing against:




Starting Items:
Doran's Blade: If dueling power is needed, scales better (often paired with Ignite & full damage build)
Usually best when you wanna play for PriorityDoran's Ring: For better
Health and
Mana sustain, better shorttrades, better vs Tanks (often paired with TP and scaling Titanic Rush builds)
Usually best when you want to let yourself get pushed in
Boots Options:
When you think youll win feats go


OTHERWISE:


Both of which you wanna upgrade later into the game or whenever you have 500g left over
Otherwise sitting on

(Matchup dependant)
Default Rush:
Titanic Hydra:
Titanic Crit build!(best scaling 1v9 build for Solo Queue!!) or Haste Bruiser Riftmaker Hybrid (depending on how much DPS enemy team has and how well your team is doing, Crit can often carry losing teams better)
Opens up proxying possibilities with earlyTiamat, while stacking early health with
Ruby Crystal,
Tunneler and
Giant's Belt give REALLY GREAT sustain!
More about these 2 builds!
WhileTitanic Hydra +
Doran's Ring builds are definitely the easiest to play (because great sustain, waveclear and no mana issues), there is still a wide variety of matchups like
Darius,
Aatrox,
Volibear,
Nasus or 90% of ranged Matchups, that require stronger early dueling power, calling for
Eclipse/
Trinity Force Aggro builds with
Doran's Blade +
Ignite!
Eclipse: Generally the most flexible Rush Item for Xin.
It massively improves your already great short Trades and synergizes well with Xins weaving in an out playstyle syncing Eclipse procs with his abilities/combos!
In many matchups likeDarius,
Jayce,
Riven,
Olaf etc. you need the extra damage to kill them before they kill you. This is where Rushing
Eclipse with
Magical Footwear and
Cosmic Insight is REALLY great!
Cosmic Insight gives more uses of
Flash
Ignite
Eclipse and
Titanic Hydra this is why you ALWAYS take it if the matchup doesnt REQUIRE you to take
Approach Velocity or
Jack of all Trades instead!
Eclipse can either be followed up by
Black Cleaver,
Titanic Hydra and
Death's Dance for a bruisery high haste build or by
The Collector and
Mortal Reminder /
Lord Dominik's Regards for a high dmg crit build.
Crit is preferable vs matchups likeAatrox where you need the extra damage to kill them quickly or if enemies have very HIGH DPS & often squishy champs (i.e.
Master Yi,
Kog'Maw
Vayne
Aurelion Sol etc.), as theres no point building HP if youre gonna get oneshot before getting off multiple combos!
If you or your team are really far ahead i generally suggest not going crit as the Bruiser build is less risky. Its also great if you feel your team has WAY enough damage already and you just need frontline to survive/engage
Black Cleaver:
Ever since the visual Rework ofXin Zhao his W has been changed to instantly fully stack
Black Cleaver which has made this already great item even better!
This item is especially good in 3 scenarios:
1. The enemy laner stacks early armor withPlated Steelcaps or
Bramble Vest
2. They are a champ that you need some HP to survive against likeRenekton (who will otherwise oneshot you after 6 with
Ignite
3. Your team is winning hard and just need frontline (FasterTitanic Hydra and
Death's Dance by skipping
Eclipse
(4. youre vsK'Sante)
Other Rush Options (Situational)
Maw of Malmortius: Pretty much a MUST BUY vs most AP champs or even better when vs 2 Magic Dmg Champs Top & Jngl. Great Scaling, The
Omnivamp is INSANE in teamfights and Skirmishes!!
Trinity Force: Best if you wanna go best scaling Damage build. Compared to
Eclipse it gives more All-In Statcheck Power, while
Eclipse requires more weaving in and out when fighting bruisers, waiting for cooldowns and
Eclipse procs (also better at killing Towers)
Downside: (433g more thanEclipse) + being forced to buy awkard and inefficient components like
Hearthbound Axe and
Sheen can make you lose an otherwise winnable lane. This is why i mostly go it only vs champs like
Kayle or
Smolder or when really stomping my enemy laner hard early!
Trinity Force scales better, especially once you get some Crit items like
The Collector or
Lord Dominik's Regards which is why you want to run it either if youre gonna stomp lane anyways or if youre winning early hard but are scared of getting outscaled, gives movespeed (with
Phage) which feels really nice, The
Trinity Force crit build works super well with
Jack of all Trades as you can get 10 stacks quite quickly (i.e.
Doran's Blade
Plated Steelcaps
Trinity Force
Lord Dominik's Regards
The Collector)
"Outdated"
Sundered Sky: Used to be most flexible Option for
Grasp of the Undying scaling/sustain HP-Synergy build, either followed by HP-Synergy items or damage items, makes you really tanky and scales well with your high
Health from
Health Scaling,
Overgrowth & Items, Good at short Trades in Lane, Godlike in skirmishes, especially good vs teams where you can proc it multiple times
The main problem with this item (only for lane) is that it delays other essentials for Xin too much likeArmor Penetration with
Black Cleaver &
Lord Dominik's Regards, Waveclear with
Titanic Hydra,
Essence Reaver: Only used to buy when you are snowballing!! Similar/higher dmg to
Eclipse/
Trinity Force, Only buy when youre winning lane hard and dont need Triforce Spike 1v1 Power, Damage scales great because your W
Wind Becomes Lightning scales with
Critical Strike Chance, Lets you stay in lane forever with 0
Mana - Problems. Lowkey too expensive right now though and missing Eclipse shield and %hp dmg proc really feels bad in side 1v1s or 1v2s
Any other items like


Other:











1. You're ahead quite a bit (

2. Your team has enough/high damage
3. You're vs many slippery/ranged Champs

1vsAll builds it vs Malphite but i think there are better options for tank matchups





Aggro/Damage Setup:
Building high Damage on Xin is VERY valuable as your Ult makes you artificially tanky, the goal is to be able to oneshot squishies then ult to walk out or keep killing
Playstyle:
XinZhao is really good against most

Against those weak duelists you should play aggressive lv.1, with an E (

Be careful not to jump into too big waves like either full untouched lv.1 wave or the second wave right as it arrives! Those things will make you lose even against weaker enemies.
Against some enemies if you got a really good lv.1 trade you can skill Q lv.2 and look for the kill, otherwise if your not confident it will be enough go for W lv.2
In many other matchups, especially against melees you tend to not win the lv.1 E All-In and should instead start W

If you feel you can't play for Priority early you might want to consider Safe Setup
From lv.3 onwards you should trade against weak duelists/ranged with your combo E->AA->Q->W (VERY FAST BURST COMBO), then either chase them down for kill OR back away -> wait until your Q is about to expire -> AA a minion -> YOUR E will BARELY come off cooldown as your Q3 is about to expire -> Jump on them or Flash Knockup and follow with E if they flash away
(look at Combo section for example)
Against stronger duelists you could still be aggressive with Combos like: E->AA->W->AA->Q->Q->Q->W for the quickest way to get your W back in combat, but THE BIGGEST TIP for Xin Top is to let the enemies engage on you. Once they used all their spells theyll try to retreat and thats when youll strike dashing on them and running them down with your LOWER COOLDOWNS than 99% of Toplaners
In general even if you just get an equal health trade, Xins INCREDIBLE SUSTAIN from

Thats also why



Then your next big spikes are lv.9 for fully maxed W


Build:
You go


VS AP Champs you (almost always) buy


Default









1. Eclipse Bruiser build:





2. Eclipse Crit build:





Click here for: Bruiser vs Crit (Explanation)
3. Trinity Force Crit build:













Best scaling and highest dps/statcheck build
Click here for: Eclipse vs Trinity (Explanation)
4. Cleaver Rush build:


Best Situational Items:








Comparing Crit Items:
![]() | VS |
![]() |
Better buildpath | Stronger on Completion/When you can back on BF Sword | |
Executes in Fights | quite a bit better dmg scaling with crit multiplier (for Q and W) | |
25g per kill |
![]() | VS |
![]() |
AOE healcut with R | 200-500 more dmg per combo depending on armor/gamestate | |
Early ![]() | 200g cheaper |
Safe/Tanky Titanic Rush Setups
These Setups can turn horrible matchups into winning matchups
General Playstyle:
This "Safe" Setup is focused on SHORT TRADES and ABUSING SUSTAIN from XinZhaos passive

Doing this you slowly widdle down stronger earlygame champs letting you win otherwise unplayable matchups.
This build is GREAT VS




This build SUCKS vs champs that can run you down or where you need dueling/statcheck power:


Builds:
What defines this setup is going



and RUSHING



Usually you let the opponent push early (RESPECTING THEIR LEVELUP TIMERS!!) and try to establish a Freeze infront of your Tower!
As you are rushing







1. Titanic Crit Build:



The most expensive, highest damage, best 1v9 build for most elos
2. Safe Scaling Build: with






Finishing build options:






Comparing Crit vs Bruiser:
1. For Soloqueue Crit should probably be default, I have lost countless games where I heavily win lane, botlane looks even early, I start building bruiser and instantly enemy adc get 5-10 kills and carry the game (as bruiser xin without the right team guaranteeing a dead adc, even when fed you're helpless). Crit in a Soloqueue environment scales better in terms of independant usefulness
2. Bruiser is less risky, if your botlane specificall is doing well early you should prioritize Bruiser
3. Crit is great vs certain champs (






4. Bruiser is very good in balanced Teamcomps/Drafts (1 Enchanter and 1 Primary Engage/Teamfight initiator) because you can make full use of your high haste, getting multiple rotations of spells vs Crit which is better in Soloqueue clown fiesta comps where everyone plays random champs & for themselves
5. Enemy Teams DPS: if enemies have such high DPS that Bruiser Xin is gonna die before getting a second rotation of spells just go Crit instead and oneshot someone with your 1 rotation of spells
Runes:
Normally










The difference between Conq and LT isnt huge, LT just gives slightly better scaling with Crit build you already have enough raw dmg later with LDR, IE and in Lane the attackspeed often leads to 1v2 opportunities and faster healing of waves after trades with the bonus Attackspeed






Shards:




Matchup dependant who you go this vs but overall its quite better in lane especially for shorttrades

Avoiding



Overall

This means 3 things:
1. Always show up early to objectives ideally 30-40 seconds in advance and push your waves early enough to be able to do so
2. Heavily communicate with your team to wait by spam pinging and telling them to wait for you if you happen to be late
3. Dont randomly roam to midlane (unless you managed to proxy or are wildly ahead in top) as youll be slow on the way there and slow on the way back often losing WAY more resources than youll win if successful, also Xin just get alotta value of staying in lane with his passive
The last downside is







In return for this you get a champ that loses pretty much NO matchup pre 6, has insane sustain strong killpressure (even when dying once ore twice through his Sustain), carry potential and scaling!
If respecting these Matchups at 6 bothers you too much i recommend playing











Laning/Trade Combos:
(prepping your passive if you are going for a trade helps, as it gives bonus dmg)
Main Quick Trade Combos:
1. AA->Q->W (or lv.1 AA->W->AA)
2. E->AA->Q->W->(disengage and stall Q until last second)->Q2 minion->E->Q3->W
E->AA->Q->W will always leave your W and E on a similar cooldowns (depending on W level)
(This combo is doable from lv.4 onwards with 0 haste!)
All-In/Full commit Combo: E->AA->W->AA->Q->Q->Q->AA(wait for W)->W or starting melee: AA->W->AA->Q->E(somewhere here)->Q->Q->AA(wait for W)->W
This combo gives highest W CD reduction and best for if the enemy will fight back. Once you have enough CDR 3 Qs fully reset your W giving you 2 quick Ws
Q Prep Combo: Q Minions twice->E->AA(Knockup)->W
(this combo is often used to tower dive! There are better combos for trading!!)
Q Minions Twice -> Flash -> knockup -> W -> AA+Ignite is often better to surprise finish opponents off, especially if you just used E
Longrange Engage with W->E (Usually only good if you are coming from the front, If you are flanking the enemy team (which you should) you probably wanna engage with E or R->Flash)
Followup/Delayed W Combo (highest damage (useful) combo for lane) W->Wait2Sec->E->AA->Q->Q->Q->W
W -> Flash -> E for super longrange W or repositioning a missing W
Crescent Guard Ult Combos:
(in general your ult does Current HP dmg, so it does more if they are higher HP, If you know that you want to fight someone to the death 1v1 you might wanna use it earlier rather than later, this ofc has tradeoffs like more ppl coming or disengaging and using it for turret dive combos etc.)
R->W is really fast so the full main damage combo can fit in R for maximum damage
E->R mid-dash especially good when diving for maximum burst as you skip the R animation
You can R->Flash into many people in teamfights, this pairs especially well if you R->Flash->W->E or R->Flash->E
Can be combined with Q-Prep for the "Pleute Special" for ultimate towerdiving combo
Q minion twice -> R -> Flash -> E -> Q3 -> W
You can R someone into a Wall to stun them without knocking them back far. This is especially useful when towerdiving in toplane letting you R(into Wall)->W hitting both parts of your W while they cant react letting you followup with E if they flash afterwards
Ult Insecs:
Unreliable Variation: E -> Flash behind enemy (so E doesnt mark enemy as challenged)-> Ult
Improved Xinsec: E -> W (hitting a second enemy) -> R -> Flash behind primary target
You must be logged in to comment. Please login or register.