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Spells:
Teleport
Heal
Ability Order
Ki Barrier (PASSIVE)
Shen Passive Ability
Introduction
Well let's get started shall we?












Runes




Runes and Masteries are a more personal choice as opposed to items and skill order. I suggest these runes because they work out best for me.

Greater Seal of Defense I feel defense per level wins out against flat defense because Shen should be stacking health early, which compensates for it. The defense per level makes for a very tanky Shen late game.

Greater Quintessence of Vitality Shen is built around health. The more you have, the merrier he is, and of course the more damage he does :D
Defensive Tree









Offensive Tree




Utility Tree
Since you should be taking 21 in defense, you are split between offensive 9 or utility 9. Personally, I don't see anything in utility that is as useful to Shen as there is in the offensive tree.
Atmog's splits the damage as ad and ap. If you take armor pen reds, then your early game suffers. If you take magic pen marks, you're late game suffers. If you take hybrid marks, then BOTH suffer. In all three cases, you are sacrificing attack speed for either Defense or power in your item build. Ap tanks are a little simpler to counter. you just can't get enough ap to be worth a damn. That and you wont have decent attack speed.
Now why am I stressing attack speed? You may not realize it, but early-mid game attack speed wins vs damage in taking down towers. And alas we get his core build:




This core allows for Shen to do his three primary functions. Early health gives him the damage to harass hard. Mid-game attack speed allows him to split push hard and contribute in team fights.
Late game items are dependent on the game's situation. However, 9 times out of 10 I go


An alternative to round your resistances


Oh that AD Carry is so FED












Oh that AP Carry is so FED












Oh hey I'M REALLY FED!



Emphasis on REALLY FED, don't forget that you are a tank!
Ideal Spells


Other Viable Spells


I wouldn't suggest other spell besides these 4.
Levels 1-2: Farm. No harassing yet. Shen gets pwnt during these early levels. *cry*
Levels 3-end of laning phase: ZONE. zone zone zone zone zone zone. Did i mention zone? When you hit 4, you really do some dps. The 4 hit combo of




Mid-game: You are doing either one of two things - pushing or protecting. Its a simple matter of if your top lane is present or not. If he is? farm. If he isn't push. Oh, but anti, what about the 4 vs 5 teamfight that's just about to start?! I'm gonna miss out on the killing! Don't worry my dear! Shen has an ult for a reason.
Late game you should be cautious when trying to split push. Generously ward. That will save your life. Other than that its the same as mid-game.
A note on pushing. Always emphasize bottom lane first. When bottom lane is pushed to the inhibitor, you can double threat a final push and baron. Your opponents will have to either guard one, or they will split up. Counter accordingly.
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