This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Surge
Exhaust
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Read this If Nothing Else


Although born to poor gypsy parents, the champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuits of Demacia and Noxus. No matter how close the authorities came to catching him, the rogue always found a way to slip through their fingers. Despite his good fortune, he was never able to win that which he truly desired - the ability to control magic. When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do - he went all in and volunteered for the experiment.
Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the Champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming.
While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards.
space |
Pros
+ Immense damage output + Demolishes tanks + Can slow without casting ![]() + Damages well no matter which defense is focused in an enemy build + Amazing Sustainabality + ![]() + Can arrive at a major fight on short notice + Stun on a short cooldown + ![]() + Can 1v1 a ![]() |
spc |
spac |
Cons
- Squishy late game, forcing him to fight from the back - Relies on being able to make basic attacks - hitting the correct choice with ![]() - Doesn't have the spell power of a straight AP ![]() - Doesn't have to basic attack power of a straight AD ![]() - Can't survive large bursts, especially from AP carries - Has only 19% cooldown reduction end game |


Since I take two summoner spells that benefit from



4 additional ability power at level one increases my damage out put from my primary damage tools (



Bonus damage to turrets will allow you to get a turret advantage on the enemy much faster.

Allows me to trigger



Cooldown reduction allows me to cast my scouting and emergency travel spell



Allows me to deal my physical damage more consistently to champions stacking armor.

Allows me to deal my magic damage more consistently to champions stacking magic resistance.

Sustain early game and helps survive late game when targeted.

Let's face it-


Normally I don't take it, but there's no point in taking



Provides better speed before I build boots and makes me much faster late game when combined with



Turns your great damage from

Marks-
After much debate, I decided on

Seals-
For seals I decided to cover my weaknesses. My main weak points were late and early game health, and late game armor. Naturally I decided on deviding between each weakness evenly, building 3 greater seal of defense, 3 greater seal of defense, and 3 greater seal of vitality.
Glyphs-
I choose to cover my weak magic resist end game with my glyphs, building

Quintessences-
Another weird set of runes, I am well aware. I split between lifesteal and spell vamp to provide higher amounts of sustain. With the last I build


Between the attack speed and ability power buffs,


- Since it reduces incoming damage and slows, it can be used as an escape.
- Provides 10 effective armor and magic penetration on the target because of
Summoner's Wrath .
- Excellent way to help finish off an enemy if your stun is on cooldown.
Reasons for not using other summoner spells:

Healing isn't an issue as long as you can make basic attacks.



Useful, but best when on cooldown.



Good, but





Pushing power isn't helpful on this build because it has plenty of push of its own.

Excellent spell. It really is, and underused. Excellent for escaping and/or counter-disabling with





Useful but not the most effective escape, especially compared with



For a non-



Passive:

Every time an ally champion kills a unit, they receive an extra 2 gold, which increases the rate at which your team gets fed, even if slightly.
Q:




video
W:

Over the next few seconds, 3 cards will appear above

Damage comparison: Blue > Red > Yellow/Gold
-Red Card:
Enemies around the attacked unit (and the attacked unit) take magic damage. all enemies damaged by the red card are slowed.
video
-Yellow/Gold Card:
The target struck by this card is stunned briefly and takes some magic damage.
video
-Blue Card:
The target struck by the blue card takes some magic damage.

video
As a secondary damage source, I max

E:

Passive #1:


Passive #2: Every fourth basic attack

video
As my primary damage source, I max

R:

Destiny: Upon casting,


Gate:

video
As an ultimate, I put points into

Option 1:

Option 2:


Option 3:


Choosing which option to try is probably best decided by what play style you are used to playing with



Second Item Step:

This item will make farming easier, especially if you are not very good at estimating when to last-hit. It provides some armor for early physical durability. It also builds into two great items for late game,


Third Item Step:

Since




Fourth Item Step:

This is a core item in this build, and it is comparable to an early dessert cake. This item will make


Fifth Item Step:

This id possibly one of the best Items a hybrid offense champion can buy. It gives 20 AD in the form of magic damage, attack speed, ability power, and magic resist reduction. This item is truly lovable. The counterpart,

Sixth Item Step:


Even if you are not feeling the need to build







Seventh Item Step:

This is a core item for this build, and puts extra icing on your dessert cake,


Eighth Item Step:
Option 1:

Option 2:

Option 3:













Ninth Item Step:

This is a great item, especially when combined with



































Example 2: Two or more enemies close in to kill you. You have






Example 3: Two enemies engage for the kill. You have






































Health: 2102.37
Health Regeneration per 5: 14.7
Mana: 1314
Mana Regeneration per 5: 15
Armor: 72.9
Magic Resistance: 54.3
Tenacity: 0
Movement Speed: 428.4
Range: 525
Gold Bonus: 0 per 5
Attack Damage: 212.51
Attack Speed: 2.5 (maximum)
Critical Chance: 15%
Critical Damage: Normal (+100% damage)
Ability Power: 349.7 (or 461.24 while

Life Steal: 25%
Spell Vamp: 20%
Armor Penetration: 11 / 10%
Magic Penetration: 6.43 / 10%
Cooldown Reduction: 19%
-Those who actually read this entire guide.
-Those who give me upvotes.
-Those who give me constructive criticism for this build or complement it.
-JhoiJhoi, for giving me great coding info that I didn't have (I may love "Code Monkey" by Jonathan Coulton, but I am so not a coder).
-My real world friend (the best kind, yes?) and fellow League player Dain for assisting me with checking the coding and general layout.
-All of the other people who helped put together Making A Guide by JhoiJhoi.
You must be logged in to comment. Please login or register.