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Shyvana Build Guide by Skrallz

Shyvana - In-Depth Solo Top Resource

Shyvana - In-Depth Solo Top Resource

Updated on November 6, 2011
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League of Legends Build Guide Author Skrallz Build Guide By Skrallz 4,073 Views 5 Comments
4,073 Views 5 Comments League of Legends Build Guide Author Skrallz Shyvana Build Guide By Skrallz Updated on November 6, 2011
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Introduction

Introduction








Hey guys, this is my In-Depth guide to Shyvana I find that she is a solo queue stomper, and is able to single-handedly carry games. Although her pre-wriggles game isn't the best, once she get's through it's only uphill! I hope you end up liking my guide, and I’m open to criticism so please vote and comment, thanks!





Credits to jhoijhoi for parts of the template, the whole one can be foundhere.
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Pros & Cons

Pros / Cons





Pros







+ Her ultimate can change the tide of a battle

+ Can control the flow of her lane perfectly

+ Is able to withstand a good amount damage if built correctly

+ Does not rely on her teammates because she is Tanky, has 1 dash, and a movement speed bonus

+ Can chase well, thanks to her skill set

+ She's a Friggin' Half-Dragon
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Cons







- Melee, thus not efficient vs. Kiters

- Relies on auto-attacks for spammability

- Her scaling isn't the best, so she relies on sustained damage

- Needs good situational skills to know when to use your Dragon’s Descent
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Mastery Explanation

Mastery Explanations
I choose these masteries because I build her mainly as a Tanky Hybrid. Without going 21/0/9, building Shyvana this tanky would not allow her to have a viable damage output during the earlier phases of the game. Taking Magic penetration allows for more damage through your Burnout, Sunfire Aegis, Dragon's Descent, Wit's End and your Flame BreathGoing 9 in utility also allows you to get Utility Mastery .


Offense
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Tier 1 – I think that Deadliness is better than Archmage’s Savvy, because one critical strike is more burst than 10.8 AP on low Ability Power scaling spells. Cripple is pretty much self-explanatory, if you take a summoner spell, most of the time you should take it’s mastery improvement.

Tier 2 – I take Sorcery because it allows me the have an increased uptime on Burnout and it let’s me access Archaic Knowledge . I also take Alacrity because I find it synergizes well with your Twin Bite, your Burnout, and increases your fury regeneration if you are auto-attacking.

Tier 3 – These choices can also explain themselves. As a champion with a lot of magical damage, Archaic Knowledge is required to have sufficient damage. Sunder is useful for her Twin Bite. Lastly Offensive Mastery is taken as a filler, but it is useful for helping Shyvana farm pre Wriggle’s Lantern

Tier 4 – I chose Brute Force because it has Attack Damage has 1.8 – 2.0 scaling amount on her Twin Bite. There is nothing much else to say because this also serves me as a partial filler.

Tier 6 – One of the biggest benefits of going all the way up the end of the Offensive Tree is Havoc . Giving a 4% Damage increase your Magical and Physical Damage.



Utility
Tier 1 – I chose Good Hands over Perseverence because research has been shown that unless you have 100 + Health or Mana Regeneration, a reduced death timer will always be better.

Tier 2 – Awareness is probably the best mastery available. Did you know, jungling without Awareness will not get you from level 1 – 2 at double golems! Yep, you know it now! Back to the main point, even if Awareness wasn’t this good, Shyvana doesn’t have mana so Expanded Mind would be utterly useless.

Tier 3 – I pick Utility Mastery over Greed because, once again, research has been shown that having a buff for a longer duration, unless you’re a support, or the game lasts 120 minutes, will always be better.

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Runes

Runes





Greater Mark of Insight
Having 5 types of magical damage, marks of insights are the best aggressive marks for Shyvana Unless you are going to use Magic Resistance or Armor here, nothing else is that good.

Greater Seal of Resilience
These are the standard seals for jungling, and solo top. Having this and a Cloth Armor at the beginning of the game is a huge advantage, the longer you stay alive the more damage you do.

Greater Glyph of Warding
These glyphs are probably the best defensive glyphs you could ever get. These runes are useful for you middle and late game, allowing you to be very tough towards mages with your mercury treads and your wit's end. The reason I get this is because some other solo top's have magical damage and without these you would get completely shredded by them before you have any lane sustain through wriggles.

Greater Quintessence of Swiftness
Being a Melee fighter, that needs to start with Cloth Armor Health Potion you need these quintessences to make up for your speed early game. Once late games comes, these quintessences and your Burnout combined will make you be able to chase most champions down with no kiting skill sets.
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Summoner Spells

Summoner Spells




Flash
Flash is a must-have on Shyvana Having only one form of crowd-control/blink if you are caught in a bad spot, without Flash or your Dragon's Descent, you are most likely to die. The great thing about this spell on Shyvana is the Flash and Dragon's Descent combo. Allowing a huge range of movement in a matter of a second.

Exhaust
I mainly use Exhaust unless I know I am fighting against someone that will not push me out of lane, or out-sustain me. This Spell is also useful in teamfights as it can slow one enemy champion for your whole entire team, and having Cripple reduces their armor and magic resistance by 10!

Teleport
I only use this spell if they enemy team has 1 or two backdoorers, or whenever I know I will probably lose my lane. This spell is not as good as Exhaust unless you are playing against one of your lane counters. It is mainly only beneficial to you, and it usually does not grant kills for your team, unlike Exhaust.
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Abilitiy Explanation

center]Ability Explanation[/center]




Fury of the Dragonborn
A Good passive that allows an overall DPS increase if you are able to weave in auto-attacks in between your combo's

Twin Bite
Shyvana next autoattack will strike twice in one swift movement. The second attack will deal physical damage equal to a percentage of her total attack damage. Both attacks will trigger on-hit effects and Fury of the Dragonborn effects.

I think this can be Shyvana's bread and butter with some builds late game, due to the double proc. On the other hand, with a tankier build without a Trinity Force, double proccing isn't the most important thing. This spell still has useful burst and should be used whenever it is off CD


Burnout
During the next 3 seconds, Shyvana will deal magic damage each second to nearby enemies and her movement speed will be greatly increased. Shyvana's movement speed bonus itself will be reduced multiplicatively by 15% for every second that passes.
Burnout Your bread and butter as an AoE DPS, this stacks well with your Sunfire Aegis and gives you a very high damage output if you are able to stand in the center of a fight for a prolonged duration.

Flame Breath
Shyvana unleashes a fireball forward in a line that will hit the first enemy it hits, dealing magic damage to it and debuffing them by reducing their armor by 15% for 4 seconds.
Flame Breath is a very good spell if you are able to land it, reducing someone's armor by 15% for just one spell is pretty darn good. This spell is pretty much one the best spells in the game while you are in your dragon form. Landing this on all 5 enemies will allow your Ad carry to rip through the enemy team especially if he has additional armor shredding capabilities.

Dragon’s Descent
Shyvana transforms into a dragon and dashes to a target location. Enemies along her path take magic damage and are pushed toward her target location.
Dragon's Descent is the spell on which Shyvana was based upon. Without this she would simply another tanky dps without crowd control. With this, she becomes a super tanky, AoE Powerhouse. Dragon's Descent gives you additional effects to your spells and increases your tankiness, allowing you to stay longer in a fight and maximise the potential of Burnout and Sunfire Aegis




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Ability Order

Ability Sequence Order





I choose this spell maxing sequence because it allows you to become a better chaser. Using this build you are more focused on sustained damage, and you build less Attack damage thus Burnout is more effective than Twin Bite.Since they are both easier to use and more reliable than Flame Breath they should be maxed first.
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Abiility Rotations

Teamfight Rotation









Chasing Rotation









1v1 Rotation



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Main Items

Items










: Allows for easy farm, contributes to your tankiness, and allows for Shyvana only kind of lane sustain




: These are the standard boots on any type of Tanky dps and should even be picked unquestionably unless, the other team has very little CC and 3 Mainly Attack damage based champions.



: Synergizes perfectly with her passive, her Q and her ultimate. It gives tankiness, attack speed, more damage, and mainly it will proc twice on your Twin Bite !



: Synergizes with your ultimate and your Burnout. It also allows you to stay alive for longer and have a higher AoE damage output.



: This and Sunfire cape give you a large pool of health, allowing for some additional tankiness, and higher damage output. Frozen Mallet also procs twice with your Q, even though it doesn't stack it allows for a Perma-Slow. Having this with Burnout movement speed buff, and Quintessence of Movement Speed allows for the perfect chasing kit.



: You have enough health for this to give more damage than a B.F. Sword and it also gives armor, so you might as well get this.
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Viable Items

Viable Items






: Having a Bloodthirster on Shyvana is not the best early game, but once your full build is complete, you could replace this with Wriggles. With a fully stacked Bloodthirster your Twin Bite will completely decimate opponents.



: Having a Madred's Bloodrazoor will allow you shred around 8% of an enemy's health with just your Twin Bite. This also gives you attack speed to reduce the cool down on your Twin Bite and it gives you armor, to become slightly tankier.



: For around 2000 gold Aegis of the Legion gives a very good amount of resistances, the item and it's aura will give you 30 armor, and 39 magic resistance.



: I myself, prefer this over Last Whisper as this helps your entire team for additional damage. The one Auto-Attack+ Twin Bite will get you fully stacked in about 1 second. Additionally, while under Dragon Form, this will reduce 30 armor from everyone that is range of your Twin Bite.



: This is one of the best items on Shyvana however I don't build her in a bursty manner so I rarely take Trinity Force. The great thing about [Trinity Force]] is the chance to double proc your sheen and phage with just one Q! TF also gives you movement speed which will allow you to slightly counter kiting.



: I would choose Hextech Gunblade if I would be running a bustier build. The ability the Hextech Gunblade gives you is another form of CC that Shyvana desperately needs. This team also allows you to have good regeneration methods with your Burnout.



: I have never tried this myself, but having seen people use this has made me think this is a quite powerful item on Shyvana. Tiamat has a powerful proc if people are in range for it, proccing it twice is a strong amount of AoE damage. The best thing is, while you are in Dragon Form, your [Twin Bite]] will hit all of the enemies twice! Imagine proccing your Tiamat ten times within a group of close enemies. What usually happens is: DESTRUCTION :)
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Laning Tips

Laning

Laning as Shyvana is probably one of the easiest things to do. She has the ability to control the flow of minions, and she has a good amount of regen once you acquire your [[Wriggle
's Lantern]].

To control the flow of the lane, you must use your Burnout when the enemy minions are over your river. The rest is either pushing with Burnout and warding, or just not using any spells to make sure you will not overextend.

Most champions will not try to fight Shyvana because they know she has a good amount of sustained and burst damage. On the other hand if they do try and fight you, you should always keep your Burnout activated, and your Twin Bite on Cooldown. People severely underestimate your melee damage because they think you only have 1 good spell, your Twin Bite. While running a tankier, Burnout focused build, my damage is good enough to slowly burn someone's health if they stay in range.
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Skirmishes

Skirmishes

In a Skirmish, Shyvana will be even more powerful because they usually happen in confined spaces, such as the jungle. In a small space like that, usually your Burnout will affect most, if not all of the enemy champions. Her Dragon's Descent will also allow her to push an enemy away from the fight to focus them down, or Shyvana can just Flash back in. If all teamfights were skirmishes, Shyvana would be considered one of the best champions in the game.
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Teamfight

Teamfights



Shyvana role in teamfights is to focus-fire the carry, take as much damage as she can while staying in the center so her AoE spells can damage everyone. A good Shyvana will be able to disrupt a whole teamfights with a well place Dragon’s Descent, taking away the main enemies out of the fight and allowing the player's team to get the upper hand.
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Thank You & Credits

Thank You :)


Thank you for reading this guide and voicing your opinion! I hope I have helped you master Shyvana



SHOUT OUT TO YOU ! The reader, without you I would have no reason to make this guide !



Credits to jhoijhoi for parts of the template, the whole one can be foundhere.
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Change Log & Updates

#1 - 11/02/11 - Creation of the guide
#2 - 11/03/11 - Big update towards the guide - Guide is Released
#3 - 11/05/11 - Huge Guide revamp, change to the template
#4 - 11/06/11 - Added a a viable items, Laning, and Skirmishing section to the guide
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