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Spells:
Flash
Exhaust
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction
Introduction
Hey guys, this is my In-Depth guide to
Shyvana I find that she is a solo queue stomper, and is able to single-handedly carry games. Although her pre-wriggles game isn't the best, once she get's through it's only uphill! I hope you end up liking my guide, and I’m open to criticism so please vote and comment, thanks!

Pros / Cons
Pros
![]() + Her ultimate can change the tide of a battle + Can control the flow of her lane perfectly + Is able to withstand a good amount damage if built correctly + Does not rely on her teammates because she is Tanky, has 1 dash, and a movement speed bonus + Can chase well, thanks to her skill set + She's a Friggin' Half-Dragon |
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Cons
![]() - Melee, thus not efficient vs. Kiters - Relies on auto-attacks for spammability - Her scaling isn't the best, so she relies on sustained damage - Needs good situational skills to know when to use your Dragon’s Descent |
Mastery Explanations
I choose these masteries because I build her mainly as a Tanky Hybrid. Without going 21/0/9, building
Shyvana this tanky would not allow her to have a viable damage output during the earlier phases of the game. Taking Magic penetration allows for more damage through your
Burnout,
Sunfire Aegis,
Dragon's Descent,
Wit's End and your
Flame BreathGoing 9 in utility also allows you to get
Utility Mastery
.







Offense
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Tier 1 – I think that
![]() ![]() Tier 2 – I take ![]() ![]() ![]() ![]() ![]() ![]() Tier 3 – These choices can also explain themselves. As a champion with a lot of magical damage, ![]() ![]() ![]() ![]() ![]() Tier 4 – I chose ![]() ![]() Tier 6 – One of the biggest benefits of going all the way up the end of the Offensive Tree is ![]() |
Utility
Tier 1 – I chose
![]() ![]() Tier 2 – ![]() ![]() ![]() ![]() ![]() Tier 3 – I pick ![]() ![]() |
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Runes

Having 5 types of magical damage, marks of insights are the best aggressive marks for Shyvana Unless you are going to use Magic Resistance or Armor here, nothing else is that good.

These are the standard seals for jungling, and solo top. Having this and a


These glyphs are probably the best defensive glyphs you could ever get. These runes are useful for you middle and late game, allowing you to be very tough towards mages with your mercury treads and your wit's end. The reason I get this is because some other solo top's have magical damage and without these you would get completely shredded by them before you have any lane sustain through wriggles.

Being a Melee fighter, that needs to start with



Summoner Spells








I mainly use



I only use this spell if they enemy team has 1 or two backdoorers, or whenever I know I will probably lose my lane. This spell is not as good as


center]Ability Explanation[/center]

Fury of the Dragonborn
A Good passive that allows an overall DPS increase if you are able to weave in auto-attacks in between your combo's
A Good passive that allows an overall DPS increase if you are able to weave in auto-attacks in between your combo's

Twin Bite
Shyvana next autoattack will strike twice in one swift movement. The second attack will deal physical damage equal to a percentage of her total attack damage. Both attacks will trigger on-hit effects and Fury of the Dragonborn effects.
I think this can be
Shyvana's bread and butter with some builds late game, due to the double proc. On the other hand, with a tankier build without a
Trinity Force, double proccing isn't the most important thing. This spell still has useful burst and should be used whenever it is off CD
Shyvana next autoattack will strike twice in one swift movement. The second attack will deal physical damage equal to a percentage of her total attack damage. Both attacks will trigger on-hit effects and Fury of the Dragonborn effects.
I think this can be



Burnout
During the next 3 seconds, Shyvana will deal magic damage each second to nearby enemies and her movement speed will be greatly increased. Shyvana's movement speed bonus itself will be reduced multiplicatively by 15% for every second that passes.
Burnout Your bread and butter as an AoE DPS, this stacks well with your
Sunfire Aegis and gives you a very high damage output if you are able to stand in the center of a fight for a prolonged duration.
During the next 3 seconds, Shyvana will deal magic damage each second to nearby enemies and her movement speed will be greatly increased. Shyvana's movement speed bonus itself will be reduced multiplicatively by 15% for every second that passes.



Flame Breath
Shyvana unleashes a fireball forward in a line that will hit the first enemy it hits, dealing magic damage to it and debuffing them by reducing their armor by 15% for 4 seconds.
Flame Breath is a very good spell if you are able to land it, reducing someone's armor by 15% for just one spell is pretty darn good. This spell is pretty much one the best spells in the game while you are in your dragon form. Landing this on all 5 enemies will allow your Ad carry to rip through the enemy team especially if he has additional armor shredding capabilities.
Shyvana unleashes a fireball forward in a line that will hit the first enemy it hits, dealing magic damage to it and debuffing them by reducing their armor by 15% for 4 seconds.


Dragon’s Descent
Shyvana transforms into a dragon and dashes to a target location. Enemies along her path take magic damage and are pushed toward her target location.
Dragon's Descent is the spell on which
Shyvana was based upon. Without this she would simply another tanky dps without crowd control. With this, she becomes a super tanky, AoE Powerhouse.
Dragon's Descent gives you additional effects to your spells and increases your tankiness, allowing you to stay longer in a fight and maximise the potential of
Burnout and
Sunfire Aegis
Shyvana transforms into a dragon and dashes to a target location. Enemies along her path take magic damage and are pushed toward her target location.





Ability Sequence Order
I choose this spell maxing sequence because it allows you to become a better chaser. Using this build you are more focused on sustained damage, and you build less Attack damage thus
Burnout is more effective than
Twin Bite.Since they are both easier to use and more reliable than
Flame Breath they should be maxed first.



Items












Viable Items

























Laning
Laning as
Shyvana is probably one of the easiest things to do. She has the ability to control the flow of minions, and she has a good amount of regen once you acquire your [[Wriggle
's Lantern]].
To control the flow of the lane, you must use your
Burnout when the enemy minions are over your river. The rest is either pushing with
Burnout and warding, or just not using any spells to make sure you will not overextend.
Most champions will not try to fight
Shyvana because they know she has a good amount of sustained and burst damage. On the other hand if they do try and fight you, you should always keep your
Burnout activated, and your
Twin Bite on Cooldown. People severely underestimate your melee damage because they think you only have 1 good spell, your
Twin Bite. While running a tankier,
Burnout focused build, my damage is good enough to slowly burn someone's health if they stay in range.

's Lantern]].
To control the flow of the lane, you must use your


Most champions will not try to fight





Skirmishes
In a Skirmish,






Teamfights


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