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Spells:
Teleport
Ghost
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Introduction
Therefor, this should explain 'em all.
"MR"=magic resist
"AA"=auto attack
"AP"=ability power
"AD"=attack damage
"AS"=attack speed
"CC"=crowd control
"CDR"=cooldown reduction
"CCR"=crowd control reduction
"MP5"=mana per 5 seconds
Runes




The rune, the runes, the runes...
There are several ways to rune your

- Quints are personal preference. I prefer the Movement Speed Quints, because Singed relies so heavily on Movement Speed. But Armor, MR and HP Quints are viable and benefit early game.
- I go with Glyphs of Shielding to get that really much needed MR against those freakin nukers like
Annie (feel free to use flat MR glyphs for early game advantage.
- The marks are tricky for every tank. I prefer the Mpen marks, to get some more damage of with poison 'n stuff.
- For the seals I chose Dodge seals. dodge seals combined with Nimbleness give you that extra runspeed Singed relies so hard on (feel free to take Armor seals if you didn't take Nimbleness in Defense Tree).


Explanation:
There are several well-oiled picks for Singed - you should adjust them to your lane mate respectively your team.
Great Picks:


Well Picks:



Don't get 'em...:










Meh....:





The first goal is to get

So start off with Catalyst the Protector at your first B, upgraded to

Mercury's Treads if your enemies are AP / CC heavy.
Ninja Tabi if your enemies are AD heavy
Boots of Swiftness if you already dominate early on.
At this point you have to analyze what to do next.
Are you able to get a second

Are your enemies AD heavy? Go for a

Are your enemies AP heavy? Go for a

Are your totally melting faces and do you already have a 20-0-20 Ratio after 10 Minutes? Hell yea, go for a


Against a well-balanced team my build ends usually like this:






Sometimes this second RoA is changed with a



I just pointed on a few items worth buying with Singed, but Singed, of course, likes almost every tank item out there. But some just simply synergize better with him.
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U haz great runspeed, right?
U haz poizon doin' great damag if u chased, right?
U haz [[mega adhesive] if ur opponent decides 2 give chase u, right?
Still didn't get it? You want your enemies to chase you as long as possible. You're running around like wild and your enemy is slowed down to 320 speed. How likely is it that he still chases you with Poison + slow up? Leave those items to damage chars. You want to be just a littl bit faster as your opponents, so they never reach you, and you can run in front of them for ever. Passive slows are more than contra productive (thats why


Increases Singed's health by .25 for each mana point he has.
Explanation: Here's what makes Singed such an extremely well tank. For every 4 mana you get one HP, so you gain double benefit of tanky mana Items like




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Toggle: Singed lays a poisonous trail which deals 22 / 34 / 46 / 58 / 70 (+30% of ability power) magic damage per second.
Cost 13mana per second
Range 20
Explanation: Awww... this cloud... can't count how many times I lol'ed so hard 'cause of this little purple nothing.
This cloud is your bread and butter. I promise, you will grin so hard everytime an enemy is stupid enough to run 10 seconds blind behind you, just because he thinks he'd be able to kill you. It's not rare I get out of the laning phase with ~10 Kills in a normal game just because sub pro Jax's chases me till the end of time and dies without even one hit of mine. Beside this fact this is your main farming skill. Just activate Q run a loop around the minion, draw some nice picture and watch them die. Last hitting? Whoooot? Your cloud will do so. But keep in mind - what's your best farm skill is the death of every carry in your lane. If you're to overeager or your lane partner is to bad in last hitting he will have a ******* hard time earning gold.
Oh, and... NEVER FORGET DO DEACTIVATE THAT DAMN STUFF! This will drain you so incredibly fast at lower levels.




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Singed throws a vial of mega adhesive on the ground causing all enemies who touch it to be slowed by 35 / 45 / 55 / 65 / 75% for 5 seconds.
Cooldown 14seconds
Cost 80 / 90 / 100 / 110 / 120mana
Range 1000
Explanation: Not only it looks deliciously as cherry, it's reeeaaaally awesome. Although it's area of effect isn't that great, at rank 5 75% slow is HUGE. And with HUGE I mean HUGE! Throw it in front of someone, run in front of him, activate q, and just stay in front of him - gg. Also a nice chasing spell if this nasty bad positioned carry tries to get in a better spot, just W and your team will pick him up easily.
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Singed flings an enemy over his shoulder, dealing 100 / 150 / 200 / 250 / 300 (+100% of ability power) magic damage and slowing the enemy when they land.
Cooldown 11.5seconds
Cost 100 / 110 / 120 / 130 / 140mana
Range 100
Explanation: That's your signature move. Not 'cause of it's damage, just because of it's lulz'nes. Just get near someone and throw him into your team/ into turret range/ over a wall/ away from a low health team mate/ to canada. It's up to your phantasy and skill if you carry your team with this spell or fail terribly. Can't count how many times I saw Singed's throwing some


KNOW: This spell can interrupt deadly spells like


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Singed drinks a potent brew of chemicals, granting him a flat increase to his combat stats: ability power, armor, magic resistance, movement speed, health regeneration per 5, mana regeneration per 5, and crowd control reduction (10 / 20 / 30 %) for 25 seconds.
Cooldown 120seconds
Cost 150mana
Range 20
Explanation: Singed's ultimate is what makes him even more tanky as his already nice passive does. Activated, this skill increases just everything. You get hurt? THROW ULT! Armor + MR + Cooldown Reduction will fix everything. You want to hurt? THROW ULT! Ability Power makes your poison hurt even moar for 25 seconds and movement speed let's you stay in front of your enemy for all day - also your

Start off with one Point in

Beside of this Fling is not needed because of it's dmg, just the effect counts, so one rank is enough.
After this max out your deadly fart

Next max your

And of course, 1 point to your R whenever possible, it's your lifesaver.
At last, max out Fling.
Solo Lane
Play it safe. Start of with







Duo Lane
Get some nasty





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Whenever possible, choose a solo lane for Singed cuz he needs much farm - but go for a duo lane with a mate if you want to pubstomp a little ;D






Mid game is your prime-time. At this time you should have ridiculously high HP, some good res and you should be annoying like hell, too. If your team can stand a tower solely without your help, try to backdoor, that's why you took Teleport ;P If your opponents are widely spread, try to pick someone out. You can deal a lot of devastation if your opponents don't know how to deal with you. Even 2v1 should be no problem for you - but that doesn't mean your immortal!


They only way to stay competitive at late is to go a bit on ap. So items like







This would make you quite more frightening 'cause your poison will now deal a lot more dmg, and your fling will hurt a lot more, too. But keep in mind that this is a trade for much survivability, so better don't do this if you're the only tanking player in your team.
That's a small selfmade explanation to Singed's basic gameplay.
I guess I don't have to explain that much about the video, so the following will be short.
- The first part simply shows the way of spreading
Poison Trail on minion waves. Just engulf them in your fart and focus on last hitting as well as possible
- The second part is about chasing. Ofc, that Shaco ingame (which is me on my third account) acts really dumb, but that's what you'll see hopefully many times. Thanks to your Boots 3 your probably faster than everyone else, and if there's one who wants to find out, do it like in the video. If the suddenly decide to give up and run away, turn around slow them, fling 'em back into your slow and get the kill if your able to.
- And the last part is about the obvious gap closer problem of Singed. You don't have any, so you have to engage out of sneaky positions. Don't announce yourself comming 30 secons ago, wait inside a brush till the moment is right and till your enemy is near. Then finish him off with the combo mentioned in the video. This works exaclty that way in teamfights aswell. Position your team in the brushes at the river or in the jungle and wait for careless opponents. Fling 'em in a bad position, slow 'em for your team and get your poison up asap and for as long as possible.




Another thing I want to mention is the Ratio of a Singed... I see so many Singed running around with their giant kill and low support statistics, swanking around like they would be god. I hate those Singed's.
A ratio of f.e. 20-1-7 tells three things:
- You're doin' it completely wrong. Unless your team has 700 kills, you have scored way to many kills. Your
Teemo needs that gold, your
Orianna needs that gold, your
Kog'Maw needs that gold - more urgent than you. It's kewl if you dominate and rape your opponents like there's no tomorrow, but let your mates get a piece of that pie, too ;)
- Your mates do it srsly wrong. If you back off the enemy with 200 HP to let your
Corki score the kill and he just runs away... oh my gosh... kill him instead. I've even seen some
Karthus' in the mid of a team fight, which didn't score a penta kill, although seeing several enemies with low HP get back to their base - with ult rdy -.- Yield the kills to your carries, but if they're just complete ******, do it yourself.
- Your enemies are totally nuts. A 20-1-7 ratio hasn't to mean that you did somethin' wrong, it can also demonstrate that your opponents are just dumb as hell. If they have a [[akali]g] in their lines, who's willing to chase you for 500 miles, the whole game long, just let her do so. It's not your fault that she's stupid ;D

Also I guess you mentioned that one word approached quite uncommonly.... Ward.
That was intended. I hate those guides with 4000 words, where 1000 words are just the word 'ward'.
I guess everyone who reads guides knows what map control and awareness are worth. So just buy wards and place them well. Don't start off with 10 Wards as some guides seem to communicate. 2 wards, one in the river brush and 1 inside one of outside brushes can make the difference between lane dominance and complete failure.
In this sense, hope you'll get some crazy stuff off with Singed now,
gg & hf & gl and what not,
Gasparde, your crazy Chemist next door
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