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Sion Build Guide by Shadow Hurricane

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League of Legends Build Guide Author Shadow Hurricane

Sion, Feel no pain (AD solo top))

Shadow Hurricane Last updated on December 23, 2011
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Main Build


3 paths

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 24

Honor Guard

Defense: 4

Strength of Spirit

Utility: 2

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This build is made for Attack Damage Sion top lane.
Don't mind my spelling errors, english is not my primary language.

You'll see 5 builds of Sion:
Team 1:

  1. Basic Build Sion
  2. Troll Sion, maybe it works??

Team 2 (build variations from basic build):
  1. Attack Damage Sion
  2. Offtanky Sion
  3. Tank Sion

This is not a guide how to play Sion, this is an idea how to build Sion.

This build isn't properly tested yet, but I hope to do so in a short time.

This build describes how to build Sion (to my idea) in the top lane.
This build is still in the making / testing this build, so changes are made frequently!

To start of: in this build I start of with Phantom Dancer -> this is a test
If this doesn't work: I'll buy boots ( Berserker's Greaves or Boots of Swiftness)

And i'm checking if it is good to build Frozen Mallet at late-game, maybe it's better to build it in meta-game.

So Research:

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Sion Lore

Prior to the creation of the League of Legends, the city-states of Demacia and Noxus were locked in a brutal series of on-again-off-again wars that spanned the course of centuries. Both powers sought an advantage over the other, but Noxus was the city-state willing to forego conventional morality to achieve its goals. Only brute strength and the will to use it mattered to Noxus, and this is best exemplified in the murderous warrior, Sion. Used by the Noxians as a human battering ram, Sion would be sent thundering ahead of Noxian troops. He would mercilessly slaughter foes with his large double-bladed axe, ''Chopper''. His complete disregard for caution ultimately cost him his life, as he was captured and summarily executed by Demacian forces.

The Demacians thought that the beheading of Sion would be the end of his bloodthirsty ways. Death, however, was merely the beginning of Sion's rise to power. The famed Noxian assassin, Katarina, recovered Sion's remains and Noxian necromancers reanimated the behemoth to serve Noxus once again. Sion's reanimation actually bestowed new powers on him and increased the potency of his existing abilities, making him even more of a terror to behold on the battlefield. The Noxian High Command had a powerful new weapon in their hands - one they have brought to bear as a champion in the League of Legends. Even though Sion's increased powers would make him a powerful tool for the High Command's use outside the Fields of Justice, Noxus no longer risks losing one of their greatest champions in the League to chance or circumstance; Sion's days as a front-line fighter for Noxus' military conquests are at an end.

"For Noxus, death is a promotion." -- Pantheon

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(AD) Sion Pro's - Con's


  • Enrage is usefull in teamfights (AP it doesn't do much).
  • Enrage can be used with atma's impaler to reach endless damage.
  • His ultimate ( Cannibalism is now very powerfull, and usefull.
  • Good sustain (, Feel No Pain Cannibalism).
  • Has a lot of default armor.


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Build Pro's - Con's


  • Huge Damage output.
  • Can Hurt tanky champions badly, because of Last Whisper.
  • Tanky (Mres, armor, HP).
  • Huge Sustain, because of tankyness, damage and lifesteal.
  • Can chase very well now, because of Frozen Mallet
  • Is almost unkillable when Cannibalism is activated (stats: Total lifesteal of 143.75% + 50% attack speed)

  • Not much movement speed.
  • Not any thought for mana.
  • Cryptic Gaze & Death's Caress, but for usefullness.
  • Still not much escape possibilities.

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Skill Sequence

Because it's AD Sion, we must make use of this;

Skill mastering = > > >
Your ultimate:

, great for saving your ***, gives you extra attack speed and very much life steal, great for turning a 1v1 battle (or even 1v2 or 1v3).
But it's very important to use this in a teamfight, because it heals you for 100% and 50% for allies around you...
So please don't waste your ultimate on dragon (maybe on baron) because it would mean a win or loss for the next teamfight if it is on cooldown.

So we begin with:
, because of the damage and the permanent health gained.
Be carefull though, only activate it when last hitting a minion or when attacking a champion.

Next we go for:
, because the shielding is so great, and it can do damage too!
The mana doesn't scale as well, so that is good :D
If you want to use it as damage, be sure to activate it before the shield is depleted.

And last but not least:
, your stun skill.
The reason that I max it last is that the stun duration always is the same, and you don't have much mana to spam it.

So in short:

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Skill Sequence FAQ

"Why won't you max Cryptic Gaze before Death's Caress??"
Because you are kinda tanky and you want to take hits for your team.
If you max first, you'll be able to sustain yourself much better when an enemy tries to gank you, that's why I put 1 point in . Because if an enemy jungler wants to gank you, you just pop up your and stun him with . You won't lose a lot of health, but try to get away with only the stun, because your mana pool is very low, you can't afford to spam your or .
If you are feeling like you can kill your nemesis (top lane enemey champion) early game, you can take first instead of to stop him / her from escaping.

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Summoner Spells

Your Main Spells:

  1. , because you can get away with everything or just jump in!
  2. , because of the slow and the damage modifier, it just decreases so much damage!

other possible entries:
  • if you like to go all over the place or gank enemies fast, or just sustain your own lane very easy.
  • for those pesty healers (wich you are yourself).
  • for an heavy cc team.
  • like an boost? get ghost!

No entry:
  • you're not an support, go find another build
  • you're not AP Sion, you don't need this!
  • why do you have this? are you losing top lane??
  • this is not dominion..
  • don't you have enough sustain? maybe for early game, but meta- / late-game: NO!
  • you have enough damage, but it's hopeless outside a lane.
  • did you just die?? this build is not made for losing..
  • you need to dominate your lane, so you need to dominate your top lane enemy champion, not your top lane enemy minions..
  • not suited for sion, you attacks do 0,0 AP.

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Runes and Why

My runes Specializes in Defense and utility.

Because my masteries are already into damage, and you want to hit your frozen mallet (and attacks of course) as much as possible: Greater Mark of Attack Speed

Seals & Glyphs:
Because Sion has minimal Magic Resistance: Greater Seal of Scaling Magic Resist & Greater Glyph of Scaling Magic Resist

Because this build lacks movement speed: Greater Quintessence of Movement Speed.

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Runes FAQ

"Why don't you get Apen marks?"
Because you have enough damage of yourself and with this build you're good meta / end game.
With AS marks you can last hit easier (because you can hit targets faster..)
And harass you opponent more.

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Runes Effects

So eventually:

  • +15.3 Attack speed
  • +40.5 Magic Resistance (at lvl 18, 2.25 / level)
  • +4.5 Movement Speed

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Masteries and Why

My masteries are: 24 - 4 - 2
Getting full offense, a bit of defense en the required utility.

Full offense so you can kill your top lane opponent, because if you don't have enough damage output: you're a sitting duck.

The defense specializes in Magic resistance, because Sion has a lot Armor of his own.
And my utility goes for Flash and improved recall.

But why improved recall?
Because you can recall faster, captain obvious.
If you have a feeling you're getting ganked or overextending, you can recall: FASTER.

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Masteries Effects


  • Exhaust: Armor and magic resist -10
  • +3 Attack damage
  • +4% Attack speed
  • +4% Critical Strike Chance
  • +10% Armor penetration
  • +1,5% Damage
  • +10% Critical Damage
  • +3% Life Steal
  • +6 Armor penetration
  • +6% Damage (if target is >40% health)

  • +6 Magic Resistance
  • +2 Armor

  • Flash: Cooldown - 15 second
  • Recall: Cast time - 1 second

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Items and Why

This Build Makes use of the following items:

Phantom Dancer
Because of the movement, attack speed and critical strike chance: you can chase you opponent much more easier; more movementspeed and more attack speed for your Frozen Mallet.

The Bloodthirster
Because of the damage and lifesteal, sustain is much more easier.

Frozen Mallet
Because of the health, damage and the slow, makes it impossible to get away from you, and if they tru you got your Exhaust and your Cryptic Gaze.

Atma's Impaler
Because of the armor, critical chance and the damage / 2% HP, it synchronises with your Enrage.

Spirit Visage
For the healing, magic resist and the cooldown, it synchronises so well with Cannibalism.

Last Whisper
40% armor penetration, nuff said.

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Item Effects

The effects of this item build are:

  • Defense
  • 950 Health.
  • 45 Armor.
  • 30 Magic Resistance.
  • Offense
  • 160 Attack Damage.
  • 2% Health = Attack Damage.
  • 40% Armor penetration.
  • 48% Critical Strike Chance.
  • 25% Life Steal.
  • 55 Attack Speed.
  • Utility
  • 10% Cooldown.
  • Healing increased by 15%.
  • 40% slow for 2.5 seconds.
  • 1.15% Movement Speed Multiplier.

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Total Effects

The result =

  • Defense:
  • +950 Health.
  • +47 Armor.
  • +76.5 Magic Resistance (2.25 / level).
  • Offense:
  • +163 Attack Damage.
  • 2% Health = Attack Damage.
  • +1,5% Damage.
  • +6% Damage (if target is >40% health).
  • +6 Armor penetration
  • +50% Armor penetration.
  • +52% Critical Strike Chance.
  • +10% Critical Damage.
  • +28% Life Steal.
  • +74.3% Attack Speed.
  • Utility:
  • Exhaust: Armor and magic resist -10.
  • Flash: Cooldown - 15 second.
  • Recall: Cast time - 1 second.
  • - 10% Cooldown.
  • Healing + 15%.
  • 40% slow for 2.5 seconds.
  • 1.15% Movement Speed Multiplier.
  • Movement Speed 4.5.

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What does this do to Sion?

These are Sion's base stats (at lvl 18):

  • Health 2275
  • Health Per 5 sec 25
  • Mana 960
  • Mana Per 5 Sec 13.5
  • Armor 76.25
  • Magic Resist 52.5
  • Damage 112.895
  • Life Steal 0
  • Attack Speed 0.798
  • Critical Chance 0%
  • Critical Damage 200%
  • Ability Power 0
  • Armor Penetration 0 + 0%
  • Magic Penetration 0 + 0%
  • Cooldown 0%
  • Movement 320

These are Sion's stats with my build (at lvl 18):
  • Health 3225 (without Enrage stacks)
  • Health Per 5 sec 25
  • Mana 960
  • Mana Per 5 Sec 13.5
  • Armor 123.25
  • Magic Resist 128.7
  • Damage 280.033425 (345.500925 Atma's Impaler with 3225 Health, so NO Enrage Stacks!!) (411.475925 with Enrage on)
  • Damage when target >40% health 296.8354305 (366.2309805 when Atma's Impaler with 3225 Health) (436.1644805 with Enrage on)
  • +28% Life Steal (143.75% when Cannibalism
  • Attack Speed 1.390914 (2.0 (max) when Cannibalism)
  • Critical Chance 52%
  • Critical Damage 210%
  • Ability Power 0
  • Armor Penetration 6 + 50%
  • Magic Penetration 0 + 0%
  • Cooldown 10%
  • Movement 373.175 (wich still is kinda slow)
  • 40% slow for 2.5 seconds (on hit, Frozen Mallet
  • Exhaust: Armor and magic resist -10
  • Flash: Cooldown - 15 second
  • Recall : Cast time - 1 second

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And this means?

This means that you'll have an attack damage (full build, target <40% health) of 411.
And because of Last Whisper and Weapon Expertise you have 50% armor penetration, so tank's aren't safe from you!

Your Defense (123.25 Armor & 128.7 Magic Resist) makes you hard to kill, and exhaust will make their damage dissapear almost completely.

The fun part is: When you are low health (30% or so) you can activate you cannibalsim wich does:

So you'll hit max attack speed and you'll heal (Godlike more) then before.
And because of the slow hammer, they can't escape...

if we go look at the fun part: crits
If you crit, you'll do 200% damage, but because Lethality is chosen, you'll do 210% damage.
Wich means you'll do 411 * 2,1 = 863.1 damage.
And because your critical chance is 52%, you'll be critting half of the attacks...
this even is <40% health, >40% health you'll do 863.1 * 1,06 = 914.886 damage!!

Stack all the armor you want, because this Sion has 50% armor penetration!!

All in all:
Get close to Sion, and you'll feel the pain!

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The paths of the Sion

You want an easy build for Sion top lane?
Doran's Blade is great on Sion: it gives health, attack damage and lifesteal.
Combine a couple with an and you'll be tanky and deal great damage too!
Because you're already tanky because of your , and your , and you're now building health, your damage will go up too, so this CAN be a viable build, I'll test it in the future;

But yeah this is kinda a troll build :P, but maybe it works?

But now serious: this is your top lane build:

From there you can choose 3 paths:
The AD path:
Focusing the The Bloodthirster first, then building Last Whisper.
It is now optional to build another Phantom Dancer or to build Atma's Impaler or Spirit Visage, depending on the situation.

The Offtank:
Build either Atma's Impaler or Spirit Visage (atma's gives the most damage).
Then build The Bloodthirster and then Last Whisper

The tank:
build both Atma's Impaler and Spirit Visage.
Then go for The Bloodthirster and last Last Whisper

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Current Conclusion (Must read)

I found out that you must buy Boots of Speed / Berserker's Greaves after vamparic scepter (some near beginning), if you don't : Sion is too slow.
And in meta / end game you're very strong.

Also 9x Greater Mark of Attack Speed + Phantom Dancer + Cannibalism does not make 2.0 Attack speed, maybe it is 50% base value??

And I picked

If you don't build Spirit Visage then you won't really notice...
So that one is optional..

The only thing I'm struggeling with is the start of the game... wich sion isn't very good.. ( that was against lee sin and nidalee, wich are mobile champs )

So the current build is:
Then you can choose to go for
or or ( wich I favor to build, because you're already kinda tanky. )

End game you can sell your Berserker's Greaves for Phantom Dancer
get Berserker's Greaves after Vampiric Scepter and with Zeal you'll run as fast as hell XD

The basic build is massive, the only thing is that you're weak vs ganks.
Farm is meta / late game not a problem, but early game last hitting will help you a lot!!
This basic build is approved, but please get near your team if they want to destroy a turret or when a teamfight is coming, it'll help a lot! ;)

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Dates are: DD/MM/YYYY

Build updates:

  • 22/12/2011 (Written build)
  • 23/12/2011 (Changed build to 4 (1 main, and 3 paths))
  • 23/12/2011 (Added Sion troll build, maybe it works??)

Guide updates:
  • 22/12/2011 (Written build)
  • 23/12/2011 (Experience with build added)
  • 23/12/2011 (Added the daron's build in the paths section)
  • 23/12/2011 (Added Skill Sequence FAQ and Runes FAQ)
  • 23/12/2011 (Added Sion easy build)