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Spells:
Flash
Smite
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Introduction
CHANGE LOG: My

Thusly I am writing this guide about

He is a fairly quick jungler, and doesn't rely on





My reasoning for these is fairly standard:
The marks enable faster jungle, and I choose these over


The seals give armour, which mitigates damage from minions allowing for safer jungle and thusly faster ganks, need I say more?

The glyphs i choose because minions in the jungle don't deal magic damage, and us such you don't need magic resist early, but these do provide some survivability in later team fights and even when ganking, thusly I like these runes.
The quintessences are, in my mind, irreplacable. Skarner, especially with red buff has some nice CC in red buff and



They will need to use


I make sure to maximise armour/health and minimise damage taken from all sources and specific minion damage to, once more, permit an easier jungle and survivability in team fights.
2 masteries that don't relate to these that I choose will be detailed below:








I agree, but that been said, you should be smiting often to make your jungle faster, especially on buffs, dragon and baron. Thusly you gain 10 extra gold per use of

This is personal and change it if you disagree with me, but I think the added gold is a nice bonus.
I take the utility tree for a few reasons:
1)


2)

3)




4)






You can then upgrade your





But this is called the Offtank Anticarry, and with this you gain a little health, but no real resistances and you don't qualify as an offtank just yet. Oh, no... its time to tank up.
This is where the build becomes a bit more ambiguous, because obviously it will depend on the enemy team.
If the enemy team is stacked of AP with alot of burst mages or constant mages,




Against a standard 'meta' team, I would go with the build detailed above in the item purchase section.







After this, you have decent health and armour, but are lacking a bit in magic resistance. Due to your health and regeneration,



After completing these items you are able to tank most fights fairly well, especially if you

To accomplish this, I see 2 main items:


After this, you have speed, tankiness and CC, but I decide to improve the CC and tankiness by upgrading the






After this, you can change the build as neccessary and purchase elixers to further increases your damage and tankiness.





I agree completely, but I personally feel that




This aforementioned fact elaborated, I also do upgrade Philosopher's Stone and










Maxing





The other spell is more related to personal preferrence, but I have to say I think

















Anything else, don't even look at.




One great synergistical relationship is with









Occasionally this may be inglorified as you aren't may not get any kills and you might also die whilst tanking for your team, but you are contributing to your team immensely if the carry dies thanks to your ultimate.
Thank you for reading, test out my suggestions and build and have some fun.
As a sidenote, I have pictures to upload, but will do this at a later date. Ask me any questions you want, post suggestions and constructive criticisms, but please don't just flame or downvote without saying why. I aim to improve this guide on people's information to enable everyone the best information attainable. Bye guys.
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