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Runes:
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
Flash
Ignite
Items
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Champion Build Guide
Hi I'm snowyfreezer this is my Fizz guide. I'm not an expert player and I am not the best Fizz player so Feedback would be appeciated.
What is fizz?
Fizz is a assassin that can do back flips. He can easily kill someone if he lands an ability. His kit isn't complicated and is simple once you know what his abilities do.
What is fizz?

Pros/Cons
Pros
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+ Is a Fish + Has an ability to do backflips and go untargetable + Excellent burst + Good escape (depends on your position) + Depending on what you like fun |
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Cons
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- Is an Assassin and Assassins Fall off late - Susceptible to CC like everyone - Melee Champ - Hard early Laning Phase - Sometimes not easy to hit ![]() - You have to auto attack many times |
That said ![]() |
Runes
Domination
Inspiration
Sorcery
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Inspiration
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Summoner Spells


Almost every champ takes flash. Very useful for escaping and gapclosing. Without flash you could miss out on kills or even escapes.


Take this for early game cheese or finish off low health targets. Useful in order to start a snowball and reducing healing.


Useful in hard match ups where you can teleport back to lane or help your laners by teleport ganking. Usually the safe option
Abllities












Items
Starting Items
Core Items
Situational Items
Boots
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The Dark Seal A pretty cost efficent item that increases the effectiveness of potions. You can buy this after your first back if you brought corrupting potion |
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Doran's Ring A doran item that provides mana regen and some health. Not recommended to start with. Can buy on first back. |
Core Items
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Hextech Protobelt-01 We want this item as it gives you a dash that can be used to finish off opponents or popping ![]() ![]() ![]() |
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Lich Bane A Sheen item that will increase your damage as you auto attack. Overall increases your damage in a combo. |
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Zhonya's Hourglass An active that puts you in stasis allowing you to wait for cooldowns or dodge abilities. Also Provides some armor in case you're in an AD matchup. |
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Rabadon's Deathcap The wizard top hat will boost your ability power significantly, Allowing you to do more damage. |
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Void Staff The pointy stabby wand will penetrate 40% of an opponent's magic resistance. Almost required every game as at least someone will have magic resistance. |
Situational Items
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Morellonomicon The book will apply Grevious wounds on magic damage great for reducing healing. |
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Banshee's Veil The spell shield that will block a hit for you in case you need it. |
Boots
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Sorcerer's Shoes The standard shoe for if you want to do more damage with the magic penatration. |
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Ninja Tabi The shoe that gives you armor and reduces basic attack damage. Take this if you need armor |
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Mercury's Treads Boots that give MR and tenacity. Take this if you need magic resist or reduce the time of CC. |
Laning Phase/Out of Lane phase
This is the hardest part about
Fizz as
Once you get level 6 assuming you didn't feed you can kill most laners with
Chum the Waters.
Assuming you killed your laner you can freely cs while they're dead and push the wave so the enemy laner loses CS.
Trading in lane?
Usually you want to
Urchin Strike in and AA and activate
Seastone Trident auto attacking many times,using
Playful / Trickster when you have to.
You don't have to do this exact same thing every time but you either use
Urchin Strike on a minion to escape or
Playful / Trickster
basically try and use one of your mobility abilities to escape
If your opponent is melee you can auto them to try and proc your W and start autoing them a few times
Roaming
If there's nothing to do midlane you can either back or roam bot side or top side.
You shouldn't force a gank just like how a jungler shouldn't force a gank unless a perfect opportunity rises.
If you actually do roam depending on the champion you may get your laners ahead and maybe a tower.
Kill combo?
Generally to kill someone you have to land
Chum the Waters on them first. Other than that you have to proc
Seastone Trident as it does a lot of damage.
When procing
Seastone Trident you either activate it during the middle of the
Urchin Strike animation so the first hit gets proced and continue autoing or you can use
Seastone Trident as an autoattack reset.
Out Of Laning Phase
Alright so you made it out of laning phase and everybody is starting to group. What you want to do if you're ahead is to kill them very easily and proceed to take the nexus. Whatever you do make sure it is going towards the goal of destroying the enemy nexus not getting as much kills as possible. Since
Fizz as an assassin falls off in the late game you are going to want to end the game early
Whatever you do, DO NOT DIE FOR NO REASON
Dying will give your enemies gold in turn will give them a chance to come back.
Teamfighting
As
Fizz it is possible to flank the back line and land a shark making it easier for your team to win the team fight. Generally you are going to want for certain abilities to be used before you want to go in. You usually want to kill the easiest target depending on the situation.
Without
Chum the Waters its going to be hard to walk up and use your abilites as if you engage with
Playful / Trickster you're gonna be blown up.
Splitpushing
Well you may or may not need to splitpush you generally need teleport in order to splitpush,
usually when splitpushing you draw pressure away from your team allowing them to presssure baron or dragon while you go get a tower.
Fizz can take towers decently using
Lich Bane.Fizz is able to decently escape if somebody comes depending on the enemy champion
Late game
If you didn't end the game early you're gonna have a bad time.
Generally the enemy will have defensive items that will prevent you from killing them, supports that can stop you, and adcs start to do damage.
Usually you won't reach late game as you should go for objectives and end the game.

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1. You're a melee champ
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2. You don't have all your abilities lvl 1-2
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3. No ranged waveclear
Once you get level 6 assuming you didn't feed you can kill most laners with

Assuming you killed your laner you can freely cs while they're dead and push the wave so the enemy laner loses CS.
Trading in lane?
Usually you want to



You don't have to do this exact same thing every time but you either use


basically try and use one of your mobility abilities to escape
If your opponent is melee you can auto them to try and proc your W and start autoing them a few times
Roaming
If there's nothing to do midlane you can either back or roam bot side or top side.
You shouldn't force a gank just like how a jungler shouldn't force a gank unless a perfect opportunity rises.
If you actually do roam depending on the champion you may get your laners ahead and maybe a tower.
Kill combo?
Generally to kill someone you have to land


When procing



Out Of Laning Phase
Alright so you made it out of laning phase and everybody is starting to group. What you want to do if you're ahead is to kill them very easily and proceed to take the nexus. Whatever you do make sure it is going towards the goal of destroying the enemy nexus not getting as much kills as possible. Since

Whatever you do, DO NOT DIE FOR NO REASON
Dying will give your enemies gold in turn will give them a chance to come back.
Teamfighting

Without


Splitpushing
Well you may or may not need to splitpush you generally need teleport in order to splitpush,
usually when splitpushing you draw pressure away from your team allowing them to presssure baron or dragon while you go get a tower.


Late game
Generally the enemy will have defensive items that will prevent you from killing them, supports that can stop you, and adcs start to do damage.
Usually you won't reach late game as you should go for objectives and end the game.
Snowyfreezer
Fizz Guide
Snowyfreezer's Fizz Guide
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