Fizz Build Guide by Snowyfreezer
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Threats & Synergies
To be honest in a mirror match up its a game of who uses their back flips first as one can just press e after the other to do some damage. Also you can backflip each other's shark after it attaches it you (rito pls don't remove this its balanced becuase you're the same champ and can do the same thing)
You can avoid his skillshots and his one hard cc Will most likely make him play safe under tower and use his long range to poke
This guy :V. He can drain you and can also go untargetable should you decide to jump on him it has a pretty long cooldown though but he won't use it unless hes gonna avoid some of your damage. If hes bad and new to the champ you should most likely beat him unless you're new to Fizz :V
Rush Zhyonas, Skill matchup A good Zed won't Ult until you use E and Buying Zhyonas reduces his damage from lethality and Zhyonas active when you need it.
He has a point and click Root that can very easily interrupt your combos and builds mana. If the Ryze knows what hes doing you can't beat him
This is mostly a skill matchup favoring yasuo as he has more dashes and can easily escape your W and could possibly Wind wall your Shark
Early game Kassadin can easily poke you and out trade you due to his passive, usually kassadin will take grasp and out trade you since you're a melee champ
Depends, You can easily avoid her daggers and pressing E when she uses Q will vaporize the dagger.
You can avoid her passive stun depending on the ability, if you E her Q it won't hit you but won't consume her passive
You can hop over his wall and touch him
Hes decently tanky so you can't really kill him and has lots of CC
Anyone with CC will help you get kills
Champion Build Guide
What is fizz?
Fizz is a assassin that can do back flips. He can easily kill someone if he lands an ability. His kit isn't complicated and is simple once you know what his abilities do.
+ Is a Fish
+ Has an ability to do backflips and go untargetable
+ Excellent burst
+ Good escape (depends on your position)
+ Depending on what you like fun
|Fizz overall is an assassin that excels in killing people while being slippery.|
- Is an Assassin and Assassins Fall off late
- Susceptible to CC like everyone
- Melee Champ
- Hard early Laning Phase
- Sometimes not easy to hit Chum the Waters depending on opponent
- You have to auto attack many times
|That said Fizz is not overpowered in anyway. His early laning phase can be hard to manage if you get an opponent that knows how to poke you down before level 3.|
Almost every champ takes flash. Very useful for escaping and gapclosing. Without flash you could miss out on kills or even escapes.
Take this for early game cheese or finish off low health targets. Useful in order to start a snowball and reducing healing.
Useful in hard match ups where you can teleport back to lane or help your laners by teleport ganking. Usually the safe option
Urchin Strike Point and click that dashes through the selected target. This skill is a simple targeted dash used to gap close or on a minion to escape or other things. You can actually go through walls if you are able to click a target on the other side of the wall. This ability also applies on-hit effects which is useful when you buy a Lich Bane.
Seastone Trident Passively basic attacks bleed your target. On activation the next basic attack does increased damage, if it doesn't kill empower your basic attacks for 5 seconds. There isn't much to this ability other than it being used for damage and is an AA reset.This ability can also help you CS in the laning phase where it gets a mana refund and cooldown reset on kill.
Playful / Trickster Hop on your trident becoming untargetable for the duration This is the ability which makes people hate Fizz. Using this ability you can dodge any skillshot other than tethers such as Fiddlesticks' Drain. Knowing when to use Playful / Trickster depends on if you know what the other champ is able to do.
Chum The Waters Throw a fish at the target location
We want this item for the sustain it provides as usually in mid lane you'll be facing a ranged champion who can poke you down very easily. Generally a safe starting item. Recommended start.
The Dark Seal
A pretty cost efficent item that increases the effectiveness of potions. You can buy this after your first back if you brought corrupting potion
A doran item that provides mana regen and some health. Not recommended to start with. Can buy on first back.
We want this item as it gives you a dash that can be used to finish off opponents or popping Banshee's Veil. Since Fizz has poor waveclear this item will help you clear the wave without using Playful / Trickster.
A Sheen item that will increase your damage as you auto attack. Overall increases your damage in a combo.
An active that puts you in stasis allowing you to wait for cooldowns or dodge abilities. Also Provides some armor in case you're in an AD matchup.
The wizard top hat will boost your ability power significantly, Allowing you to do more damage.
The pointy stabby wand will penetrate 40% of an opponent's magic resistance. Almost required every game as at least someone will have magic resistance.
The book will apply Grevious wounds on magic damage great for reducing healing.
The spell shield that will block a hit for you in case you need it.
The standard shoe for if you want to do more damage with the magic penatration.
The shoe that gives you armor and reduces basic attack damage. Take this if you need armor
Boots that give MR and tenacity. Take this if you need magic resist or reduce the time of CC.
1. You're a melee champ
2. You don't have all your abilities lvl 1-2
3. No ranged waveclear
Once you get level 6 assuming you didn't feed you can kill most laners with Chum the Waters.
Assuming you killed your laner you can freely cs while they're dead and push the wave so the enemy laner loses CS.
Trading in lane?
Usually you want to Urchin Strike in and AA and activate Seastone Trident auto attacking many times,using Playful / Trickster when you have to.
You don't have to do this exact same thing every time but you either use Urchin Strike on a minion to escape or Playful / Trickster
basically try and use one of your mobility abilities to escape
If your opponent is melee you can auto them to try and proc your W and start autoing them a few times
If there's nothing to do midlane you can either back or roam bot side or top side.
You shouldn't force a gank just like how a jungler shouldn't force a gank unless a perfect opportunity rises.
If you actually do roam depending on the champion you may get your laners ahead and maybe a tower.
Generally to kill someone you have to land Chum the Waters on them first. Other than that you have to proc Seastone Trident as it does a lot of damage.
When procing Seastone Trident you either activate it during the middle of the Urchin Strike animation so the first hit gets proced and continue autoing or you can use Seastone Trident as an autoattack reset.
Out Of Laning Phase
Alright so you made it out of laning phase and everybody is starting to group. What you want to do if you're ahead is to kill them very easily and proceed to take the nexus. Whatever you do make sure it is going towards the goal of destroying the enemy nexus not getting as much kills as possible. Since Fizz as an assassin falls off in the late game you are going to want to end the game early
Whatever you do, DO NOT DIE FOR NO REASON
Dying will give your enemies gold in turn will give them a chance to come back.
Without Chum the Waters its going to be hard to walk up and use your abilites as if you engage with Playful / Trickster you're gonna be blown up.
Well you may or may not need to splitpush you generally need teleport in order to splitpush,
usually when splitpushing you draw pressure away from your team allowing them to presssure baron or dragon while you go get a tower. Fizz can take towers decently using Lich Bane.Fizz is able to decently escape if somebody comes depending on the enemy champion
Generally the enemy will have defensive items that will prevent you from killing them, supports that can stop you, and adcs start to do damage.
Usually you won't reach late game as you should go for objectives and end the game.