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Sion Build Guide by fungling

Top Strategically Minded Sion - Challenger Thebausffs Strategy

Top Strategically Minded Sion - Challenger Thebausffs Strategy

Updated on June 17, 2024
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League of Legends Build Guide Author fungling Build Guide By fungling 365 55 1,029,389 Views 13 Comments
365 55 1,029,389 Views 13 Comments League of Legends Build Guide Author fungling Sion Build Guide By fungling Updated on June 17, 2024
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Runes: Default

1 2
Grasp of the Undying

Magical Footwear
Approach Velocity

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health


LoL Summoner Spell: Ghost


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

Strategically Minded Sion - Challenger Thebausffs Strategy

By fungling
Strategically Minded Sion Explained

This section is about all you need to understand and replicate macro decision making used every game by Thebausffs and other high level Sion mains, though these tips can be applied to other champions in varying degrees.

  • Though this guide was written for top lane, mid lane Sion can use the same strategy. Once platings have fallen, mid lane Sion will also go sidelane just like top lane Sion.

  • When the game starts, guard your topside jungle entrance, or participate in an invade. After minions spawn, get into the middle bush in top lane.
    • Use Q to last hit the three melee minions of the first wave who will die first, and try to hit the enemy laner with the same Q.

  • At any point in the game, pick up as much CS as you can. You always want to be pushing.
    • If you can guarantee a kill, fully focus enemy champion
    • If you can guarantee a tower crash, fully focus pushing minions
    • If you know that you need to poke the enemy laner down first as he isn't letting you touch the wave, or you're waiting for a cannon wave to intentionally die on, keep poking the enemy laner with your abilities on the enemy champion whenever you can, and using Grasp whenever you can safely. Last hit every minion even if it isn't safe.
    • Though you're usually targetting the enemy laner with your abiliteies, try to also hit minions with the AoE abilities.
    • Don't opt for prolonged trades against most champions unless you can guarantee a kill or you have Sunfire.
    • While your abilities are on cooldown or the enemy has dashes off cooldown to avoid it, auto minions to push as long as the enemy can't punish you for it.
    • Auto enemy champion as you kite away if they engaged on you.

  • If you're shoving a wave but it won't quite crash your minions into enemy tower range, delay killing the last couple minions just enough so that your minions will move up only enough that you'll definitely be able to tower crash in the next wave, but not so much that you'll be unnecessarily and dangerously pushed up in lane.

  • If shoving the current wave would require you to die, you should do it as long as you're below level 8. Here are some more optimal times to die so you know when to all-in on the wave:
    1. it's a cannon wave (not necessary but highly preferable)
    2. you're all-in on the wave as soon as it comes
    3. the enemy laner is as low as possible
      • If the enemy laner clears the wave slowly under tower, you should be able to walk back to lane without teleport and guarantee a proxy even if the enemy uses teleport.
      • In the above scenario, if you know they don't have teleport, you can use teleport or ult instead of walk to lane to get a plating before they arrive.
      • If the enemy laner clears the wave too quickly or holds the wave away from their tower, you have to ult or teleport back to lane.

  • Whenever you shove a wave into a defended enemy tower, try your best to safely get into a proxy.
    • Proxy until you die, are about to die, run out of mana, or can afford an item that will help you beat the enemy laner.
    • You can stay near the enemy outer tower if you think you can kill the enemy laner.
    • If you think you won't be able to survive proxying, you can recall after shoving the wave. However, if you might not be able to beat the enemy laner upon returning, it's worth it to die in order to poke the enemy laner down. Hopefully you would also kill a wave and proc demolish in this process. You should always proc demolish given the opportunity.
    • Before level 8, if you can die for a wave while proxying to distract them from your minions dying under enemy tower, it can be worth it.
    • When you're near an enemy tower and you're about to leave lane or reset, leave a ward in front of the tower.

  • Whenever you proxy, start with the wave between the outer and inner enemy tower,
    • Leave a ward around there so you can see if anyone chases you (in the bush above krugs, or the crossroad in the middle of wolves, gromp and blue)
    • Move up to between the inner and inhibitor tower when you can.
    • Look at your team's minions walking to lane to know where the enemy's minions are.
    • You can even proxy next to the enemy nexus to catch two waves at once if your mid laner is roaming.

  • Once you catch a wave between the inner and inhibitor tower try to continue proxying as long as you can.
    • It's better if the last wave you take is a cannon wave.

  • While waiting for the next wave after proxying or pushing the wave up to the enemy outer tower, you can roam. Some of these may require that you teleport or ult to get back to lane in time to save your tower but it can be worth it. Here's what to roam for from highest priority to least:
    1. participate in a fight if it will result in a kill
    2. stay in your own lane and take platings.
    3. take platings mid (if both mid laners are absent)
    4. take waves mid (if ally mid laner is absent)
    5. take tower in your own lane (no platings)
    6. take enemy jungle camps/wards

  • Whenever you know you'll die soon, execute yourself instead if you can.
    • Executing yourself is good if it helps you take a final wave and you're below level 8.

  • Your highest priority is defending your tower, damaging enemy towers, and to a lesser extent, proxying. Save your teleport and ult for one of these purposes.
    • Ult, teleport and flash can be used to secure a kill or save your own life.
    • Ghost can be used to avoid a bad trade or initiate a good trade.
    • If you decide to splitpush as a teamfight starts, use teleport or ult to get to a tower in time if you won't get there as the fight starts.
    • Also teleport or ult to lane if all enemies that can respond to your splitpush are incapable of responding for whatever reason, such as being dead, defending a different tower, or in another lane (without posing a serious enough threat to your towers, or being able to teleport back to you),

  • Always think about whether you can ult through the enemy outer tower to force a proxy when your proxy is being denied.
    • Another trick is to ult backwards to an undefended enemy outer tower while you are proxying to sneak a plating.

  • Always go top, unless it's after around 14 minutes, in which case you can alternatively go bot if there are more towers to take there, and no allies.
    • If an enemy is pushing sidelane into a tower, defending it is a priority.
    • If there is an objective where you know your participation will not change the outcome, take the lane farthest from the objective.
    • If there is an objective coming up and you can threaten to end the game if they don't respond to your splitpush, take the lane that facilitates that, so your team can take the objective while enemies are distracted.
    • If an important objective is coming up that you might teamfight for, take the sidelane closer to the objective.
    • An objective includes anything worth teamfighting for stated in the dotpoint below.

  • Never teamfight, unless it's for either team's 3rd/4th dragon stack, baron, elder, or fighting for either nexus, and you can see your participation in the fight being the difference between your team winning and losing the fight.
    • You can use teleport or ult to help engage in a teamfight.

  • Once you're level 8+, no more intentional deaths.
    • If there are potentially too many threats nearby, hold off on pushing until they're gone. Wait for the wave to come to you, recall or go for a roam. Threats can be ignored if you know you'll get enough in return, like a kill, tower, a wave that would've entered your base, or win a teamfight on the other side of the map, for pushing.

  • Once you're strong enough, you can take your own team's Krugs whenever you're nearby as long as your tower is safe but the enemy tower is defended. Raptors are also good if you're around mid.

  • If your bot lane has taken all platings bot and there's time for them to take platings top too, try laneswapping with them.

  • Use one Minion Demateralizer on each type of minion (melee, caster, siege). Consider saving its usage on cannon minion for when you need it to shove a wave into enemy tower.

  • When you're about to destroy a tower, consider letting it kill all your minions before destroying it if you don't plan on pushing to the next tower immediately.

  • Most important things to remember:
    • Always push and poke as safely as possible
    • Pre-level 8, whenever you're about to die, die for the wave as soon as they come (preferably cannon wave), fully charging your Q on the wave
    • Once you've crashed minions, proxy
    • Below level 8: only recall when you've pushed in the wave, preferably after proxying, otherwise dying is better
    • Teleport/ult to lane to defend your platings, get enemy platings, or push the wave to proxy before the opponent resets
    • Play safe once you're level 8, recall when necessary
    • When your towers are safe, roam for mid push, camps, kills and objective teamfights
Situational Runes

Take in matchups you find so hard that you tend to not keep up in CS AND you can keep this rune active consistently.

Take against champions that may be able to protect their towers too effectively.

Take if multiple of the following scenarios are true: You have a tough early matchup. You have an enchanter on the team. You can see yourself buying heal/shield items this game. You're also taking Shield Bash or Second Wind.

Take in very hard matchups where you may have to miss some CS.

Take in matchups where you need to always play defensively and therefore don't need Approach Velocity.

Take +65 health as a rune shard to help with rough early game matchups where you might have to lose CS.

Take scaling health as a rune shard in matchups where you will be able to get every CS.

Take MS as a rune shard when the enemy laner (or, less importantly, the rest of the enemy team) may be able to kite you.

Take tenacity and slow resist as a rune shard when the enemy laner(or, less importantly, the rest of the enemy team) may be able to kite you through spamming CC (especially slows).
Challenger Guides

These guides are not a complete analysis of this playstyle, but may help you visualise some key parts of the strategy. They were not made by me.

Combat tips
  • Try to flank when engaging in a teamfight.

  • CC with E or R to land a more charged Q.

  • Punish enemies when they go to last hit a minion.

  • Land a slow with E or R before you die to catch up to them in your passive.

  • Land a slow with E at long range with a minion to land a longer range ult.

  • Press Q right after pressing R when you ult at close range so your camera doesn't distractingly move.

  • Try to bait out movement abilities before you Q or R at range.

  • Time your W so it would hopefully absorb as much damage as possible while not completely losing the shield so you can recast it.

  • Landing as many auto attacks as possible and knowing the delay between auto attacks so you can kite will help you maximise damage.

  • Don't use your speed boost in passive until you need it because are out of melee range.

  • Use terrain and bushes to your advantage to engage with a charged Q from stealth. Try standing on the very edge of a bush for maximum range.

  • Recast R just before you meet your target to maximise the chance of landing on the target.

  • You can land your R on a tower to deal significant damage to it, especially if it's a long range ult. Recast it between both nexus towers to hit both.

  • There are some ways to ult through the jungle without stopping.

  • Wait for when the enemy laner has to approach to last hit a minion to poke them.

  • Use bushes to your advantage by weaving in and out of them as much as possible in laning phase. If an enemy is hiding in a bush, use a ward if it helps you get a favourable trade.

  • You can try engaging in a teamfight at range with your ult if you can predict where the enemies will be forced to move.
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League of Legends Build Guide Author fungling
fungling Sion Guide
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Strategically Minded Sion - Challenger Thebausffs Strategy

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