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Recommended Items
Runes: Tank
1
2
Resolve
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
1
2
Tank
Ghost
Teleport
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Aatrox
Go tank against him.
Ideal
Strong
Ok
Low
None
Champion Build Guide
Summary

Thebausffs
Guide by the greatest Sion player who inspired my item selection for this guide. You can also watch his videos and streams to learn how he plays more extensively.
Below is an essential guide for Sion players, relevant part of the guide is from 10:47 to the end. In the description there is a spreadsheet which explains how to deal with each matchup, although some advice might be outdated.
Additionally there is this other guide which is equally important, but less specific to Sion.

Basics
One of the most important things to remember is to have a consistently high CS rate so you can be useful. Try not to miss any CS or plates in laning, proxy, take enemy jungle and towers, get


Deciding which build to play:
Tank or AD: This will depend on if your team needs a tank or more damage, as well as how much anti-tank the enemies may have. The spreadsheet in the description of Thebausffs' guide linked above shows which build is better for which matchups. If you're unsure, tank is generally a better pick than AD. AD is not in a great place at the moment.
Strategy details

[*] Walk up to 3rd wave to Q and die for the wave, while also dealing damage to the opponent.
[*] Afterwards, walk back to lane and since the opponent should recall due to your health and item advantage, push minions quickly into his tower with Minion Demateralizer, using one on each type of minion. If they don't recall you can kill them.
[*] Once you push minions into their tower you can proxy (farming behind tier 1 enemy tower or preferably tier 2) until you die and try getting executed by the tower if someone comes or you run out of mana
[*] Proxying denies the enemy's reset as they'll need to stay to catch the next wave. Therefore, if you proxy and then die or reset, you will have delayed their reset enough that you'll be back in time to get a plating while they're coming back to lane.
[*] After level 7 you always want to be proxying since it'll give you time to get back to lane.
[*] From around 14-25 mins into the game you can go top or bot, preferring the one that has no teammates and where there are more towers to take.
[*] In midgame, if the enemy tower in the lane you're in is defended, threaten roaming after you proxy. If it's not defended, take the tower.
[*] Only teamfight for baron or 3rd/4th dragon and only if it's convenient.
[*] Flank for teamfights
[*] Play safe during late game and look for kills
[*] Don't use speed boost in passive if you are already in melee range
[*] If you use Q while standing somewhere the enemy has no vision, they won't see the outline. Try standing on the edge of a bush to have max range.
[*] If you press Q right after pressing R your camera won't be moved, making point-blank ults more comfortable.
[*] Keep in mind that you dying gives far less gold the more you die, so you can be more aggressive when you are feeding.
Items (outdated)

Core (Tank)
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This is not an item you have to change your playstyle around much, aside from auto attacking more, which you already should be doing when you have the chance. If you're always dying before you can even do anything, especially if several enemies target you simultaneously, it may be better to take ![]() |
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Similar to ![]() |
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Pretty straight forward item. Just don't use ![]() ![]() |
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Consider spacing out your abilities more to make use of damage over time. This is not a great item, but better than taking a situational item you don't need. |
Core (AD)
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Essential funny item. Saving the active for during your passive can be wise to get a kill. |
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Movement speed and lethality choice, can be taken before or after ![]() |
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You can just build ![]() ![]() |
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Can be built before or after ![]() |
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Once you have 40% crit, buy this. If you don't have space for it because you bought a situational item, you can replace boots or ![]() |

Situational (Tank)
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You should take this frequently. Make liberal use of aura damage when you can. Aura size increases with champion size so keep it in mind when you increase size due to ![]() ![]() ![]() |
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Don't take this too often, but it's good when auto attack heavy enemies are posing a big problem to you. Make sure to use the aura when you can, either for yourself or to help teammates. ![]() |
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Similarly to ![]() |
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If you really need antiheal and this item will work on your target (they have to auto attack you to proc Thornmail). Don't take this too often though. |
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If their top, mid and jungle are all AP |
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Vs high CC |
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Vs lots of auto attackers |
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Great boots during your passive and for general movement. Take this more frequently than other boots. |
Situational (AD)
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Take if there's 2 enemies with frequent shields |
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Take about every game, when it's convenient |
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If you just need more damage |
Runes
The extra damage that it deals means you can trade whenever you can use it and usually win! Actually you should have W up to trade, but against tanks you only need grasp to trade. Inting Sion doesn't care much for healing but he doesn't mind it, so ![]() |
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Thank you for reading!
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