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Choose Champion Build:
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Support [0/16/14]
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Tank Jungle [0/21/9]
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Feral Flare Jungle [9/21/0]
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Concussive Blows (PASSIVE)
Braum Passive Ability
// Patch Change Log
Patch 4.11 | Quill Coat Introduction

-- Nerf to early game passive damage, but does more damage past Level 10.
Bug fix: Using

Patch 4.9 | Karthus Visual Rework
Bug fix:

Bug fix: Fixed an issue where certain effects could bypass


--

The flat bonus armor and magic resistance given by

-- You won't be as much of an unstoppable tank with

Welcome to my guide for Support and Jungle Braum!
As a mid-Gold Support main, I've been having some fun with Braum. For me, he's in my Trinity of Support Tanks with Thresh and Leona. While I think his engage is a bit less crazy than theirs is, he provides a lot of protection for his team and really gives a good feel of what a tank should be.
Pros![]() + Scales with Health, Armor, and Magic Resistance + Provides a lot of team protection with his ![]() ![]() + Can engage or disengage easily with ![]() + Gives his teammates a stun with his passive + Synergizes well Auto-Attack/On-Hit champions ( ![]() ![]() ![]() ![]() |
Cons![]() - Not as much engage or CC as ![]() ![]() - Can be pushed and poked out fairly easily - Doesn't do much damage outside of ![]() ![]() |
![]() |
Concussive Blows (passive)Braum's autos and ![]() |
This is the source of Braum's CC. He can safely apply Concussive Blows with his ranged Q, and he can put stacks on as many targets as he wants. This makes his ADC, or the ally he's ganking for, get easy damage and a stun on their lane opponent. |
![]() |
Stand Behind Me [W]Braum leaps to an ally, giving both of them a flat amount of bonus armor (+a % of Braum's armor) and magic resistance (+a % of Braum's magic resistance) for 3 seconds. If an enemy is nearby the ally he leaps to, Braum positions himself between his ally and their closest enemy. Braum can also use this ability on himself and allied minions. |
This gives Braum some crazy engage and disengage in team fights. It also makes himself and his target even tankier with resistances while also allowing Braum to position himself between his allies and enemies for ![]() |
![]() |
Unbreakable [E]Braum raises a shield of ice and gains 10% movement speed for a few seconds, intercepting any projectiles that would otherwise fly through it. The first projectile deals no damage, but will still apply CC effects to Braum. Ensuing projectiles that fly through the shield hit Braum, despite their intended targets, and will deal reduced damage to him. |
Think of this like a cheaper ![]() ![]() ![]() |
![]() |
Glacial Fissure [R]Braum slams the ground with his shield, firing a medium-range shockwave in a line. All enemies that are hit by the shockwave or are surrounding Braum take flat magic damage (+60% of Braum's AP) and are briefly knocked into the air. The first enemy champion hit by the shockwave will be knocked up for a longer period. Glacial Fissure will stay on the ground for 4 seconds afterwards, slowing enemies in it by 60% for 1.5 seconds. |
This ability feels like Nami's ![]() ![]() ![]() ![]() |
Runes |
Masteries |
MarksMagic Pen Marks will help make all of his abilities hit harder since Braum lacks physical damage outside of autos. These can be swapped for Hybrid Pen or Armor Marks instead.SealsFlat Health seals are the go-to for Season 4 supports. With the recent Armor seal nerfs, it's more beneficial to go Health seals and Armor quints.GlyphsScaling MR Glyphs are fairly standard to keeping tanky against mages late game. If you're facing an AP support like![]() ![]() QuintessencesYou want at least 2 Armor quints to keep tanky in lane, but the third is a personal choice between an Armor quint or an HP quint. Use whichever you're more comfortable with. |
For Braum, I use 0/16/14 masteries, the same ones I use for Thresh and Leona. These masteries give:
|
Starting Items
![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() TOTAL = 470g
OR
![]() ![]() ![]() TOTAL = 475G |
Early Game/Buybacks
targon's brace![]() ![]() ![]() |
targon's brace and ![]() ![]() ![]() ![]() |
targon's brace = 500g![]() ![]() TOTAL = 1625g |
Boots
![]() ![]() ![]() |
With little engage outside of a ![]() ![]() ![]() |
![]()
OR
![]()
OR
![]() |
Basic Core Build
face of the mountain![]() ![]() ![]() |
Some supports like to hold onto ![]() ![]() ![]() You shouldn't upgrade to ![]() ![]() ![]() |
face of the mountain = 1335g![]() TOTAL = 1815g |
Defensive Options
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Standard Core
face of the mountain![]() ![]() ![]() ![]() ![]() |
Against most teams that aren't heavy AD or AP, this would be my go-to build. face of the mountain, ![]() ![]() ![]() ![]() face of the mountain and ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
face of the mountain = 2200g![]() ![]() ![]() ![]() ![]() TOTAL = 13650g |
Runes |
Masteries |
Marks5 flat MR and 4 flat Armor give a good amount of both resistances for ganking. If you feel you don't need them, you can try swapping them out for Attack Speed or even Magic Pen.SealsFlat Armor helps survive the initial clear. If you want to, you could swap out 4-5 of these for Scaling Armor instead to help your late-game. Alternatively, you can try Health seals and Armor quints.GlyphsScaling MR is standard for late-game tankiness against AP. There aren't many other options I would take.QuintessencesI like going MS Quints on junglers with Mobi Boots just so I can get to wherever I need as fast as possible. Alternatively, you can try Armor quints with Health seals. |
I go with 0/21/9 for tanky junglers, which gives:
|
Starting Items
![]() ![]() ![]() |
This is a pretty typical start for jungling. The ![]() ![]() ![]() |
![]() ![]() TOTAL = 465g |
Early Game/Buybacks
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() TOTAL = 1700g |
Basic Core Build
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() TOTAL = 1775g |
Armor
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Magic Resistance
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
Health
![]() ![]() |
These are your other two choices for your ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
Standard Core
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Between ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() TOTAL = 14250g |
Runes |
Masteries |
MarksSince Braum's damage is going to come from autos and his passive, I take attack speed Marks to decrease the time it takes to proc Concussive Blows while also abusing the extra magic damage per hit he gets after the stun is applied.SealsFlat Armor helps survive the initial clear. If you want to, you could swap out 4-5 of these for Scaling Armor instead to help your late-game.GlyphsScaling MR is standard for late-game tankiness against AP. There aren't many other options I would take.QuintessencesSame as Marks, you want to abuse both parts of your passive in the Jungle since your only damage comes from![]() |
Since Braum uses autos to clear, I go with 9/21/0 to buff his clear. This set gives:
|
Starting Items
![]() ![]() ![]() |
This is a pretty typical start for jungling. The ![]() ![]() ![]() |
![]() ![]() TOTAL = 465g |
Early Game/Buybacks
![]() ![]() ![]() |
This is something I've been seeing pop up on ![]() ![]() ![]() ![]() ![]() ![]() ![]() Don't forget to grab your ![]() |
![]() ![]() ![]()
OR
![]() ![]() ![]() TOTAL = 1475g |
Basic Core Build
![]() ![]() ![]() ![]() |
Since you're going to be clearing with autos, why not take ![]() ![]() ![]() |
![]() ![]() TOTAL = 1525g |
Offensive Options
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
Defensive Options
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
Standard Core
![]() ![]() ![]() ![]() ![]() ![]() |
This is typically what I would go for as a Jungle Braum. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() TOTAL = 13650g |
- Updated Support Braum's mastery page from 4/21/5 to 0/16/14.
- Updated Support Braum's mastery section.
5/14/2014::
- Fixed some typos and phrasing.
- Began adding parts for Jungle Braum.
- Finished Jungle Braum parts.
- Fixed some coding errors.
- Separated Jungle Braum into Tank and Feral Flare.
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