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Recommended Items
Runes: Default
1
2
Domination
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
5
Exhaust
Flash
Items
Ability Order R>Q>W>E
Absolution (PASSIVE)
Senna Passive Ability
Champion Build Guide
Build guide
The idea of this build is to have your ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I choose ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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I rush ![]() ![]() ![]() ![]() ![]() |
I try to rush ![]() ![]() ![]() ![]() |
After ![]() ![]() ![]() ![]() |
After completing your ![]() ![]() ![]() ![]() |
Finish build with whatever you or your team needs.
Lack of sustain? Enemy team is heavy poke? Increase your healing output with an

Enemy stacking armor?

Enemy team has a lot of healing?

Getting focused a lot? Pesky assassins?

Armor reduction and some sweet CDR and


Just want more damage?

Comments on items not used in the build
-
Edge of Night: This item got nerfed and is not as good as it used to be. However, if you are facing a team where getting caught out by one CC means certain doom, it might be worth picking up. I almost never do. The shield is easy to remove and
Senna shouldn't really be near the front line. I advise playing cautiously over getting this item.
-
Youmuu's Ghostblade: This item is decent for the movement speed active. The attack speed on it is kind of wasted because of Senna's 0.2x attack speed scaling. During fights, your E already provides you with some movement speed, as well as your passive. This build only runs 2 lethality items, maybe 3 if you really want to push it, but it seems sub-optimal.
Duskblade of Draktharr or
Black Cleaver is almost always the better pick-up.
-
Bloodthirster:
Senna already has great self-sustain through her {Piercing Darkness]] healing her whenever she fires it. I have never felt the need for this item. If you need more sustain,
Athene's Unholy Grail is the better, more team oriented option.
Bloodthirster is expensive as hell, too.
-
Rapid Firecannon: Can be useful if you want to poke but really can't afford to get near the enemy. Your {Piercing Darkness]] range scales with your max attack range, so for optimal use of this item do a Q>AA. The attack speed on this item is not very good. You can afford to build one crit item on top of
Infinity Edge, otherwise you are wasting too many stats to make the item worth the cost.
-
Phantom Dancer: Not a bad item. Attack speed is kind of meh, but the crit gets you to 100% which is nice. The movement speed doesn't hurt either and the shield proc can make a difference. The problem I have with
Phantom Dancer is that I consider it a defensive item, and I personally think
Guardian Angel is superior. The AD on
Guardian Angel is better than the Attspeed and Crit, 40 armour is solid and the passive is better than that of
Phantom Dancer.
-
Runaan's Hurricane: I've heard it said that this item can be really good into teams with a lot of melee. I personally don't see the appeal. The attack speed is somewhat wasted, the crit and movespeed are okay but not super beneficial. I guess the biggest plus apart from having some AoE damage is that the bolts apply on-hit effects, which includes your passive,
Absolution. Maybe grabbing a
Runaan's Hurricane early can make a difference in your overall
Absolution count, but in this build you'd be grabbing it pretty late and there are almost always better alternatives.
-
Statikk Shiv: I guess if you're desperate for waveclear this item can help out.
Runaan's Hurricane is probably better.
-
Stormrazor: this crit item is more decent than the other ones. It has AD on it, and a low amount of attack speed which means less stat waste on
Senna. The slow can be nice for proccing your passive. The only problem with this item is that it's significantly more expensive than other crit items. It's not a bad item to pick up for pure damage, but I personally prefer
Duskblade of Draktharr or
Black Cleaver over this.
-
Trinity Force: no. Senna's base AD doesn't scale, making the Sheen proc very weak. The attack speed is not good, and you can get 20%CDR and Phage effect from Black Cleaver instead. Dodge this item.
-
Spear of Shojin: Your ult is on too high a cooldown for this to be effective. Also, your attack speed is low so you wouldn't benefit from the Awakened Dragon passive much. Dodge.
-
Essence Reaver: with Manamune and Presence of Mind, you really won't be running into any mana issues. This item fits well into a crit build, but doesn't really give us anything we need.
-
Mercurial Scimitar: very very situational, and very expensive too. You might want to consider running Cleanse before the match to save yourself the expense.
-
Maw of Malmortius: Not a high prio item. I don't build it a lot. It can be good against 4-5 AP enemies, but in that case you could also be getting MR from Mercury's Treads, and/or Athene's. In case an enemy APC is fed and you want to try to survive the burst, this item is good.
-
Blade of the Ruined King: The active can be nice but the sustain is unnecessary, the attack speed on it is meh, and you can't benefit from the %hp damage a lot because of your inherent low attack speed. If tanks are an issue, consider items like a Mortal Reminder, Black Cleaver or Lord Dominik's.
-
Frozen Mallet: If your team really has trouble with sticking on targets and enemies keep getting away, this can be a good pickup. Very niche, I don't think I've bought it yet, in any of my Senna games.
-
Iceborn Gauntlet: Sheen effect is kind of bad, damage wise. The slow can be nice but it's not consistent, you don't have low-CD abilities to spam. Frozen Mallet would work better, though it is more expensive. Or if you like a slow-based playstyle, you can play Glacial Augment. I'm not a fan.
-
Shurelya's Battlesong: a support item, yes! If your team is good in teamfights but lacks proper engage, you can build this item. Pop E, pop Shurelya, and cheese your way into the enemy team with all of your allies charging at them while being untargetable. Situational, but good and fun.
-
Redemption: Maybe if you wanted to go full healing supp. Not this build.
-
Knight's Vow: I don't recommend it but I won't stop you.
-
Locket of the Iron Solari: If your team needs to survive certain AoE, sure? Your ult is better than this item, you probably won't need it.
-
Zeke's Convergence: You probably won't be near the enemies for this to be truly useful.
-
Mikael's Blessing: sure, if you really need to be able to break a certain CC off your ally. Good supportive item, situationally.
-
Twin Shadows: You don't have good AP scalings and this item is nowhere near as good as Athene's to justify building it. I would dodge.


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