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Talon Build Guide by Sniper17

Middle Talon, (7.22 new runes in depth guide) [Dia-Plat ELo]

Middle Talon, (7.22 new runes in depth guide) [Dia-Plat ELo]

Updated on November 27, 2017
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League of Legends Build Guide Author Sniper17 Build Guide By Sniper17 25,059 Views 4 Comments
25,059 Views 4 Comments League of Legends Build Guide Author Sniper17 Talon Build Guide By Sniper17 Updated on November 27, 2017
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Runes:

Domination
Electrocute
Sudden Impact
Eyeball Collection
Relentless Hunter

Sorcery
Nullifying Orb
Scorch

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None



I'm Ryan, my summoner's name is DJ DeathMaster (DJ is stand for my team "Dayum Jockers"). I have been playing league of legends since the end of season 2 (September 2012), I have been maining different roles through different seasons, right now by the end of season 7 I'm Platinum II, I had so many ranked solo queue games in the Diamond-Platinum Elo and a decent experience in this Elo.

I have been playing Talon long time ago even before his update but not that much, I have started to main Talon since the pre-season 7 the rework of assassisns, I have a 58% wining rate with TALON over 300 games in Ranked season 7.

Since the new 2018 pre-season update and the new runes everyone still not sure about what to pick for their main champions, So I decided to make guide to help Jhin players Pick the most effective rune paths and builds.
WELCOME to my TALON guide!



TALON is a high mobility AS assassin who can deal tons of damage to single targets, and AoE damage to sun targets, by his capability to take down enemy's carries, Talon can carry out games easily..

TALON's passive Blade's End, Q Noxian Diplomacy critical damage, & R Shadow Assault allows him burst single targets and take down squishy enemies. After buying 1 item Duskblade of Draktharr Talon becomes a killing machine and can take down enemies with just a simple combo.

TALON is equipped with tools and abilities that makes him a high mobility assassin his E Assassin's Path allows him to parkour over walls, and by adding Mobility Boots, talon can easly roam and successfully gank top and bot lane in just a few seconds securing some kill and object.

Talon can always keep pressure on the mid lane thanks to his wave clear abilities W Rake and Q Noxian Diplomacy, and allows him to easily and keep up with the game.


TALON PROS & CONS:-

-PROS
  • Burst Damage top single targets
  • Wave clear abilities
  • High mobility
  • Target access abilities
  • Scale well with items
-CONS
  • Only 2 abilities can be used in lane pre level 6
  • Squishy
  • Almost no CC, since his W Rake hard to land the damage and Slow on it's way back



Comparison between Primary paths



Domination + any other path will give you bounce +11 Attack Damage

Sorcery + any other path will give you bounce +15 Attack Damage

Presision + any other path will give you bounce +18% Attack Speed

Resolve + any other path will give you bounce +130 health points

Our main target is to deal as much damage as we can, so we want to pick the path that gives Attack Damage which are Domination +11 Attack Damage or Sorcery +15 Attack Damage, the +18% Attack Speed that Precision gives is useless on talon, and the Resolve +130 health as well.

Our rune page will be mix between Domination & Sorcery Primary and Secondary paths
So we either go for the Primary path:

The sub keystones & runes of those 2 paths will decide!


Comparison between Domination & Sorcery Keystones.



- Domination KEYSTONES


Hitting a champion with 3 separate attacks or abilities within 3 seconds deals bonus adaptive damage 50 - 220 based on level (+0.50 bonus AD, +0.3 AP) damage, (COOLDOWN 50 to 25 seconds).

Enchants your boots with the active effect “Predator.” Predator to channel for 1.5 seconds out of combat to gain 45% movement speed for 15 seconds. Damaging attacks or abilities end this effect, dealing 60 - 140 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage, (COOLDOWN 180 seconds to 120 seconds based on level. Starts the game on cooldown and goes on cooldown if interrupted while channeling).

Champions, large minions, and large monsters drop soul essence on death. Collect souls to become Soul Charged. Your next attack on a champion or structure consumes Soul Charged to deal bonus adaptive damage 40 - 80 (+0.25 bonus AD) (+0.2 AP) + soul essence collected, (Champions - 6 soul essence // Monsters - 2 soul essence // Minions - 4 soul essence).

Electrocute is exactly what we need with talon, after we use our combo W Rake followed by Q Noxian Diplomacy and Auto Attack it will provoke Electrocute and it will allow us to deal a burst damage each time we use our combo, it's also scale well 50-220 +0.5AD.

Predator only works when you get Boots, it gives some Movement Speed which could be useful if we roam or to get back to lane after we recall, but it has way long Cooldown, and this keystone is mostly used by junglers.

Dark Harvest is pretty strong keystone but only if you collect lots of soul essence which is pretty hard to collect in lane because only cannon minions gives 4 soul essence, this keystone is way better on junglers.

My choice is Electrocute out of the three keystones.


- Sorcery KEYSTONES


Your attacks and abilities send Aery to a target, damaging enemies 20 - 60 based on level (+0.10 AP and +0.15 bonus AD) or shielding allies, (COOLDOWN Aery cannot be sent out again until she returns to you).

Damaging a champion with an ability hurls a comet at their location dealing damage 30 - 100 (based on level) (+0.20 AP and +0.35 bonus AD), or if Arcane Comet is on cooldown, reduces its remaining cooldown, (COOLDOWN 20 - 8 seconds (based on level)).

Hitting an enemy champion with 3 attacks or separate abilities within 3 seconds grants 15 - 40% Movement Speed based on level for 3 seconds, Additionally, melee champions gain 75% Slow Resistance for the duration (COOLDOWN 15 seconds).

The three keystones Summon Aery, Arcane Comet & Phase Rush are good and suitable for talon,

Summon Aery almost has no Cooldown and works very well with W Rake, you can poke your enemy midlaner hard in lane since first hit of Rake is easy to hit and will send out Summon aery to deal damage.

Arcane Comet has the same effect of Summon Aery and can be used to poke enemy as well, just has more damage and longed Cooldown than Summon Aery.

Phase Rush is good keystone as well, as it will allow you to return back safely after you poke and land your combo on enemy midlaner, also helps you in team fights to survive after you assassinate one of the carries on enemy team.

My choice is Summon Aery since it's easier to hit than Arcane Comet, and I prefer more damage over movement speed since Talon also can survive the team fight after taking down carries by jumping over walls using his E Assassin's Path


We have two choices now:-


Electrocute has more damage but longer Cooldown, and scale better than Summon Aery,
Summon Aery will provide more poke in lane duo to it's lower Cooldown but less burst damage.
So my choice is Electrocute!


Rune page will be Domination for Primary and Sorcery for Secondary.

Domination Sub Runes pick...



--Malice


This rune is going to be hard to activate since our W Rake is hard to land the slow, and it's only our way to impair enemies Movement Speed.

Provides some sustain in lane every 20 seconds heals when you damage an enemy champion, not the best since we want to focus on dealing more damage.

The best rune of Malice, we can activate this rune after using our Q ranged cast Noxian Diplomacy or R Shadow Assault to gain 10 Lethality. Remember you have to to leap or exit stealth first to activate it and apply the Lethality on the upcoming abilities, so you have to use Noxian Diplomacy or R Shadow Assault first,
then land the other abilities and passive Blade's End.


--Tracking


Cool rune to keep vision in bushes, and make your wards last 180 seconds longer

Gives you a vision in one of the bushes, but the vision radius is very small

Grants you bounce attack damage whenever you kill wards or champions it works very well with Duskblade of Draktharr


--Hunter


Heals for a percentage of the damage dealt from you abilities, but stack late game after you get a kill on every enemy champion on the game, it does not give you much sustain early game, but it heals you for a bit late game.

This rune could be usefull because almost all of our items are active items Youmuu's Ghostblade, Duskblade of Draktharr, Edge of Night.

Out of combat Movement speed is the most important on Talon as in team fights Talon has to have high movement speed to go in and access targets to take down.

Sub Runes Pick:-



Sorcery Sub Runes pick...



Artifact

Excellence

Power


Always pick this rune when you are play vs AP assassins ( Fizz, Ekko, Kassadin, Akali) and could be used vs AP champions in general, it will save you in the early trades and will let you snowball the lane after that, the magic damage shield it gives could be your wining wildcard.

Pretty cool rune, it will help you restore some mana during the lane phase, pick this rune when you are playing vs boring lanes and vs champions with good wave clear, where you are going to just farm as well because it will be hard to trade early in lane so you need lots of mana to use W Rake to clear waves as well.

You gain 5% Cooldown on your ultimate Shadow Assault and 10% more Cooldown after you use it for 5 times, nice rune and really works well with your items Youmuu's Ghostblade, Duskblade of Draktharr.


Any of Artifact runes is suitable for Talon, so it's up to you to pick anyone, me myself I prefer Nullifying Orb, and The Ultimate Hat vs AD midlaners ( Zed, Yasuo)


Nice rune but it works when you reach level 10, it works really well late game and with the blue buff, as you will get an excessive 20% CDR after getting your core items ( Youmuu's Ghostblade, Duskblade of Draktharr, Black Cleaver), and you will gain 24AD from the excessive 20% CDR.

Again this rune has the same effect as Transcendence but scale with Movement Speed instead, gain +4% MS and your AD will increase for 8% of your MS, this rune works very well with items Youmuu's Ghostblade and Mobility Boots when you try to engage after you use your Q ranged cast Noxian Diplomacy.

Get bounce AD as long as you are above 70% health, of course vs poke champions this rune will be useless since you won't be above 70%, I don't recommend this rune.


Any of Excellence runes is suitable for Talon, so it's up to you to pick anyone, me myself I prefer Celerity as it allows me to deal significant damage with your items bounce movement speed and allows you to ganks, roam and move fast on the map.

Cool rune it makes your blades poisons every 20 seconds, allows you to poke your enemies in lane when you use your W Rake every 20 seconds.

Grants you bounce Movement Speed in the river allows you to roam faster, scale very well, with Celerity and items.

Grants you bounce Attack Damage every 10 minuets of the game, it makes you more dangerous late game.


Any of Power runes is suitable for Talon, so it's up to you to pick anyone, me myself I prefer Scorch as it allows me to poke and deal more damage early game to pick up some early kills in lane.

Sub Runes Pick :-


Any mix of these works:



Examples:


OR

OR


Here are some examples of rune pages








Some other possible Secondary paths






Another possible path





Gives you more mobility in lane since your E can't be used in lane, also a good summoner spell to catch out low health targets if they are escaping, and very useful to re-position yourself in team fights after using your ultimate Shadow Assault.

More damage allows you to burst down your enemies squishy targets, and also an advantage early game to win early trades.

You can pick teleport when you play TALON as a top laner, teleport will help you to get to lane quickly after you recall, also allows you to split push late game without having to worry about team fights, if a team fight started you just have to teleport in and do your things.



Passive: Blade's End

(hover mouse over ability icon for more details)

INNATE: Talon's abilities wound enemy champions and epic monsters every time they deal damage, lasting 6 seconds and stacking up to 3 times.
Talon's basic attacks against enemies with 3 wounds consumes them, causing them to bleed for 75 - 175 (based on level) (+ 200% bonus AD) physical damage over 2 seconds.

Explanation: The passive has most of talon damage, you have to make you blades touch your enemies 3 times, Q Noxian Diplomacy applies 1 stack, W Rake applies 2 stacks 1 on it's way out and 1 on it's way back, R Shadow Assault is the same 1 on it's way out and another on it's way back. after you successfully apply the 3 stacks you have to land 1 Auto Attack to make your enemies bleed for 75 - 175 (based on level) (+ 200% bonus AD), that's why the passive has the most damage +200% bonus AD! that's huge ratio.

Q: Noxian Diplomacy

(hover mouse over ability icon for more details)

ACTIVE - STANDARD: Talon dashes onto his target, dealing them physical damage. Noxian Diplomacy has a different effect if his target is within 170 units.

ACTIVE - MELEE: Talon skewers his target, causing Noxian Diplomacy to Critical strike icon critically strike for 150% ( Infinity Edge +50%) damage instead.

If Noxian Diplomacy kills its target, Talon heals for 20 - 71 (based on level) and 50% of its cooldown is refunded.

Explanation: The ability has to ways to cast, 1st is Ranged cast, when you cast it while you are in range with an enemy champion talon will leap to the enemy, I also call it the gap closer cast, this is your way to access targets in team fights and in lane,
2nd is a melee cast which is stronger in damage as it deals 150% bounce damage, the melee cast damage is your advantage in early game as it's damage is an predictable, If you are trading early game in mid lane and you think the melee range damage will allow you to pick up the kill, don't hesitate to Flash, Noxian Diplomacy to get the bounce damage on the target to win the fight.
Also this ability's Cooldown is reduced by 50% and heals you in you kill a target with it, you always want to use the melee cast on minions to deal more damage to farm, gain some health, and refund 50% of the Cooldown to farm again, that's why this ability is one of the best farming abilities, you can also use the ranged cast on farming the ranged minions.


W: Rake

(hover mouse over ability icon for more details)

ACTIVE: Talon sends out a volley of daggers, dealing physical damage to every enemy they pass through.

The daggers linger for 0.75 seconds before flying back to Talon, dealing physical damage to every enemy they pass through and slowing them for 1 second.

Explanation: Rake is your AoE damage it allows you to farm and easily clear waves in lane, after you buy your first Duskblade of Draktharr when you reach level 9 you will be able to kill the ranged minions with just 1 W.
also this ability is the only way to apply your passive Blade's End stacks with Noxian Diplomacy before level 6, as it applies 2 stacks with Noxian diplomacy you can apply the 3rd stack and Auto attack to make enemies bleed for a significant damage, the blades do more damage on it's way back!.


E: Assassin's Path

(hover mouse over ability icon for more details)

ACTIVE: Talon dashes a maximum of 800 units over the target structure or piece of terrain, with the dash's speed based on his own movement speed.
Talon cannot cast Assassin's Path on the same piece of terrain for a set duration.

Explanation: This ability allows you to jump over walls, gives you more mobility and allows you to roam and gank other lanes from unpredictable paths (will explain more about ganking in GAMEPLAY section).
The Cooldown on walls is affected by the CDR items you buy, so the more CDR you have, the less time you have to wait to jump over the same wall again.


R: Shadow Assault

(hover mouse over ability icon for more details)

ACTIVE: Talon throws out a ring of blades, dealing physical damage to all enemies they pass through, and gains Twilight Shroud invisibility for up to 2.5 seconds, gaining bonus movement speed for the duration.

When Talon emerges from invisibility, the blades converge to his location, dealing the same physical damage to all enemies they pass through. Breaking invisibility with a basic attack or Noxian Diplomacy causes the blades to converge to his target instead.

Explanation: Shadow Assault has the same effect as Rake but the difference is that the blades will be sent out in all direction in a radius, you can recast this ability to send the blades back to you to deal damage again to the enemies is hits (the damage is the same in it's way out and back),
if you break the invisibility by Auto Attack or Noxian Diplomacy the blades will be sent to the target instead of you, always make sure to break the invisibly with Auto Attack to deal as much damage to the target.



> > >
  • Of course you want to max you ultimate Shadow Assault first at levels 6,11,and 16.
  • first ability to max after your ultimate is your W Rake because it's the wave clear ability and you have to keep up with enemy midlaner in clearing waves, it's more used than Q Noxian Diplomacy.
  • maxing your Q Noxian Diplomacy for more damage should be next.
  • Assassin's Path is the last ability to max to reduce walls Cooldown.



A Simple Video that explains each combo HOW to do, and WHEN to use, thought it might be better than lots of writing and explaining.(pause the video after each combo to read and understand it)



Examples of full build




Boots
of
Mobility


Duskblade
of
Draktharr


Youmuu's

Ghostblade


The
Black
Cleaver


Edge
of
Night


Guardian

Angel





Mercury's

Treads


Maw
of
Malmortius


Duskblade
of
Draktharr


Youmuu's

Ghostblade


Edge
of
Night


Guardian

Angel





Ninja

Tabi


Duskblade
of
Draktharr


Youmuu's

Ghostblade


Ravenous

Hydra


Edge
of
Night


Guardian

Angel

Details:-


-Starting Items

Always start those items if your enemy has strong poke abilities ( oriana, Syndra, Ziggs, Azir), since you are melee champion you will take lots of poke so you need more health potions.

If you are going to lane against less poke champions ( Zed, Fizz, Ryze, Kassadin), Refillable potion is better in these match ups since you won't use the 3 Health Potion, and it refills when you recall.


-First Recall

On your first back you should afford buying a Serrated Dirk if you have farmed well or picked up a kill, if not buy another Long Sword or Boots instead, The Serrated Dirk will give you more Lethality and bounce damage after you kill an enemy minion.

Sometimes you have to buy this item first before Serrated Dirk WHEN you are play vs AP assassin's Fizz, Veigar, or Syndra, you should not upgrade it to Maw of Malmortius until late game.


-Second Recall

On your second back your next items are a Caulfield's Warhammer and Boots if you have farmed well or picked up a kill you might be able to a buy Duskblade of Draktharr, Caulfield's Warhammer will give you more Cooldown and damage.


-Core Items

Duskblade of Draktharr is your main first item, it allows you to deal tons of damage and burst enemies works very well with your ultimate Shadow Assault and your rune Sudden Impact.

Duskblade of Draktharr is your2nd core item, it allows you to enter the team fight and access squishy targets with the bounce active Movement Speed, also gives you more Lethality and Cooldown, works very well with your ultimate Shadow Assault MS and your rune Transcendence.


-Boots

This is your main boots, allows you to move fast on the map, ganking other lanes, and access targets on the team fights.

Only buy this boots instead of Mobility Boots vs 2 match ups Zed, and Yasuo, this boots will give you some armor to survive the lane phase trade.

Only buy this boots instead of Mobility Boots vs Veigar, Ryze, Twisted Fate, Syndra or heavy CC from other lanes ( Sejuani, Leona, it will reduce the stun and CC duration.


-Last Items Options

Should be your first item, very effective vs Tanks on enemy team, gives you 20% CDR that works very will with Transcendence, Movement Speed when you hit enemies, and more health to survive team fights, this is just the best option after Duskblade of Draktharr and Youmuu's Ghostblade.

If you are struggling with the CC on enemy team and they preventing you from reaching the enemy's carries this would be the best option, it give you a spell shield when activated, it also gives you more Lethality, AD, and more health.

This should be the next item after Black Cleaver if the enemy team has so much damage, and you can't survive the team fights after you take down some targets.

Only buy this item when the enemy team has no tanks and they are all squishy, this item will allow you to deal more burst damage to more than 1 target and gives you more sustain and damage.

This item can be usefull vs full AD team, it will give you more armor and builds a stack that increases your Movement Speed and empower your first Auto Attack this item is the best in this situation especially if you taking Celerity.

Some times you have to pick this item if enemy team has lots of tanks, like 3 or more tanks, it will allow you to deal lots of damage to those champions who has more maximum health than you.

Same idea as Lord Dominik's Regards, but this works better vs those tanky champions who heals much like Maokai, Dr. Mundo, Darius and executioner's call should be your first item against Swain, also this item works very well vs ADC who heals much from life steal like Vayne, Varus and Tristana.

-Early Game (-15 minutes)


--Farming


In early game farming and kill are your way to get items and carry our games, there are more than 1 way and farming styles to win the early game depends on the match ups and what champions you are playing against in mid lane.

VS MAGES ( Syndra, Xerath, Orianna, Vel'Koz)
First type of champions you may play against are mages, mages has some advantages and disadvantages early game, most mages has a high range farming abilities, puts them far away is safe position under turret making it hard for TALON to reach them and get a kill on them solo early game, Also most mages take Flash, Barrier or Exhaust vs TALON making it more harder, however mages has a weak farming and wave clear early fame since they don't have enough damage yet, so you want to use this disadvantage to win the early game, HOW?.

The best way to play against these type of champions is to push you lane hard, by pushing your minions toward enemy turret you are making it hard for them to last him and farm minions since their abilities still weak and also their Auto attacks, so they will miss lots of minions and gold.

When the game starts just go to the first wave, land your W Rake on the 6 minions and start hitting them, don't just last hit, and push your wave toward enemy's tower, and repeat for next waves. At level 2 you want to take 1 point at Q Noxian Diplomacy use it as a melee cast, to deal more damage last hit the minions to refund 50% of it's Cooldown and keep pushing.

VS MELEE champions (assassins the most) ( Zed, Fizz, Kassadin, Akali)
Second type of champions you may play against are melee assassins midlaners, these champions has some advantages and disadvantages early game, they have good farming abilities under turret ,however they have to get close to minions to be able to farm and this is a huge disadvantage vs TALON, you have to get use of this disadvantage of them to prevent them from farming, HOW?

In these match ups you have to freeze the lane to prevent them from farming, no one of these champions will dare to get closer to you and try to farm, since TALON out damage all of the melee assassins early game.

When the first wave reaches the lane don't push just last hit minions, and enemy will try to do the same, as soon as you see one of minions getting low in health and the enemy midlaner is coming to last hit it you have hit your W Rake and since they will get close to you it will be easy for you to land the 2 hits and apply 2 stacks of your passive Blade's End, followed by your Q Noxian Diplomacy and an Auto Attack to active the passive you will deal significant damage and send them back to their turret, so they will have to choose between get closer to farm and die, or to stay safe under turret and lose farm and gold.

Eventually after freezing you will build huge wave and your minions will start to push toward enemy turret, you also want to take this advantage and poke your enemy while he trying to farm under turret using your W Rake, and if you successfully land the 2 hits you can use your Q Noxian Diplomacy and ignite to finish him under his tower, sending him back to base and he will miss the waves experience and gold.


--Warding


Warding position depends on the enemy junglers, here are some examples of warding positions vs some types of junglers.

Junglers type1: are the junglers who does not have high mobility like dashes, blink or leap over walls. ( Udyr, ( Rengar, Diana, Nocturne, Warwick pre-level 6), Xin Zhao).

Junglers type2: are the junglers who can gank beyond the walls, and has a high mobility abilities to get over walls, gap closer abilites and lots of CC. ( Sejuani, Zac, Kayn, Rek'Sai, Kha'Zix, Lee Sin).

Junglers type3: junglers who can gank from a distance or invisible junglers, you need to ward their jungle so you can tell on which side they are clearing a jungle camps and next expected lane to gank. for example if you see Evelynn taking her red while you are on blue team, you to expect that evelyn will gank either top or mid (mid most likely). ( Nocturne, Evelynn, Twitch, panthion), Shaco does not count as type3 jungler he is type2.

If you are on BLUE team


If you are on RED team



--Roaming


After you buy your Duskblade of Draktharr and you have a control on your mid lane, you have to start thinking about roaming and helping other lanes, you have 3 options, 1st to gank enemy bot lane, 2nd to gank enemy top lane, 3rd help your jungler to counter jungle enemy jungler, WHICH option should you pick?

Depends on the game situation and enemy champions you will have to choose, always look to gank bot lane first, if enemies are pushing bot or your allies are pushing toward enemy tower and setting enemies on low health you have to gank bot in this case, jump over walls using your E Assassin's Path, use your Q Noxian Diplomacy for targets access, and your ultimate Shadow Assault to burst damage and pick up kills. REMEMBER you are always have to push your lane before roaming.

Only gank top lane in 2 cases, 1st if the enemy top laner is NOT so tanky and mobile, because he will always escape and waste your time and resources, 2nd if the enemy top laner is pushing so deep towards your top tower, since the top lane is longer than mid you can chase him and take him down before he reaches a safe position under his turret. REMEMBER you are always have to push your lane before roaming.

Finally the counter jungle, if your jungler is ahead and had some kills you can go help him to counter and kill enemy jungler while he is clearing camps, or you can go clear the enemy jungle camps by your own after you push your lane if you see the enemy jungler on the other side of the map, for example if you saw the enemy jungler ganking bot, go and clear his top side camps and vise versa, always use your wards to get a vision before you use your E Assassin's Path because once you jump over a wall you can't get back until few minutes.

-Mid Game (15-30 minutes)


-Objects


Mid game is TALON's most favorite time, and he shines in team fights and securing objects since he's passive Blade's End works on epic monsters (Dragon and baron), you always want to roam bot side to take a control over dragon side, dragons gives your team an advantage and helps talon to not fall behind in late game after killing the elder dragon.


--Team Fights


As an assassin your job is to dive in enemy's back line and kill their carry champions, the most squishy and the most damage dealers (ADC's and AP carries), but there are some techniques to do that, First of all HOW to get in and dive? just go through the front lane and flash in? NO that's the worst idea ever, just do like what assassins do.

Assassins stay in the shadows waiting the right chance to get from behind and back stab without drawing any attention, that's how it works in here, you always have to stay unseen close to your team mates, your Duskblade of Draktharr will tell you if you are seen or not if you see the icon of the item above your abilities bar that's mean you are unseen and vise versa, you always have to upgrade your trinket to swapping lens and scan the area around to clear wards and stay in the shadows, after you have managed to stay unseen you have the option to wait your team mates to engage and initiate the fight or to make your decision and get over a wall or object using your E Assassin's Path to be close enough to the enemies back line, you should take this decision when you see the enemy ADC or APC away from the group.

By assassinating one of those team fight will immediately start, but it will start as 5v4, you have made your job and gave your team an advantage, trying to just survive after you assassinate one of the carries is the best you can do because you will burn some resources trying to do that, try to re-position after the team fight starts and dive in again to deal more damage even if you die now, you have done your best!

-Late Game (30-45 minutes)


It's a bit harder for Talon to shine in late game since there are lots or armor items enemies can buy, but still TALON can take down sequitur targets and Guardian Angel will guarantee the survivabilty for him since the damage of enemies increases late game making it hard to survive after diving the bake line, Lord Dominik's Regards and Mortal Reminder are your best friends in late game.

Since talon will have extremely high mobility late game provided by items ( Youmuu's Ghostblade and Mobility Boots) , E Assassin's Path and runes Celerity, you can split push late game since you can almost 1v1 anyone and you can get back to your team mates quickly even without Teleport if team fight starts. Also your high mobility will prevent enemies from ganking you late game since you can escape easily.



We have reached to the end my TALON's in depth guide, thanks! everyone for your time reading my guide, I would like to see your feedbacks about this guide it will help me a lot since this is the second guide ever I have created and I have put lots of effort in it.

Also let me know through the comments if I should add something else, or If you have any suggestions to improve my guide, you can also correct me if i am wrong with something like Build, Runes, etc. I want to hear from you guys, Thank you again!
Wish you Best of Luck
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League of Legends Build Guide Author Sniper17
Sniper17 Talon Guide
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