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Recommended Items
Runes:
Spells:
Flash
Ignite
Items
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Threats & Synergies
Azir
This just the most annoying champion vs Talon I always ban him, he can deal with you as a melee and ranged champions. No way to counter him but try to buy Cooldown and use your W to farm don't trade with him.

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I'm Ryan, my summoner's name is DJ DeathMaster (DJ is stand for my team "Dayum Jockers"). I have been playing league of legends since the end of season 2 (September 2012), I have been maining different roles through different seasons, right now by the end of season 7 I'm Platinum II, I had so many ranked solo queue games in the Diamond-Platinum Elo and a decent experience in this Elo. I have been playing Talon long time ago even before his update but not that much, I have started to main Talon since the pre-season 7 the rework of assassisns, I have a 58% wining rate with TALON over 300 games in Ranked season 7. Since the new 2018 pre-season update and the new runes everyone still not sure about what to pick for their main champions, So I decided to make guide to help Jhin players Pick the most effective rune paths and builds.
WELCOME to my TALON guide!
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TALON is a high mobility AS assassin who can deal tons of damage to single targets, and AoE damage to sun targets, by his capability to take down enemy's carries, Talon can carry out games easily..
TALON's passive





TALON is equipped with tools and abilities that makes him a high mobility assassin his E


Talon can always keep pressure on the mid lane thanks to his wave clear abilities W


TALON PROS & CONS:-
-PROS
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-CONS
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Comparison between Primary paths
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Domination + any other path will give you bounce +11 Attack Damage |
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Sorcery + any other path will give you bounce +15 Attack Damage |
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Presision + any other path will give you bounce +18% Attack Speed |
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Resolve + any other path will give you bounce +130 health points |
Our main target is to deal as much damage as we can, so we want to pick the path that gives Attack Damage which are




Our rune page will be mix between


So we either go for the Primary path:
The sub keystones & runes of those 2 paths will decide!
Comparison between
Domination &
Sorcery Keystones.
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Domination KEYSTONES
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Hitting a champion with 3 separate attacks or abilities within 3 seconds deals bonus adaptive damage 50 - 220 based on level (+0.50 bonus AD, +0.3 AP) damage, (COOLDOWN 50 to 25 seconds). |







My choice is

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Sorcery KEYSTONES
The three keystones










My choice is



We have two choices now:-



So my choice is

Rune page will be


Domination Sub Runes pick...
--Malice
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This rune is going to be hard to activate since our W ![]() |
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Provides some sustain in lane every 20 seconds heals when you damage an enemy champion, not the best since we want to focus on dealing more damage. |
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The best rune of Malice, we can activate this rune after using our Q ranged cast ![]() ![]() ![]() ![]() then land the other abilities and passive ![]() |
--Tracking
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Cool rune to keep vision in bushes, and make your wards last 180 seconds longer |
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Gives you a vision in one of the bushes, but the vision radius is very small |
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Grants you bounce attack damage whenever you kill wards or champions it works very well with ![]() |
--Hunter
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This rune could be usefull because almost all of our items are active items ![]() ![]() ![]() |
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Out of combat Movement speed is the most important on Talon as in team fights Talon has to have high movement speed to go in and access targets to take down. |
Sub Runes Pick:-
Sorcery Sub Runes pick...
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Always pick this rune when you are play vs AP assassins (![]() ![]() ![]() ![]() |
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Pretty cool rune, it will help you restore some mana during the lane phase, pick this rune when you are playing vs boring lanes and vs champions with good wave clear, where you are going to just farm as well because it will be hard to trade early in lane so you need lots of mana to use W ![]() |
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You gain 5% Cooldown on your ultimate ![]() ![]() ![]() |
Any of Artifact runes is suitable for Talon, so it's up to you to pick anyone, me myself I prefer




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Nice rune but it works when you reach level 10, it works really well late game and with the blue buff, as you will get an excessive 20% CDR after getting your core items (![]() ![]() ![]() |
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Again this rune has the same effect as ![]() ![]() ![]() ![]() |
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Get bounce AD as long as you are above 70% health, of course vs poke champions this rune will be useless since you won't be above 70%, I don't recommend this rune. |
Any of Excellence runes is suitable for Talon, so it's up to you to pick anyone, me myself I prefer

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Cool rune it makes your blades poisons every 20 seconds, allows you to poke your enemies in lane when you use your W ![]() |
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Grants you bounce Movement Speed in the river allows you to roam faster, scale very well, with ![]() |
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Grants you bounce Attack Damage every 10 minuets of the game, it makes you more dangerous late game. |
Any of Power runes is suitable for Talon, so it's up to you to pick anyone, me myself I prefer

Sub Runes Pick :-
Any mix of these works:
Examples:
Here are some examples of rune pages



Some other possible Secondary paths


Another possible path


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Gives you more mobility in lane since your E can't be used in lane, also a good summoner spell to catch out low health targets if they are escaping, and very useful to re-position yourself in team fights after using your ultimate ![]() |
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More damage allows you to burst down your enemies squishy targets, and also an advantage early game to win early trades. |

Passive: Blade's End
(hover mouse over ability icon for more details)Explanation: The passive has most of talon damage, you have to make you blades touch your enemies 3 times, Q



Q: Noxian Diplomacy
(hover mouse over ability icon for more details)
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ACTIVE - STANDARD: Talon dashes onto his target, dealing them physical damage. Noxian Diplomacy has a different effect if his target is within 170 units. ACTIVE - MELEE: Talon skewers his target, causing Noxian Diplomacy to Critical strike icon critically strike for 150% ( ![]() If Noxian Diplomacy kills its target, Talon heals for 20 - 71 (based on level) and 50% of its cooldown is refunded. |
Explanation: The ability has to ways to cast, 1st is Ranged cast, when you cast it while you are in range with an enemy champion talon will leap to the enemy, I also call it the gap closer cast, this is your way to access targets in team fights and in lane,
2nd is a melee cast which is stronger in damage as it deals 150% bounce damage, the melee cast damage is your advantage in early game as it's damage is an predictable, If you are trading early game in mid lane and you think the melee range damage will allow you to pick up the kill, don't hesitate to


Also this ability's Cooldown is reduced by 50% and heals you in you kill a target with it, you always want to use the melee cast on minions to deal more damage to farm, gain some health, and refund 50% of the Cooldown to farm again, that's why this ability is one of the best farming abilities, you can also use the ranged cast on farming the ranged minions.
W: Rake
(hover mouse over ability icon for more details)Explanation:


also this ability is the only way to apply your passive


E: Assassin's Path
(hover mouse over ability icon for more details)Explanation: This ability allows you to jump over walls, gives you more mobility and allows you to roam and gank other lanes from unpredictable paths (will explain more about ganking in GAMEPLAY section).
The Cooldown on walls is affected by the CDR items you buy, so the more CDR you have, the less time you have to wait to jump over the same wall again.
R: Shadow Assault
(hover mouse over ability icon for more details)
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ACTIVE: Talon throws out a ring of blades, dealing physical damage to all enemies they pass through, and gains Twilight Shroud invisibility for up to 2.5 seconds, gaining bonus movement speed for the duration. When Talon emerges from invisibility, the blades converge to his location, dealing the same physical damage to all enemies they pass through. Breaking invisibility with a basic attack or ![]() |
Explanation:


if you break the invisibility by Auto Attack or


- Of course you want to max you ultimate
Shadow Assault first at levels 6,11,and 16.
- first ability to max after your ultimate is your W
Rake because it's the wave clear ability and you have to keep up with enemy midlaner in clearing waves, it's more used than Q
Noxian Diplomacy.
- maxing your Q
Noxian Diplomacy for more damage should be next.
Assassin's Path is the last ability to max to reduce walls Cooldown.

A Simple Video that explains each combo HOW to do, and WHEN to use, thought it might be better than lots of writing and explaining.(pause the video after each combo to read and understand it)

Examples of full build
Details:-
-Starting Items
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Always start those items if your enemy has strong poke abilities ( oriana, ![]() ![]() ![]() |
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If you are going to lane against less poke champions (![]() ![]() ![]() ![]() ![]() |
-First Recall
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On your first back you should afford buying a ![]() ![]() ![]() ![]() |
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Sometimes you have to buy this item first before ![]() ![]() ![]() ![]() ![]() |
-Second Recall
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On your second back your next items are a ![]() ![]() ![]() ![]() |
-Core Items
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Duskblade of Draktharr is your main first item, it allows you to deal tons of damage and burst enemies works very well with your ultimate ![]() ![]() |
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Duskblade of Draktharr is your2nd core item, it allows you to enter the team fight and access squishy targets with the bounce active Movement Speed, also gives you more Lethality and Cooldown, works very well with your ultimate ![]() ![]() |
-Boots
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This is your main boots, allows you to move fast on the map, ganking other lanes, and access targets on the team fights. |
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Only buy this boots instead of ![]() ![]() ![]() |
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Only buy this boots instead of ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
-Last Items Options
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Should be your first item, very effective vs Tanks on enemy team, gives you 20% CDR that works very will with ![]() ![]() ![]() |
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This should be the next item after ![]() |
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Only buy this item when the enemy team has no tanks and they are all squishy, this item will allow you to deal more burst damage to more than 1 target and gives you more sustain and damage. |
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This item can be usefull vs full AD team, it will give you more armor and builds a stack that increases your Movement Speed and empower your first Auto Attack this item is the best in this situation especially if you taking ![]() |
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Some times you have to pick this item if enemy team has lots of tanks, like 3 or more tanks, it will allow you to deal lots of damage to those champions who has more maximum health than you. |
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Same idea as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

-Early Game (-15 minutes)
--Farming
In early game farming and kill are your way to get items and carry our games, there are more than 1 way and farming styles to win the early game depends on the match ups and what champions you are playing against in mid lane.
VS MAGES (




First type of champions you may play against are mages, mages has some advantages and disadvantages early game, most mages has a high range farming abilities, puts them far away is safe position under turret making it hard for TALON to reach them and get a kill on them solo early game, Also most mages take



The best way to play against these type of champions is to push you lane hard, by pushing your minions toward enemy turret you are making it hard for them to last him and farm minions since their abilities still weak and also their Auto attacks, so they will miss lots of minions and gold.
When the game starts just go to the first wave, land your W


VS MELEE champions (assassins the most) (




Second type of champions you may play against are melee assassins midlaners, these champions has some advantages and disadvantages early game, they have good farming abilities under turret ,however they have to get close to minions to be able to farm and this is a huge disadvantage vs TALON, you have to get use of this disadvantage of them to prevent them from farming, HOW?
In these match ups you have to freeze the lane to prevent them from farming, no one of these champions will dare to get closer to you and try to farm, since TALON out damage all of the melee assassins early game.
When the first wave reaches the lane don't push just last hit minions, and enemy will try to do the same, as soon as you see one of minions getting low in health and the enemy midlaner is coming to last hit it you have hit your W



Eventually after freezing you will build huge wave and your minions will start to push toward enemy turret, you also want to take this advantage and poke your enemy while he trying to farm under turret using your W


--Warding
Warding position depends on the enemy junglers, here are some examples of warding positions vs some types of junglers.
Junglers type1: are the junglers who does not have high mobility like dashes, blink or leap over walls. (






Junglers type2: are the junglers who can gank beyond the walls, and has a high mobility abilities to get over walls, gap closer abilites and lots of CC. (






Junglers type3: junglers who can gank from a distance or invisible junglers, you need to ward their jungle so you can tell on which side they are clearing a jungle camps and next expected lane to gank. for example if you see





If you are on BLUE team

If you are on RED team

--Roaming
After you buy your

Depends on the game situation and enemy champions you will have to choose, always look to gank bot lane first, if enemies are pushing bot or your allies are pushing toward enemy tower and setting enemies on low health you have to gank bot in this case, jump over walls using your E



Only gank top lane in 2 cases, 1st if the enemy top laner is NOT so tanky and mobile, because he will always escape and waste your time and resources, 2nd if the enemy top laner is pushing so deep towards your top tower, since the top lane is longer than mid you can chase him and take him down before he reaches a safe position under his turret. REMEMBER you are always have to push your lane before roaming.
Finally the counter jungle, if your jungler is ahead and had some kills you can go help him to counter and kill enemy jungler while he is clearing camps, or you can go clear the enemy jungle camps by your own after you push your lane if you see the enemy jungler on the other side of the map, for example if you saw the enemy jungler ganking bot, go and clear his top side camps and vise versa, always use your wards to get a vision before you use your E

-Mid Game (15-30 minutes)
-Objects
Mid game is TALON's most favorite time, and he shines in team fights and securing objects since he's passive

--Team Fights
As an assassin your job is to dive in enemy's back line and kill their carry champions, the most squishy and the most damage dealers (ADC's and AP carries), but there are some techniques to do that, First of all HOW to get in and dive? just go through the front lane and flash in? NO that's the worst idea ever, just do like what assassins do.
Assassins stay in the shadows waiting the right chance to get from behind and back stab without drawing any attention, that's how it works in here, you always have to stay unseen close to your team mates, your


By assassinating one of those team fight will immediately start, but it will start as 5v4, you have made your job and gave your team an advantage, trying to just survive after you assassinate one of the carries is the best you can do because you will burn some resources trying to do that, try to re-position after the team fight starts and dive in again to deal more damage even if you die now, you have done your best!
-Late Game (30-45 minutes)
It's a bit harder for Talon to shine in late game since there are lots or armor items enemies can buy, but still TALON can take down sequitur targets and



Since talon will have extremely high mobility late game provided by items (






We have reached to the end my TALON's in depth guide, thanks! everyone for your time reading my guide, I would like to see your feedbacks about this guide it will help me a lot since this is the second guide ever I have created and I have put lots of effort in it.
Also let me know through the comments if I should add something else, or If you have any suggestions to improve my guide, you can also correct me if i am wrong with something like Build, Runes, etc. I want to hear from you guys, Thank you again!
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