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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Introduction - Who am I ?


My win rate isn't high I know (guess what, Bronze IV haha ..) but winning is team dependend so win rates cannot be totally related to someone's knowledge (don't get me wrong, you can actually carry your team as a





Some of my latest Gameplays with

The reason why I play

Why am I writing this guide ?
Simply because I didn't see any kind of guides based on my play style (except for Vapora's Guide).
So
Talon has several Pros but likely to every champion it also has Cons, here's a list:
Pros
- Counters most mid laner
- can be played as a bruiser, a crit
Talon, carry etc.
- good roaming
- excels with kills and/or cs
- cuts down most champs (even the tankiest ones) 100-0
- can do 1 vs multiple enemies
- no skill shots => easy to hit the enemy (you could consider
Rake and
Shadow Assault to be skillshots but it's nearly impossible to miss those skills)
- his dancing moves are from Michael Jackson (who wouldn't like such champ)
Spoiler: Click to view
Cons
- hard to escape from group ganks (you can learn it though)
- fast reaction time needed to know when to use which skills

Pros
- Counters most mid laner
- can be played as a bruiser, a crit

- good roaming
- excels with kills and/or cs
- cuts down most champs (even the tankiest ones) 100-0
- can do 1 vs multiple enemies
- no skill shots => easy to hit the enemy (you could consider


- his dancing moves are from Michael Jackson (who wouldn't like such champ)

Cons
- hard to escape from group ganks (you can learn it though)
- fast reaction time needed to know when to use which skills

As Runes you can vary between Flat AD and ArPen because ArPen slightly buffs you more late game but in the beginning for last hitting Flat AD would be preferable so it depends on
1.) if you are going to play aggressively in the beginning
2.) if you cannot last hit very well
In case of 1.) you should mainly use ArPen to do more damage to your enemy champion and in case of 2.) the other way round, to deal more damage to minions.
Marks and Quintessences: I take Ad/ArPen because those two Runes give the most AD/ArPen, 'nuff said.
Seals: Gives the most amount of Armor and Armor is necessary since you won't have a basic item with Armor so you want to have Armor Runes.
Glyphs: Same goes with MR also because you are a mid laner and most mid laner will be AP based.




















































I hardly can't say much more about the Masteries, there are two options
Vapora's Guide) you should use 21/0/9.
As for the Aggressive Start you want to have
Elixir of Fortitude and 3x
Health Potion basically because going aggressively means that you will also take much damage so you want to heal yourself with pots and Elixir of Fortitude to deal that extra damage + have more hp than the enemy (regarding you are on the same level). When the enemy decides to stay with less than half of his hp just burst him down and ignite him. This kind of start is preferred against squishy champs with low armor. The disadvantage on this start is that you won't have any mp heals so you need to spare your
Rake harass and back off when you don't have much mp left.
The safe start with
Crystalline Flask and 3x
Health Potion enables you to sustain for a long period of time on the lane. This kind of start is good against
Talon counter (e.g
Diana) or as a basic start since you want to maintain as long as you can on your lane to rush
The Brutalizer as fast as possible. The disadvantage here is that you deal less damage than the aggressive one but maintaining on the lane is preferable over killing since being aggressively can mean death when the enemy jungler is ganking you.
The basic start vs. skill shots:
Boots and 4x
Health Potion. You have a higher sustainability than the aggressive start but using this start requires you a good internet connection and reaction time respectively knowing when the enemy would use his skill shots on which location. There is clearly no real disadvantage on this start but like said above you need a good reaction time to evade skill shots and to spare as many pots as possible.
The first back should be enough for you to buy a
The Brutalizer if not just buy 2x
Long Sword. The reason why you want to have
The Brutalizer first is because it gives you a good amount of ArPen, Flat AD in addition and CDR so you can use your skills more often (which synergizes very well with a
Crystalline Flask because of the mana regeneration).
There are two kinds of builds.
1.) Vapora's Guide (which is kinda crit based)
2.) A deadly Assassin with a little bit too much hp
For 1.) just click on the link, for 2.) this guide right here :)
So both builds have in common to rush the same items in the beginning, like already said the
The Brutalizer, afterwards
Last Whisper for another flat AD item as well as %ArPen which extremely excels your damage at the time you should be able to buy it.
B. F. Sword gives a good amount of flat AD which is also a component for either
Bloodthirster or the
Infinity Edge.
The next item depends on what you're going to build,
Tiamat should be bought ONLY for Vapora's build otherwise just let it out.
I won't be concentrating on Vapora's build anymore since you can just read about his build in his own guide.
So next you want to build your
The Brutalizer into
Black Cleaver so you can start shredding the enemy armor like it never existed.
Now you want to build your
B. F. Sword into
Bloodthirster, the damage output by now should be enough to 100-0 every champion (even the tankiest ones).
As of now you want to have some hp so you are going to build a
Frozen Mallet for a lot of hp, a respectable amount of flat AD and a passive that synergizes with your passive.
Finally, you can choose between more damage or more hp both are a good option so you want to have a
Warmog's Armor or a
Trinity Force.
Those are standard builds which I normally take but every experienced LoL player knows that the order of your items and even the final build varies in each game based on the situation so there are optionals:
: Gives you a lot of armor, mana and cdr which means that you can counter ADC a lot easier since you have tons of armor and mana + cdr for faster and more skill usage. Including the passive you also reduce the dps output of the adc significantly.
: Also an anti-ADC item with even more armor than the
Frozen Heart and a passive which damages the attacker hence, much hp means more damage to the attacker. But don't depend too much on the damage the attacker receives since mostly every ADC have a good % of Lifesteal so they'll get the lost hp back anyway.
: A respectable item for chasing and defending. It gives you a lot of HP and Defense but regarding it's passive the enemy who should be running away from you cannot use the hit and run style (e.g
Ashe with her
Frost Shot) since they will lose movement speed for slowing you, also it's active enables you to secure a kill by jumping on the enemy with e, than using the active and burst him down.
: A REALLY good item when you find yourself facing a DoT(Damage over Time) champ (e.g
Teemo or
Cassiopeia) since you can remove all debuffs , it gives a really good amount of flat AD and also MR so it can be used when you see a fed apc (hopefully the "2nd apc"(known as the supp in S3) and not the mid laner apc since you shouldn't be feeding him).
: Similarly to
Mercurial Scimitar this is also an item with good flat AD and MR. The passive lets
Talon excel as longer the fight goes on since the extra AD you get depends on how much hp you have left, this would synergize very well with hp and Lifesteal since with much hp you have more hp with the same % as if you would have low hp (e.g 50% of 4k hp would be 2k hp while 50% of 2k hp would be only 1k hp so chances that you die at 1k hp faster is higher than if you would have 2k hp while it has the same effect).
Now to the last part with the boots - some questions you should be asking yourself are
1.) Is the enemy jungler ganking you often ? If yes, does he have any slows/disables etc ?
2.) Are you going to roam around often before the first tower on any lane has been destroyed ?
3.) Is your enemy laner aggressive ?
4.) Is the whole enemy team a composition of disables ?
referring to 1.) it should be about laning phase so you rush your mercury treads at that point (regarding the enemy jungler OR your laner has any kind of slows/disables etc.)
2.) roaming around needs speed - boots of mobility
3.) most mid laner are ap so aggressive ap's means mercury treads
4.) likely to 1.) mercury treads
so basically you want to have mercury treads vs. APC and disables and boots of mobility for roaming.
For the enchantment I would decide between 4 tiers -
Enchantment: Alacrity,
Enchantment: Captain,
Enchantment: Furor and
Enchantment: Homeguard.
Enchantment: Alacrity for fast movement so you can even use it on mercury treads to roam arround faster.
Enchantment: Captain would fit for split pushing since
Talon can push hard.
Enchantment: Furor for chasing so a kill is more likely to happen (though you shouldn't miss a single target but you never know what can happen).
Enchantment: Homeguard can be used in two situations:
1.) most of your towers are destroyed
2.) you want to get back faster on your lane.



The safe start with





The basic start vs. skill shots:


The first back should be enough for you to buy a




There are two kinds of builds.
1.) Vapora's Guide (which is kinda crit based)
2.) A deadly Assassin with a little bit too much hp
For 1.) just click on the link, for 2.) this guide right here :)
So both builds have in common to rush the same items in the beginning, like already said the





The next item depends on what you're going to build,

I won't be concentrating on Vapora's build anymore since you can just read about his build in his own guide.
So next you want to build your


Now you want to build your


As of now you want to have some hp so you are going to build a

Finally, you can choose between more damage or more hp both are a good option so you want to have a


Those are standard builds which I normally take but every experienced LoL player knows that the order of your items and even the final build varies in each game based on the situation so there are optionals:












Now to the last part with the boots - some questions you should be asking yourself are
1.) Is the enemy jungler ganking you often ? If yes, does he have any slows/disables etc ?
2.) Are you going to roam around often before the first tower on any lane has been destroyed ?
3.) Is your enemy laner aggressive ?
4.) Is the whole enemy team a composition of disables ?
referring to 1.) it should be about laning phase so you rush your mercury treads at that point (regarding the enemy jungler OR your laner has any kind of slows/disables etc.)
2.) roaming around needs speed - boots of mobility
3.) most mid laner are ap so aggressive ap's means mercury treads
4.) likely to 1.) mercury treads
so basically you want to have mercury treads vs. APC and disables and boots of mobility for roaming.
For the enchantment I would decide between 4 tiers -









1.) most of your towers are destroyed
2.) you want to get back faster on your lane.
Mercy
"
This passive is not the best ingame and is not very useful for the 'Simple Burst' since you won't be Autoattacking often during your burst, but there is a tricky way to use this passive efficiently.
First of all, your



Why will this be effective on a Talon burst ?
Both the 'Standard' and the 'Advanced Burst' are using Autoattacks 3 times and


"




Though the enemy bleeds for 6 seconds I would not use it to secure a kill and just run away just to regret it later on since you have to think about for how long you attacked after you used


"

Best.Skill.To.Farm. At level 9 with




The slow is nearly unnoticable but still there so using it over the wall or to chase is always a bad idea.
The trick behind this skill is to harass the enemy laner and there is even a further trick: if you aim at the opponent with just the edge of the skill range it is still hard to react on the animation because it is way too fast, though don't rely too much on this trick as it will work only 1-2 times and the enemy laner will understand this mechanism.
Cutthroat
Cooldowntime:18/16/14/12/10
Mana costs:35/40/45/50/55
Range:700
"Cooldowntime:18/16/14/12/10
Mana costs:35/40/45/50/55
Range:700

People often underestimate Cutthroat and say this skill is just dumb because of the silence which "only" lasts for 1 second and the damage amplication which "tends not to be bursty enough", but this skill can be used in so many ways.
This skill can be used to stop channeling skills (e.g









Disregarding this "dumb" ability to dodge, burst, gap close and stopping enemy channeling there is also the damage amplification which is 3% until late game but when you max this skill you have 15% damage amplification for 3 seconds, which is totally enough for

Lets use the example you have 300 AD and you are level 18. You jump on your opponent with Cutthroat, autoattack(300),






"


1.) It has a low Cooldowntime
2.) Can be used to Burst down enemies and to escape ganks due to the stealth
3.) is hardly countered
4.) use stealth to regain skills
1.)



2.) It is kinda self-explaining since

3.) There are only few Champions who can negate the effect of



Likely to every skill, even this skill has disadvantages. Using a



1.) you are disabled for a period of time (e.g stun) so the enemy can a.) escape or b.) chase you while you couldn't do anything useful for the 2,5 seconds.
2.) you used your ultimate and are glad that you can escape but that


Two most efficient possibilities
The Skill Sequence on
Talon varies but mostly you want the priority to be like R>W>Q>E but still you can choose how you wanna start off.
Basically your start is that you level up
Rake first and afterwards Cutthroat then you can decide if you want to burst your laner early on with E->Q->W or just harass him with
Rake a little bit more. Both ways are possible and none are better nor worse.
Simple Burst
The most simple Burst is E->Q->W->R and somewhere in between
Ignite.
Standard Burst
A little bit harder version of
Talon's burst is E->AA(AutoAttack)->Q->W->R and somewhere in between
Ignite. You can also swap
Rake with
Shadow Assault and wait while you are stealth next to your enemy so you have your Q ready again and you AA->W first and then AA->Q so it would look like E->AA->Q->R->AA->W->AA->Q
Advanced Burst
The hardest but efficient burst imo is E->AA->W->AA->Q->R->AA->Q and
Ignite somewhere inbetween. This burst can also be used from level 3 on with E->AA->W->AA->Q and deals the most possible damage (from my experience) as
Talon. But don't overuse it as it will cut off your mana really fast ! (=> "mana efficiency")

Basically your start is that you level up


Simple Burst
The most simple Burst is E->Q->W->R and somewhere in between

Standard Burst
A little bit harder version of




Advanced Burst
The hardest but efficient burst imo is E->AA->W->AA->Q->R->AA->Q and


This match-up needs an extra level of "difficulty" since he is totally countered by
Talon.
Kassadin's passive
Void Stone is only good against AP casters but you are
Talon so you totally counter him in terms of passive. Adding to that,
Talon's Cutthroat outranged
Kassadin's
Null Sphere so you can burst him down before he can even silence you. On top of that
Null Sphere is his only Damage ability until he reaches level 6 since his
Force Pulse isn't charged by your skills so he cannot rely on it too much as a Damage ability. When he gains
Riftwalk he will obviously start ganking bot and top lane since he will be able to move faster than you. At this point you need to act fast, you tell your laner to be careful and to maintain his lane until the jungler arrives and you gank the opposite lane of it or you help your laner which would be ganked by
Kassadin. Logically you help your laner when you see that the opposite lane is totally doing fine and there is no champ in sight.
Other than that
Kassadin shouldn't be any threat to you and your team.
The only thing
Kassadin can do against a
Talon is building up a
Rod of Ages to stack hp but any other defensive item on
Kassadin is not an essential to the build so any more defensive items will result in
Kassadin lacking of damage while
Talon won't have any problems dealing with
Kassadin's hp anyway.
Lux is an easy match up for
Talon since
Lux relies on her
Light Binding
Lucent Singularity-Combo but
Talon can easily evade
Light Binding since it has a slow animation and
Lux will stay there defenseless which is an easy target for
Talon but don't be fooled ! Any early tower dive on
Lux can result deadly since she can use her
Prismatic Barrier and in worst cases
Flash away from you so you stay under the tower with the tower aggro on you.
Final Spark: the only ult with a lower Cooldowntime on it (yeah, I know that there are
Akali and so on but you know what I mean ..) plus it is a global skill so Lux doesn't need to move from the lane and kill every laner with low hp.
The special thing about
Lux is that mid - late game when team fights start she is one big threat to up to 2 teammates since she can first snare them and when they are low hp she can use her ult to double kill them. That's the mechanics of
Lux so be careful that she won't accelerate through team fights.
Likely to
Lux,
Ahri is Combo-dependend first using
Charm and immediately
Orb of Deception afterwards followed by
Fox-Fire. Even
Talon can be hurt hardly by this Combo since this does more damage then
Lux could do, but
Charm can be also dodged with Cutthroat though
Charm has a better range so always be careful, another alternative is to use Cutthroat on a minion next to you since there is no cast time in Cutthroat you will immediately move to the minion. Unlikely to
Lux
Ahri can only be a threat to one team mate since her
Charm hits a maximum of one Champion but her engaging and disengaging abilities can be used to kite any easy kiteable Champion so be careful !
Morgana is actually a strong Champion and can be a big threat to your team in a team fight due to
Soul Shackles but the channeling can be interrupted with your Cutthroat so try to spare it in a team fight !
Furthermore
Dark Binding is a great skill because it deals tons of damage and
Tormented Shadow can be casted right afterwards for the extra damage. The range on this skill is not to laugh at so be careful when walking near some walls as she can snipe you from the other side of the wall. The disadvantage
Morgana has is that she has a long Cooldowntime on all of her skills so if she uses her skills and you burst her down, she is defenseless for the rest of the time while you can regain
Rake and
Noxian Diplomacy in that time.
Veigar is one of the deadliest AP casters with a flawless Combo and accels as long as the game goes since his
Baleful Strike Passive gives him AP each Monster/large minion/champion etc. His AoE damage is also not to laugh at since the ratio is 100% of his AP though it has a cast time of 1,2 seconds it is deadly.
His Combo is mainly
Event Horizon->
Dark Matter->
Baleful Strike and whenever he can he ults, early game you can evade his combo by using Cutthroat immediately after you are free from being stunned and do your burst but later on you cannot evade
Dark Matter since it's stun time increases based on it's level.
Katarina is one of the strongest mid laner in my opinion but
Talon counters her in many ways. Pre-6 you can harass
Katarina with your burst or your
Rake but at level 6 don't engage with your Cutthroat as
Katarina can use
Death Lotus on you while you can't do anything except trying to kill her first. Just wait for
Katarina to engage with
Shunpo and use your burst and she will attack you until she realizes, your Cutthroat nullifies her
Death Lotus. Additionally
Katarina can't farm under tower while
Talon can push hard so it is just obvious that you push as hard as you can vs.
Katarina but always keep an eye out for the enemy jungler.
Zed is a counter and can be countered by
Talon since
Zed only has skillshots and AoE skills (except for
Death Mark) so even not being able to see where
Talon is
Zed can use skillshots to attack
Talon. Most people claim that
Talon's
Shadow Assault is a counter to
Zed's
Death Mark but since
Zed's
Death Mark's remaining time has been increased it can be combined with
Sweeping Lens and a
Zed can use his skills on you. Don't worry though if
Zed doesn't have any
Sweeping Lens he won't be such a harm to you.
Always watch out for the
Living Shadow since a good
Zed will use it to engage and disengage while most people just don't realize that there is a
Living Shadow on the field or in the brush.
Likely to
Kassadin
Zed will try to feed himself from other lanes when he realizes that he has no success on your lane but here you want to block the river so he won't be able to get away.
Karthus is also an easy laner since he only has his
Lay Waste which also has a delay so it's just easy to evade and his
Defile which is not even strong since it needs a lot of mana and only dealing low damage. The only threat to the whole team can be is when he uses
Requiem because it is a global attack so
Karthus can kill anyone without being near to them, to prevent
Karthus from channeling
Requiem you can use your Cutthroat on him but this is impossible when
Karthus is dead or when he is somewhere outside your range.
His passive is also not really special itself since you can just kill
Karthus and get out of his range and you are safe.
When chasing or being chased be careful not to enter a jungle because
Karthus can use
Wall of Pain which lets you no other way to escape.











Other than that

The only thing





















The special thing about


Likely to














Furthermore







His Combo is mainly

































Always watch out for the



Likely to










His passive is also not really special itself since you can just kill

When chasing or being chased be careful not to enter a jungle because


So first of all Lolnexus.com is a very good site to analyze your enemy BEFORE your game even starts. That way you know what start you should take, who will be easy to kill/gank and Lolcounter.com is a good site to see, which alternatives you should buy to fight efficiently against your laner and what to do against your laner and you can even check how much you counter whom.
Also "Mana efficiency" is a good term you should consider to sustain longer on the lane, for more information on Lolnexus.com and Mana efficiency check out Vapora's Guide as I won't copy his guide.
Additionally, depending on the enemy if he can use stealth skills or not you buy a
Stealth Ward or a
Sweeping Lens.
Basically my start is a slight Blue pull with my
Rake standing on the other side of the wall to get back on my lane as fast as possible by that time you should get the first minion. Always try to stay back and avoid getting near your enemy if possible but try to kill the minions in the back as well, if your laner goes aggressive on you try to use your
Rake to last hit and keep your distance.
Everytime you need to last hit with your
Rake try to hit your enemy as well so you can be "Mana efficient".
At any normal game try to E->Q->W or E->AA->W->AA->Q the enemy from level 3 but try not to get as much damage so your laner won't attack you while you farm because that would be a self burried grave and you can even deny his farm and exp that way by patroling behind the last minions.
BUT(!!!) always keep an eye out, where the enemy jungler might be and when he might be ganking you, so place wards and play safe when you realize that your enemy jungler ganks you often.
When you hit level 6 you might have a
The Brutalizer or atleast 2x
Long Sword which would be enough to 100-0 (in the worst cases 80-0 to secure a kill) any enemy laner who has no defensive items (regarding the enemy has not a 0/30/0 Mastery build and only Armor Runes) even with the Simple Burst.
If you fail to kill the enemy, don't panic. Just don't try things which can kill you (like early diving, chasing for too long etc.). Stay on your lane and farm since you will have much more cs and a higher level and since you are a mid laner, neither top nor bot laner would be at a higher level than you.
From level 6 on don't be afraid to roam around and even dive half hp ADC with your team if necessary but also always ward your surroundings so there will be no interruption by the jungler or even your laner. That way you will snowball like no other Champion and your kill counter will rise significantly (and you will be popular by the enemy team so they will try to group gank you but there are several ways to prevent such deaths).
Always take care of your lane though when roaming because if you lose your tower two kills on bot lane won't make it up, since towers are the priority, not the kills, so better make sure your laner is dead by the time you start roaming or at least he backed up and you pushed the lane to the tower.
By now the first team fights (alternatively at the Dragon Nest and/or Baron Nest) should start which is in my opinion one of the signs of Mid Game.
So in a team fight there are two options, you wait for your team to bait the whole team and wait for a gap where you can assassinate the enemy ADC from the side and engage the enemy from behind or you wait for your team to lower a champs hp and you engage with E->R and use AA->W->AA->Q and ignite somewhere in between on the ADC, this kind of engaging can be varied and that's not one of my favorite engagement since
1.) you let your team fight 4 v 5
2.) E->R isn't as effective and needs a good amount of damage to kill the enemy ADC with such less skills left
The reason why engaging the ADC from the side/back is the best option
You don't waste your skills on a supp/tank/APC and when you activate your R you cannot be hit by the ADC's basic attacks, hence his/her Lifesteal is useless at that point. By the time you use your second AA->Q (and eventually Ignite) the ADC should be dead and you can use your Flash to go to your team for cover or any other kind of disengaging. Since the ADC is dead it should be an easy team fight now though. Plus you are the assassin, there should be no other champion who should be doing your job (except for a possible
Zed on Top lane or
Evelynn from the jungle).
Also "Mana efficiency" is a good term you should consider to sustain longer on the lane, for more information on Lolnexus.com and Mana efficiency check out Vapora's Guide as I won't copy his guide.
Additionally, depending on the enemy if he can use stealth skills or not you buy a


Basically my start is a slight Blue pull with my


Everytime you need to last hit with your

At any normal game try to E->Q->W or E->AA->W->AA->Q the enemy from level 3 but try not to get as much damage so your laner won't attack you while you farm because that would be a self burried grave and you can even deny his farm and exp that way by patroling behind the last minions.
BUT(!!!) always keep an eye out, where the enemy jungler might be and when he might be ganking you, so place wards and play safe when you realize that your enemy jungler ganks you often.
When you hit level 6 you might have a


If you fail to kill the enemy, don't panic. Just don't try things which can kill you (like early diving, chasing for too long etc.). Stay on your lane and farm since you will have much more cs and a higher level and since you are a mid laner, neither top nor bot laner would be at a higher level than you.
From level 6 on don't be afraid to roam around and even dive half hp ADC with your team if necessary but also always ward your surroundings so there will be no interruption by the jungler or even your laner. That way you will snowball like no other Champion and your kill counter will rise significantly (and you will be popular by the enemy team so they will try to group gank you but there are several ways to prevent such deaths).
Always take care of your lane though when roaming because if you lose your tower two kills on bot lane won't make it up, since towers are the priority, not the kills, so better make sure your laner is dead by the time you start roaming or at least he backed up and you pushed the lane to the tower.
By now the first team fights (alternatively at the Dragon Nest and/or Baron Nest) should start which is in my opinion one of the signs of Mid Game.
So in a team fight there are two options, you wait for your team to bait the whole team and wait for a gap where you can assassinate the enemy ADC from the side and engage the enemy from behind or you wait for your team to lower a champs hp and you engage with E->R and use AA->W->AA->Q and ignite somewhere in between on the ADC, this kind of engaging can be varied and that's not one of my favorite engagement since
1.) you let your team fight 4 v 5
2.) E->R isn't as effective and needs a good amount of damage to kill the enemy ADC with such less skills left
The reason why engaging the ADC from the side/back is the best option
You don't waste your skills on a supp/tank/APC and when you activate your R you cannot be hit by the ADC's basic attacks, hence his/her Lifesteal is useless at that point. By the time you use your second AA->Q (and eventually Ignite) the ADC should be dead and you can use your Flash to go to your team for cover or any other kind of disengaging. Since the ADC is dead it should be an easy team fight now though. Plus you are the assassin, there should be no other champion who should be doing your job (except for a possible


Late Game there are many options
1.) Split pushing while the team is baiting the enemy
2.) Baron to win team fights even better(/easier) (Dragon as well for more Global Gold)
3.) Just keep the team fight
What you should always do: ALWAYS WARD BARON since the enemy will try to take any chance to kill Baron and Late Game it won't take long to kill Baron with a full team. I can just underline this statement.
1.) You tell your team to keep the enemy in range but not to engage since they will be on a severe disadvantage. From there on you need to analyze the situation, is there a lane which is pushed hard by that time ? How much hp do you have ? Which jungle to which lane is warded most ? (Blue buff camp / Red buff camp ?)
Preferably you go to the lane which is pushed really hard (I would define this term that you need to clear one wave and would engage a maximum of one minion wave to the next tower) if there is no lane like this and you build up
Talon with 4k hp and are nearly full hp you can take out every tower (except the duo tower at the nexus) at full hp when you have a Blue buff and you use your Q as often as possible (at any normal situation the sequence is AA->Q->AA->AA->AA->Q immediately). Tell your team to tell you right after one enemy leaves (in most cases to you).
2.) Likely to 1.) analyze the situation, how many enemies/teammates are alive ? On which side of the map can you see them ?
At any rate try to do Baron when your team is on an advantage in terms of quantity (e.g 4v5 and the enemy ADC is dead, they would not dare to engage a Baron) and when you can see enemies on the bot lane pushing, at worst cases send one fed team mate to the bot lane while doing Baron since he should be able to take out multiple enemies with a Baron Buff (which he should have by the time he reaches the bottom lane). (In normal cases the most fed champion should be you anyway) The next thing you and your team mates do is taking out enemies OR the tank tanking the next tower and pushing as hard as possible so the enemy cannot keep pushing bot lane
3.) The idea behind this is to ace the enemy team and destroy as many turrets as possible while the enemy death counter is on countdown (which should be at a very high number late game).
1.) Split pushing while the team is baiting the enemy
2.) Baron to win team fights even better(/easier) (Dragon as well for more Global Gold)
3.) Just keep the team fight
What you should always do: ALWAYS WARD BARON since the enemy will try to take any chance to kill Baron and Late Game it won't take long to kill Baron with a full team. I can just underline this statement.
1.) You tell your team to keep the enemy in range but not to engage since they will be on a severe disadvantage. From there on you need to analyze the situation, is there a lane which is pushed hard by that time ? How much hp do you have ? Which jungle to which lane is warded most ? (Blue buff camp / Red buff camp ?)
Preferably you go to the lane which is pushed really hard (I would define this term that you need to clear one wave and would engage a maximum of one minion wave to the next tower) if there is no lane like this and you build up

2.) Likely to 1.) analyze the situation, how many enemies/teammates are alive ? On which side of the map can you see them ?
At any rate try to do Baron when your team is on an advantage in terms of quantity (e.g 4v5 and the enemy ADC is dead, they would not dare to engage a Baron) and when you can see enemies on the bot lane pushing, at worst cases send one fed team mate to the bot lane while doing Baron since he should be able to take out multiple enemies with a Baron Buff (which he should have by the time he reaches the bottom lane). (In normal cases the most fed champion should be you anyway) The next thing you and your team mates do is taking out enemies OR the tank tanking the next tower and pushing as hard as possible so the enemy cannot keep pushing bot lane
3.) The idea behind this is to ace the enemy team and destroy as many turrets as possible while the enemy death counter is on countdown (which should be at a very high number late game).
I want to thank you for reading this guide, I'm still a newb I know it but I don't play to be the best but to have fun with my mates (Yun and mah Bro) and I decided to help other people with my main champ since helping is fun too :)
This guide is not complete in my opinion since you always discover new aspects from a champ especially because a new season will begin soon which means there will be renewals for or against
Talon as an advantage/disadvantage so I will try to keep it up with my guide and I will try to update this guide as often as possible (and I even want to make videos to show some examples of how to play
Talon since some people just can play better after seeing videos).
That's it for now, please rate, comment and ... no not subscribe xD
Critics are welcome but don't just rate this guide bad but let it pass without comment and please tell me, which part could be done better, if any questions are left you can also use the comment section. (I'm pretty sure I wanted to add some more Chapters, unfortunately while writing the last Chapter I forgot it .. xD)
Peace out, yo ~
This guide is not complete in my opinion since you always discover new aspects from a champ especially because a new season will begin soon which means there will be renewals for or against


That's it for now, please rate, comment and ... no not subscribe xD
Critics are welcome but don't just rate this guide bad but let it pass without comment and please tell me, which part could be done better, if any questions are left you can also use the comment section. (I'm pretty sure I wanted to add some more Chapters, unfortunately while writing the last Chapter I forgot it .. xD)
Peace out, yo ~
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