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Spells:
Exhaust
Ghost
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction
This is my first ever

After a few weeks of playing the good ol' critplank, i decided to switch over to a more tanky GP ( 5000HP, nothing to be ashamed of )
This build is not meant to be competetive, as i'm not playing ranked, but it's still very fun to play.
Right now i'm not 100% sure of it, it's a WIP, but i know that those are the items i want to go with GP.
It's really not meant to be played as solo mid, it's more like a solo or duo top kind of build.
I hope you'll enjoy it, and let me know what you think of it and how to improve it by voting/commentating !
Cheers!


This one is going to be more of a "bruiser" build, going into melee range and be able to sustain a fairly high amount of damage while your "real" carries do the actual job of killing stuff.
Pros :
-Very high survivability
-Great farming
-Global ult makes you able to help the team wherever you are
-High mobility
-Dot+slow from passive, yummy !
-Running away from him is not really an option
-Can handle CC efficiently
Cons :
-Squishy early game
-You need to farm HARDCORE to achieve this build
-Not dealing as much damage as you would expect.
-No way of escaping a well-timed gank
-No one-shooting, sorry ;)
9 Greater Mark of Desolation 2 Greater Quintessence of Desolation
As for all AD characters, you need to penetrate that ******** armor that's countering you so well. Especially with this build, since we're not going Last Whisper
9 Greater Seal of Replenishment
Now i can see how this looks weird, but we're going to be able to sustain our lane early, and 5MP5 is quite good, it'll let you do a little more Parrrleys, and so gaining the most sought after pieces of gold.
7
Greater Glyph of Scaling Cooldown Reduction 1
Greater Glyph of Cooldown Reduction
Gangplank's abilities have either a huge cooldown (
Remove Scurvy,
Raise Morale,
Cannon Barrage ), or a short one... That needs to be shortened because the ability is so awesome (
Parrrley ). However, the CDR is not required early, as we don't have enough mana to sustain an intensive usage of all those abilities.
This setup gives you 7% CDR at level 18, and a measly 1% at level 1.
1
Greater Glyph of Magic Resist
Magic Resist is what we'll be missing the most (80ish at level 18) so every little bit helps.
1
Greater Quintessence of Gold
1gold per 10 is nice, it'll give you 180 Gold in 30minutes, as always every little bit helps
As for all AD characters, you need to penetrate that ******** armor that's countering you so well. Especially with this build, since we're not going Last Whisper
9 Greater Seal of Replenishment
Now i can see how this looks weird, but we're going to be able to sustain our lane early, and 5MP5 is quite good, it'll let you do a little more Parrrleys, and so gaining the most sought after pieces of gold.
7







This setup gives you 7% CDR at level 18, and a measly 1% at level 1.
1

Magic Resist is what we'll be missing the most (80ish at level 18) so every little bit helps.
1

1gold per 10 is nice, it'll give you 180 Gold in 30minutes, as always every little bit helps
Masteries speak for themselves, i'll let you have a look.
I'm getting XP boost because GP is really really squishy early, and we need him to get his
Parrrley as brutal as possible ASAP.
I'm also getting the Gold for an extra 180 gold in 30minutes, nothing extraordinary, but it'll help us in the long run.
I'm getting XP boost because GP is really really squishy early, and we need him to get his

I'm also getting the Gold for an extra 180 gold in 30minutes, nothing extraordinary, but it'll help us in the long run.
For my Summoner spells, i go with
Exhaust: A fantastic spell for GP. Combined with his own mobility, it can let you run away or track down anyone. I'm putting a point into it in my masteries, you might want to remove that if you're not using this summoner spell in your setup.
DO NOT forget to use it on the opposing team's AD carry in teamfights, that'll also reduce his damage DRASTICALLY.
Ghost: Really i'm wondering whether i want to go
Ghost or
Flash.
Both are good really, it's a matter of personal preference. I go for
Ghost, because i can put a point into it in my Masteries. Don't forget not to put the point there if you're not taking this spell.
You can alos pick :
Flash: As explained above. A lot of people consider
Flash to be the best summoner spell. If you're one of those, then just pick Flash already !
Ignite: Can be somewhat helpful, but really you can chase anyone down for the extra damage you require. You might wanna use this mostly for the health inhibition.
Teleport: Dropping 5kHP worth of pure pirate awesomeness in the middle of a fight after a rain of boulders dropped on their heads? Why not.
Cleanse: Really, if
Remove Scurvy and
Banshee's Veil aren't enough. But i wouldn't go that way...
But you should really never consider :
All the others, really.

DO NOT forget to use it on the opposing team's AD carry in teamfights, that'll also reduce his damage DRASTICALLY.



Both are good really, it's a matter of personal preference. I go for

You can alos pick :







But you should really never consider :
All the others, really.
I'm maxxing out
Parrrley ASAP, because it'll help farming a lot ( omg this is like the best ability in the entiere game ).
Then i'm going
Remove Scurvy, for more sustainability, and finally
Raise Morale, that'll be of great help late game.
As usual, put the point in your
Cannon Barrage whenever you can.

Then i'm going


As usual, put the point in your

Ok so this is where it gets specific.
First of all, i'm not going
Infinity Edge ,
Phantom Dancer or
Last Whisper as core items.
Why you might ask ? Because i'm going Tanky so to hell with all those crits.
Second, i'm starting up with
Sapphire Crystal, and i'm not even going
Avarice Blade, WTF?!?
Well the reason i'm going Crystal is that i want to rush my
Sheen for a huge boost on my
Parrrley for farming. And i'm not EVEN going
Avarice Blade because i don't want that damn crit already. Ok it's a Gold item, but it takes 28minutes to start paying for itself... I really can't wait that long.
So we're going :
Core items :
Trinity Force : It's just a must have for
Gangplank. It synergizes with Parrrley really well, adding 162 flat damage to any
Parrrley shot at level 18, and it has everything we need. Ok, it's the most expensive item in the game, but it's really worth it.
Atma's Impaler : Going for 5K HP are we? Then
Atma's Impaler is 100 more AD for us. Little bit of CC, little bit of armor, that's just perfect.
Warmog's Armor : 1400HP, how can you be survivable without that ? Also, it's like 30AD with
Atma's Impaler.
Core items too, really :
Frozen Mallet : overall good item for what we need, HP + AD. All we need for GP. Also note that GP's AD will increase more due to
Atma's Impaler's passive.
Banshee's Veil: This is our MR item, plus we get some more resilience to CC with its Passive. And again more HP means more damage from
Atma's Impaler.
Ionian Boots of Lucidity: With these + our runes/masteries, we reach a 25% CDR treshold, that lets us use our
Parrrley once every 3.75secs.
I was considering, because i wanted to reduce the overall price of the build :
Wriggle's Lantern: nice early game item, even for laning. It'll keep you safe and the life leech is pretty useful once you get those insane amount of HP
Manamune: A good item, that'll help you a lot early game. Taking this will entierly change the build though, as you won't need that much MP5 early (Compensated by
Meki Pendant as a first item)
Aegis of the legion : Will have a huge impact on your damage, as this is not giving much HP, but it's really a great Tank item overall.
Leviathan : Really a cheap item which will grant you a lot of HP, but you need to stay alive to make it useful AND get this early.
: More HP and one more reason to stay close to your enemies with the AoE damage.
First of all, i'm not going



Why you might ask ? Because i'm going Tanky so to hell with all those crits.
Second, i'm starting up with


Well the reason i'm going Crystal is that i want to rush my



So we're going :
Core items :







Core items too, really :






I was considering, because i wanted to reduce the overall price of the build :






So here's how i play this build .
First let's get a
Sapphire Crystal and a combination of
Health Potion and
Mana Potion.
Think about who you face and where you'll lane before picking your potions.
We choose
Sapphire Crystal because we want to rush
Sheen and also because it's like 5 extra
Parrrley shots.
Once we reach 900, it's time to start thinking about backing for
Sheen, if you are close to getting 1250, just keep laning (safely) so that you can also get the
Boots.
Now that we get the extra damage on our
Parrrley, helping us harrass our lane and farm efficiently. We need to build up on speed so that we don't get ganked.
After all, we're mostly melee.
Our next back will be for
Zeal and a pair of
Boots, if we didn't get them already.
Now that we're set up for comftable farming, it's time to build on survivability.
Get Catalyst the protector on the 3rd back.
At this point things should start getting a little bit hectic. So we need a lot of HP right now, the next item we're building is our
Warmog's Armor . Start with the
Giant's Belt if you're forced to back before you reach the 3k.
Then we need some more damage, so let's finish up
Trinity Force and get
Atma's Impaler.
Finish up
Ionian Boots of Lucidity either now, or any time before, if you felt like you needed the extra mobility.
Ultimately, build either
Banshee's Veil if you need some resilience to CC and MR, or just go
Frozen Mallet for extra damage and HP. It really depends on who you're facing.
First let's get a



Think about who you face and where you'll lane before picking your potions.
We choose



Once we reach 900, it's time to start thinking about backing for


Now that we get the extra damage on our

After all, we're mostly melee.
Our next back will be for


Now that we're set up for comftable farming, it's time to build on survivability.
Get Catalyst the protector on the 3rd back.
At this point things should start getting a little bit hectic. So we need a lot of HP right now, the next item we're building is our


Then we need some more damage, so let's finish up


Finish up

Ultimately, build either


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