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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction


Pros
+Somewhat Tough (with this build) +Very Scary (with This Build) +Very Demoralizing/Global Taunt +SOOO much sustained Burst. +Doesnt Need Items To Be Effective |
|
Cons
-Somewhat Squishy Early game?!?!? -Most Focused Champ, Hands Down -Oracle Counters His Passive and Mushrooms -Your Team WILL RAGE if you suck playing him -Teemo doesn't have many cons does he. |

Okay these are the Masteries you should use Iif you are taking The Classic

I take these For the increased survivability. TRUST ME this is the best Thing to do if what your wanting to build is a high damage bruiser. DO NOT decide this by your self and make the mistake through ignorance. I URGE you to take these masteries for a Classic and competitive

Now these Masteries are for your AP



Runes




Classic Pick in terms of Runes.






I take armor seals because this build is meant for top where most opponents will deal physical damage. Now this doesn't mean you wont face opponents who use magic damage. Which is why i also recommend you take magic resist Glyphs.
For Quints take

Runes




Now these runes are to be taken if you are running a full ap

Insight marks make your



Armor Seals because you are still top and these can make a huge difference in living and dying and tbh your harass should be so powerful that the enemy is too scared to engage.
Ability power per level Glyphs and Seals for pure ability power. You will need all the ability power you can get. and this is how you do it.

For Summoner spells i usually Take




Viable Picks:

A Must Have Summoner Spell. This is a good spell to Get away from/catch up to Enemies.

A Very good Summoner spell. Cast it on an enemy champ with low health as they run behind their turret to finish them off. Cast it During a fight to give you an advantage in damage output. This can be Taken into any lane. This is a MUST HAVE if your going mid.

This Is a very good spell for Teemo if your going top because when you get ganked because your doing well, you will have to fight against the 2 AND win or run away. IMO Taking on the two and Winning is Much more awarding than Running away. Take Heal unless you really trust yourself.

This can also be used as a Catching up/Getting away mechanism. Remember Though, YOU CANT WALK THROUGH WALLS WITH THIS, you can only walk through minions and champs.

This is a good spell for getting back you your lane quickly. It will reduce the amount of cs you miss and allow you to stop any assaults that are happening at your tower.
Non Viable Picks:

Don't Touch this unless your jungling

Don't touch it, you shouldn't be dying anyway.

One of the most useless spells for




camouflageCamouflage Hide in Plain Sight And Attack with Deadly Speed
When




This Ability Has 2 Parts, Lets Start With the Passive.









Classic


This is A core Item for Teemo. It gives 700 Health and a Spectacular Slowing CC. On top of all that it will Also give you Some Attack Damage.

100% Necessary Item on


Again we have a Core Item to playing

AP


This Will allow you to Utilize more of your poison and Mushroom by allowing you to go past more of the enemy's Magic Resist. Take this when building AP


This is The first item you should go For when Playing AP


This is the second item you are rushing if you are playing AP



THIS is when your damage should become crazy. Incorporate this into your build for the PURE Ability Power. It's also a lovely hat!

OK so after you have gotten your Rabadon your AP should be crazy. You would be out of your mind if you dont buy a lich bane to use ALL THAT AP to even more of it's amazing potential. This will Proc after using your Q, after putting a mushroom down, After using your E to speed up. So you could use E during the fight for an extra proc. Very good

Final item to finish off your AP



This is A core Item for Teemo. It gives 700 Health and a Spectacular Slowing CC. On top of all that it will Also give you Some Attack Damage.

Mercury Tread is one of two Shoes i recommend. It will give you Magic Resist. But what i like More about it is that it will give you Tenacity, Reducing your Cooldowns. The lower your cooldowns the more you can Spam Your



The King of Defensive Items, This Will Give you Armor, Magic Resist AND a Passive that Revives you on death. This can be Very effective if you died before being able to finish of an enemy because now you can finish them of or the enemy is too op. This will give you another chance to run away.

This is The Item to get if the Enemy is a bunch of AP scaling Champions. It has a Active that adds to the 50 Magic Resist you already Get out of it by giving you a shield that block the next ability. A Great item in General since it gives you Health and Mana As well.

Now We Get to The Fun Part - Playing are little scout. Lets Begin By Getting of a few points
1. NEVER HARASS WITH

2. When you have your Full build and have some extra gold, BUY POTIONS. Just buy every type of potion and an Oracle. And look at this, your at 3k HP, you maxed out your attack speed at 2.5 per second, your Poison and Abilities do more damage AND you can see invisible things. WHATS NOT TO LOSE.
3. Try to stay out of your base early on until you have 1.5K gold. Then comeback, buy stuff and go back out and gather another 1.5K before coming back. If your going B a lot your missing out on Much needed CS and gold.
4. Don't Push The Tower Early, Pushing the tower early will initiate the Roaming Phase and make it very difficult for you to farm. The turret isn't evil, ITS STUPID. Take down your turret at about 15-20 Minutes and tell your teammates to do so as well. You want to farm creeps as much as possible.
Ok Now Lets get to Lane Specific Things. Im going to start out with Top lane.
Top Lane:
1. Teemo is Most effective top lane, He counters Almost everyone who goes top meaning that it shouldn't be difficult to get lane dominance and have the person your laning against standing next to their turret too scared to go and farm creeps because you will probably kill them. Watch out for Ganks Though. More information on Stopping ganks Later on.
Champions you May be Laning against When going Top




A Very bad champ for









Placement of Mushrooms is VITAL to playing Teemo Right
I Will upload a few Picture below and give explanations on why they are the correct way to Set up Mushrooms and why they aren't. I will also give explanations on Setting up Mushrooms as Mini Wards to watch Enemy Movement.

Top Lane Place a shroom at the River Bush Entrance and one in your Bush

A shroom at the middle River Entrance and the little bush

The Ideal setup for Mid Bushes, This will ensure that the enemy hits a shroom.

If you only have 2 then place each at the 1/3 and 2/3 line of the bush

A shroom to keep an eye on Dragon, another at the middle River entrance

A shroom in the river entrance bush, and one in your own hind bush.

Another at the enemy side, Do this for top as well.

Warding Blue. Set up shrooms like so.

Same with red, also put one in the bushes near by.

When going for baron to watch for Steals
So those are my tips for Mushroom Placement, Obviously you don't want to place it in the middle of a road. Also you should know other places to place shrooms just by seeing these pics. ALSO, the stuff you see in my build is NOT what you build on




Alright Guys Thanks for reading my guide i worked very hard on it to bring you the best information possible. I had A lot of Help from Wrath And PsiGuard who gave me many Tips and of course TheMasterSherpa helped me a lot as well with the AP

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Thanks for reading :)

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