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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Who is Jax?









In this guide, I will tell you how to use the champion with arguably the strongest duelist skill set in the game, and how to abuse that skill set to carry Solo Queue games.
+ Very strong mid - late game + Arguably the strongest duelist in the game + Gets a lot of free, expensive stats + Very high sustained damage output + Gets stupid tanky with stupid damage |
- Fragile early game - Needs a lot of farm to reach godmode status - Easily shut down by CC - Doesn't stick to targets easily - Easy to get cocky and try to 5v1 |
I see no reason why to take anything else.










Why not take...

Ghost lets you stick onto someone like super glue. While that is nice and Jax sometimes has trouble sticking to targets, that is totally unnecessary. Mid game Jax already has a






You're already a great duelist, and you don't need another slow.





Actually, you can, but that means giving up on








I do not recommend other runes, as these runes give us the strongest possible early game, which is what we need to focus on.


This passive is meh early on, as 24% bonus attack speed isn't a lot especially if you want to freeze the lane and can't attack consecutively. But keep in mind that because Attack Speed was nerfed in Season 3, and late game it can give up to 84% AS, it's one of the strongest and most gold efficient passives in the game.
Jax is at his strongest when he has his passive stacked up. Try to force fights when you have your passive at 3+ stacks.
- Although this seems counter-intuitive, do not repeatedly auto-attack minions to stack your passive if it means pushing your lane too hard. You do not want to be ganked and killed.
- When you DO want to push your lane, keep this stacked up to rip apart towers and minion waves.



This ability is mostly for utility, so take one point in it at level 2 and max it last. If you need a lower cooldown to use this as a gap closer, max this second.
- Always keep a sight ward or two in your inventory for a makeshift
Flash.
- Max this second against champions who want to keep their distance, such as
Vladimir or
Teemo. Max this last against all others.
Empower +
Leap Strike will deal a pretty high amount of damage early on, and is pretty strong for harassment, but it will leave you vulnerable to ganks until the cooldown is off. Use with caution!



Max this first.
- This is an auto-attack reset. Attack once, then activate
Empower to swing again. This is especially useful for trading or last hitting.
- Activating
Empower then using
Leap Strike is a very effective form of harassment, especially if you know you can't auto-attack to follow up afterward.
- Try to time this with the third passive attack of your ultimate for huge spike damage. This makes trading with Jax after 6 very difficult, and should be abused.

THIS IS OP. 100% dodge completely nullifies all basic attacks and their on-hit effects. That means




Usually, you should max this second to reduce the cooldown and get in as much auto-attack mitigation as possible, but if you need

- Use this to FORCE and WIN early trades to put yourself at an advantage, but don't get too cocky.
- Remember to fights to only activate this when the AD Carry is targetting you, late game they are the ONLY real threats to you, and mitigating literally 90% of their damage is huge.
- Try to use this to stun as many enemies as possible to maximize the efficiency.
- This mitigates MINION DAMAGE. Because of the removal of minion damage reduction, this is a HUGE advantage
Jax has over every other laner in the game. Fight near minions to abuse this.
- *NOTE* This WILL NOT dodge basic attack MODIFIERS such as
Renekton's
Ruthless Predator or
Nasus's
Siphoning Strike.

Active: Jax gains bonus Resistances based on AD and AP
The passive acts as your free harass and trade. It does a LOT of damage early on, and makes



The active is what makes Jax incredibly powerful, and possible broken, late game with the Warmogs meta right now. What it basically does is it makes you tankier for every point of damage you build. No other champion in the game becomes tankier solely from building damage. Also, with the new health stacking meta, the efficiency of your free resistances will benefit you more than how it did in Season 2.
Take this whenever possible.
- The third strike is a strong harassment tool in lane, as it costs no mana and does a decent amount of damage. Force and win trades with it.
- Activate this right away when you engage. The resistances will let you survive the initial burst so you can keep fighting afterwards.
- Don't be afraid to pop this every fight, it has a very low cooldown. Abuse that.
I only recommend starting with these items. As opposed to other starting items, these literally let you win every single all-in fight. Additionally,


You also start with a sight ward and potions for lane sustain.
Core







Boots





Buy







Enchant your Boots with


Situational Damage















Situational Defensive










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Hint: Early on, Jax's 'peaks' are at level 3, 6/7, 9, and 11. After that, he progressively gets stronger and stronger.
Post-6 Laning
This thing again! Very few champions can fight against the sheer damage output of a level 6







Again, freeze the lane as much as possible, or push it hard if you're ahead. Pushing the lane will stack up your passive faster, so you can be ready for duels in case they try to fight. Pushing the lane will also make you have the third hit of your ultimate up very frequently, so you're always ready to bully the enemy laner.
If your team needs more gold and experience, or you need more presence in the map, take the enemy tower so you can have more free time to roam and help out your team. If you're winning your lane, take it even if your team doesn't need it because it means you can walk down to


1) Never initiate fights. You are not a tank, you are a tanky, sustained DPS assassin.
2) See AD Carry, kill AD Carry.

EVER.
Even if you're full build 30 minutes in.
EVER.
Because that means every single CC the other team possesses will be piled onto you. EVERY. LAST. SKILL. And that means you will be unable to do your job of killing the enemy AD Carry, which means you will lose the teamfight.
Instead, wait for some of it to be used, then jump in :D Preferably after your tank initiates while everything is a mess.
When the fight starts, activate






If you can't find the AD Carry? Save

If you didn't succeed, then you have probably died, and hopefully the chaos you have caused for the other team was enough for your own team to cleanup the fight.
If you did end up killing the AD Carry, target the squishiest members of the other team afterwards, taking them down one by one until you go down. This is usually in the order of AP Carry > Support > Bruiser > Tank. Alternatively, you can peel for your own AD Carry, because they deal more damage than you, but




If your team needs you to protect a high value AD Carry, such as



Overall,



~tehAsian
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