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Choose Champion Build:
- Attack Damage Blitzcrank
- Ability Power Blitzcrank
- BlitzTank
Recommended Items
Runes: LETHAL tempo
+10% Attack Speed
+6 Armor
+65 Base Health
Spells:
Flash
Smite
Items
Ability Order Do not start Q for cheese, please.
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Threats & Synergies
Shaco
Annoying counter jungling piece of ****. Early game you have a fast but not that healthy clear, he can be annoying because of that. Ban this clown.
Sejuani
The amount of CC is just disgusting. Sej top Blitz jungle, awesome.
Sejuani
The amount of CC is just disgusting. Sej top Blitz jungle, awesome.
Champion Build Guide
Formerly known as Im Not Gay, which was my old aco**** on which I reached master back in season 8.
I'm mostly play Trundle, Skarner, Sejuani and Poppy. But now that I'm coming back to league after multiple years knowing that there are new items, I had to find my own off-meta champ.
Even though I will be making a lot of jokes throughout, don't think of Blitz jungle as just a troll build. This can work magnificently if played correctly.
Without further ado, I wish you a good time reading through this build!
Pros
+ Fast clear + Pretty good ganks + Great objective damage + Can fit multiple roles on a team + Great Damage output for a tank + Ult is very versatile Blitzcrank is a great jungler. I know it is weird to hear, but it is true. Blitzcrank has great clears since Overdrive + powerfist deal insane damage to (especially high hp) jungle camps. His dueling potential is up there with Trundle, whilst being able to do an almost ungodly amount of different builds. Need a tank? No problem. Lack of magic damage? Blitz got it. Need to get physical, Boom Boom knockout. Did I already mention his ult breaks shields and stops channeling abilities? no? well, there ya go. |
Cons
- Kiteable - Self-slow on W - Does not like poke - Has a fair amount of hard counters - Early clear is fast but unhealty - Teammate mental disadvantage Kiters and poke champions can be difficult to reach. If you miss a hook you are vulnerable to being poked quite heavily, especially if you also used Overdrive, since you will be slowed afterwards. Even though being behind is not as bad as Blitz, you will mostly fill in a more supportive role instead of carrying. Lastly, there are some champions that can really impact the usefulness of blitzcrank. Pets can block hooks, Morgana exists (unfortunately) and early game his clears costs quite some hp. Once Blitz ramps up tho, there is no stopping him. |
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VS
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In my opinion Jak'Sho, The Protean is the best option for Blitzcrank in most situations. The added armor and magic resist is just amazing. An interesting side note is that Overdrive's self-slow actually procs Jak'Sho. This can make your clears even healthier and can make you tankier whenever you fail an engage. | For now the only moment I see Radiant Virtue outshining Jak'Sho, The Protean is when you already build a bunch of armor and magic resist i.e. if you go full tank. The added 15% resistances with the Jak'Sho proc is good, but health can still be a better option, especially if you also consider that Radiant Virtue helps your teammates as well by providing base CDR and an heal. |
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Overall this is the most consistent preforming jungle Blitzcrank build. Very solid skirmish potential. Very durable and does a suprising amount of damage, especially for being as tanky as you are. In average games, where you are not clear which build to go, this will most often be the best. With Overdrive's insane attack speed, combined with Lethal Tempo makes on his Blitzcrank an absolute menace to deal with. |
This build is closely related to the AD build. Even though you build AP instead of AD, they playstyle is relatively the same. You only trade in some skirmishing power, for more nuking power, more defensive options (not necessarily better, just more) and a bit of AoE and DoT damage with you ult activation and passive respectively. Overall, pretty good if you need more magic damage in your team. |
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In need of a tank who can engage, protect, break shields, constantly knock enemy's up and still do some powerfull skirmishing along the way? Yes? then this is your way to go. On your own you will be a bit less of a menace, but instead of that, you will have an ungodly amount of HP combined with some great armor and magic resist. Since you don't build damage, why not go for a bit more assistance for the team? , or even all can benefit your team tremendously, whilst still giving you some much desired tanky stats. |
Red side Route: | ||
2: Gromp (save up W for wolves) 3: Wolves SKIP THE CHICKENS 4: Red 5: Krugs 6: Scuttle crab | ||
Blue side Route: | ||
2: Krugs 3: Razorbeaks (GET THE CHICKENS) 4: Wolves 5: Blue 6: Gromp 7: Scuttle crab |
Of course, ALWAYS try to go for a gank whenever you see someone who is easily gankable, but that is game dependent.
Then at level 4, you can solo drake. Make good use of it, people often don't expect Blitzcrank to be a good objective killer, but because of Overdrive you are surprisingly good at it. Try to rush towards level 6 if possible and keep looking for gank angles. Even your presence can already be a nuisance to enemy laners.
Red: For Blitzcrank this can be very smart. His hook allows him to pull people out of the safety of their turrets. Especially if you can hit a hook over the wall, or in the tribush. If for whatever reason you try to go for a dive Mana Barrier got your back.
Yellow: Pretty standard gank, if you can come from behind you are deadly. Blitzcrank can engage with Overdrive + Power Fist and if someone flashes, you can hook them back with Rocket Grab.
Green: Comparable to yellow, only a bit harder.
Blue: Because of the blast cones this can be an unseen threat, which makes it that more scary.
If there is anything you want to discuss feel free to add me on LoL :).
My IGN is Evil Pythagoras.
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