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Runes: lethal tempo setup (blood line vs tenacity --> think about team comps + 2ndary runes also think about the team comp if you need bone plating or something like unflinching)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order ABILITY ORDER
Determination (PASSIVE)
Xin Zhao Passive Ability
Threats & Synergies
Jax
Do I even need to explain? His counterstrike counters you, he outscales you, he utilizes lethal tempo better than you, he's Jax, you're Xin so what do you do? Kill the other carries that's your job. or Dodge. Tip; When he counterstrikes you, you gotta know when you w so you don't actually get stunned doing nothing.
Champion Build Guide


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.Easy to play and can be a great champion to start league with.
.Late game hyper lord carry
.1v2 potential
.Awesome Mid Game since he used to be an early - midgame champion when you play bruiser xin zhao but with crit, you're strong till the nexus explodes.
.You improve on your decision making skills like when to freeze, when to push, etc.. since your kit is very easy to learn.
Cons:
. You don't have much mobility to escape if you've screwed up
. You can get kited easily if you miss W or waste your E
. You're playing Xin instead of learning to play a meta champion.
If you're mid than a ban on Jax is still a great option or you could ban a champion like Lulu who can render you useless.
Check out this other mobafire guide by DESPERATE NASUS who enicely explains when you should dodge if you're playing in a more competitive elo: https://www.mobafire.com/league-of-legends/build/11-23-desperate-nasus-challenger-nasus-mid-in-depth-guide-605021
This build is to turn Xin Zhao into an early-mid game monster to an early-late game monster.
We've basically converted him into a new Hasagi brother, but much easier to play.
Ofcourse there are some downsides to this build, being that he doesn't have the same passive as the other 2 brothers, so we need an extra crit item before going ie.
It's not all bad though, essence reaver synergizes well with xin with the empowered auto proc, crit and ability haste. All very useful for xin zhao.
A much more expensive alternative is to go for bloodthirster and to opp for a more tanky kind of build. Both work well, I prefer going the true one shot hyper carry build though.
So one of the most important, if not the most important stage of the game is from the first 3 waves that we will call wave A, B and C which is the cannon wave. This cycle repeats itself until the 2rth minute in which siege minions will spawn every wave from that point onwards.
Anyway, the first thing to think about when playing the game is to whether contest the wave, meaning to push it or to concede it, letting the opponent push.
First let's ask ourselves, why would we want to push in the first place?
Pros to pushing : - XP + minion advantage for trades
However, pushing early can cause us to overxtend meaning, we would be vulnerable to a jungle / support gank. It's important to get into your head that hitting the wave at level 1 can cause a butterfly effect that loses lane immediately.
Now, what is the latter option of conceding the wave? --> Don't touch the wave at all, just last hit. Only attack trade if you can drop minion aggro immediately and give up a minion if it's too dangerous to approach the opponent. Also, make sure to stand close to the tower if enemy goes for an all in. Furthermore, this does not mean you have to stand around doing nothing. That is a basic mistake! You need to thin the wave, which basically occurs when the opponent's wave is way too big. If the wave is too big, you give them a level advantage and can't trade into it. The solution when such a problem occurs is to thin the wave if they give you the space to do so, don't take too much damage when doing so. Also, don't kill too many minions, there needs to be a difference of around 3-4 minions.
Although I'm briefly explaining this 2nd option, as Xin Zhao mid we would for most matchups use the first option against our opponents. You are usually the threat to the opponent and not the otherway around.
When to Concede or Contest the wave?
--> Look at lane matchup + jungle matchup. Determine if your jungler is a farming jungler or a ganking jungler and same goes for the opponent jungler.
For Example, if you have a Zac + Xin vs Lux + Master Yi then you can go for the first option. If it's a Nocturne + Xin vs Viktor + Lee sin, you might want to concede the wave and look for an all in near your tower.
When is it efficient to Roam?
- 1. When you're crashing a huge minion wave and don't need to recall to buy a core item. You have some downtime so use it to setup vision, invade or roam.
- 2. You should look to roam when a minion wave is just spawning --> not a big time to roam though, so you can instead setup vision deep into enemy jungle.
--> Best time to roam is with the spawn of a cannon wave.
Don't flip while roaming. You need to judge the succes rate of a roam by looking at the matchups and you need info of whether they have summoner spells or threatening spells up.
Don't roam if it's a < 50% succes rate.
Jungle tracking helps with this. You will need to do this in your games to get good at judging when to roam.
The tower you can take it at 15 min – 25 min, it’s always there to take and it will always give you the same amount of gold. (after plates and first blood tower falls)
There are resources that are finite --> a specific instance of a wave or a krug --> and it will only be taken once.
Example:
If you’re losing but your team is winning you have an opportunity to snowball your own lead.
(works even if you’re winning)
If your team wins without needing your help, you need to capitalize on the fact that your team doesn’t need you and that you have to generate big gold lead using your teams pressure.
If no one is stopping you from pushing, like your laner is dead or responding to your teams pressure, you need to look for ways to generate the most gold for yourself.
Use enemy tower as an minion exterminator if plates are down and first tower.
Don’t forget to collect the local gold though. You don't need to last hit tower, just be close to it to get the local gold.
When to take the first tower?
You need to evaluate between long term denied CS by keeping the tower alive OR the value of instant gold now.
- 2nd option is usually for when you killed enemy top and you can take 2nd tower with rift and jungler or when you can buy your powerspike item like divine sunderer on Camille.
These concepts are notes from watching many yt coaches and vods (go follow coah Eragon on Yt to become a better TOP LANER.) https://www.youtube.com/c/EragonUK
Wave 2 crash :
Pros:
- Avoids hard early matchups - secure the bounce back and chill vs oppressive early
- Deep ward
Cons :
- Least options overall because smallest crash - least tempo
- Enemy laner can get level 3 first and secure prio for crab
This crash method isn't very interesting for Xin Zhao, usually we are the oppressors early game.
Wave 3 Crash:
Pros:
- Secure prio for scuttle
- Cheater recall
- Avoid gank windows from full clear champs
- Deep ward
- TP window on other lanes
Cons:
- Gankable by early ganking champs with gank windows before 3rd wave crash (e.g elise/reksai/j4) (no real cons unless jungler ganks you level 2)
This is better for us Xin Zhao players, since we win most matchups. There's an important note though, you should not look to cheater recall if your jungler is looking for crab. In SoloQ, you must help your jungler secure it. Scuttle always takes priority over cheater recall.
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