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Recommended Items
Spells:
Teleport
Ghost
Items
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Threats & Synergies
Darius
Ouch. Becuase someone like Nasus tends to get early CDR and armor, he struggles vs Darius's built in Armor pen and early dmg. Play very passive and try not to be hooked as it will screw you over, or if he hits you with the edge of his blade becuase it will take a chunk of your health and he will also heal. Play passive until later in the game, where you will start to outscale him.<Care if he is ahead, can 1v2 a jungle gank.
Introduction
Hello and Welcome to my guide on




Pros
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+ Scales Well into Late game + Most powerful slow in game + Deals a lot of damage while building tank + Great Sustain |
Nasus is one of the strongest champions in the lower elo, if you know how to play him both as a champion and att the skill level you are at. (Bronze, Silver etc.) Similar to ![]() |
Cons
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- Bad early laning - Easily Kited, Needs to be meele to use stacks - Needs stacks to carry - Mana hungry early |
Nasus has some very bad weak points. These points are easier to exploit the more coordination you have and thus ![]() ![]() ![]() |

Grants Life Steal
Grants





Enhances your next auto attack to deal bonus damage.
This is


Slows tartget speed and attackspeed
This slows the targets speed from a base amount, and ramps up over the 5 second duration. Targets attackspeed is slowed by half the amount. This is really important for dueling adcs or anyone, as it allows you to keep smacking them with your


Deals AOE damage to an area and reduces armor
Marks an area, creating a base explosion and makes the ground desolated. Enemies on the desolated ground take dmg each second and have their armor reduced. This is great combined with



Nasus empowers himself for 15 seconds



Runes




Runes
- greater mark of armor penetration: These are to make sure that your
Siphoning Strike hits as hard as possible during the late game. This makes it so that we can easier deal with enemy tanks and if enemies build armor. Can be combined with
Lord Dominik's Regards for shredding armor.
Greater Mark of Attack Damage: This is great for early cs'ing as the bonus ad both makes your auto attacks and
Siphoning Strike hit harder. It also allows for easier early dueling or a decent choice for jungling.
Greater Mark of Attack Speed: This is for jungling
Nasus only.
Nasus attack speed during the early game is retartedly slow and this helps his clearing time. Depending on attack damage or atk speed, its personal preferance. I personally pick attack speed, as it helps clear time more, can take towers easier, duel a bit better and the rune in general is good for a lot of champions in the game.
Greater Seal of Scaling Health: One of the standards of top lane. This has recently replaced armor seals, and damn is it a good one. The scaling runes outscale all other runes at level 7, meaning that flat runes are often quite useless nowdays with the meta being so snowball oriented. The health means that its both easier to combat AD or AP and we don't have to pick magic resist/scaling magic resist glyphs.
Greater Seal of Armor: Not a very good option nowdays. Can be an ok option for a jungler or if vs. someone very agressive like
Rengar or
Riven. I usually don't take this, but it is a good option for very certain situations.
Greater Glyph of Scaling Magic Resist: A very decent pick-up if the enemies happen to have a lot of Magic damage. We also tend to build more armor then magic resist to support a
Iceborn Gauntlet path, so some more magic resist is very nice.
Greater Glyph of Magic Resist: Take this if vs. someone like
Swain or an early agressive AP laner. This is very uncommon to take as a top laner, but it may come a time where u need it. That said, it doesn't happen very often, only about 1 in every 15 games or so.
Greater Glyph of Cooldown Reduction: Another solid pickup, as with
Trinity Force or
Iceborn Gauntlet plus a
Spirit Visage this puts us at a solid 30% CDR. With 9 of these, we reach 38%. From here on, it's your choice whether to get an extra cdr quintessence for reaching 40%, add some scaling CDR to reach 10% by late game or dump cdr runes and get an item that covers it instead.
Greater Quintessence of Movement Speed: My usual choice, seeing how little Life Steal quintessences acutally give. The amount of life steal is not worth is, especially when we have a
Spirit Visage. I like the movement speed becuase one of
Nasus core problems is getting kited, and this adds in a little bit extra. Is also good for roaming the jungle.
Greater Quintessence of Cooldown Reduction: If you run this, only run one combined with 9 cooldown glyphs. This puts you at a solid 10% with is enough for just pregame and helps early stacking a bit. Great for early jungle clearing as well.
Greater Quintessence of Life Steal: One of the more popular choices, but I don't like it very much. It gives u more sustain in lane, but considering you have to do dmg to heal, it makes it VERY easy to get harassed by your lane opponent and you usually lose more health than you will gain. Is still good, just not the best right now in my opinion.
This is what I run 90% of my Top lane






Items
STARTING CHOICES
Item Sequence






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This is a common start vs AP laners like ![]() ![]() ![]() ![]() |
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Exactly the same as ruby crystal, but with AD and [Warden's Mail] and [Glacial Shroud] instead. The explenation is exactly the same as ruby crystal, strong against laners like ![]() ![]() ![]() |
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This is ![]() |
FIRST BACK
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This item builds into ![]() ![]() ![]() ![]() ![]() ![]() |
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The opposite of a ![]() ![]() ![]() ![]() |
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Mentioned above, this item makes ad top laners easier to deal with. Due to the increase in armor and reducing attack speed (Especially strong vs ![]() ![]() |
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The magic version of ![]() ![]() ![]() ![]() |
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I try to pick these up on my first back, and get them upgraded ASAP. There are a lot of options for ![]() ![]() Mercury Treads This is for AP champions ![]() |
ALL THE LATE GAME
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This item is core on ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Another great item for ![]() ![]() ![]() ![]() |
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The ultimate cane accsesory. This item or ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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A replacement to ![]() ![]() ![]() |
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The plate of going fast. This makes ![]() ![]() ![]() ![]() ![]() |
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A great item. Gives us a lot of hp and a stupid health regen. However, I usually dont pick this one up, unless vs AP or true damage teams or if I need more hp. I prefer going the ![]() ![]() |
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Another strong mr item. This one especially is good vs poking champions, or combo based champions like ![]() |
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Very basic. Build this if their adc or an auto attack based champion is getting out of hand, as the return dmg and 100 armor will make them do a lot of less damage. However, care if they are building ![]() |
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This sis similar to ![]() |
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This is similar to ![]() |
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This item makes us hit harder and allows for a little more offensive playstyle. However, due to our natural tankyness its quite rare that we take so much dmg during such a short period of time. Take this if playing some more offensive items or their team has a lot of armor/mr penetration or burst. Also, it allows for mega ![]() ![]() ![]() |
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A good item for both being tanky and giving mr. This is a good counter to aoe casters like ![]() ![]() |
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Splitpushing! This item gives you both armor, mr and health regen. It also gives us a unique passive of running faster when near turrets/fallen turrets, which allows for greater roaming and easy slitpushing. It's selling point is the active portal it summons. This can stop a push from a lane, or can be left in another do passivley push a lane, which will force an enemy to go to that lane. Meanwhile you can either fight 4v5, push or get objectives. A really strong item especially in the lower elos where the counter is unknown (The counter is just another portal, or banner of command.) A good pick up, but not a must. Get it for pressure and if you enjoy a splitpush style of ![]() |
1. Don't ask your jungler for a gank.



2. Push the lane
THE MOST IMPORTANT PART OF NASUS. If you push the lane, you:
-Allow yourself to get ganked and feed.

-Lessen the amount of stacks you recive, due to not waiting for

You never want to push the lane, becuase if you get ganked during the early laning phase and the enemy laner starts scaling, you will lose. ESPECIALLY if it's someone like



3. Don't engage/fight





4. Don't Roam
Simple enough.



1. Get pushed in
This is a very unknown concept of




2. Aquire Stacks
You are





3. Help your team
You all propably know the






4. Think about

Similar to my last tip, knowing when and where to







LEVEL 1-6
This is the beginning of the game and an important part of



Get a lot of gold, and aim to have around 1300-1600 by the time you do your first recall, to buy an item, boots and maybe a

Level 6-13
Here is where





Level 13 and Above
Here, don't use teleport top. You should start helping your team now, and around 20-25 minutes, you can have around 300 stacks which is great, then start helping your team. If you stay top and keep stacking, you waste all your stacks since you aren't helping out. This is what makes







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