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Spells:
Flash
Ghost
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Introduction
WHAT?? OMG IT SUCKS!! RIOT GIVE ME MY POINTS BACK!!
Does it sound familiar to you? Of course it does. That happened to me too pals. But now I'm glad to have it. What i thought it was a waste of IP, ended up being my main champion. And I hope to make it your main champion too after you read this guide and learn how to use it wisely. So here I go!
For Quintessences, you may use
ALTERNATIVES
If you get this, you may push alone like many people does, as well as buying more often without loosing any time and farming pretty well, or even escape too. It is more of a passive spell but still not a bad idea.
Pretty good to chase or stop someone who is chasing you. It is a good option. I prefer Unholy Covenant
Yorick's summoned ghouls deal 35% of Yorick’s attack damage and have 35% of his total health. The Ghoul's health is reduced by 20% of their max health every second. In addition, Yorick takes 5% less damage and his attacks deal 5% more damage for each summon that is active.
Yorick's passive. Yorick + 3 ghouls + Yorick's ulti = more than 300% of your atk dmg. Not bad.
Omen of War
Yorick's next attack will deal 30 / 60 / 90 / 120 / 150 bonus physical damage and summon a Spectral Ghoul.
The Spectral Ghoul deals 8 / 16 / 24 / 32 / 40 physical damage and moves faster than the rest of the ghouls. While the ghoul is active, Yorick moves 15 / 20 / 25 / 30 / 35% faster as well.
This is Yorick's best skill. But it has a con: melee range. So I think the best is taking only one lvl of this early game, so you can last hit minions or chase your enemies, and dont forget the atk bonus from
Omen of Pestilence
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 60 / 95 / 130 / 165 / 200 (+0.8 per bonus attack damage) magic damage and slowing nearby enemies by 20 / 25 / 30 / 35 / 40% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 10 / 12.5 / 15 / 17.5 / 20%.
I take this first for a simple reason: scouting bushes. The ghoul it summons grants you vision. Use this skill to last hit minions if you think its too dangerous to get close to auto-attack. And try to also hit your enemies, it deals considerable dmg and the ghoul will chase them aswell. Dont forget: your enemies are slowed as long as the ghoul is alive, NOT only if you hit them when you summon it. So when you are escaping, summon it anywhere to slow the chasers. Of course the same concept applies when you are the chaser.
Omen of Famine
Yorick deals 55 / 85 / 115 / 145 / 175 (+1.0 per bonus attack damage) magic damage and heals for up to 50% of the damage dealt. A Ravenous Ghoul is summoned behind his target, which heals Yorick for the damage it deals.
This is the skill that lets you stay in lane as long as you want. It heals you, plus you can use it to last hit minions and harass enemies too. The ghoul it summons will attack the target, and if it dies it will continue to attack nearby enemy champions or, if there are no nearby enemy champions, just another minion. So if you succesfully last-hit a minion, it will bother your enemy. It doesnt do any great dmg but for some reason ppl always go back til it dies :P
Omen of Death
Yorick conjures a revenant in the image of one of his allies that will has 50 / 75 / 100% of their max health and attack damage. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them temporarily by restoring them to full health and give them time to enact vengeance.
Just amazing. I saw most of people using it on themselves. Most of times it is a terrible mistake. I focus most of the items on the defense because of what i said: YORICK NEEDS TO STAY ALIVE AS LONG AS POSSIBLE TO MAKE A DIFFENCE. So the thing is, you are not supposed to die. And your damage is not gonna be outstanding. So, instead of using this amazing skill on yourself, use it on your team's AD carry! The image is not gonna cast any skill, so thats why you shouldnt use it on an AP carry. Use it on yourself ONLY when you are chasing alone or you are ganked. Even if you dont die, its worth the precaution.
This is the only item you MUST get. It grants you enough mana regen to be able to constantly use your spells. So you will be able to last-hit minions, heal, and also harass your enemies.
If you are laning against at least 1 AP champion, you should get this first. Some MR plus more mana regen to last-hit even better and harass him enough to keep him away from farming. If you are laning against one or two AD enemies, you should get
If you are laning against at least 1 AD champion, get this first. It will grant you enough armor to take any attacks from him and then heal with To make this clear, the first 2 items to buy are:
If you are laning against 1 AD and 1 AP.
if you are laning against both AD.
if you are laning against both AP.
It has everything you need to be painful enough. MS, atk dmg, crit, health, mana, slow chance on hit, and an amazing 150% extra dmg when you use an ability. It is very expensive, but it doesnt matter because you get great benefits while building it.How should I build it?
There's no global answer for that question. It depends on how you are doing in the game, who your lane partner is, and who your enemies are. Most of the times, i get one of the 3 items needed, then i get
If your lane partner has a good disable (stun, slow or taunt), you should get
If your lane partner is a DPS and he has no good disable, you should get
If you think your enemies are too dangerous and you realize that going for a kill is not the best option, you should get
After getting the first of REMEMBER TO FINISH
At this point, you have enough damage and disabling to kill anyone. So now your task is to survive.
If your enemies are high on AP, get this. Aside from the obviously high MR it grants, it also grants some more MS. So your base movement speed will now be 457. You are impossible to chase, and its now impossible to escape from you.
If your enemies are high on AD, get this. Some more armor, crit chance, and about 50 more damage. Not bad at all.Now if you have
But if you have
This is my favourite item. It just makes you rape everyone in teamfights, aswell as escaping or chasing, and the CDR is quite useful.
Insane speed will make you "unchasable". Atk speed and crit chance are good enhancements too.
Enemy AD carry is too powerful by the time, so you may need even more Armor and the dmg return is just amazing for raping
This is an item to think about ALWAYS. Doesnt matter who you are, consider this as an option.
If you are doing pretty good and you are facing a
Your armors are ok, so why not to get some more hp?
Get this only if you are facing a tough healer like As you see, the last item is more like an strategic item. Pick it carefully.
Early Game
As i said, Yorick is one of the best (if not THE best) lane farmers AND controllers.
In a duo-lane you must be extremely offensive, now that you have a partner you can ignore the healer and harass anyway (unless they are both healers, but that wont be happening that much). Dont forget to get the blue buff everytime you can EARLY game. In late game you may let your AP carry get that buff.
Dragon
Yorick can solo the dragon at lvl 5 with the blue buff or once he gets
Mid Game
Keep farming til you get
By the time you get
Late Game
Your speed is high enough to escape from anyone. And you are powerful enough to kill anyone. So, why not to run around the map and jungles looking for your enemies and killing them? Feed yourself to get the rest of the items. Even tho you are not the tank, get
I'd like to apologize for my dumb english. I know im not the best when it comes to explaining in my own language (spanish), and i guess that wont change in any other language, but I think you can understand the main idea of this guide anyway.
So have fun and i'll see you soon :)





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