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Spells:
Clairvoyance
Flash
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Introduction
-Has a long-ranged heal
-Can do some burst damage with


-Has an AoE stun
-Runs really fast with

-People love you if you play her
CONS
-Can run out of mana easily if not careful
-Relatively hard to master
-She doesn't(SHOULDN'T) get many kills, may not suit some people


But why those two, and not

I chose





I ended up choosing

Other Summoner Spells:


















You may wonder, why greater seal of regeneration instead of greater seal of replenishment. Because with this build, mana is an obstacle to you have to dodge, EARLY on in the game. By the time you get

I went [icon=greater glyph of shielding because with this build, you get plenty of Armor, but lack Magic Resistance...anything else to explain?
The biggest question is about the three greater quint of avarice. The reason I put those in there along with the other Gold/Second items and masteries is because as



The other 21 points are put in Utility, filling your needs.
**READ**
Why do I put the 3 points in





After













Without these, good luck being of much use to your team.
EARLY GAME(around 5-18 minutes)



MID GAME(around 19-40 minutes)




END GAME(around 41 minutes-finish)






~ SITUATIONAL ITEMS ~

















/EARLY GAME-Level 1-6\
Your goal early on is LET YOUR ALLIES GET THE FARM!!! You are a support, no matter what the build you have as

Before you even leave the well at level 1, use








/MID GAME-Level 7-12\
You now have




/LATE GAME-Level 13-18\
You are now at your full potential. But know that you are still a support, so play like one. You will go down early on in fights though due to your low life. So that means, use




Who do you target? Nobody, your spells are random...and AoE. If you have the time, which you most likely won't, you can position yourself to make

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