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Recommended Items
Runes: Arcane Comet
1
2
3
Sorcery
Domination
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
5
6
Flash+Exhaust
Exhaust
Flash
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Blitzcrank
If he lands his hook, you die. Play behind minions and poke him with your auto attacks.
Varus
Ideal
Strong
Ok
Low
None
Varus
Champion Build Guide
Introduction
Hi, I am Support_diff, a league of legends player and currently a support main though I have mained every role during my gaming career. I made this guide to be the most perfect ![]() I have already created guides for ![]() ![]() ![]() ![]() ![]() ![]() ![]() Hopefully you enjoy this guide and also learn to play ![]() |
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What You Will Learn
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From this amazing guide, you will learn:
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Why Ashe Support?
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Pros&Cons
![]() Pros:+ good poke + fun to play + hard to gank due to your vision + can deal good amounts of damage even early + can carry the adc |
![]() Cons:- immobile - easy to counterpick - very squishy |
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Runes
Arcane Comet Runepage |
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As you are better in late game than early game, I suggest you to take ![]() |
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Hail of blades Runepage |
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Healer Ashe Runepage |
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As you are better in late game than early game, I suggest you to take ![]() |
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Summoner Spells
Summoner Spells |
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Itemization
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Trinkets&Warding
Trinkets |
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BEST LANING PHASE WARD PLACEMENTS

These are the best ward placements in the laning phase in my opinion as they provide vision to the most important places of the bot-side map like dragon pit, tribush, river bush and bottom bushes. You will be a lot harder to gank by enemy jungler because you know before they try to gank you and have time to retreat. If you are playing on the red side and the enemy team has




BEST WARD PLACEMENTS AFTER LANING PHASE

These ward placements are better after the laning phase has ended, because they provide very much vision control to the map and makes it harder for the enemy team to collect objectives, because there is always a control ward on



Abilities
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Passive: | |
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Ability Orders
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I don't have much to say here, because your ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Matchups
= easy matchup | |
= average matchup | |
= hard matchup |
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Many people say that ![]() ![]() |
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Again, I put an engage support here. If the enemy has a good engage support, it is really hard for you to do anything. Same as ![]() ![]() |
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Now to the first extreme threat that isn't an engage support, ![]() ![]() ![]() |
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If you didn't play LoL and someone told you that there is a champion that deals nearly no damage and will do damage to itself, would you believe? Ok, ![]() ![]() |
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As you can see, I have not listed even nearly all botlane matchups, because I think it's completely pointless. All the champions are unique, but understanding what type of adc's and supports you want to face and what you don't makes you a better player overall. ![]() ![]() ![]() ![]() ![]() ![]() |
Synergies
= good synergy | |
= average synergy | |
= bad synergy |
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You have a great synergy with ![]() |
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Ah yes, the famous ![]() ![]() | |
As you can see, I have not listed any other than perfect synergies, because it wouldn't help you at all. ![]() ![]() |
Why To Try Healer Ashe?
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As you already know, this is a very off-meta build. Think about it for a second. Why ashe couldn't be a healer support? Of course because she doesn't have healing abilities. But if you buy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Gameplay
Before The Game StartsI know that other guide starts the guiding from the beginning of the game, but in my opinion you can win and lose games before they start, as not every matchup is winnable, no matter how good you are (if the enemies aren't complete idiots). ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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InvadingWhen the game is loading, think about one thing. Invading. Is the enemy team easy to invade or not? Is your team comp good at invading? If you answer yes to both questions, you probably should invade if your twisted mind hasn't thought that invading ![]() ![]() ![]() ![]() |
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Laning PhaseLaning phase is the most important part in the game as it can lead to a succesful game or just lose the game for you. Getting fed happens mostly at laning phase and the objectives you get can change the whole game. During the laning phase you should secure your adc some kills, provide vision to your teams, take dragons, save your adc from enemy ganks (or just simply not to die to them), do damage to turrets and possibly roam if you have time. The first one, securing kills to your adc is the most important one as if you success at it, you have done your role as support well. The easiest way to get kills is just to communicate with your adc and take trades together. You are very good at level 1 (and 2 if you take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Middle GameAfter the laning phase ends, the middle game starts. In the middle game your main target is to get your adc and yourself as fed as you can, so you will win the late game (which you probably will as ![]() |
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Late GameWhen the late game comes, make sure that you are safe from the enemy assassins attacks as you will die to champions like ![]() ![]() ![]() ![]() ![]() |
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Game Goals
If you don't have any other goals in the game than winning, your progress as a player will be much slower. These goals are optimal, and it's really hard to pull off every one of them in a single game. Try to reach these goals and you will become significantly better at playing ![]() |
10 minutes:- 4 kills or assists - 0-1 deaths - 40% kill participation - 1 roam if you have had time - 3000-4000 damage dealt - support item's warding active unlocked - 2500 gold - level 6-7 - 1 dragon captured - 4 ![]() - ![]() - 1-2 ![]() - ![]() |
20 minutes:- 10 kills or assists - 0-3 deaths - 50% kill participation - 2 roams leading to a kill - 6000 damage dealt - 5000-6000 gold - level 9-10 - 2-3 destroyed turrets (not just you, the whole team) - 2 dragons captured - 17 wards placed - 6 wards killed |
30 minutes:- 17 kills or assists - 0-6 deaths - 50% kill participation - 15000 damage dealt - 9000 gold - level 14-15 - 5-6 turrets destroyed (by the whole team, not only botlane) - 3 dragons captured - 33 wards placed - 12 wards destroyed |
After the game:- 50% kill participation - 3 vision score/minute - no dragons lost to enemy team - no deaths to enemy jungler's ganks - gold lead (any) - river bush and tribush always warded |
Quiz
I have not seen other guides (my other guides don't count) with a quiz in the end, so a decided to make one to all my guides. The questions will be about things i told you would learn from this guide in the beginning, and if you get every question right, you really have put time to read the whole guide. |
What type of supports you never want to face as ![]() ![]() |
What mythic you should take when facing a team with high overall max health and many tanks?![]() |
When you should use ![]() ![]() |
When should you take ![]() ![]() |
How to use your hawk effectively on level 2?![]() |
What are the two most important ward spots in the early game?![]() |
When should you max your ![]() ![]() ![]() |
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