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Recommended Items
Runes: Electrocute
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Fizz
Harass with Qs and don't get too over-extended because Fizz can all-in you with ease. Save your E for his E. Play safe after 6. Go Zhonyas. If Fizz uses E for your R, you can still use your E.
Amumu
Amumu
+ Insane Burst + Good Waveclear + Great Teamfight + Versatile and Fun + Lane Bully Syndra has strengths to her that makes her a powerful pick. Syndra has insane burst and she can be very versatile while being fun. Syndra excels in teamfights as she has AOE damage and can target an important target with her R. Syndra is good at lane bullying her opponents with her quick combos and easy harass. Syndra also has nice waveclear. |
- Squishy - Immobile - Semi-High Skill Cap - Relies on Skillshots - Countered by Zhonya's Hourglass On the other hand, Syndra has her cons. She is immobile and squishy. Syndra also relies on hitting skill shots for damage because 3 of her spells are skill shots. Syndra also has a Semi-High skill cap so she is difficult for people to pick up instantly. You can also just Zhonya's Hourglass her ult and deny a lot of burst. |
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#1.
UNLEASHED POWER 6 / 11 / 16 #2. DARK SPHERE 1 / 4 / 5 / 7 / 9 #3. SCATTER THE WEAK 2 / 8 / 10 / 12 / 13 #4. FORCE OF WILL 3 / 14 / 15 / 17 / 18 |
For ability order priority is: R, Q, E, and then W. R Unleashed Power When you can, you want to level up your ult first. You get a lot more burst potential as each point in it gives you lower cooldown on your ult and more damage. You also get 75 more range for maxing it out. That increases your damage output by a lot and you can kill people easier by maxing this first. Q Dark Sphere You max Q second as you get extra damage for each point into it. Once at max rank, it does 20% more damage to champions. The 20% bonus is REALLY good so you want to get it as early as possible so it can give you the extra boost early. This could kill someone that might of gotten away if you didn't get the bonus. E Scatter the Weak You max E next. You get more damage and lower cooldown for putting points into it, but not as much as Unleashed Power. The reason you really max Scatter the Weak next is for the max bonus. When maxed, the cone radius is increased by 50%. 50%! That's half of the range more! This really helps when after you used your ult during teamfights, or have a lot of spheres down in a teamfight, you can use Scatter the Weak and all of the spheres within the radius will move and stun people. W Force of Will You max W last. It gives you more damage and more slow per point. When maxed, 20% of the damage done is converted into true damage. That's better during late game when your opponents have their armor and mr items. You do more damage as true damage isn't affected by armor or mr. |
Doran's Ring | ★ Doran's Ring is the standard option for Syndra because of the AP stats and the mana regen it gives. Take this with two Health Potions and a Stealth Ward. |
Corrupting Potion | ★ Corrupting Potion is a good option against other Corrupting Potion users, and when you want extra sustain. Take a Stealth Ward still as vision is important. |
First Backs
Lost Chapter | ★ Lost Chapter is the main item you are going for, because it builds into Luden's Tempest, and also because gives you AP and mana. If you don't have 1300 gold on your first back, you can buy the parts of Lost Chapter. |
Boots of Speed | ★ Boots costs only 300 gold, but it gives you a lot of value. +25 MS does a lot, especially because Syndra is an immobile mage. It also builds into your tier 2 boots. |
Seeker's Armguard | ★ When you get this as a first back, you're probably going to rush Zhonya's Hourglass after Luden's Tempest. Pretty good item to go against AD early. |
Null-Magic Mantle | ★ Null-Magic Mantle is a defensive option against AP like Fizz. When you buy this on your first back, you're probably getting Banshee's Veil. |
Dark Seal | ★ Dark Seal is a good option when you're snowballing. It works well when you have Corrupting Potion because of the bonus Dark Seal gives for potions. |
Control Ward | ★ Getting a Control Ward is the best way to stop a gank from working and to gain vision control so your jungler's ganks work. It's only 75 gold, but the usage of it can be much more useful than 75 gold. Never stop buying these. |
Boots
Sorcerer's Shoes | ★ Sorcerer's Shoes is the standard boots upgrade for Syndra because of the magic pen it gives you. Your laner is most likely going to build MR against you so your magic pen will help stop that. |
Plated Steelcaps | ★ Plated Steelcaps is good against heavy AD/AA teams where the resistance is extra powerful. You can go Plated Steelcaps against your AD laner if they are getting fed. |
Mercury Treads | ★ Mercury's Treads is good against heavy AP/CC teams where the resistance is extra powerful. You can go Mercury's Treads against your AP laner if they are getting fed. |
Mythics
Luden's Tempest | ★ Luden's Tempest is the mythic you will take most of the time. The AP, AH, mana, and movement speed from the passive are all good on Syndra. |
Liandry's Torment | ★You build Liandry's Torment when there is a lot of tanks. The passive of Liandry's Torment shreds tanks and would be more useful against the tanks than Luden's Tempest. |
Core Items
Mythic Option | ★ Your mythic item is built first. There's two options for you to choose. Both can be core. |
Tier 2 Boots Option | ★ This is one of the three boots you take. Any of these three boots are core, depending on the matchup. |
Oblivion Orb | ★ Oblivion Orb is core for the grevious wounds and also for the fact that it builds into Morellonomicon later. |
Rabadon's Deathcap | ★ Rabadon's Deathcap is also core since it's another one of your powerspikes because of the 120 AP it gives (not including its passive). |
Situational Items
Morellonomicon | ★ Morellonomicon is a usually core item to go last. Oblivion Orb has the grevious wounds so you usually don't need to build the full item until last. |
Void Staff | ★ Usually you will want to build Void Staff later in the game since of the fact that it has 40% magic pen. Percent magic pen is better when they build more MR, which is in the late game. |
Zhonya's Hourglass | ★ Zhonya's Hourglass is best against AD teams, and assassins. The passive of Zhonya's Hourglass is well worth the gold. |
Banshee's Veil | ★ Banshee's Veil is best against AP teams and AP burst. The spell shield is nice to have to negate a spell that caught you out. |
Mejai's Soulstealer | ★ Mejai's Soulstealer is best when snowballing due to you getting more AP when you kill/assist an enemy and MS when you have at least 10 stacks of killing/assisting. Try to not die with this item, since you lose stat potential from it if you don't have glory stacks. |
Archangel's Staff | ★ Archangel's Staff is good if you are using a lot of mana due to things like clearing waves. It gives you about 500 mana and 360 more mana when transformed into Seraph's Embrace. Plenty of mana for late game. |
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During the mid game, you should be focusing on picking people as Syndra can catch people out with her Q+E combo. Make sure the side lanes are not crashing on the turret by using your waveclear to push it. Make sure to get your control wards to deny vision so they don't know what's coming. In teamfights, you should focus your ult on the important carry, which doesn't always have to be the ADC if you can get them. Sometimes you can't get to the backline, which means you can just nuke the frontline instead. Make sure to keep yourself safe by positioning. Objectives are important at this time as they can determine a teamfight. Even you don't need to farm as much, do it anyways. Sidelines are perfect for this. Having good Macro skills such as splitpushing, 1-3-1s, and objective control, and having good teamfighting skills such as positioning and targeting enemies. Your powerspikes are: When you max your Q which is level 9, when you get Luden's Tempest, and when you get Rabadon's Deathcap. |
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✦ For assassin matchups, Zhonya's Hourglass is your best friend when saving yourself. Save it for when they use their big moves, like an ult.
✦ You can move while using Dark Sphere, Force of Will, and Unleashed Power (you can move while the spheres are moving towards your target but, not when you cast the spell for Unleashed Power).
✦ Save your E unless you're trying to all-in, or they're trying to engage/gank you. There's been multiple times where I have used Scatter the Weak for a combo and then they engaged on me.
✦ Place some spheres down with Q if you think a teamfight is happening or you're zoning so it takes less time for you to stun and it's more likely to hit more than one person with two spheres.
✦ Using Scatter the Weak, then immediately using Dark Sphere makes it very hard to dodge the stun compared to doing Q+E.
✦ Force of Will has a slow, so if you are having trouble with hitting a Q+E combo, you can use W first so it's easier to land it.
✦ After you use Dark Sphere or Unleashed Power, the sphere on the ground (3 spheres for R) stays there for 6 seconds.
✦ When you use Force of Will on a sphere that's already on the ground, the despawning timer of that sphere is reset.
✦ When a Q+E combo hits an enemy, it reveals that enemy, even in bushes.
✦ Force of Will can pick up enemy pets, like Summon: Tibbers and Malzahar's voidlings.
My friend NewEleven's guide:
"I AM NOT YOUR ENEMY, I AM THE ENEMY!" - Atrix Guide by NewEleven
My friend Chrisorion's guide who inspired me to make guides:
One Step Ahead! - by Chrisorion
Check out these other Syndra guides!
Yeager's Master Syndra Guide
THE ULTIMATE SYNDRA GUIDE! - by Fuzzmonkey
Special Thanks to JHOIJHOI's making a guide as it helped me a ton with making this guide.
Here's the link to that guide:
Making A Guide by JHOIJHOI
Special Thanks to Jovy, for giving me these awesome banners.
Here's his Signature and Banner Shop:
Jovy's Signature Shop
Lastly, a Special Thanks to Katasandra's table coding guide as it helped me fix my rune disaster.
Link here:
A Table Coding Guide by Katasandra
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