Syndra Build Guide by ThePandaEvan
The Power Within - Syndra Guide
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Standard
Threats & Synergies
Harass with Qs and don't get too over-extended because Fizz can all-in you with ease. Save your E for his E. Play safe after 6. Go Zhonyas. If Fizz uses E for your R, you can still use your E.
You have to harass as much as you can pre-6 which is before Kassadin comes a threat. You kind of have to end early so Kassadin can't scale and win the game.
I know its usually not seen but, when you do see him mid, its going to a rough laning phase. He has a spell shield, a fear, amazing roaming, and an impactful ult. He has the capability of killing early. Play safe and put wards to stop a roam.
Sylas has extreme damage while having a gap closer, which makes him hard to deal with. Trade with him level 1 as Sylas gets a insane power spike level 2-3 since he gets his gap closer and combo. Try to save your E for if he dashes in and try to dodge Sylas's E a lot because if you get hit by it, you lose the trade. You can Q+E him if Sylas misses his E. Make sure to keep your distance so he can't heal. Ignite is a must here.
He constantly pokes you down with his Q. You can poke him level 1. He has some mobility with Q+E combo. Go try to harass much as you can pre-6. Ask for ganks if needed.
Its mostly okay until after 6. Play safe and try your best to not get hit by her Q as she will most likely dash to you. Level 2/3 depending on when she levels her dash is a powerspike for her.
Be careful when Ekko dashes in with his E. Play around Ekko's E +Q+AA combo, but other than that, be aggressive pre-6 since that's when he's weakest. His ult can deny your all in and can turn it around so be cautious after 6. His time-delayed Ekko is a sign where the ult will be so pay attention to that.
Jayce is a fellow lane-bully who excels in trades and can poke well. Playing safe until level 6 with poking sometimes will do you good, because Jayce doesn't get a level 6 powerspike.
Save your E for when she jumps on you so you can stun her and run. Play safe and stay away from daggers. Her cooldowns are pretty low so don't underestimate her. You can poke level 1.
Lucian is an adc that can often dash around your poke and take small trades. Going Phase Rush helps you keep up with the mobility.
You out range her. She is an assassin. Stay away from walls and bushes so Qiyana can't stunned you with ult. Get your Zhonyas!
Try to get level 2 before Tristana, since her level 2 all-in is deadly. Her jump is super annoying and she is an adc. Tristana can destroy towers quickly too! If you just poke with Q enough, Tristana will most likely not be able to all-in you.
You outrange Vlad, but he can burst you and has a lot of sustain. When his meter turns red, start moving back so Vlad can't get the heal on you. Morellonomicon is recommended for the Grievous Wounds effect. He has an invulnerability move but he can still move. This can stop your all-in very fast. You don't have many options when he all-ins you other than flash since E won't work on his invulnerability.
Wukong is hard to deal with since of his clone and the constant confusion. Save your E for his E and make sure you are ulting the right target.
Go Comet. This matchup is determined if you are good at dodging. It's probably better to go Relentless Hunter for extra MS. Ask for ganks if needed. If you can get to him, you will mostly likely trade better.
His windwall can be annoying but using Q and W works because they don't get windwalled. Keep his E in mind while poking and trading. Corrupting Potion actually works pretty well against Yasuo.
Zed's ult denies your ult. Poke and harass him as much as you can before 3 and 6. Once Zed has used his W and teleported back he is out of mobility. Go inspiration. Zed will R right when you R to counter-engage you and to stop the R damage.
Try to dodge Aatrox's Q sweet spots and he can't heal much. You can poke him but he has pretty good gank set-up. Try not to get in a extended trade as he will win it most likely. Bully Aatrox with range and you should win. Bring ignite.
Stay out of the wave to prevent her using Q on you and the wave. Watch that charm! Save your E if Ahri decides to dash on you after 6.
Use your range to your advantage. Stay away when Akali uses Twilight Shroud. Don't underestimate her damage. Stay behind minions so Akali can't E you. Don't try to fight level 1 as Akali's level 1 trades are really good.
Anivia can hardly even kill you. It can be hard to kill her though due to her passive. Look to roam as this match-up, no-one can do much.
Brand has a lot of damage, but not much mobility. Dodge his Q when you are flamed so you will not get stunned and you should win trades. Also stay away from the wave, since Brand's E can spread his flame from the minions to you.
Cho'Gath's only poke is his Q, so you can poke him all you want while avoiding the spikes. Avoid him getting close to you at all costs since you're immobile and Cho'Gath can silence you so you can't do much after that. This especially after 6.
It's all about hitting your Q+E. combo You will win trades if you hit it. If she hits you with Q, her MS could dodge your E so don't be careless and her E does extra damage. Other than that, if you catch her, it's more than likely that you can burst her down.
Your minion wave will be your best friend. Use the minions to block. Dodge the skillshots is the most important thing here. He has a flash for an ability which can be annoying during all-in but if you stun him, try to get as most dmg as you can.
Galio can poke you at the range you can and he also has a relatively easy time getting to you. Galio also roams. He has a magic damage shield so it's a little difficult. However, you poke is a lot faster cd wise and you can E his E so its mostly even. I suggest bringing Phase Rush.
It's hard to land poke on Irelia due to her Q making her dash around a lot. Get level 2 before Irelia because her level 2 duels are excellent. After level 2, freezing the wave is the best option because she can't all-in you when its frozen. You can now poke her safely. Level 6 Irelia can be scary, but as long as you keep a distance, you should be able to get out if she tries to all-in you.
Karthus only way to poke you is with Q, which isn't the hardest ability to dodge. Other than that, he doesn't have too much range so you can safely poke him a lot. Karthus also has very little mobility so he can't dodge your Q's very easily. Zhonya's Hourglass/Banshee's Veil is recommended after Ludens.
More of a skill matchup of who lands more stuff. Leblanc can do short burst trades and you can burst her decently after 6. Keep on poking Leblanc since you have more range. You should try to save your E for her W.
Bring Cleanse for her ult and W. Watch her Q splash. When going for all in with your ult, be wary of her ulting herself to dodge it.
Lux will to try to poke you down level 1 with her E. If she starts Q first, use that to your advantage to gain a lead. Go for short burst combos. You should do more damage to her than Lux can do to you.
Go Comet. Stay away from the wave because of his E. You can't cleanse his ult. Malzahar's ult is what makes him deadly so keep that in mind after 6. Malzahar will often out-push you due to his waveclear ability so you can freeze the wave after he pushes.
She is very safe and can do a lot of poke with her ball. She also can tank some dmg with her shield. Try to look for chances when she steps up but you should do more damage to her in trades.
Stay away from the wave as Ryze can use the minions to do damage. You have more range, use it. Don't underestimate his damage, as he can be pretty powerful in long trades.
Better player wins but this should only happen in blind pick. Focus on dodging the Q's and Q+E combos.
When Taliyah Q's, just stay behind minions (allows you to get more poke in level 1). When she uses her W+E combo, use your E to get her away. You can burst her after 6 but, Taliyah has good roaming potential so mind that. If you hit your Q+E combos, you should win.
The main part is making sure to PING HIS ROAMS. He is strong in roaming and will roam. He might not win lane but help bot win. Other than that, make sure to keep your distance and use your range to your advantage.
You outrange him and Veigar is super squishy, so use that to your advantage. You should get a Zhonyas ito block Veigar's R. He can burst you down if you get too close.
Similar to Xerath but not as much poke. If you can get to him, anywhere before pre-6, you can probably get a good chunk of Vel'Koz's health as he is squishy. After 6, be careful of the knock-up, ult combo.
Viktor can match your poke but you should be able to beat him in trades if you dodge his W.
Skill matchup. Bring cleanse for her E. After 6, save your E for when she goes for her portal and Q+E after she goes back from the portal. Also stay away from minions as her Q has splash damage.
Bring cleanse for Annie's flash stun combo and you out range her. Be careful of pyromania when she goes for trades. Annie needs pyromania most of the time to kill you so abuse that when she doesn't have it.
You have more range so you are free to poke and harass and be wary of Aurelion Sol's roams. You also burst him. Don't be stupid and you should win easily.
Karma's only main damage is her Q, so you can often just out-damage her in trades and kill her. You can use your E to stop Karma's W from rooting you.
Use your range, as Garen will destroy you close range. Also, his W reduces the time of CC. If you get silenced, try to run as fast as you can and after, E him away. Go Phase Rush.
Malphite's mainly can't do much to you at a far range other than poke you with Q. Due to this, you can often bully him pre-6. At 6 though, he is a threat because of his R. AP Malph is more of a threat to you than tank Malph because he can one shot squishies like you. Buying an early stopwatch will keep him from one-shotting you at 6. You could buy Banshee's veil or Zhonya's, depending on your reaction skills, and how much AD or AP is on the enemy team.
Morgana's Black Shield is annoying, but you can just use Q and W to poke. When she uses her ult, you can try to E her away if she didn't use Black Shield. You can out range and damage her.
You can harass and poke him. Dodge spears and be wary of empowered. Stun him when he jumps on you.
Pyke will roam so be cautious. He has good set-up for ganks so ward! Stay behind minions and use your range and you are good. Pyke can only do damage if he can get close you though, so you can usually poke him to death. Stay healthy after 6.
Don't let him get close enough to you and you win. His shield is massive on his W though. Harass as much as you can to abuse you range. Go Phase Rush.
Ziggs can only really poke you down. You can trade poke with him with Q and in trades you will win due to your fast burst. Ziggs is really squishy, so you can often all-in him early if he is at about half health. If you aren't very confident in your dodging skills, biscuit and time warp tonic with corrupting potion should sustain you.
Zyra's main damage come with her plants. Her W makes a strong seed so step on them so she can't use it. You can W one of her plants when she uses her Q so you take less damage. Dodge her E so you can't get rooted down and if you do that in trades, you out-damage her.
You can out-damage and out-range him. He can't really kill you easily and you can easily poke and burst him down.
Heimerdinger does have range, but you can often poke him more than he can poke you. You can W his turrets. You should win trades if you can hit your Q+E combo. After 6, you can easily kill him.
You can harass Twisted Fate and poke him out. Save E for TF"s gold card. Ping the roams. It's more about the roaming of TF that makes him a tiny bit hard. Almost none with good vision.
He can't really kill you if you are smart and if he tries to go for trade you can stun him. Be wary of ganks.
Nunu & Willump
Nunu & Willump
+ Insane Burst
+ Good Waveclear
+ Great Teamfight
+ Versatile and Fun
+ Lane Bully
Syndra has strengths to her that makes her a powerful pick. Syndra has insane burst and she can be very versatile while being fun. Syndra excels in teamfights as she has AOE damage and can target an important target with her R. Syndra is good at lane bullying her opponents with her quick combos and easy harass. Syndra also has nice waveclear.
- Semi-High Skill Cap
- Relies on Skillshots
- Countered by Zhonya's Hourglass
On the other hand, Syndra has her cons. She is immobile and squishy. Syndra also relies on hitting skill shots for damage because 3 of her spells are skill shots. Syndra also has a Semi-High skill cap so she is difficult for people to pick up instantly. You can also just Zhonya's Hourglass her ult and deny a lot of burst.
6 / 11 / 16
1 / 4 / 5 / 7 / 9
SCATTER THE WEAK
2 / 8 / 10 / 12 / 13
FORCE OF WILL
3 / 14 / 15 / 17 / 18
For ability order priority is: R, Q, E, and then W.
R Unleashed Power
When you can, you want to level up your ult first. You get a lot more burst potential as each point in it gives you lower cooldown on your ult and more damage. You also get 75 more range for maxing it out. That increases your damage output by a lot and you can kill people easier by maxing this first.
Q Dark Sphere
You max Q second as you get extra damage for each point into it. Once at max rank, it does 20% more damage to champions. The 20% bonus is REALLY good so you want to get it as early as possible so it can give you the extra boost early. This could kill someone that might of gotten away if you didn't get the bonus.
E Scatter the Weak
You max E next. You get more damage and lower cooldown for putting points into it, but not as much as Unleashed Power. The reason you really max Scatter the Weak next is for the max bonus. When maxed, the cone radius is increased by 50%. 50%! That's half of the range more! This really helps when after you used your ult during teamfights, or have a lot of spheres down in a teamfight, you can use Scatter the Weak and all of the spheres within the radius will move and stun people.
W Force of Will
You max W last. It gives you more damage and more slow per point. When maxed, 20% of the damage done is converted into true damage. That's better during late game when your opponents have their armor and mr items. You do more damage as true damage isn't affected by armor or mr.
|Doran's Ring||★ Doran's Ring is the standard option for Syndra because of the AP stats and the mana regen it gives. Take this with two Health Potions and a Stealth Ward.|
|Corrupting Potion||★ Corrupting Potion is a good option against other Corrupting Potion users, and when you want extra sustain. Take a Stealth Ward still as vision is important.|
|Lost Chapter||★ Lost Chapter is the main item you are going for, because it builds into Luden's Tempest, and also because gives you AP and mana. If you don't have 1300 gold on your first back, you can buy the parts of Lost Chapter.|
|Boots of Speed||★ Boots costs only 300 gold, but it gives you a lot of value. +25 MS does a lot, especially because Syndra is an immobile mage. It also builds into your tier 2 boots.|
|Seeker's Armguard||★ When you get this as a first back, you're probably going to rush Zhonya's Hourglass after Luden's Tempest. Pretty good item to go against AD early.|
|Null-Magic Mantle||★ Null-Magic Mantle is a defensive option against AP like Fizz. When you buy this on your first back, you're probably getting Banshee's Veil.|
|Dark Seal||★ Dark Seal is a good option when you're snowballing. It works well when you have Corrupting Potion because of the bonus Dark Seal gives for potions.|
|Control Ward||★ Getting a Control Ward is the best way to stop a gank from working and to gain vision control so your jungler's ganks work. It's only 75 gold, but the usage of it can be much more useful than 75 gold. Never stop buying these.|
|Sorcerer's Shoes||★ Sorcerer's Shoes is the standard boots upgrade for Syndra because of the magic pen it gives you. Your laner is most likely going to build MR against you so your magic pen will help stop that.|
|Plated Steelcaps||★ Plated Steelcaps is good against heavy AD/AA teams where the resistance is extra powerful. You can go Plated Steelcaps against your AD laner if they are getting fed.|
|Mercury Treads||★ Mercury's Treads is good against heavy AP/CC teams where the resistance is extra powerful. You can go Mercury's Treads against your AP laner if they are getting fed.|
|Luden's Tempest||★ Luden's Tempest is the mythic you will take most of the time. The AP, AH, mana, and movement speed from the passive are all good on Syndra.|
|Liandry's Torment||★You build Liandry's Anguish when there is a lot of tanks. The passive of Liandry's Anguish shreds tanks and would be more useful against the tanks than Luden's Tempest.|
|Mythic Option||★ Your mythic item is built first. There's two options for you to choose. Both can be core.|
|Tier 2 Boots Option||★ This is one of the three boots you take. Any of these three boots are core, depending on the matchup.|
|Oblivion Orb||★ Oblivion Orb is core for the grevious wounds and also for the fact that it builds into Morellonomicon later.|
|Rabadon's Deathcap||★ Rabadon's Deathcap is also core since it's another one of your powerspikes because of the 120 AP it gives (not including its passive).|
|Morellonomicon||★ Morellonomicon is a usually core item to go last. Oblivion Orb has the grevious wounds so you usually don't need to build the full item until last.|
|Void Staff||★ Usually you will want to build Void Staff later in the game since of the fact that it has 40% magic pen. Percent magic pen is better when they build more MR, which is in the late game.|
|Zhonya's Hourglass||★ Zhonya's Hourglass is best against AD teams, and assassins. The passive of Zhonya's Hourglass is well worth the gold.|
|Banshee's Veil||★ Banshee's Veil is best against AP teams and AP burst. The spell shield is nice to have to negate a spell that caught you out.|
|Mejai's Soulstealer||★ Mejai's Soulstealer is best when snowballing due to you getting more AP when you kill/assist an enemy and MS when you have at least 10 stacks of killing/assisting. Try to not die with this item, since you lose stat potential from it if you don't have glory stacks.|
|Archangel's Staff||★ Archangel's Staff is good if you are using a lot of mana due to things like clearing waves. It gives you about 500 mana and 360 more mana when transformed into Seraph's Embrace. Plenty of mana for late game.|
During the mid game, you should be focusing on picking people as Syndra can catch people out with her Q+E combo. Make sure the side lanes are not crashing on the turret by using your waveclear to push it. Make sure to get your control wards to deny vision so they don't know what's coming.
In teamfights, you should focus your ult on the important carry, which doesn't always have to be the ADC if you can get them. Sometimes you can't get to the backline, which means you can just nuke the frontline instead. Make sure to keep yourself safe by positioning. Objectives are important at this time as they can determine a teamfight. Even you don't need to farm as much, do it anyways. Sidelines are perfect for this.
Having good Macro skills such as splitpushing, 1-3-1s, and objective control, and having good teamfighting skills such as positioning and targeting enemies. Your powerspikes are: When you max your Q which is level 9, when you get Luden's Tempest, and when you get Rabadon's Deathcap.
✦ For assassin matchups, Zhonya's Hourglass is your best friend when saving yourself. Save it for when they use their big moves, like an ult.
✦ You can move while using Dark Sphere, Force of Will, and Unleashed Power (you can move while the spheres are moving towards your target but, not when you cast the spell for Unleashed Power).
✦ Save your E unless you're trying to all-in, or they're trying to engage/gank you. There's been multiple times where I have used Scatter the Weak for a combo and then they engaged on me.
✦ Place some spheres down with Q if you think a teamfight is happening or you're zoning so it takes less time for you to stun and it's more likely to hit more than one person with two spheres.
✦ Using Scatter the Weak, then immediately using Dark Sphere makes it very hard to dodge the stun compared to doing Q+E.
✦ Force of Will has a slow, so if you are having trouble with hitting a Q+E combo, you can use W first so it's easier to land it.
✦ After you use Dark Sphere or Unleashed Power, the sphere on the ground (3 spheres for R) stays there for 6 seconds.
✦ When you use Force of Will on a sphere that's already on the ground, the despawning timer of that sphere is reset.
✦ When a Q+E combo hits an enemy, it reveals that enemy, even in bushes.
✦ Force of Will can pick up enemy pets, like Summon: Tibbers and Malzahar's voidlings.
My friend NewEleven's guide:
"I AM NOT YOUR ENEMY, I AM THE ENEMY!" - Atrix Guide by NewEleven
My friend Chrisorion's guide who inspired me to make guides:
One Step Ahead! - by Chrisorion
Check out these other Syndra guides!
Yeager's Master Syndra Guide
THE ULTIMATE SYNDRA GUIDE! - by Fuzzmonkey
Special Thanks to JHOIJHOI's making a guide as it helped me a ton with making this guide.
Here's the link to that guide:
Making A Guide by JHOIJHOI
Special Thanks to Jovy, for giving me these awesome banners.
Here's his Signature and Banner Shop:
Jovy's Signature Shop
Lastly, a Special Thanks to Katasandra's table coding guide as it helped me fix my rune disaster.
A Table Coding Guide by Katasandra