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Kha'Zix Build Guide by Rexile

Other The Void Predator in home (Jungle and Top guide)

Other The Void Predator in home (Jungle and Top guide)

Updated on February 23, 2013
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League of Legends Build Guide Author Rexile Build Guide By Rexile 7,941 Views 0 Comments
7,941 Views 0 Comments League of Legends Build Guide Author Rexile Kha'Zix Build Guide By Rexile Updated on February 23, 2013
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Choose Champion Build:

  • LoL Champion: Kha'Zix
    Jungle Dominator
  • LoL Champion: Kha'Zix
    Top Build (In progress)

Introduction



Hi there. I Rexile (Derdvin in LoL) and I greet you in the guide to Kha'Zix. Kha'Zix. is one of my favorite junglers. It has almost everything you need to perfect predator, heal( Void Spike ), slow ( Unseen Threat ), damage source ( Taste Their Fear ), harras ( Void Spike ) and escape ( Leap ). Playing it, you can feel like a real predator, which can devour the brave champion.

If you have any screenshots of your games using this build (or not, I want to watch as others play an insect) send it to me on e-mail or wherever you want. (Videos, Replays also welcome!)


So time for evolution!
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Pros / Cons

Pros
+ Great at 1v1
+ Good jungle & Mobile
+ Good escape skills
+ Low CD on main skill
+ Can Evolve with ultimate passive!
+ Nice animations and apperance and... He's a bug! Predator Bug from Void!
Cons
- Fast mana eating
- Low surivability, Rengar is more tanky
- Focused at Teamfights
- Needs practice to good playing
- Need good time and positioning at Teamfights
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Meet Kha'Zix - The Voidreaver!

Champion Spotlight (by Riot Games):


Lore:


A vicious Void predator, Kha'Zix infiltrated Valoran to devour the land's most promising creatures. With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume Rengar, the one beast he considers his equal.

When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.

''Kill. Consume. Adapt.''
-- Kha'Zix
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Abilities

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
If you want harras enemy take this: Unseen Threat (Passive):
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion or Evolved Void Spike to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 155 / 170 / 185 / 200 / 220 + (0.5 per ability power) bonus magic damage and slow by 35% for 2 seconds.
Unseen Threat lasts until consumed and has no internal cooldown.

-Great passive, you deal more fantastic damage and slow target (this is you only one of Kha'Zix CC). At Evolution Void Spike proc this effect and you have a ranged slow!

Taste Their Fear (Q):
(Passive) Kha'Zix marks enemies that are isolated from their allies.
(Active) Deals 70/100/130/160/190 (+1.5) physical damage. If the target is isolated, the amount is increased to 100/145/190/235/280 (+2).

-Source of damage. This makes Kha'Zix ideal to 1v1. And very low cooldown to spam this all the time!

Evolved Enlarged Claws:
Increases damage to isolated enemies by 12% of their missing health (max 200 vs. monsters). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.

Void Spike (W):
Fires exploding spikes, dealing 75/115/155/195/235 (+0.9) physical damage to all nearby enemies. Heals Kha'Zix for 40/70/100/130/160 (+0.5) if he is within the explosion radius.

Evolved Spike Rack:
Void Spike fires three spikes in a cone. Consumes Unseen Threat to slow and damage all enemies struck.

-Harras enemy and use to heal, its great vs rangeds enemy's. At Evolved Spikes, you procs a slow harras and kill on range, FOR KHA'ZIACIA! (better than Demacia).

Leap (E):
Leaps to a target area, dealing 65/100/135/170/205 (+0.8) physical damage

Evolved Wings:
Increases Leap's range. On champion kill or assist, Leap's cooldown resets.

-Nice skill to ecaping and chase the enemy, reset cooldown? LET"S SPAM THE LEAP! Mega gap closer.

Void Assault (R-Ultimate):
(Passive) Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.
(Active) Stealths for 1 second. Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40%. Void Assault can be cast a second time within 10 seconds.

Evolved Active Camouflage: Void Assault can be cast three times. Kha'Zix takes 40% reduced damage while in stealth.

-Active is average, passive is Fantastic, and this makes Kha'Zix. Easy escape + refresh you passive, you can test this in bushes uses invisibility - why? Low Cooldown, but this is ultimate. I never evolve this, does not pay to.
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Masteries

Offensive Tree
Defensive Tree
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Runes

Runes

Precision
Fleet Footwork
Phase Rush

Marks

:
-Attack Damage: I always take this, extra AD to Early damage
-Armor Penetration: More useful in the jungle

Seals

:
-Armor: More survivability, other's is not useful

Glyphs

:
-Magic Resist per. lv: Best Glyphs for AD, in mid and late you get great amount of M.Res
-Flat Magic Resist: If on lane you have heavy AP

Quints

:
-Attack Damage: Is the same as marks
-Armor Penetration: No useful, when enemy don't build armor.
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Items

Early Items

:
  • + 3x Health Potion Is good start on AD champions, mobility to dodging skill shots and escaping from early ganks.
  • dorans blade I usually get this at first back. Great to healing and to trades.
  • Build to Frozen Mallet, great item.

Mid-Game Items

:
  • One of my favourite items. Core item for lots of AD's. Lifesteal + Damage stacks, farm this and get fast all stacks.
  • Must have item for Kha'Zix, health, slow, not bad AD.
  • Take this if enemy builds armor. Have all, who Kha'Zix need.
  • With [sheen] u have nice damage. Nice bonus statistics. But cost...
  • Nice item, massive mana + AD from mana. With Toggle/Active you deals 2x more damage from speels ( Taste Their Fear makes a Tons of Damage (Phreak approves)). Active Eating you mana fast, you must be carefully!

Other's Items (Always possible)

:
  • You must get this item, you have seond life! And gives extra Armor + M.Res.
  • When enemy AP can kill you on combo, you should get this.
  • Enemy has a CC, that rape you? No problem, take this. This is fcking great replace for [[cleanse] and GG for CC.
  • Enemy likes armor huh? You can buy this item, but better is
  • My second favourite item in season 3. Effective heal on HP tanks! Active... Boom Boom and heal!

Defensive

:
  • Best item for healing, and M.Res :D. More healing on W!
  • OP in season 3 (Riot nerf this!), 1000 HP for small cost? Possible choice!

Boots and enchantments

:
  • You need tenacity, next good choice Vs CC.
  • More speed, more mobility and more chance to escape!
  • Great vs heavy AD like [image=darius size=50], [image=riven size=50] etc.
  • Enchantment: Alcarity: More speed is good.
  • EnchanmentL Furor: If enemy escapes from you, easy.
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Summoner Spells

Best Summoner Spells


Ignite
Enemy runs out with 10 hp? Not this time! Ignite and kill this b*tch! Best spell to reduce healing ( Dr. Mundo, Sion ultimate, Swain ultimate) and kill easy.

Flash
Chase the enemy, escape from ganks or teamfights... 101 options to use Flash. Best SS to escaping in LoL, when your champion has a nice escaping spell(s) you don't must take Flash, but this is recommended on all Champions!

Exhaust
Instead of Ignite you can take Exhaust to slow enemy or weaken the enemy ADC.

Good Summoner Spells



Smite
Must have SS on jungle! No Smite = no jungle, without smite you have a low chance to kill buff or steal baron/dragon.

Ghost
Another SS to escaping, fast like a Sonic! Flash is better, but with Ghost you have a more chance to survive.

Teleport
Only when your lane is pushed, or you want gank other lane (teleporting to ward). With premade is better spell.

Bad Choices



Heal
Its good SS for newbies or tower diving.

Surge
This SS is deleted. AP + Attack speed?

NEVER TAKE THIS. NEVER!



Revive - You are Karthus or Twisted Fate ? No you not.
Clairvoyance You no support!
Promote Emm.. no, you dont wanna push lane on early, when jungler can gank you...
Clarity You don;t have mana problems, and you are not Ryze! If you have mana problems, buy Manamune.
Garrison This is build on Summoner's Rift, WTF? Only on Dominion (but is useless).
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Lane Opponents

Come back later. Under construction!
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Jungle

Purchase your Hunter's Machete and 5x Health Potion. Go first to Blue Buff camp, ask mid laner to attack golem (Remember: Take W Void Spike first!) and use W to middle of a camp. Finish small creatures (mini-lizards) and attack Blue Buff Golem, Smite him when he have 450 HP and go to wolfs, use W first (You must stand in explode for heal!) and Q to finish off. Then go to Wraiths, Red Buff (when your Smite is ready!) and end at Small Golems. Go for gank or go to camps again.


Ganks:

You must asking ally, whether enemy have a ward. (if enemy start without ward, 100% chance to good gank). REMEMBER: Look at you and ally health! Early ganks on 2-5 lv is always good (when enemy has no ward). Give second Blue Buff to mid laner.

More information later!
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Changelog

24/1/2013 - Guide released!
25/1/2013 - Fixed typos + added new skill sequence to chapter "Abilities"
More information and chapters later!
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The Void Predator in home (Jungle and Top guide)

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