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Choose Champion Build:
-
Jungle Dominator
-
Top Build (In progress)
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Introduction

Hi there. I Rexile (Derdvin in LoL) and I greet you in the guide to







If you have any screenshots of your games using this build (or not, I want to watch as others play an insect) send it to me on e-mail or wherever you want. (Videos, Replays also welcome!)
So time for evolution!
Pros
![]() + Great at 1v1 + Good jungle & Mobile + Good escape skills + Low CD on main skill + Can Evolve with ultimate passive! + Nice animations and apperance and... He's a bug! Predator Bug from Void! |
Cons
![]() - Low surivability, ![]() - Focused at Teamfights - Needs practice to good playing - Need good time and positioning at Teamfights |
Champion Spotlight (by Riot Games):
Lore:
A vicious Void predator,



When







''Kill. Consume. Adapt.''
-- Kha'Zix
If you want harras enemy take this:
Unseen Threat (Passive):
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion or Evolved Void Spike to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 155 / 170 / 185 / 200 / 220 + (0.5 per ability power) bonus magic damage and slow by 35% for 2 seconds.
Unseen Threat lasts until consumed and has no internal cooldown.
-Great passive, you deal more fantastic damage and slow target (this is you only one of
Kha'Zix CC). At Evolution
Void Spike proc this effect and you have a ranged slow!
Taste Their Fear (Q):
(Passive) Kha'Zix marks enemies that are isolated from their allies.
(Active) Deals 70/100/130/160/190 (+1.5) physical damage. If the target is isolated, the amount is increased to 100/145/190/235/280 (+2).
-Source of damage. This makes
Kha'Zix ideal to 1v1. And very low cooldown to spam this all the time!
Evolved Enlarged Claws:
Increases damage to isolated enemies by 12% of their missing health (max 200 vs. monsters). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.
Void Spike (W):
Fires exploding spikes, dealing 75/115/155/195/235 (+0.9) physical damage to all nearby enemies. Heals Kha'Zix for 40/70/100/130/160 (+0.5) if he is within the explosion radius.
Evolved Spike Rack:
Void Spike fires three spikes in a cone. Consumes Unseen Threat to slow and damage all enemies struck.
-Harras enemy and use to heal, its great vs rangeds enemy's. At Evolved Spikes, you procs a slow harras and kill on range, FOR KHA'ZIACIA! (better than Demacia).
Leap (E):
Leaps to a target area, dealing 65/100/135/170/205 (+0.8) physical damage
Evolved Wings:
Increases Leap's range. On champion kill or assist, Leap's cooldown resets.
-Nice skill to ecaping and chase the enemy, reset cooldown? LET"S SPAM THE LEAP! Mega gap closer.
Void Assault (R-Ultimate):
(Passive) Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.
(Active) Stealths for 1 second. Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40%. Void Assault can be cast a second time within 10 seconds.
Evolved Active Camouflage: Void Assault can be cast three times. Kha'Zix takes 40% reduced damage while in stealth.
-Active is average, passive is Fantastic, and this makes
Kha'Zix. Easy escape + refresh you passive, you can test this in bushes uses invisibility - why? Low Cooldown, but this is ultimate. I never evolve this, does not pay to.

When Kha'Zix is not visible to the enemy team, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion or Evolved Void Spike to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 155 / 170 / 185 / 200 / 220 + (0.5 per ability power) bonus magic damage and slow by 35% for 2 seconds.
Unseen Threat lasts until consumed and has no internal cooldown.
-Great passive, you deal more fantastic damage and slow target (this is you only one of



(Passive) Kha'Zix marks enemies that are isolated from their allies.
(Active) Deals 70/100/130/160/190 (+1.5) physical damage. If the target is isolated, the amount is increased to 100/145/190/235/280 (+2).
-Source of damage. This makes

Evolved Enlarged Claws:
Increases damage to isolated enemies by 12% of their missing health (max 200 vs. monsters). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.

Fires exploding spikes, dealing 75/115/155/195/235 (+0.9) physical damage to all nearby enemies. Heals Kha'Zix for 40/70/100/130/160 (+0.5) if he is within the explosion radius.
Evolved Spike Rack:
Void Spike fires three spikes in a cone. Consumes Unseen Threat to slow and damage all enemies struck.
-Harras enemy and use to heal, its great vs rangeds enemy's. At Evolved Spikes, you procs a slow harras and kill on range, FOR KHA'ZIACIA! (better than Demacia).

Leaps to a target area, dealing 65/100/135/170/205 (+0.8) physical damage
Evolved Wings:
Increases Leap's range. On champion kill or assist, Leap's cooldown resets.
-Nice skill to ecaping and chase the enemy, reset cooldown? LET"S SPAM THE LEAP! Mega gap closer.

(Passive) Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.
(Active) Stealths for 1 second. Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40%. Void Assault can be cast a second time within 10 seconds.
Evolved Active Camouflage: Void Assault can be cast three times. Kha'Zix takes 40% reduced damage while in stealth.
-Active is average, passive is Fantastic, and this makes

Offensive Tree
Defensive Tree
-
Summoner's Wrath : It really good mastery, when your's
Ignite is on cooldwon you get extra 5 AD (and AP).
Exhaust is more powerful, and
Ghost = more fastest.
-
Fury Essential for all AD champs.
Sorcery
Kha'Zix need a CDR. because he can more use his ultimate and Q.
-
Butcher This is for lasthits but, you take this in jungle.
-
Deadliness Hmm... more AD? Give me that!
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Weapon Expertise Shut up and take my point!
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Brute Force AD on start, more damage.
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Sunder 14 Armor penetration with
Weapon Expertise ? Nice
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Executioner This really help you to fast kill all the shi*ts!
Defensive Tree
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Durability Defensive mastery, Kha'Zix need this!
-
Hardiness Armor, you always meet AD on enemy team. When enemy on lane is AP, take 3 points to
Resistance .
-
Veteran's Scars 30 HP on start help you.
Perseverance For longer standing at lane.
Runes




Marks
:-Attack Damage: I always take this, extra AD to Early damage
-Armor Penetration: More useful in the jungle
Seals
:-Armor: More survivability, other's is not useful
Glyphs
:-Magic Resist per. lv: Best Glyphs for AD, in mid and late you get great amount of M.Res
-Flat Magic Resist: If on lane you have heavy AP
Quints
:-Attack Damage: Is the same as marks
-Armor Penetration: No useful, when enemy don't build armor.
Early Items
:-
+ 3x
Health Potion Is good start on AD champions, mobility to dodging skill shots and escaping from early ganks.
- dorans blade I usually get this at first back. Great to healing and to trades.
-
Build to Frozen Mallet, great item.
Mid-Game Items
:-
One of my favourite items. Core item for lots of AD's. Lifesteal + Damage stacks, farm this and get fast all stacks.
-
Must have item for
Kha'Zix, health, slow, not bad AD.
-
Take this if enemy builds armor. Have all, who
Kha'Zix need.
-
With [sheen] u have nice damage. Nice bonus statistics. But cost...
-
Nice item, massive mana + AD from mana. With Toggle/Active you deals 2x more damage from speels (
Taste Their Fear makes a Tons of Damage (Phreak approves)). Active Eating you mana fast, you must be carefully!
Other's Items (Always possible)
:-
You must get this item, you have seond life! And gives extra Armor + M.Res.
-
When enemy AP can kill you on combo, you should get this.
-
Enemy has a CC, that rape you? No problem, take this. This is fcking great replace for [[cleanse] and GG for CC.
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Enemy likes armor huh? You can buy this item, but better is
-
My second favourite item in season 3. Effective heal on HP tanks! Active... Boom Boom and heal!
Defensive
:-
Best item for healing, and M.Res :D. More healing on W!
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OP in season 3 (Riot nerf this!), 1000 HP for small cost? Possible choice!
Boots and enchantments
:Best Summoner Spells

Enemy runs out with 10 hp? Not this time!





Chase the enemy, escape from ganks or teamfights... 101 options to use Flash. Best SS to escaping in LoL, when your champion has a nice escaping spell(s) you don't must take Flash, but this is recommended on all Champions!

Instead of


Good Summoner Spells

Must have SS on jungle! No


Another SS to escaping, fast like a Sonic! Flash is better, but with


Only when your lane is pushed, or you want gank other lane (teleporting to ward). With premade is better spell.
Bad Choices

Its good SS for newbies or tower diving.

This SS is deleted. AP + Attack speed?
NEVER TAKE THIS. NEVER!









Purchase your
Hunter's Machete and 5x
Health Potion. Go first to Blue Buff camp, ask mid laner to attack golem (Remember: Take W
Void Spike first!) and use W to middle of a camp. Finish small creatures (mini-lizards) and attack Blue Buff Golem, Smite him when he have 450 HP and go to wolfs, use W first (You must stand in explode for heal!) and Q to finish off. Then go to Wraiths, Red Buff (when your
Smite is ready!) and end at Small Golems. Go for gank or go to camps again.
Ganks:
You must asking ally, whether enemy have a ward. (if enemy start without ward, 100% chance to good gank). REMEMBER: Look at you and ally health! Early ganks on 2-5 lv is always good (when enemy has no ward). Give second Blue Buff to mid laner.
More information later!




Ganks:
You must asking ally, whether enemy have a ward. (if enemy start without ward, 100% chance to good gank). REMEMBER: Look at you and ally health! Early ganks on 2-5 lv is always good (when enemy has no ward). Give second Blue Buff to mid laner.
More information later!
Rexile
Kha'Zix Guide
The Void Predator in home (Jungle and Top guide)
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