Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Teleport
Flash
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Introduction
NERF ON
Atma's Impaler MADE THIS BUILD A BIT WORSE SO IF YOU DO NOT LIKE GETTING A
Atma's Impaler AS EARLY AS I DO CHECK THE OTHER 4 BUILDS AND DON'T DISLIKE RIGHT AWAY THANK YOU.

Hello people I'm TheAnnoyingHans and I'm back with a new, extraodinary way to build
LORE
On a faraway world, Renekton was born a member of a race of bestial guardians created to serve as the rulers and protectors of their people. Alongside his brother Nasus, Renekton oversaw the upkeep of the Great Library, which served as both a vault of ancient knowledge and the repository of the teachings of the Cycle of Life and Death. While the enlightened Nasus taught those scholars who came to study, Renekton served as the Great Library's gatekeeper. He could sense the true natures of those who sought Nasus' teachings, and he sent away those with dark ambitions. Over time, however, his repeated exposure to this evil infected his mind. He grew furious with the malevolence in the hearts of men, and as he descended deeper into madness, he discovered he could quell the fury by cutting the evil from the men who possessed it. Unfortunately, the relief was as short-lived as the subjects, and the ''butcher's rage'', as it came to be known, would resurge even stronger.
Consumed by his anger, Renekton turned on the one being who could defeat him -- his own brother. Nasus pleaded with Renekton to see reason. Realizing that he was beyond redemption, the despondent Nasus valiantly struck down his wayward sibling. Defenseless, Renekton waited eagerly for death's release. It never came. He was spared when summoners from the League of Legends claimed his brother. Caught in the wake of this powerful spell, Renekton tumbled for what seemed like ages between realities. When he finally emerged, he fell deep into the sewers of Zaun. Insane with fury, Renekton languished in his newfound home, driven senseless by his rage. That is until, by happenstance, he caught a familiar scent on the air. Believing that the familiar scent who guide him to the solace which was fading from his memory, he his brother all the way to the Institute of War.
''My brother has become hollow. Full of rage, but empty.'' -- Nasus, the Curator of the Sands.
I'm not really sure what runes are best for
Renekton but I think these runes in the build fits really good to him, but please if you know any runes that fits better for Renekton I would be glad if you comment what runes that you think should fit him better. I'll come back with more about the runes later, I'm not a master in what runes you should have I always get carried away buying a new champion instead.
For masteries I most often play with 3-26-1 being sure to take
Summoner's Insight
that boosts both flash and teleport. When I play more of an AD carry
Renekton I get 21-8-1 going more for more damage but less sustain and health.
These are the masteries you're going to choose for tanky
Renekton
These are the masteries you're going to choose for tanky
Recommended summoner spells
I think this summoner spell is the best in the whole game it has saved my life endless amounts of times and got me alot of kills. You can use it either to flash towards a champion to stun it or jump over walls to safely get away from ganks or just very bad situations. It works really great with
This summoner is so great for solo laning because it will give you a level advantage since you do not have to walk to your lane and a great way to push, defend or to quickly get to a teamfight.Optional summoner spells
A nice summoner spell to chase or run away but the thing that makes it worse than flash is that you do not get a distance between the other champion right away. So if you get CC:ed you're dead even though you used
I think it's a bit of a waste on
Not so much to say here, it's a great summoner spell but it's not worth it to give up
This summoner spell is fun baiting people and then using it in the last second but it's not worth it to trade against either
this is an awesome tool for initiators, tanks, and anyone who gets targeted with CC a lot. Combined with But not compared to flash and the teleport is so important for the solo lane, so I'd say no but still a wise choice if you have an idea about it.
The rest of the summoner spells are just stupid to get so I do not give a description or say why it's bad here, just a waste of time.
Pros and Cons
|
sadahdasdadad |
Pros |
dfgdfgfdgfdgdfgsdfs sdfsfsdfdgdfgdfgd |
sfsgsdgdfgfdgfdgfsd | Cons |
| Spacespace | Can kill anyone | Spacespacespacespacespacespacespacespaces. | Fails at jumping over walls like blue buff or dragon wall |
| spacespace | Is ****ing op | Spacespacespacespacespacespacespacespacessp | Can't deal any significant damage without abilities |
| spacespace | Can harass like a BAAOOOWWWSSS | Spacespacespacespaces | No real burst |
| spacespace | Good at last-hitting | Spacespacespacespacespacespacespaces | Hard to master |
| spacespace | Deals the most damage in your teamfights | Spacespacespacespaces | Doesn't deal so much damage without fury |
| spacespace | Can recover from a bad start | Spacespacespacespacespacespaces | Having a hard time versus ranged champs |
| spacespace | Is really fast and can escape almost everything | Spacespacespacespace |
Isn't as tanky as like |
Items
Early Game
Mid Game
Late Game
_____________________________________________________________________________________
Items you could buy
Items NOT to get
____________________________________________________________________________________
Something happened to this ... It worked very good for a while but then this happened. I will try and fix it but for now it will look a bit weird. If you know how to fix it please leave a comment below.
Item summary build 1
Item summary build 2
Item summary build 3
Item summary build 4
Item summary build 5
This is
This is the skill that you're going to max out at level 9. It gives you great sustain with the heal from it and it also deals alot of damage. Best to max if you want to survive in your lane and still dealing much damage. This ability makes
You're going to max out this skill second for lots of damage and cooldown reduction. If you're going for full damage this could be worth to max at level 9.This ability stuns the enemy for 0.75(1.5 with 50 fury) seconds and dealing damage based on if you have over 50 fury or not.
This is the last skill you're going to max out since the damage is not so high but this is the ability that makes your other abilities good. This ability makes
This is ___________________________________________________________________________________
How to use your abilities the right way
When you're in your lane you can't reach with your
INSpace > Space
Space > Space
Space > Space
OUTOR (If you have a ward)
INSpace > Space
Space > Space
Space > Space Basic attackSpace > Space
OUTOR (If you have a ward)
INSpace > Space
Space > Space
Space > Space Basic attackSpace > Space
Space >Space
OUTOR (If you have a ward)
INSpace > Space
Space > Space
Space > Space Basic attackSpace > Space
OUT
In teamfights your main targets are the ad carry and the ap carry, and to protect your carrys of course. With
It's really important that you always try and get a stun on the enemys with low health. If you stun an enemy with much health, armor and resist you're gonna make your team focus the wrong people. So always try to avoid stunning the tanks, 'cause that is what they want. They want you to use your abilities on them, so don't let them have it their way. But if you're really fed and you know you're gonna take that tank out before the others arrive.
When solo laning you need to play very careful when you're above river and if you do not have a ward. You should always play safely before you get a ward because solo lane is the number one priority for junglers to gank. And when you have a ward still remember to push to far. But if you take down all the minions in one wave so they die by the turret you can return back or go for a gank because you lose no expericience if your minions die when you're not around.
Wukong His damage in early game his damage is no high. His
Nimbus Strike +
Crushing Blow is crazy damage and when he uses
Warrior Trickster you can't deal any damage back to him. This is one of your harder champs to face in top lane. You need to be very passive against him.
Nasus This is one of your easiest champions to face in solo top as I see it. Atleast in early game. When laning against him play aggressively but still not tanking unneccesary minions 'cause you'll end up taking more damage than he did when using your skill combo.
Nasus is very weak early game so just try and don't let him farm and this lane will be yours. But you may need a gank to kill him so try to get the jungler to your lane.
Irelia She's been nerfed so she's not such a big threat anymore. She's really annoying and all that tenacity makes her such a pain in the ***. Not the hardest to meet but probably one of the most annoying. But just don't feed
Irelia. A fed
Irelia can win games for you, so never, never, never feed
Irelia.
Olaf He's a champion with so much sustain and health aswell as damage and harass so he will be a hard encounter. Just play safely jumping in doing some damage and jump out. Olaf's only CC is the axe and the only thing he can do with that is chase you down, so don't push to far! When Olaf reaches lvl 6 you can't really stun him anymore (if he uses ultimate) so play very careful from here on and hope he turretdives you so you can use your ultimate.
Vladimir To face this one is just, not funny... He uses
Transfusion on you all the time and every time you get close to him he uses
Sanguine Pool and runs away. I think this isn't such a hard lane to be in, but to get minion kills could be very hard since you're a melee champion.
Jarvan IV His damage with his passive is just sick and he can harass you very often with his ''Q'' but if you manage to get lots of minion kills and a gank you could win over him not very hard.
Warwick He's very hard to face 'cause of all that lifesteal but if you get a gank he will be an easy kill for you.
Cho'Gath His sustain with his passive is just insane, every minion kill he gains like 40 health and 10 mana and that's much. He doesn't deal so much damage except from
Feast but his
Rupture makes ganks very easy.
Garen Very annoying with his passive that gives him so much health regeneration after not being attacked for a while. So try and
Slice and Dice and then use
Cull the Meek to get that heal off. Otherwise his health bar will be full again very soon.
Jax This should be kinda easy 'cause
Jax is weak after they patched him. You should be able to take him down, BUT NOT IN A 1V1.
Jax is the ultimate 1v1 champ so never do that unless you have a clear advantage.
Volibear This could be really hard because
Volibear is such a strong champion and that passive makes it almost impossible to kill him with
Renekton because of you lack of burst damage. His damage is really high to. Dat Bite.
Yorick Yorick is one of the best solo laners in the game. His healing ghost is just sick and if you meet him in lane you just need to play carefully. In late game he's not really that good but his ultimate on a carry is just GG GUYS.
Shen Since the buff on
Shen he became crazy and the heal from the
Ki Burst + his passive damage makes his sustain high and his damage even higher. And that ultimate isn't good for the solo lane. But for the team it's the best you can get.
Riven Wait for her to use her abilities and then jump in and do some damage and quickly jump out again. She's a strong and damage dealing solo laner without mana just like you!
Lee Sin No doubts here, a very strong solo laner that will kick your *** if you let him hit you with his ''Q'' all the time. So juke him as much as you can, without the ''Q''
Lee Sin is nothing.
Gangplank Mostly annoying. If you get close to him you take him down easily but he has those oranges. Tricky lane.
Dr. Mundo To face
Dr. Mundo is always staying behind the minions, because if you go in front of them he will throw his
Infected Bonesaw on you and it deals tons of damage. When he reaches level 6 he's almost unkillable so get your jungler up there before
Dr. Mundo reaches level 6 and you will have a clear advantage.
Renekton WOW MEETING YOURSELF THIS IS TRULY BASED ON SKILLS, but it can only occur in normal games so I wont go any further into this. But since you know
Renekton very well you can use his weaknesses against him and not letting the other one do it.
Warding in solo lane

Red : High priority ward at baron for mid and late game.
Green : First priority wards to prevent ganks and gaining map control.
Yellow : Second priority wards to prevent ganks and gaining map control.

Red : Wards for counter jungling.
Green : First priority wards to protect your jungle and prevent ganks.
Yellow : Wards to protect your buffs.

Red : High priority ward at baron for mid and late game.
Green : First priority wards to prevent ganks and gaining map control.
Yellow : Second priority wards to prevent ganks and gaining map control.
Warding as a jungler

Warding when jungling
Red : Wards for counter jungling.
Green : First priority wards to protect your jungle and prevent ganks.
Yellow : Wards to protect your buffs.
Jungling with
Renekton is only recommended in normal games since he's not the fastest nor the strongest jungler and there are better junglers in the game.
When I play jungle
Renekton I usually want to clear the whole jungle first and then go for lots of ganks. Starting at wolfs, then taking blue buff(only needed first time for XP after that letting your mid take it) going for wraiths and red buff (you need
Smite ready for this) and then taking dual golems.
Wolfs > Blue Buff > Wraiths > Red Buff > Dual Golems > Gank
Wolfs > Blue Buff > Wraiths > Gank Mid > Red Buff > Dual Golems > Gank
Wolfs > Blue Buff > Gank bot or top > Wraiths > Gank Mid > Red buff > Dual Golems
You could also start at Dual golems, Blue buff or Wraiths.
When I play jungle
Wolfs > Blue Buff > Wraiths > Red Buff > Dual Golems > Gank
Wolfs > Blue Buff > Wraiths > Gank Mid > Red Buff > Dual Golems > Gank
Wolfs > Blue Buff > Gank bot or top > Wraiths > Gank Mid > Red buff > Dual Golems
You could also start at Dual golems, Blue buff or Wraiths.
Well this was the end of my build and I hope you enjoyed and will have much fun games with
Renekton playing this build. And please now if you like it give it a like and comment and if you have any idea on how to improve the guide please let me know. Useful critiscm is the best :D
So long fellow League of Legends player. Now it's to dominate the Fields of Justice, with
Renekton!
So long fellow League of Legends player. Now it's to dominate the Fields of Justice, with







You must be logged in to comment. Please login or register.