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Recommended Items
Spells:
Exhaust
Ignite
Items
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction


My masteries are a relatively simple 21/9/0 build.
In offense I go all the way down from
Fury
to
Executioner
stopping along the way for
Destruction
and
Havoc
for the added damage output and ability to take down turrets quickly. I also like to pick up
Butcher
for early last hitting and late game wave clearing.
In defense I take 4 points in
Durability
and 1 point in both
Resistance
and
Hardiness
for survivability and early game tankyness. I also take
Tough Skin
and
Bladed Armor
to take the edge off of Jungle Monsters and minions.
In offense I go all the way down from





In defense I take 4 points in





These runes are somewhat standard for a tanky-dps champion.
Greater Mark of Attack Speed and
Greater Glyph of Attack Speed take advantage of
Shyvana's great ability to auto-attack a champion to death through out the entire game. It also helps keep her
Dragon's Descent active for a longer period of time and use
Burnout to it's full advantage.
Greater Seal of Vitality makes you tanky early game and makes it really easy to bully enemy champions out of the lane. Not many champions are going to be able to keep up with the extra health early on and it is a nice buffer late game against effects like
Fizz's
Seastone Trident and
Ignite.
Greater Quintessence of Vigor keeps her in lane longer through the whole game which is very useful early game. Especially when you are able to decimate entire minion waves while you wait for your recently dead teammate to get back in lane so you can recall.





Greater Seal of Vitality makes you tanky early game and makes it really easy to bully enemy champions out of the lane. Not many champions are going to be able to keep up with the extra health early on and it is a nice buffer late game against effects like



Greater Quintessence of Vigor keeps her in lane longer through the whole game which is very useful early game. Especially when you are able to decimate entire minion waves while you wait for your recently dead teammate to get back in lane so you can recall.
Let's start with the summoner spells. On most champions I would take
Ignite and
Flash. But I have found that as
Shyvana you are barely ever in need of
Flash due to her lack of ranged moves. You can use
Dragon's Descent to pursue or escape if you really need to and if you are just barely behind a champion you can always use
Burnout.
My reason's behind running
Exhaust and
Ignite on
Shyvana are relatively simple. With
Ignite, you can pick up kills when an enemy champion is trying to make an escape after they have taken a beating, or to throw a wrench into the works when a champion like
Volibear has it's passive go off and potentially win a battle or escape.
While I used to take
Heal as my second summoner spell as
Shyvana, all the recent nerfs to heal have made me rethink that decision. Now I almost religiously take
Exhaust. This will help you out damage someone in a duel, stop someone like
Vayne from facerolling you and your allies, and if the need should ever occur, you can even slow someone to catch them.






My reason's behind running





While I used to take











As






I open with a
Doran's Shield, though bland, it gives me the extra health and armor I need to stay in lane early on. I have tried many other builds that recommend
Boots and
Health Potions as your starting items. But they never seem to be of much benefit. Especially when you have
Burnout to catch up to anyone who may be faster and chances are, by the time they have boots, so will you.
By the time you back for the first time you should be able to buy a
Vampiric Scepter. This will give a bit more damage output while increasing your sustain. Your next item will be
Boots. You may even be able to purchase them at the same time as your
Vampiric Scepter.
Giant's Belt will be your next item for purchase, I usually sell my Doran's Sheild about the time I get the
Giant's Belt to either get the extra bit of gold to buy it or to buy the
Chain Vest if I can get enough gold by selling it.
Follow up with completing your
Sunfire Aegis and finishing your
Mercury's Treads. It is at this point in the game when
Shyvana becomes really threatening. Not only does she have tenacity but she is tanky and fast. You should be able to turret dive with
Dragon's Descent to finish of a champ or two and make it out alive with 25% of your health remaining in the most dire circumstance.
The next thing on your shopping list is a
Recurve Bow, allowing you to attack faster and deal more damage in less time. Combine it with a Null Magic Mantle to create
Wit's End and you will be attacking at break neck speeds with added magic resist. It is around this point that I start tanking turrets that are somewhat low on health, remember that
Twin Bite DOES effect turrets. If you activate
Burnout when enemy minions are near you should clear them simply because they stand in your AoE.
Follow up
Wit's End with
Giant's Belt and
Phage eventually building them into a
Frozen Mallet. You now have even more health and the ability to slow. What more could you ask for? I will tell you. Build an
Atma's Impaler for around 70 extra damage every time you use a physical attack. Which, incidentally, you do physical attacks quite often as
Shyvana.
Your final item will be a
Blade of the Ruined King. It's active will make up a little bit for the loss of
Heal and with the added sustain you should be wreaking other bruisers in no time.
Note: There have been times where I have had to build even tankier because our tank isn't doing well or the enemy team just does too much damage. In this instance I found that simply building a
Thornmail will cripple champions like
Xin Zhao and
Fiora.




By the time you back for the first time you should be able to buy a






Follow up with completing your




The next thing on your shopping list is a




Follow up






Your final item will be a


Note: There have been times where I have had to build even tankier because our tank isn't doing well or the enemy team just does too much damage. In this instance I found that simply building a



Jungle
Shyvana is an easy concept to grasp for anyone, the main problem is ganking. Without any built in CC
Shyvana will have a tough time keeping an enemy in her allies' grasp long enough to secure the kill. To help make up for that, I recommend running
Smite
Exhaust on her. This will allow you to stop someone from getting away from you.
Shyvana can be jungled in so many different paths it is unbelievable. I personally go the less recommended route and start with
Wolves but completely skipping
Ancient Golem (Blue). I leave Blue for my second run through the jungle and give it to my mid lane. I move from
Wolves over to the
Wraith camp. Clear them easily with your
Burnout and then move to
Lizard Elder (Red). Hit him with
Burnout and
Twin Bite immediately. You should be able to take his tiny minions out with burnout and get him low enough to
Smite. Move to
Golem camp then back to heal or gank bottom lane. Your second run through will be easier. Secure Blue for your mid lane. Then gank, ward, or keep jungling till you are needed.
Finally, itemization is almost identical in the jungle. Skip your
Doran's Shield and go strait into a
Long Sword/
Vampiric Scepter and you are good to go.















Finally, itemization is almost identical in the jungle. Skip your



Team work is very important as
Shyvana. Not only will you be tanking for your team, but you will need to know who to focus and when to initiate. Be VERY careful when initiating with your ultimate into the fog of war. Many a half dragon has been slain because of a poorly timed ult into a bush with the entire enemy team in it. You need to COMMUNICATE with your team. Don't jump into the team if your team says they aren't going in. You can't 1v5.

Pros:
Cons:
Flame Breath is Lack Luster
-
Tanky
AoE Damage
Team Fight Potential
Good Initiation
Cons:
-
Difficult Ganks
No Built in CC

All in all
Shyvana is a very solid champion. While she may have flaws, she also has qualities that make her a substantial threat. If you want to live a long time as
Shyvana remember that your early game isn't as strong as champions like
Cho'Gath so play it safe and don't over extend. Your mid game is solid and you can play some pretty risky moves without worrying too much. But during your late game, you can ult into a team fight and easily come out on top with 30% health or more to spare. Don't forget to use
Burnout while
Dragon's Descent is active in a team fight. I hope this guide helped. Good luck on the fields of justice summoners.





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