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Introduction

It took me a good amount of time to make this guide, if you are thinking about downvoting my guide I would like you to reconsider and give me feedback in the comments. Thank you for taking time to read my

AD: Attack Damage; some abilities scale off of attack damage, and all basic attacks scale off of attack damage.
AoE: Area of Effect; an ability or item bonus that does damage in a certain area.
AP: Ability Power; most abilities scale off of ability power, basic attacks do not scale off of ability power but there could be basic attack enhancers which increase your basic attack damage.
CC: Crowd Control; in some way debuffs or interrupts your champion (knock up, slow, suppress).
DoT: Damage over Time; Does damage over time, magical/physical/true damage. Can be applied by red buff, item passive, or by an ability.
MS: Movement Speed; the speed your champion moves; units per second.
MR: Magic Resist; lowers a champion's damage on an ability by the amount of damage it does and how much magic resist you have.
AoE: Area of Effect; an ability or item bonus that does damage in a certain area.
AP: Ability Power; most abilities scale off of ability power, basic attacks do not scale off of ability power but there could be basic attack enhancers which increase your basic attack damage.
CC: Crowd Control; in some way debuffs or interrupts your champion (knock up, slow, suppress).
DoT: Damage over Time; Does damage over time, magical/physical/true damage. Can be applied by red buff, item passive, or by an ability.
MS: Movement Speed; the speed your champion moves; units per second.
MR: Magic Resist; lowers a champion's damage on an ability by the amount of damage it does and how much magic resist you have.
Pros
Poke in and out with your
Hextech Ray.
Stun enemies for you and/or your teammates with
Gravity Field.
Gets a shield to protect him from some damage with his
Power Transfer.
Three unique item choices to augment his abilities.
Great burst damage with the right augment.
Nice farming with his
Hextech Ray.
Cons
Squishy.
Vulnerable to enemy CC.
If you don't play him right people may look at him as useless.
Needs either health, magic resist, or armor.
Poke in and out with your

Stun enemies for you and/or your teammates with

Gets a shield to protect him from some damage with his

Three unique item choices to augment his abilities.
Great burst damage with the right augment.
Nice farming with his

Cons
Squishy.
Vulnerable to enemy CC.
If you don't play him right people may look at him as useless.
Needs either health, magic resist, or armor.






Alternative Runes






















I start off my ability sequence with my Power Transfer for more shield and damage on it. Afterwards, I put two points in that I start to put the rest of my points into Death Ray for the extra poke, damage, and AoE. I max my W last because I could care less about the CD that's why I got an Athene's. I take my ult whenever I can, I can say that goes without saying.












Early Game




Mid Game

Late Game















Substitutes












When farming as
Viktor you should focus on farming rather than harassing your enemy at early levels. Wait until you spend a few points in an ability first until you harass. When farming, you should use your
Hextech Ray, if you see a large minion wave with simi-low health minions. You can also use your
Power Transfer to secure a minion if you are to far away to get it or fear that minions might get it.



In early game; Use your
Power Transfer to harass if they are low ranged, or have DoT harass because your shield will make it in time to you to block the DoT. Use your
Hextech Ray to harass if the enemy is in a minion wave so you can hit the minions and your lane opponent to be mana-cost efficient.
In mid-late game; You want to only harass with your
Hextech Ray, or else you might get CCed if you wander to far in to
Power Transfer. You should have a large enough mana pool to be able to harass with your
Hextech Ray.


In mid-late game; You want to only harass with your









What mechanics do these champs all have that makes













What mechanics do these champs all have that make them good against









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