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Introduction
It took me a good amount of time to make this guide, if you are thinking about downvoting my guide I would like you to reconsider and give me feedback in the comments. Thank you for taking time to read my
AD: Attack Damage; some abilities scale off of attack damage, and all basic attacks scale off of attack damage.
AoE: Area of Effect; an ability or item bonus that does damage in a certain area.
AP: Ability Power; most abilities scale off of ability power, basic attacks do not scale off of ability power but there could be basic attack enhancers which increase your basic attack damage.
CC: Crowd Control; in some way debuffs or interrupts your champion (knock up, slow, suppress).
DoT: Damage over Time; Does damage over time, magical/physical/true damage. Can be applied by red buff, item passive, or by an ability.
MS: Movement Speed; the speed your champion moves; units per second.
MR: Magic Resist; lowers a champion's damage on an ability by the amount of damage it does and how much magic resist you have.
AoE: Area of Effect; an ability or item bonus that does damage in a certain area.
AP: Ability Power; most abilities scale off of ability power, basic attacks do not scale off of ability power but there could be basic attack enhancers which increase your basic attack damage.
CC: Crowd Control; in some way debuffs or interrupts your champion (knock up, slow, suppress).
DoT: Damage over Time; Does damage over time, magical/physical/true damage. Can be applied by red buff, item passive, or by an ability.
MS: Movement Speed; the speed your champion moves; units per second.
MR: Magic Resist; lowers a champion's damage on an ability by the amount of damage it does and how much magic resist you have.
Pros
Poke in and out with your
Hextech Ray.
Stun enemies for you and/or your teammates with
Gravity Field.
Gets a shield to protect him from some damage with his
Power Transfer.
Three unique item choices to augment his abilities.
Great burst damage with the right augment.
Nice farming with his
Hextech Ray.
Cons
Squishy.
Vulnerable to enemy CC.
If you don't play him right people may look at him as useless.
Needs either health, magic resist, or armor.
Poke in and out with your
Stun enemies for you and/or your teammates with
Gets a shield to protect him from some damage with his
Three unique item choices to augment his abilities.
Great burst damage with the right augment.
Nice farming with his
Cons
Squishy.
Vulnerable to enemy CC.
If you don't play him right people may look at him as useless.
Needs either health, magic resist, or armor.
Alternative Runes
: This is a unique passive. It starts off
: This ability sends out a object to the target dealing damage and shielding you for 40% of the total damage. If you get your
: This ability sets up a field with slows enemies slowing them and stacking up to 4 times. When it reaches four stacks in two seconds, it stuns them for a short duration.
:
: This ability summons a large electrical storming dealing damage and silencing an enemy for 0.5 when summoned. It then does DoT to nearby enemies, the storm gets slower the farther it is from
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I start off my ability sequence with my Power Transfer for more shield and damage on it. Afterwards, I put two points in that I start to put the rest of my points into Death Ray for the extra poke, damage, and AoE. I max my W last because I could care less about the CD that's why I got an Athene's. I take my ult whenever I can, I can say that goes without saying.
: This Augment upgrades your
: This augment upgrades your
: This augment gives a longer range for the stun/slow which will make it easier to catch people in team fights while staying out of the actual fight. Your teammates will love you. I get this if the enemy team is more close range oriented, so in team fights I can stay on the outside and put my
: These give you a nice amount of mobility to dodge skillshots and avoid early ganks.
: Nice health if you've been harassed or ganked. Good counter to ignite if you might just die by the last tick.Early Game
: These give a nice amount of health, AP, and mana regen just what Viktor needs if he is behind. Don't try getting these if you're ahead, you are better off if you don't stop building your core build.
: These give you a good amount of magic pen to stack with your other magic pen items.
: These give nice MR against your laning partner. The tenacity will also help if the other team has a lot of CC.
: This item is main on Viktor, he is very mana hungry and when he drinks out of this chalice they go away. The MR helps in lane against an AP champ or just in general.Mid Game
: This gives you a really good amount of base AP and then its passive increase your total AP. Almost always necessary on AP casters.Late Game
: This gives you more AP, health, and magic penetration. The passive on it gives a small damage over time. Like I said above combine it with
: This item drastically increases your burst damage, 50 + 75% of your AP after using an ability. Try to space out your ability usage with basic attacks in between.
: This gives health, mana, and AP, just what you need. It also increases its AP over time. whats not to love about it?
: This gives 100 AP, 50 armor and it has a really unique active. I get this if I am usually against an AD heavy team or an AD mid. The unique active really helps if you're getting focused during team fights. The enemies will either waste their AoE's on you or move onto another one of your allies.
: Good amount of AP. Its passive lowers MR by 35%, really nice if they start stacking MR.
: Gives same amount of AP as
: It gives you AP and health. Its passive makes your spells slow enemies. If you combine this item with your
: This item gives 50 armor and 30 MR, but that's not what set it apart from other items. Its unique passive allows you to revive and get back into the fight. After three seconds, you have 30% of your mana and health instantly regenerated. Good against bursty teams.
: A perfect summoner spell for anything. You can use it to run away and to chase. This is a necessity on Viktor due to his lack of escapes.
]: Helps a lot if you get pushed out of your lane. Allows for a quick uninterrupted recall if you are getting chased. You can also use this to set up a nice gank.Substitutes
: helps you kill those people who think they are going to run away at the lowest of health. Makes a good combo with
: This is really good if the other team has a lot of CC. Nice and helpful. Did Skarner ult? Nope. Does Darius have
: You can use this in replace for
: If you use your mana conservatively you won't need this spell.
:
: NONE SHALL ESCAPE!!!
When farming as
Viktor you should focus on farming rather than harassing your enemy at early levels. Wait until you spend a few points in an ability first until you harass. When farming, you should use your
Hextech Ray, if you see a large minion wave with simi-low health minions. You can also use your
Power Transfer to secure a minion if you are to far away to get it or fear that minions might get it.
In early game; Use your
Power Transfer to harass if they are low ranged, or have DoT harass because your shield will make it in time to you to block the DoT. Use your
Hextech Ray to harass if the enemy is in a minion wave so you can hit the minions and your lane opponent to be mana-cost efficient.
In mid-late game; You want to only harass with your
Hextech Ray, or else you might get CCed if you wander to far in to
Power Transfer. You should have a large enough mana pool to be able to harass with your
Hextech Ray.
In mid-late game; You want to only harass with your
What mechanics do these champs all have that makes
What mechanics do these champs all have that make them good against






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