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Choose Champion Build:
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Trolling Master
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Precision Trolling
Recommended Items
Runes:
Domination
Precision
Spells:
Flash
Heal
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Introduction
Hey Guys, My name is Goddangitbobby and this is my first guide so don't judge me too hard, I'm still learning. But anyway... I hope you enjoy what I've done and feel free to give me some tips on what I need to do better (because I really need it).
Why troll on Thresh?.
Thresh I my opinion is an extremely fun to play in general. But some times playing support can get boring because you either want to be able to do ALOTT'A DAMAGE or you want to ks. Well, if you like trying to 1v1, trying to hit skill shots, or doing ALOTT'A DAMAGE, this guide is for you.
Pros +One-shot +The Damage +Great Fun +Hard to fall off then ahead +Outplay Potentials +Armor/AP Scaling From Passive +Good CC Cons -Doesn't do a lot of damage early on -Hard to master and even harder to land Q's -Long cool downs -You will get flamed for playing him anywhere that isn't Support -Is usually Banned |

I Personally like to run


I then like to run


I then reccomend



Finally i like to go




For the Extra runes on Domination I recommend running




PRECISION
For precision Runes you have a lot of rally good options. I would recommend going for




Next I go triumph as most people do. Plus it's the only one that thresh can use to the most potential.
Then I either go


Finally I like to go Coup de grace for the same reasons as in the domination runes
For Sub runes because I already have



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Damnation
This drops souls which is his way of scaling armor and magic resistance.
Dark Passage's shield adds the the amount of souls collected onto the shield.
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Death sentence
This scales with 50% AP to do more damage. This is your main engage tool. You will want to Q into fights which will slow the enemy making it easier to get t you. You can also use it as an escape tool as well, by grappling monsters and other things over the wall and pulling yourself over. You will want to max this third after your ultimate. This may be your main source of engage but it has a long cool-down plus it doesn't do a lot of damage.
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Dark Passage
This is a good engage, disengage, and shield all in one. You can throw your lantern into a bush and your jungler can be flung into the fight. It also provides you a shield which comes in very handy in fights. When i say it's a good disengage tool, i mean that it helps other people disengage. For example your jungler decides to tower dive throw your lantern under and stand outside the turret range so they takes less damage. You will want to max this skill last as you will use this less than you all the others.
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Flay
This is where your main source of damage comes from. You will want to max this skill first because it means your autos to more damage scaling with damnation. It's also your main source of wave clear and Ability damage.Flays Passive means that the more souls you collect the more magic damage you will do on auto attacks. Make sure collect as many souls as you can, otherwise you will do less damage and be even more squishy.
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The Box
This is your ultimate. This is one of your best fighting tools. It slows the enemy down dramatically which means you can get alot of autos off in that time which can come in very handy (Clearly).
Summoner Spells
![]() I Prefer going Heal because your extremely squishy, it can also decide your fate in fights. |
![]() It's the standard top lane spell. Good for ganks and getting to team fights quickly. If your Building more Tanky this is probably the spell to take. |
![]() Take this spell if your versing someone squishy or a champion with alot of passive healing. |
Starting Items
For starting Items You have 3 depending on who your versing and what your Building.



First Back
Your First back consists of the main items you will need to Build for your 3 Core Items. I recommend rushing

Core Items
It doesn't really matter which core item you get first.




Boots
I recommend rushing boots as the second item. It means you can roam and move across the map quicker. It also means that your enemy laner is easier to run down plus their attacks do less damage (If you get


Life Steal
When Playing Thresh, you will need some kind of life steal one way or another. In all my builds i have at least one life steal item. this is because he's basically an ADC in that he does alot of damage but doesn't do alot of damage, which means he needs some sort of sustain in lane, AKA life steal.
Damage
You will want to have at least one damage item in all your builds even full AP build. You will want this because his abilities have long CDR which means you still need to deal some consistent damage till you get them back.
Critical Strike
Critical damage isn't as important as damage but it's still good to have at least some sort (unless your going full AP). I wouldn't recommend going



Ability Power
For AP you really want some CDR. Your cooldowns are hella long so you will want to pick up a fair bit. I would also rccomending going for CDR in runes which can help. You do have alot of ability power to choose from but my main recommendations are going



For a True one-shot potential your Build should be some thing like








In early game remember to poke them with your autos.
When losing a fight or running away from you enemy remember to get fancy with your Q. Try Grappling jungle creature to throw yourself over wall and save your your flash (just don't get killed by them though).
If the enemy is under your tower Q engage drag them under, E to drag them under more W for shield and Ult to keep them under your tower. Let the tower do the work.
When the jungle is coming for a tank throw your W at them and immediately go in and try to save your Q for when they try to flash out.
Remember in team fights engage like you normally would, use all your skills then get out again because you might have relatively high MR and Armor But you are still relatively squishy.
Notes
AS you have probably noticed my runes are mainly offensive based, but you can pick and choose as you please.
You really want your runes to be doing consistent damage all throughout the game so runes such as lethal tempo, fleet footwork and Hail of blades isn't always a good choice (But depending on who you versing it can be).
You can use taste of blood instead of ravenous hunter
Try to get some CDR items early because they have rather long cooldowns early on.
If you take Taste Of Blood i reccomend going Relentless hunter so you can have the extra movement speed when chasing lane.
Summary
Thanks to everyone who reads my guide, I really appreciate it a lot, and thanks to those for leaving comments and suggestions, I will try to fix any mistakes I have made and thanks again for the support.
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