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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
About Kindred, the Eternal Hunters

Lamb and Wolf, the Eternal Hunters
Kindred consists of Lamb and Wolf, although Lamb will be the one doing the attacking most of the time. Kindred excels in being an anti-burst champion, denying assasins with her


Pros
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Cons
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Items:
No sense in going full attack speed anymore since you won't deal enough damage. So as of now, you're more focused on getting AD like a traditional ADC with some AS to back it up.
Skills
Q - Still the same, except it gives minor attack speed bonus.
W - The same, except it now has a scaling of enemies current health which scales off your marks and you can put his zone slightly more around you.
E - Same, except it has a scaling of missing health which improves based on your number of marks and can critical strike for more damage based your crit chance past a certain % of your enemies HP.



As said, attack speed is way more important. Furthermore, her



DES will always be better as you aim to burst someone down as fast as you can, then leave. If most of the enemy team is tanky, then going Battle Trace might be better as you need longer periods of time to take them down, anyway.


Normally Fervor of Battle will always be better since you don't really need sustain in the jungle due to




Her early clears are really meh due to her low starting AD. Getting



You're going to go and gank, where it won't be a 1 v 1, so assassin's a bit wasted. Also since you rely on mana a lot early game, getting




More of a matter of preference.



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Main use is to help your clear easier. Since Kindred's base attack damage is relatively low, getting extra Attack Speed will actually hurt your clears early on. |
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Do you feel lucky? I know I do. Can be swapped for another ![]() |
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Standard champion seals. You need extra armor to take less damage from camps, anyway and it's unlikely the enemies will go full AP. |
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Since most teams have a fair balance of AP and AD. Having magic resistance is important, especially early on so you don't explode as fast. |
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Since Kindred's main damage come from her on-hit effect, stacking attack speed is often better compared to stacking attack damage due to her **** AD scaling. However, if your enemy has early aggression, getting the extra ![]() |
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Same reasons as ![]() |

[color=#ff0000]WORK IN PROGRESS[/color]
Most of the common question will be, if attack speed is so good, why not just go full Attack Speed with





![]() Gotta get 'em booty. |
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[color=#ff0000]WORK IN PROGRESS[/color]
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Rejected: ![]() |
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Mark of the Kindred

Dance of Arrows
A pretty straightforward ability. You dash in a direction, allowing you to fire three arrows, dealing damage upon impact. This is your attack speed steroid which improves based on your marks. It has a static 4 - 2 second cooldown inside

In

- You can use this more aggressively since it have a 2 second cooldown (at max level).
- Use it for damage and to reposition yourself.
- It also resets your auto-attack timer, although it doesn't matter much later on.
Without

- Try to use more defensively.
- Try to save it to dodge skillshots as the cooldown is long without

- Of course, use it to chase if needed.
Below is a map that shows where you can leap over the walls with


Wolf's Frenzy
Yet another ability that relies on your mark. This will be the tool you use as a form of sustain in the jungle since it slows down the attacks of the camps. Try to cast this in the middle of the fight so you wouldn't accidentally jump or walk out of the zone. Early game, you need this to ensure you stay healthy during clears. Since

Mounting Dread
Your only form a CC and a relatively ****py one at that. It deals %-missing health, making it ideal for takedowns. However, since it is your only CC, you're more bound to use it at the start of the fight. Later on, try to save it if your team has good CC to make the most out of this abiility. If the target is below certain % amount of health, the ability will deal more damage. The threshold and damage depends on your critical chance, making it ideal for you to stack them.
Lamb's Respite
The best anti-assassin ability in the game. There's no way to cover every scenario that will happen when you should use your ultimate but there are generally guidelines. Also, beware


1. When the enemy jumps onto you or your ADC and prepares to unload his ****.
2. When you need to delay for your team to arrive.
3. Jump in and deny


4. When you starts getting Wombo-Combo like


5. Although not advised, can use this to replenish health for a final push to secure objectives.
When to never use

1. When you're 1 v 1 the enemy ADC, especially if they have

2. If your assassin is doing his combo, try to delay it as much as you can so he won't waste his spells.
Ultimately, the only way to actually know when to use this is to practice. Nothing beats experience when using a spell like this.

"Gotta go hunting, gotta go fast."
Your passive improves your abilities. Unlike Old

Below this is a list of what Kindred will mark at said number of marks. (Courtesy of LoL Wiki)
0:

1 - 3:



4 - 7:




8+ :



Since your first mark will always be the



When to go for your mark?
The age-old question of


One of the more annoying marks to collect as it is literally right beside the middle lane. Only go it when the enemy mid lane has gone back or is pushed out and you can avoid getting detected. Early game, just get big Raptor and then run off so you don't get stabbed out of nowhere. If you're afraid, place the




The other 1 - 3 Mark that is easier to get. It is relatively far from the bottom / top lane so you can grab it then hop over the wall to run away as fast as you can. Be careful when going as you can easily get boxed in if you're not careful. Suicide is always an option. (Not the best one though.)

Keep an eye on the enemy top or bot lane. If they recently recall, don't get the mark as they can easily come after you. Same as Raptors for early game, get the Mark and **** out of them as soon as you. When doing the Mark, ward the


Watch for the mid laner and get it. The Wolf camp is relatively low damage so you can just claim it and get out before anybody notices. The Big Wolf isn't particularly that tanky so it is one of the easiest 4 - 7 mark to collect.


Both are similar. Ward the bush that leads to the enemy base and keep as eye on the bottom lane and middle lane to check if the ADC or APC have started moving towards the buff or recently recalled. You can hide in the bush of the




Just get it like you would normally get a major objective. Try not to take chances as the enemy will have this warded most of the time.
Since all successful gatherings relies on you getting in and out without being seen, try to get the [{Sweeping Lens]] and


Ganking to Collect your marks:
Aim for the weakest lane. If the enemy support has no escape, go chase after them. Don't mark the most fed person, mark the one easiest to kill so you can maximize your damage. Early game, try to go for lanes that have strong CC like


Gathering marks in teamfights:
While the target the weakest still exist, you should focus on those who have a tendency to dive, with the exception of tanks. If there's a

Small tip, never, ever chase too deep with no visions just to get your mark. Marks can be easily collected during teamfights as you're likely to ping everyone with


With this, I'll end my
Kindred guide. Guides like these relies on users voting and commenting to improve so I hope you would take time to do so.
Thanks for reading the guide.
-Yasutsuna

Changelogs:
25.03.2017 - Guide Published
03.03.2017 - Guide Started.
To-Do List:
Nothing so far. Maybe will think of something.

Thanks for reading the guide.
-Yasutsuna

Changelogs:
25.03.2017 - Guide Published
03.03.2017 - Guide Started.
To-Do List:
Nothing so far. Maybe will think of something.
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