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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
A Better Table of Contents
TABLE OF CONTENTS
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Introduction Pros and Cons Pre-Game Setup Item build and Explanation Skill Sequence and Explanation Farming and early game Supports you will love Against these guys.. Late Game and Teamfights |

INTRODUCTION
Hey, I'm Shutupandleesin on the OCE server, and if I have played with you, you've probably reported me.
In which case I am sorry but you shouldn't have fed.
I've been playing since Season II and ranked since III, only maining ADC since mid S3.
This is an in depth guide to my most played, best but not favorited champion, Vayne.
I mean come on: Lee Sin > All
This guide isn't going to tell you how to ADC. I write this assuming that the reader has some basic knowledge of positioning and your role as an ADC, however I will touch on it basics briefly.
This is my first guide so all criticism is welcome, I hope you all enjoy and learn something from it.

Like all champions in League of Legends, there are benefits and drawbacks. To help you decide whether Vayne is for you, some are listed below.
Benefits
+Strong late game +Incredible chase potential +Deals % of max hp +High amount of true damage +Extremely Mobile +Self peels with ![]() |
Drawbacks
-Low Range -Little Escape -Vulnerable to CC -Can easily get too far ahead in fights due to ![]() -Boring after a while |

In League of Legends, getting that early game advantage matters. Why not boost that early game advantage with some 'Pre-game Setup'? This section will explain Masteries, Runes and Summoner Spells in a little more depth, also shedding light on why I pick them and the reasoning behind.
So, lets jump in:

Vayne is an ADC so you should be using your standard ADC rune page.
These runes are the bread and butter of any ADC in the game. They increase your Attack damage from level 1-18, giving you that extra last hitting ability and also a little bit more power when poking an enemy.
For Vayne:
The reason I take these, over Greater Mark of Armor Penetration, is due to the scaling on





Again, a must have for most ADCs. In bot lane, you will be facing constant damage from Tower (Physical), Enemy ADC (Often Physical) and Minion attacks (Physical). It is essential you have some defense early game, else you will find yourself poked out lane with little to no farm.


On Vayne:
Vayne has very little in the way of escapes, Tumble is a one time micro dash that can barely be considered an escape alone. Vayne's range is also pretty low compared to others and can easily be poked down. Having a decent preparation of armor allows her to withstand more poke than you would without.
This is where variance can be obtained. In the current meta, supports like






On Vayne:
As stated above with armor, Vayne is vulnerable to taking damage due to low range and little escapes, opposed to carries like



With the amount of AP supports and hybrid carries in bot lane, it is unwise to venture south without some bonus magic resist.
However, if you are against an extremely heavy AD bot lane eg.


Finally we look at Quintessences. There is a lot more variety in these, but many are situational at best.
Personally, I like to use these. They with early game damage output and last hitting, but don't really sacrifice anything. If you are capable of avoiding poke and predicting harass, then I suggest these are the marks for you.
Not so good at dodging? Well, these are probably better suited for you. Not as much damage early on, but really helpful with sustain. Advisable in lanes with

If you like never letting that kill get away on 45hp, then these are probably for you. The movespeed not only works well with your passive for chasing, but it synergizes well with



Last but not least we have these. These are great for those pesky


Again, Vayne is an ADC champion so a stock standard 21/9 page would work, but I choose to take 22/5/3
DOUBLE-EDGED SWORD
The reason I take this this perk is because my job is to deal damage. Most of the time I will have someone peeling for me, thus reducing my damage taken. This bonus 1.5% doesn't seem a lot but I am sure it is responsible for the deaths of some would be escapees in bot lane. |
RECOVERY
As stated in the rune section, early game survival is extremely important to how well you progress into mid-game. This 2hp per 5 is really good in lanes that you know you will be poked, eg.![]() ![]() ![]() |
FLEET OF FOOT

Finally we get to the last thing you do before entering the game. Summoner Spells. These are probably a little more important than runes or masteries because they are needed all throughout, whereas runes and masteries lose importance the longer the game progresses.
Personal favorite of mine, I take it in every page I can. It is virtually two free ![]() ![]() |

Finally we get to the last thing you do before entering the game. Summoner Spells. These are probably a little more important than runes or masteries because they are needed all throughout, whereas runes and masteries lose importance the longer the game progresses.
VIABLE SPELLS:
If it is listed here, don't even consider it unless you are planning to lose.
Revive,
Clarity,
Smite,
Heal,
Exhaust,
Clairvoyance WTF no?
![]() ![]() ![]() |
As we stated earlier, Vayne's escapes are very limited early game, and the shield from ![]() |
Okay, so.. ![]() ![]() ![]() ![]() |
SEMI-VIABLE SPELLS (NOT IDEAL):
![]() ![]() ![]() ![]() ![]() |
I've seen a few people who run ![]() ![]() ![]() |
Ignite is a very powerful early game spell on most champions, but not desirable on ADCS, especially Vayne. While ![]() ![]() ![]() ![]() |
JUST..WHY.. I DONT EVEN
If it is listed here, don't even consider it unless you are planning to lose.






In this section I will explain the item build and sequence, explaining why each item works well for Vayne. Bear in mind this is subjective and opinions may differ.
Unless you are matched against idiots, someone on their team is going to be trying to kill you first. This is a fact. If and when they kill you, your team will suffer... Unless..
These are items that should be considered and chosen based on the enemy composition.
STARTING ITEMS
![]() |
This item is my reccomended start for Vayne. It provides a small amount of health mixed with damage. It also provides in lane sustain due to the 3hp back from each auto. This combined with the
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![]() ![]() |
This is the recommended start for Vayne, according to the shop. I personally would never start with these items, they provide very little sustain after the potions are depleted, no damage to trade with and no bonus health. The upside to starting boots and three is the increased mobility. However, I find that when it comes to mobility, ![]() ![]() |
![]() |
Sounds crazy, but it can work. If you start with this item, you've said to yourself, "Okay, I am going to have a passive lane in which I only worry about CS." The 10hp/5 is really good for sustaining in lane, while the passive on the item can change early game altogether. I take this item in lanes against ![]() ![]() ![]() ![]() ![]() |
FIRST BACK AND EARLY ITEMS
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With the introduction of ![]() ![]() |
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If you are going for the ![]() ![]() ![]() |
![]() |
This item goes without saying, all ADC's should build these boots as they increase attack speed. For ADC's, ESPECIALLY Vayne, auto attacking with haste is crucial. |
EARLY TO MID TRANSITION
This section explains the items you should hope to have completed before 25 minutes, but aim for 20. These items depend on the enemy team's composition and strategy.
![]() |
Like I said earlier in the above section, this item isn't always advisable. I myself have only recently started building this. I will explain later the difference in playstyle you ought to have when building this, but it is a great item if you can adapt. The passive effect 'Rage', is incredible for kiting and also chasing; synergizing with ![]() ![]() |
![]() |
This item is what I usually build after ![]() ![]() ![]() ![]() |
![]() |
Again, I would consider this item exclusive with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() |
SELF DEFENSE, YOU MUST
Unless you are matched against idiots, someone on their team is going to be trying to kill you first. This is a fact. If and when they kill you, your team will suffer... Unless..
![]() |
Become a walking ![]() ![]() |
![]() |
This item is listed in the final form; an upgraded ![]() For most of the game it is advisable to keep this item's progress at ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ** Not to be taken seriously! |
OFFENSIVE ITEMS TO CONSIDER
These are items that should be considered and chosen based on the enemy composition.
![]() |
![]() |
![]() |
![]() |

In this section I will explain how I level my spells, and in which circumstances I change that order. But we lose the pretty blue headings :(
Every game I play as Vayne I have started with
Tumble.
This is for many reasons:
Mobility to dodge skill shots
Resets auto attack timer
Bonus damage to harass
I also use
Tumble to bait hooks and snares, making them waste mana and become less threatening at level two. It also demoralizes the enemy when they miss a few shots running.
The reason I say this, is because if you are winning trades or slightly losing, the enemy is more likely to sit and fight you. If they sit and fight, you get the third stack of
Silver Bolts off, making you win the trade. However, if you sense an enemy jungler to be incoming,
Condemn provides some handy disengage allowing you to escape. Conversely, if the enemy support likes to sit in the bush and you can get a clean
Condemn off, take it second and hope for a easy kill. Whatever you didn't take at level two should be taken at 3.
I personally prioritize
Tumble over
Silver Bolts until I get some attack speed. Once I have
Berserker's Greaves or
Blade of the Ruined King, I start to prioritize
Silver Bolts, taking a point in
Final Hour when I can.
Condemn is a one-point wonder spell.
To further elaborate, if the enemy bot lane backs off at two stacks of
Silver Bolts, it is pointless me maxing it first, however if most people will continue to fight me until the
Silver Bolts proc and they lose a chunk of health; I max
Silver Bolts.
Every game I play as Vayne I have started with

This is for many reasons:
Mobility to dodge skill shots
Resets auto attack timer
Bonus damage to harass
I also use

WHAT NEXT?
This is where it becomes situational and experience helps make the choice.
Here are some examples and situations for which skill to take:
This is where it becomes situational and experience helps make the choice.
Here are some examples and situations for which skill to take:
![]() Enemy lets you repeatedly attack them when harassing You aren't losing trades (badly) You aren't pushed too close to tower Don't sense them to engage Having issues farming Self peels with ![]() |
![]() Sense an incoming enemy gank Side bushes warded Enemy likes to sit in bushes Incoming friendly gank Losing trades badly |
The reason I say this, is because if you are winning trades or slightly losing, the enemy is more likely to sit and fight you. If they sit and fight, you get the third stack of



WHAT SHOULD I BE MAXING??
I personally prioritize







To further elaborate, if the enemy bot lane backs off at two stacks of




As the title suggests, this section will explain the first twenty minutes of the game.
I will also go into support synergy, and tactics against enemy supports/adc in lane. Let's start on the important things.
FARMING ON VAYNE
As Vayne, you don't really want to push the lane very hard, so refrain from auto pushing.
Auto pushing is where you sit there and auto attack the waves, which pushes the lane since the enemy wave dies faster than your own.
Avoid this by only last hitting the minions.
Last hitting is where you don't hit the minions to start, you let allied minions lower the enemy minions hp until they are about to die, then you land the final hit. This is good because you only gain gold for the final hit, not the other 99% of the minions health.
The higher the minions health is when it dies = faster clear time of the wave = push faster.
In most cases you do not want to push your lane too fast, which is why last hitting is advisable.
The higher the minions health is when it dies = faster clear time of the wave = push faster.
In most cases you do not want to push your lane too fast, which is why last hitting is advisable.
The exception only last hitting is if you want to make use of your

Keeping the side bushes warded, continue trying to last hit. Once you get

FARMING UNDER TOWER
Okay, this is usually common knowledge but I will include it for the sake of it. When you are pushed to tower, this can sometimes interfere with your farming. However, if you use this knowledge it becomes much easier.
Tower will hit melee minions twice, then remaining health you can last hit with an auto attack.
Tower will hit caster minions once, then remaining health can USUALLY be finished off with an auto attack. Sometimes as the minions get stronger your auto attack will leave them with a little bit of health. If you notice this, use

SUPPORTS YOU WILL LOVE!
Okay, now I don't play with many supports, so my opinion might be skewed here. These are the supports that I think work well in my experience.
JANNA, THE STORM'S FURY
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![]() ![]() ![]() ![]() ![]() ![]() ![]() |
LEONA, THE RADIANT DAWN
THRESH, THE WEIRD HOOK GUY
SORAKA, THE STARCHILD
BEATING THESE CHUMPS
This part contains some of the people you will often see in the bot lane, and little tips you can do to give you the edge against them. These might not always work, but keep them in mid.
AGAINST THRESH/BLITZ
AGAINST LEONA
AGAINST DRAAAAAVEN
AGAINST UNMENTIONED FOLK
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Final section I will do, this will describe your role in team fights and late game responsibilities.
TEAMFIGHTING, IN A FEW EASY STEPS
As we have discussed, Vayne is incredibly squishy and extremely vulnerable to CC. For this reason you will want to be at the back of the group, usually with a support and/or peeler.
A common misconception I see in games I play is the ADC gets scalded for not focusing enemy carries. Ignore them.
As an ADC it is not your job to kill their carries. It is not your job to start fights. Your job as the ADC is to live. Of all your team, you have the most potential to drop a tower. The mage surviving a team fight is good, but kind of pointless when you see how slow they drop a tower. So, we established that you living is crucial to team advancement, but how do we achieve this?
YOUR ROLE AS THE ADC
The way I see it is this: You have your initiators/tanks. These guys sit on the front line and soak up damage, trying to CC people n that stuff;






If squishy Vayne tried to run into range of Caitlyn or Jinx, the tanks, assassins and bruisers would have a very easy time eliminating the enemy highest damage output. So, as Vayne I like to sit at the back, away from the fray and shoot whoever the hell is closest to me. If that's

Because you are the priority target in a team fight, it is really important that you sit at the back or as far away from threats as possible. I have a small checklist I go through when I start to see both teams grouping up. This is your first indicator that a team fight is imminent. Good ward coverage in the area that you are fighting helps immensely, because it lets you identify the motives of each of the enemy players.
STAYING SAFE WITHOUT DUREX
Firstly, identify who of your five enemies poses the largest threat. Most of the time it is not the






Once identified, watch them. They SHOULD be targeting you, but idiots do exist. When you see




Preemptive actions involve placing yourself somewhere 'safe'. This can be next to





Reactive actions are similar, but if this happens you are usually taken by surprise. With the case of




Regardless of which choice you are going with, you must understand that there isn't only going to be one threat. You must also be aware that although




GENERAL THINGS TO CONSIDER
Try to position yourself so threats are between you and a wall,
Condemn is okay by itself, but the stun and bonus damage helps even more when self-peeling.
Try to stay near someone else, never isolate yourself from your team, you become a sitting duck.
Tumble whenever off cooldown, the longer you're in stealth, the less you can be auto attacked and less threat you generate.
If you find that you are overwhelmed by the amount of focus you are receiving, don't be afraid to run or
Flash.

Try to stay near someone else, never isolate yourself from your team, you become a sitting duck.

If you find that you are overwhelmed by the amount of focus you are receiving, don't be afraid to run or

PUSHING LATEGAME
Not a lot to be said here, same as most ADC's; clear waves as fast as you can and burst turrets. Only downfall being you have no AoE waveclear unless you decided




Also, don't hesitate to use

Well, that's all I really have to say..
If you have any questions don't hesitate to post them or even message me in game.
(ShutupandLeesin @ Oceanic)
Add me and when ranked goes down we might all play :D
First guide, so make sure to thumbs up and leave feedback at the bottom!
A huge thanks to JhoiJhoi's 'Making a guide' guide, found here!
Thanks for reading, and good luck on the fields of justice.
Just don't take my Vayne from me *shakes fist*
If you have any questions don't hesitate to post them or even message me in game.
(ShutupandLeesin @ Oceanic)
Add me and when ranked goes down we might all play :D
First guide, so make sure to thumbs up and leave feedback at the bottom!
A huge thanks to JhoiJhoi's 'Making a guide' guide, found here!
Thanks for reading, and good luck on the fields of justice.
Just don't take my Vayne from me *shakes fist*
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