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Udyr - Offtank Pwnage
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Choose Champion Build:
Greater Seal of Armor: These are for an extra bit of sustain early-mid game. Because of this you might have those 20 hp left.
Greater Glyph of Magic Resist: These serve the same purpose as the seals, give you that extra bit of sustain throughout the game.
Greater Quintessence Of Desolation: These are for the more armored champions mid-late game, so that you do not need to build any then.
- This is like the AD version of the Force of Nature it provides 100 armor and 30% returning damage. Great against e.g. Tryndamere/ Master Yi
- This is a generally a more tanky boots choice but doesn't provide the tenacity which is so valuable.
- This is a free third summoner spell. It's called Cleanse. It removes all debuffs. It's great against a CC dependant team or just when you don't feel comfortable about the CC they have.
Udyr gains 10% attack speed per "stack". He gains a stack when Udyr enters a stance. The effect stays for 5 seconds. When he enters another stance within this time the bonus stacks. The stack limit is 3. This is quite useful when about to gank someone and you're not low on mana. Try to "Stance Dance" before getting to the brush of the lane to have those 2-3 stacks ready.
This is your main damage output. It scales very good with your AD (x1.5) and will burn through HP like crazy. When activated, your attack speed increases by 15/10/25/30/35% on top of the passive 20/25/30/35/40%.
This is a part of your escape/survive abilities. It gives you a shield for 60/100/140/180/220 damage + (50% of AP) It is also useful when you are e. g. ignited and don't want to take too much damage. Pop on the Turtle Stance and the ignite destroys that instead of your valuable health.
This is your main ganking/escaping skill. When activated is gives you a 15/18/21/24/27% movement speed boost for 2/2.5/3/3.5/4 seconds. The passive stuns enemies for 1 second. This can only occur once per 6 seconds.
This is a skill I use barely if even at all. I just don't like it. Some people may swear to Phoenix Stance, I don't see the point. On activation it sends out pulsing waves of fire damaging enemies for 15/25/35/45/55 damage per second. Also, his AP is increased by 16/24/32/40/48 and your AD by half this amount. When activated, every 4th attack will engulf his target in flames dealing 40/80/120/160/200 + (50% of AP) magic damage.
+ Ghost (Nice for chasing/Escaping. Scales off in late game though.
+ Flash (Excellent, Chase Escape, this is such a usefull spell, even after the nerf.)
+ Ignite (Excellent finisher and can hurt champs with lifesteal very much.)
+ Exhaust (Nice for 1v1's chasing etc.)
+ Teleport (Only if solo top.)
+ Cleanse (Meh. Ok, but you have Mercury's Treads. if you have too much trouble buy Quicksilver Sash.)
- Heal (Not as useful either especially late game.)
- Clarity (Udyr is not that mana hungry.)
- Clairvoyance (A support spell.)
- Promote (Not useful at all.)
- Surge (Not so useful on Udyr.)
- Revive (Your objective is not to die.)
- Smite (This is not a jungle build.)
- Garrison (This isn't dominion and this is a tank spell.)
What should your focus be early game?
Early game is ~levels 1-7. This is not always the same but it is the phase when everybody is on their own lane and ganks are rare. Udyr, like almost any champ should try to focus on
last-hitting the minions and harrassing his enemies. A great harrass combo is to run in with your E ( Blazing Stampede) And hit them 1-2 times with your Q ( Wilding Claw) This should deal a nice chunk of damage and they are not able to harrass back easily because of the stun.
What should your focus be mid game?
Mid game is ~levels 8-14. This changes per game but it will mostly be around these levels. During the mid game phase, you will gank and be ganked more often, junglers come into play more, and the first team-fights might emerge. Udyr is quite a good ganker, and you can gank other lanes if you feel confident you can get a kill/assist.
Caution!: Watch out for enemy crowd control because Udyr is vunerable to this, even though he has his merc threads.
What is your role late game?
Late game starts around ~levels 14+. Team-fights are a common sight, and because you are an
off-tank you are one of the first to go in, and one of the last to go out. This would seem like wasting your life. But because Udyr has great sustain, he can tank multiple enemies while dealing devastating damage himself. Because you probably are a high-value target the enemies will focus you, while your carries slay your enemies in the background. This doesn't mean you run in, deal damage and die, I survive ~80% of the teamfights, and most of the time even get some kills.
Update: 1.01 - Put early/mid/late game sections in. Put skill explanation in.
Update: 1.02 - Put in the wikicodes and some minor sentence changes.
Update: 1.03 - Re-Wrote Items section. Added situational items as well.
Update: 1.04 - Re-did the mastery tree, and refreshed the item build. I haven't tried Udyr top extensively, but it can work.