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Spells:
Flash
Exhaust
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
- Introduction -
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Welcome to my Wukong solo top guide. I will explain to you how to completely dominate toplane. After playing over 100 games with him. By variating my builds, runes and play style I can now create a proper guide. This is my first guide. So I hope you are enjoying it and realising I have no experience making guides and builds. Thanks to jhoijhoi for the line dividers/separators and the guide of how to make a guide and how to use BB code. It made this build alot nicer looking.
Pros
Pros
+ Great Burst Damage using your Q
+ Can get away easily with
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+ Is pretty good at harassing the enemy
+ Excellent solo top champion
+ Skills don't waste your mana
Cons
Cons
- He needs his items to be great
- If you start to do really well will get focused, but your a tank, that's good.
- Requires player to play smart to maximize abilities
- Using ult can make you die fast if not used correctly
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Offense
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Take this for the 10 less armor and MR when using ![]() |
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Take this for the extra AD boost at the start. This will help with last hitting which is the most important thing when in laning phase. |
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Extra AS which will help when going to harras the enemy champion. Now you can get a faster hit on the enemy champion. This is safer because the enemy champion must have a really quick reaction if he wants to harras you back. Also great when using with ![]() |
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10% armor penetration. Most enemy players know that Wukong is a solotop champion. They realize that Wukong does great burst damage using his ![]() ![]() |
Defense
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This gives 1 armor per point you put in to it and max at 3 armor. Most solotop champions are based on AD. By using this extra armor, you receive less damage and can stay longer in lane. |
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30 More health at the start. Again having more health at the beginning sets you in a advantage. You 30 more health may not seam much, but early game it is a lot. |
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Move faster when above 70% health. This is just awsome. When you are for example playing against ![]() ![]() ![]() ![]() |
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Increases maximum health by 3%. When using the runes that I suggested you will receive a lot of extra health that will add extra damage to your ![]() Warmog's Armor max stacks : 1270 Health Trinity Force : 250 Health Masteries : 138 Health Basic health level 18 : 1965 Health Total health = 3625 Health (The build says 3135 without masteries and without max warmog'armor) 3625 x 1,03 = 3732 Health. It adds 107 health at level 18. But that is not all, it also reduces the duration of CC by 10%. In League of Legends being stunned for 2 seconds is alot. This reduces the duration a bit, but also your ![]() |
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Runes
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: 9x 0,95 attack damage, I take these for the extra damage boost at the start. Also easier last hitting early game because u have this extra AD. |
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: 9x 1.40 armor, I take these for extra tankyness and survibatility at the start. Most solo top champions are AD, this will help you in lane. |
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: 9x 1.34 Mag res, I take these also for extra tankyness. |
Greater Quintessence of Desolation | : 3x 3.33 Armor pen. I take these because most solotop champions also have a tanky rune page or mastery page and have some extra armor. Take these your harras early game is better. |
Optinal Runes:
Greater Mark of Desolation: 9x 1.6 Armor Pen. You can take these and take AD quints. This doesnt matter really.
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Greater Seal of Vitality: 9x 1.08 Health per Lvl, these could be very usefull, since you get more at lvl 6 then with flat health, this is when you want to engage, but this 9 health doesn't make any difference.
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Viable Summoner Spells
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Flash: teleports your Champion to target nearby location under your mouse cursor. Always a great escape tool since you can flash over walls or you can quickly flash to your turret when your ![]() |
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Exhaust: This slows movement speed by 40% and reduces autoattack damage by 70% and ability/item damage by 35% for 2.5 seconds.Slow and using mastery's more damage on target. Since ![]() |
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Teleport: After 4 seconds, teleports your champion to target friendly minion or turret. 3 minute cooldown if cancelled. Great for turning around some fights by teleporting on a ward, and casting ![]() |
Non Viable Summoner Spells
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Revive: Instantly revives your Champion at your team's Summoner Platform Never take this, this is useless, other summoner spells work better and this only will make penta kills into legendary kills. |
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Cleanse: Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds. This could be usefull when casting ulti or getting ganked by a champion that does have a stun or slow. But ![]() |
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Clarity: Restores 160 + (lvl x 30) Mana to your champion and 50% of that to nearby allies. Don't take this into the battle field. Just dont waste your mana, or buy an early ![]() |
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Clairvoyance: Reveals an area of the map for 4 seconds. I am not even going to talk about this, just ward. |
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Skills Explained
Passive: Stone Skin
Increases Wukong's armor and magic resistance for each nearby enemy champion.
So the more enemy champions you have around your self, they more armor and magic res. u have. This is very usefull in teamfights but also gives you that extra armor early game at laning phase.
1st Skill (Q): Crushing Blow
Wukong's next attack deals additional physical damage and reduces the enemy's Armor for a short duration.
This skill is your main damage skill. Without this you can't do any burst damage. After you pressed Q, you got 5 seconds to basic attack a minion, monster, enemy champion or a turret( yest this works on turrets). Also this skill will activate items like a Sheen. So this means you activate your Q, your next basic attack gains extra damage from the skill it self, and from your
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2nd Skill (W) : Decoy
Wukong stops and leaves a clone behind whyle he is invinceble for a couple seconds.This is a great overall skill when used right. You can escape pretty easy, but also ingage easy. Down site of this is a relative long cooldown, so when the jungler just came by, and you had to escape, he can easily come back and then you have no decoy. When used wisely a great skill to have. (+0.6 per ability power)
3rd Skill (E) : Nimbus Strike
Wukong flies to enemy's and hits the 3 nearbiest enemys. After that you get a attack speed buff for a couple seconds. Also a great gap closer skill when chasing or initiating and the attack speed buff afterwards is just great. You can easily do a combo with decoy. Get close using decoy and use nimbus strike for the last part. Usefull lasthitting tool when you are forced back since u hit multiple minions. After that you get a Attack speed buff, so the other minions go down quickly. (+0.8 per bonus attack damage)
4th Skill (R) :cyclone
Wukong starts spinnning around and every enemy hit is knocked up in the air. Every enemy can only be knocked up once. During this state Wukong gains extra movement speed.This is a great teamfight or escaping skill. The damage of this skill is very underrated. It lasts for 4 seconds and does damage per second. The basic damage is: 20/110/200. So in lvl 11, you do 110 damage per second, that makes 440 just basic. And at lvl 16 800!!. Using this build, your damage with this ulti in lvl 16 is around 1500-2000. And that is great in teamfights. (+1.2 per attack damage)
Skill Sequence
I take
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After that you take
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In lvl 3 I take
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Then start maxing out
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When
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Starting Items
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Early Game Items
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Mid Game Items
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I think that
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Late Game Items
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Basic attack : +100 and
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This means by buying a
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100 x 1,2 = 120 Damage/sec, 120 x 4 = 480 Damage in total.
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Situational Items
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When playing against heavy AP teams. This is the perfect item. 76 MR and 1.75% of your maximum health is turned into health regeneration per 5 seconds. Also it provides you with 40 health regeneration per 5. Using this with ![]() |
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It gives AD, cooldown reduction, armor penetration and critical strike chance. This is useful on Wukong because the AD increases his damage ofcourse. The cooldown reduction provide him to cast spells faster, this means he can use ![]() ![]() ![]() |
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This item is very simple. It provides you with both armor and MR. Also every 5 minutes upon death, you will be revived. A very simple but useful item. |
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What to do
In the laning phase you should focus on last hitting. This is your income and you want your items as quickly as possible. Well, how to properly last hit with Wukong and get a proper CS.
First, make sure you know how much damage you deal with basic attacks, and how much health they must have to last hit. Very simple, when there are 2 minions fighting and slowly getting low. Just left-click the enemy minion. When it is below your AD, remind the look of the health bar and kill it.
Second, be in the right position to last hit. Standing somewhere between the minions seems logical. But it is not smart. If the enemy got ranged attacks. He or she can easily hit you. Know which minion your minions are attacking and walk to it when it is about to get low. Also try to get the minions near the enemy champion using
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Third, watch your own minions, is one getting low, walk to it and expect the enemy champion to come and take it. When he or she tries to take it, harras. This way you or don't let him or her farm, or you harras and ping your jungler for easy kill. Yes, you should ping your jungler because he needs assists to get his build. The jungle doesn't offer many creeps.
If you harras right by watching your own minions health. You should be able to get a kill after a while. When the enemy is behind their minions but he walks away when you get close. Use your
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When you managed to kill the enemy champion. Don't try to push the lane, but quickly take all the last hits. Go B and get your item advantage. After this you should dominate top lane. Keep warding because if the enemy solotop is asking for help and mid and the jungler come to kill you. You lost your advantage and gave advantage to both the enemy jungler and mid.
But when things don't go well. You died first. Try to farm under your turret. The melee minions take 2 turret shots, and are then able to last hit. The ranged minions only take one shot. The cannon minions take a lot of shots. When farming under your turret, ask help from your jungler because the lane is overpushed. This means that the enemy is more to your side.
You can use
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What not to do:
Don't engage with
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Never overpush. This is not only bad because the jungler and mid have an easy kill on you. But also, you can not farm under the enemy turret. It is way to risky and you are killed easily because you can not attack back. Only overpush when you want to get the turret. This should not happen early game because it won't help you. The money is good. But you deny kills for your jungler when the lane is overpushed, and you become an easy target.
Don't use
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Example in ranked game(Quadra kill):
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Always try to have spot 1 warded. This is just outside the bush and will tell you earlier if the enemy jungler is going to gank you. Don't ward this when your lane is pushed to your turret. Then it is to risky for the enemy jungler to gank. No ward needed and you save some money.
When playing in the bottom left base. You should place a ward at spot 2 when your outer turret is destroyed. This prevents risky ganks and will tell you in time if the enemy jungler is going to counter jungle. This makes it possible for the mid and jungler to come and kill the trapped enemy. When you are trying to take the outer turret, place a ward at point 3. This prevents you from being killed by enemies walking in a other route.
When playing in top right base. You should place a ward at spot 3 when your outer turret is destroyed. This doesn't show if the enemy jungler is going to counter jungle, because most of the time, top is warded near bush. So he will be seen. The jungler mostly walks near mid because mid is almost never warded. So the enemy can get in the jungle that way and keep unseen. When you are trying to destroy the enemy outer turret. Ward at the bush between the turret and point 2 in the bushes. (I couldn't place a point 4 on the picture, because it would become confusing.) With a ward here. You can push the turret without being ganked by the jungler and mid.
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SPACE |
1 Use it to escape by simpely pressing W 2 Fake your ![]() 3 Get close to some one. When in bushes or in lane. Press W and get closer, use ![]() ![]() 4 Defending yourself, when being attackt under the turret, you can easily put down your clone, what they will attack, you get no damage, and they get turret damage. U mad stupid enemy that goes turret diving? |
- When using teleport, u can do a teleport
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- Try to fly in with
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- Your
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- You can get turrets down very quick. Use your
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Thank you for reading my guide and I hope you find it some what useful. If you have any screen caps of good games that you have played using this build I'll post them up here. Please leave a positive and/or constructive comment. I appreciate it.
http://i48.tinypic.com/30jsd3b.jpg
http://i48.tinypic.com/30jsd3b.jpg
01-7-2012 : New pictures
30-6-2012 : Major changes because of critical response, removed the chapter facing enemies because of the size, no one wants to read that long.
29-6-2012 : Updated some grapical changes.
28-6-2012 : Finished the main part and published.
27-6-2012 : Started working on this guide.
30-6-2012 : Major changes because of critical response, removed the chapter facing enemies because of the size, no one wants to read that long.
29-6-2012 : Updated some grapical changes.
28-6-2012 : Finished the main part and published.
27-6-2012 : Started working on this guide.
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