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Choose Champion Build:
- Classic AD Assassin
- DPS Bruiser
- Crit Shaco
- AP Shaco
Runes: Most optimal
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Ignite
Smite
Items
Ability Order Always
Backstab (PASSIVE)
Shaco Passive Ability
Threats & Synergies
Udyr
Massive farmer and will burst you down very easily. Can 1v2 you and your clone. Should just ward and prevent him from doing anything to you or your laners.
Orianna
Biggest synergy in the game. Ball on invisible shaco = invisible ori ultis. Great to initiate ganks as well, putting her ball on you and pressing W+Q to slow and burst.
Orianna
Biggest synergy in the game. Ball on invisible shaco = invisible ori ultis. Great to initiate ganks as well, putting her ball on you and pressing W+Q to slow and burst.
ANNOUNCEMENT
Sudden Impact - Recently nerfed, still the best in assassins with gap closer abilities;
Zombie Ward - Way too useful not to take. Enemy wards become your wards (even control wards), giving you more control over the map.
Ultimate Hunter - Wonderful synergy with your ulti. You'll always have it up to burst those squishies and since it's a major part of Shaco's damage and escape potential, almost essential. Very VERY useful.
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Triumph - Works wonders in dives and 1v1 scenarios where you'd have died after getting to 50HP.
Legend: Alacrity - Lethality + atk spd = Initial burst + Meltation. Very good for farming as well. Essential.
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Domination + Precision: 8,4 AD + 5,5% ATK SPD.
- All around useful for shaco. Gives you a bit of early AD and some atk spd to back it up. Makes farming easier alongside Alacrity, Berserker's Greaves and Skirmisher's Sabre - Bloodrazor.
1. Shaco, unlike some other junglers, is an assassin who has the perfect kit to go In and Out of most teamfights, and a lot of forms of juking/escaping;
2. If one has enough skill, dedication and attention he can turn into a invisible carry who the enemy will fear through the whole game;
3. Shaco can fulfill lots of roles, like AP TOP, AD TOP, AP MID, AD JG, AP JG, TANK TOP, TANK JG, TANK SUP, AP SUP. If you master shaco and is really good at other roles, you will find yourself winning any lane you want.
4. A shaco main in a match is a reason for them to not farm well, being under towers early, and to be honest, some will play defensively the whole time against him;
5. Extra annoyance while BMing granted! (Extra points of humiliation if you got lvl 7 Mastery and penguin emotes).
>Why is it good?
-Much better for starters on shaco since it provides the extra tankyness needed to get out from sticky situations you might put yourself in;
-Better against champions with "outplay potential" (ekko, yasuo, leblanc, fizz, etc.)
-WAY better teamfight potential with and without your clone;
-Can pretty much solo any tank with ignite and ult.
-Still has decent damage to assassinate AND take objectives.
-Even if you fed early game, can still be useful mid to late.
>When is it bad?
-When teamfighting is just going to lead in your team's death;
-When they are just too strong, shredding through all of your protection and bursting you down with ease, even when you're tanky;
-When your ADC/APC aren't strong enough to assassinate their carries, even when you're tanking.
>>>Assassin
>Why is it good?
-When the enemy team has no real tank/teamfighting/sieging potential, you can splitpush your way MUCH faster to victory and burst all the squishies pretty fast in good flanks;
-When they don't have the forms of CC to shut you down, you'll just get stronger and stronger, to the point where they surrender or you take every objective in the game without giving them a form of comeback;
-Extra tower-taking potential. You just break towers SO FAST with your clone at full/almost full build. If they make mistakes with open inhibitors, you can take 'em all before they even notice with greaves and youmuu's, perhaps;
-Pickoff potential off the charts. E's passive alongside assassin items can make you catch almost anyone with your gap closer. Also, duskblade's passive is extra good for cleaning vision and making yourself unnoticeable.
-Very anti-motivation. When you're just 3 shotting anyone, they'll begin to be salty, to spam FF and give up. Specially when you BM before killing and spam mastery/laugh afterwards.
-If your team has 1-2 tanks to initiate and the enemy team use their hard cc to disengage, you'll be free to disrupt any teamfight.
>When is it bad?
-When they have more than 1-2 really strong/fed champions/hypercarries (yasuo, riven, vayne, etc.). If you're feeling confident though, go for it;
-When they have more than 2 really strong tanks and CC. In these cases, it is better to just split, counterjungle, take objectives and pickoff with your team;
-When you fed early game and couldn't help your lanes/ enemy jungler is much stronger than you;
-When you have just started and don't know how to properly escape from tight situations where you get caught.
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