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Hecarim Build Guide by Von Schmi
UR A FAST BOIIIIIIIIII (in-depth 8.14 Hecarim guide)By Von Schmi | Updated on July 25, 2018
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Choose Champion Build:
SuperDamage™ Hard Carry (1v9
SuperTank™ Never Die (1v3)
Classic™ Predator Build (1v1
Lane Hecarim (why are you doin
Midarim™ (IDK if this actual
Threats & Synergies
Kindred is balls to play against. Try and avoid until you hit your powerspikes.
Trundle is the foam that nerfs your naked sword.
Avoid until you can run him down with your powerspikes.
Will delete you if you're alone. Careful. Bring vision with you.
Threats & Synergies
Cho'Gath HAS TOO MANY SLOWS RHEEEEEEEEEE
Predator to move fast. It has a high pick rate, but a sub-50% win rate overall.
Sudden Impact for that lethality;
Eyeball Collection for that extra AD;
Relentless Hunter for that thicc movespeed;
The secondary runes are Celerity and Waterwalking from the sorcery rune page.
Next I'll go to the Phase Rush set of runes. This set has a 52.6% winrate overall.
Phase Rush for that movespeed;
Nimbus Cloak for that movespeed;
The standard Waterwalking- Celerity combo for that movespeed;
And with Sudden Impact and Relentless Hunter from the domination page.
Following these, we have the Aftershock and Grasp of the Undying trees.
Aftershock for that tankiness;
Bone Plating for those ganks, so you take no damage;
Chrysalis for that little bit of extra health;
And finally Revitalize to jive with your w, Spirit of Dread.
The secondaries are Sudden Impact and Relentless Hunter from the domination page.
Of course, these runes are not set in stone, and these can be swapped for different runes or secondaries. For example, you can switch your secondary trees to the Inspiration tree to get Magical Footwear and a Time Warp Tonic to get some extra AD.
-He's fun to play
-He goes real fast
-He has unique abilties
-He has a unique playstyle
-Once you scale, he does a lot of damage
Some cons of Hecarim include:
-He can get shut down easily
-Slows hurt so much
-Takes so long to scale up to the mid- and lategame
-Does no damage without items
-Can have a hard time in certain matchups
Because Hecarim has low health and other base stats, he usually wants to rush a Trinity Force. The only problem with this is that a TriForce is one of the most expensive Items in the game, forcing him to be extra conscientious about his farming and how much time he wastes anywhere.
Hecarim's next item is the standard Enchantment: Cinderhulk on a Skirmisher's Sabre. This works well with the rest of his items that he builds. The reason he doesn't build Enchantment: Warrior is because his scaling on his abilities is mediocre at best.
Sometime in between building your cinderhulk and your triforce, you want to get upgraded boots. This will change depending on how far ahead you are in the matchup. Most often, you'll be buying Ninja Tabi.
After you have your core 3 items, you have some options. If you're super ahead, you can go ahead and build damage items like a Youmuu's Ghostblade or a Rapid Firecannon. Other options include a Stormrazor or a Duskblade of Draktharr. If you're even or behind, you'll want to build resistances. These include a Dead Man's Plate, a Spirit Visage, a Righteous Glory, a Maw of Malmortius, or situationally, a Randuin's Omen. You may also want to stick a Guardian Angel in that build somewhere if you feel that you'll need it.
With Hecarim you'll be maxing your q, Rampage, because it has the best scaling, and you'll be using it the most. It also has the shortest cooldown, and no cast time, so if you're running into someone with your e, Devastating Charge, it won't be interrupted.
Following your q max, you max your e, Devastating Charge, because that's your engage tool. It also does a lot of damage.
Last and certainly least, you max your w, Spirit of Dread last. If you're fighting champions with it active, you heal for a flat percentage, that doesn't increase with level. It also has a garbage AP scaling, so there's no point in maxing it at all.
Maxing your r whenever you can, Onslaught of Shadows, is standard.
In the jungle, you want to remember, you need lots of gold for that Trinity Force. So you gotta get your gold quickly, so you can't waste any time on inefficient pathing. I have a guide on how to jungle well here. Once you do your first clear, your ganks should be pretty easy, you have substantial displacement with your e, Devastating Charge. You knock your enemy into your team and get a kill.
When you do your first crab, you want to try and get the crab furthest away from the enemy unless your team is there to back you up, because you will lose virtually every level 2 duel. Most of the time, you can grab the top crab uncontested. Try to do that.
This is a beautiful example of a perfect Hecarim ult.
Credit for ult is here.
Other times you'll want to flank the enemy and look for their carries even if you are the tank, especially if you have another teammmate peeling for your backline. That means you have the opportunity to displace or kill the enemy damage dealers.