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Spells:
Ghost
Surge
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Introduction
I'm sure many people who are playing him at this point are looking for quick information on what items, runes, masteries work well. And a general way to play him. I will try to cater to these type of people and keep this guide short and concise, at least until a future date when much more is learned.
Most recent change listed first
-Edited item area to explain when to choose what item.
-Changed a starting item to
Prospector's Blade.
-Edited item area to explain when to choose what item.
-Changed a starting item to

Below are the runes I choose and the reasoning behind them...
Greater Mark of Attack Speed
Greater Seal of Armor
Greater Glyph of Cooldown Reduction
Greater Quintessence of Movement Speed

-
Frenzy stacks faster, therefore faster Bite.
Stormbringer has a time duration, more attack within that time, more DPS.
Alternatives: Greater Mark of Desolation

- Cost efficient seals, more armor will keep you alive.
Alternatives: None specific.

Sky Splitter and
Frenzy don't lower cooldown when leveled, this will give you more use from them.
Alternatives:Greater Glyph of Scaling Magic Resist /
Greater Glyph of Magic Resist

- Speed in Dominion is always an advantage.
- Synergizes well with
Thundering Smash.
Alternatives: Greater Quintessence of Desolation
Below are the Masteries I choose and the reasoning behind them...
Combat [9]
Summoner's Wrath
Brute Force
&
Alacrity
Weapon Expertise
Defense [21]
Resistance
,
Hardiness
,
Evasion
,
Honor Guard
Durability
,
Veteran's Scars
,
Juggernaut
Initiator
Enlightenment
Combat [9]



- More attack damage for auto attacks (our sustained damage output).
Stormbringer has a time duration, more attack within that time, more DPS.

- Majority of our damage is physical (Auto attacks,
Thundering Smash, Bite).
Defense [21]




- Survivability, useful when
The Relentless Storm kicks in.



- Survivability, useful when
The Relentless Storm kicks in.
- Increases damage for
Frenzy 's Bite.

- Speed in dominion is always an advantage.
- Synergizes well with
Thundering Smash.

Sky Splitter and
Frenzy don't lower cooldown when leveled, this will give you more use from them.
Below are the items I choose and the reasoning behind them...
Starter Items:
Boots: I always try to start with boots, it gets you to the Wind Mill faster, and lets you maneuver better during the fight up there, highly recommended.
Prospector's Blade: The blade makes a good starting item because it gives us three useful stats that will be a big help early game and continue to assist us throughout the match.
Kindlegem: The Kindlegem is a nice item to have for the extra health and cooldown. The upgrade I use mostly is the
Spirit Visage which helps a lot (see below) a good choice if you're up against a heavy magic damage enemy team.
Boot Choices:
Mercury's Treads: I almost always get these boots. Crowd Control can really shut down Volibear. He has short range skills, and must continue to attack to make use of his
Frenzy
Bite and
Stormbringer
Berserker's Greaves: If there is little to no crowd control on the enemy team these boots will help with your damage output since much of our damage and abilities come from auto attacks.
Ionian Boots of Lucidity: Another good choice if you wish to be able to use your abilities more often. I you are not planning to reach 40% cap CDR then I would suggest one of the previous listed boots.
Here's where you have to look at the enemy team and decide on what to build according to them (boot choice should also take this into account)
Midgame Options:
Spirit Visage: Upgraded from the
Kindlegem this is a good early item to defend against magical damage. The extra health and passives are also quite nice.
Phage: When up against a physical or mixed damage team the Phage makes a good all around item. Has a few choices for upgrade.
Chain Vest: A simple chain vest can help a lot against a team of physical damage dealers. This will most likely be upgraded into
Atma's Impaler or
Thornmail.
Lategame Options:
Frozen Mallet: This is often my first full item. The large boost to health increases your
Frenzy
Bite damage a lot. The survivability and passive from this item also help a lot.
Atma's Impaler: I upgrade the chainmail to this item either after I buy my
Giant's Belt or complete the
Frozen Mallet.
B. F. Sword,
Pickaxe: Now that we have lots of defense, time for some damage. Pick one depending on your upgrade choice. Building both of them is possible, and a good idea, however, most of the time you will only be able to build one of them.
Sanguine Blade: I prefer this weapon over the Bloodrazor. Gives a lot of damage and lifesteal.
Kitae's Bloodrazor: If the enemy team has a lot of tanky champions this will better suit you to take them down rather then the previously mentioned Sanguine.
Other possible items:
Entropy: This item would replace the
Frozen Mallet, the trade off being more auto attack damage, less
Frenzy
Bite damage and less survivability.
Trinity Force: Replaces the
Frozen Mallet. I've yet to really use this in a build but it seems like it would work out. Very few wasted stats in this item for Volibear.
Aegis of the Legion: I've had success with this item against mixed enemy teams. Once again no wasted stats, and a good price. This item can be purchased at any time when needed.
Situational Items
Thornmail: This item is a good choice for any champion against overpowered fed enemy autoattackers.
Quicksilver Sash: Another item that is beneficial to (almost) all champions.
Starter Items:

- Always a good item to start with, and you know you'll always need boots.
- Get to Windmill faster.

- A bit of extra damage to start.
- A bit of extra health to start.
- A bit of lifesteal to start.
- The health bonus also gives
Frenzy Bite an additional 40 Damage.
- All around good starter item


- The health bonus also gives
Frenzy Bite an additional 40 Damage.
- A quick source of cooldown reduction.
- Upgrades well.
Boot Choices:



- Needed against heavy AP and/or CC teams.
- Great survivability.

- More attack speed for auto attacks (our sustained damage output).
Stormbringer has a time duration, more attack within that time, more DPS.

- Large boost for all cooldowns.
Sky Splitter and
Frenzy don't lower cooldown when leveled, this will give you more use from them.
Here's where you have to look at the enemy team and decide on what to build according to them (boot choice should also take this into account)
Midgame Options:


- Magic Defense.
- Healing Passive synergizes well with
The Relentless Storm.

- Increased Health for survivability and
Frenzy Bite.
- Slow passive for additional CC.



- Armor against heavy AD teams.
Lategame Options:


- Increased Health for survivability and
Frenzy Bite.
- Slow passive for additional CC.



- Grants ~60 damage at 18 with
Frozen Mallet and
Spirit Visage.
- Additional armor for survivability.


- Pickaxe for
Kitae's Bloodrazor.
- B. F. Sword for
Sanguine Blade.

- Increased lifesteal.
- Large damage boost, will stack fast with your high attack speed.
- Synergizes well with
Frenzy .

- Increased attack speed.
- Counters high health targets.
Other possible items:



- Increased damage for less survivability.
- Active synergizes well with
Stormbringer and
Surge for 4 stacks of damage.


- All stats are useful and won't go to waste.
- Passive proc will greatly increase damage.

- All around good defensive item.
- Both the damage and health will boost DPS.
- Helps out teammates as well.
Situational Items

- 100 Armor at an affordable price.
- The passive will increase your damage output against your attacker.
- Can often force these auto attackers to ignore attacking you.

- Magic resistance,
- The active effect works great against those with a lot of crowd control, and especially Suppression ultimates.
Skills are listed in order of preference to raise...
Stormbringer (Ultimate)
Frenzy
Thundering Smash
Sky Splitter
The Relentless Storm (Passive)

- Damage boost with all basic attacks.
- Synergizes well with...

- Bread and Butter Skill.
- +24% attack speed fully stacked.
- Bite works much like Garen's
Demacian Justice and Riven's
Blade of the Exile
- Better damage the weaker the enemy is.
- Synergizes well with increased Health.

- Allows Volibear to be a great Chaser.
- Mediocre damage, mostly used for the displacement.
- Will interrupt channeled ultimates.
- Raised third for lower cooldown.

- Good CC as it is AOE.
- Mediocre damage, but can get a kill in on a runner.
- Works well when used immediately after a
Thundering Smash fling.

- Effectively grants 30% more health if not burst down when it activates.
- Can turn the tides on solo and team fights when you're expected to die.
- Synergizes well with
Spirit Visage and Lifesteal.
- Lengthy cooldown, but seems to be up when needed regardless.

- For Dominion ghost is a very beneficial summoner spell to have.
- Synergizes well with
Thundering Smash
Note: I do not recommend using this spell at the start of the game to get to the Windmill. The speed boost sigil will get you there just fine. I've only been a few steps behind teammates that use ghost. It's better to hold it if you need to chase/get away. Or if you die, to get back to Windmill and help out teammates still there, or to cap a defenseless Mill.

- Greatly powers your Thundering Claws.
- Both have 12 second duration.
- AP boost gives up to 26 extra damage.
- Increased attack speed will get more hits in during the 12 seconds.
Alternative Choices:
Summoner spells are highly dependent on the player and somewhat on the enemy team, so I'll leave these other choices up to you, these are just the 2 I recommend. However,


In dominion Volibear works rather well. He can be a tough opponent to take down if built tanky. He can defend a tower point well with being able to fling enemies behind him into the tower (much like singed, though not as effective). His passive can keep him healthy enough to defend after a tough fight.
He also makes a great chaser with
Thundering Smash. This skill gives you an amazing boost on speed to catch nearly everyone. However, the attack range to be able to fling is rather short, if you cant quite catch them use
Sky Splitter to slow them and then fling them.
Thundering Smash can also get you to the tower faster if enemies are nearby, dont be afraid to use it simply as a speed boost when needed.
I hope this guide will help people get started with Volibear. It was not meant to be a detailed guide with play tips and mathcrafting. I may get there later, but I think at this point anything I add in those regards may be contributed to luck during the game. As I learn more I will add to this any information I can.
Thanks,
Kreicus
He also makes a great chaser with



I hope this guide will help people get started with Volibear. It was not meant to be a detailed guide with play tips and mathcrafting. I may get there later, but I think at this point anything I add in those regards may be contributed to luck during the game. As I learn more I will add to this any information I can.
Thanks,
Kreicus
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