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Choose Champion Build:
Spells:
Clairvoyance
Flash
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction
Welcome all MOBAfire members to my Support Blitzcrank Guide, this is my first Serious Build Guide and I hope you enjoy reading it and learn something about being a Support Blitzcrank. I will be explaining to you on how you should help feed your laning team-mate kills, while staying alive. Please remember that you do not have to buy the exact items or unlock the exact abilities in the order I have put them in, as I cannot account for every situation and you should change the items or ability order to your own accord.
Note:
Please remember this Build Guide will be subject to change when seems fit. I will refer to Bottom Lane, however if you are playing in Top Lane as
Blitzcrank while using my Guide, please just ward the opposite brushes, and just use the same tactics, but flip them for the view. I will also write from the perspective of a Purple Team
Blitzcrank.
-MrMiyamotoTaco


Early Game
Early game you will want to buy 



This is so you have the early mana regeneration, so that you can stay in Lane for longer, Sight Wards to prevent ganks and increase map awareness, and a Health and Mana potion just in case. Then building into a Gold per 10 seconds item and Boots to increase Movement Speed.
Mid Game
Once you reach the point of the game where most people have their Ultimate abilities unlocked, you will want to buy 




By getting these items, you increase your Gold Gain to 2 Gold per 10 seconds, your Map awareness, your Movement Speed and your Health. This will make it so that your final build is much more easily obtainable, so that you can get to the team fights faster and that you have higher survivability.
Late Game
Late game usually starts around the 15-20 minute mark, and is usually when the first team fights should arise. Most people will start going mid so you should buy 




Once you have reached this point, the Cooldown Reduction has reached over 40%, so you can sell your





You could also get away with dropping


I believe the items I have chosen are items I work well with, especially

Early Game
Early game you will want to buy 


This is so you have the early mana regeneration, so that you can stay in Lane for longer, Sight Wards to prevent ganks and increase map awareness, and two Health potions just in case. Then building into a Gold per 10 seconds item and Boots to increase Movement Speed.
Mid Game
Once you reach the point of the game where most people have their Ultimate abilities unlocked, you will want to buy 



By getting these items, you increase your Gold Gain to 2 Gold per 10 seconds, your Map awareness, your Movement Speed and your Health. This will make it so that your final build is much more easily obtainable, and Zeke's Herald gives you cooldown reduction that you lose for not taking

Late Game
Late game usually starts around the 15-20 minute mark, and is usually when the first team fights should arise. Most people will start going mid so you should buy 




Once you have reached this point, you may want to change items, you could drop the



Passive: Mana Barrier

Q: Rocket Grab

W: Overdrive

E: Power Fist
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(Active): Blitzcrank charges up his fist to make his next attack deal double his total attack damage and knock his target up in the air.
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R: Static Field


Against AP
As you can see I chose 9 Mastery Points in Defence, and 21 Mastery Points in Utility.
The reasons I chose the 9 Mastery Points in Defence is because as a Support you will need to be the one with the survivability while your team mates run away, so that they can stay alive, even if you die.
With that in mind I took 3 Points in




Then the reason I put 21 Points into Utility is for the Mana and Health Regen, the Cooldown Reduction and for the Gold. That is why I took 1 Point in






Then I took 4 Points in



Then I took 1 Point in



Against AD
As you can see I chose 9 Mastery Points in Defence, and 21 Mastery Points in Utility.
The reasons I chose the 9 Mastery Points in Defence is because as a Support you will need to be the one with the survivability while your team mates run away, so that they can stay alive, even if you die.
With that in mind I took 1 Point in




Then the reason I put 21 Points into Utility is for the Mana and Health Regen, the Cooldown Reduction and for the Gold. That is why I took 1 Point in






Then I took 4 Points in



Then I took 3 Points in



Against AP
Runes




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The
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Greater Seal of Vitality |
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The Greater Seal of Vitality grants 1.08 Health per Level (19.44 at Level 18) per Seal, therefore it will give you 9.72 bonus Health per level (174.96 at Level 18). Each Greater Seal of Vitality costs 410 IP each, therefore buying all costs 3690 IP.
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The
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The
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I took these Runes to get the early Magic Resist and Health, to make sure no champions such as








Against AD
Runes




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The
![]() ![]() |
Greater Seal of Vitality |
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The Greater Seal of Vitality grants 1.08 Health per Level (19.44 at Level 18) per Seal, therefore it will give you 9.72 bonus Health per level (174.96 at Level 18). Each Greater Seal of Vitality costs 410 IP each, therefore buying all costs 3690 IP.
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The
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Greater Quintessence of Vitality |
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The Greater Quintessence of Vitality grants 2.7 Health per Level (48.6 at Level 18) per Quintessence, therefore it will give you 8.1 bonus Health (145.8 at Level 18). Each Greater Quintessence of Vitality costs 2050 IP each, therefore buying all costs 6150 IP.
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If you find yourself facing AD heavy teams with champions such as






It's always debated upon which Summoner Spells to choose and here I will be breaking down the best three for Support



Personally I have always enjoyed


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Three Suggested Summoner Spells




















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With saying this, it does come down to a matter of personal preference and opinion, however Spells like








Then there are the spells like




Warding is a very important part of being a Support Champion. It makes sure that the Dragon isn't taken, your Mid isn't ganked, and that you have Map awareness.
I quickly edited a map of Summoner's Rift with how you should Ward.

- The Lime Green Dots are Sight Wards. They have a duration of Three Minutes, and have a Sight Range of 1100. However, don't go to the Top Lane to ward if you are at Bottom Lane. Where you'll want to start is at Mid, and Ward the Top and Bottom river brushes, and then head towards your Lane, and as you run towards it, put a Ward in the brush in the river, that is connected to the river, then Ward the two other brushes that are in the Lane.
- The Purple Dots are
Vision Wards. They have a duration of Three Minutes, and have a MAGIC (Can See Invisible Units) Sight Range of 1000. The only places Vision Wards should be placed is infront of Baron's and the Dragon's Lairs.
- The Red Dots are for Junglers, and are not useful for this Build Guide and they should just be ignored.
- The Yellow Dots are for Junglers, and are not useful for this Build Guide and they should just be ignored.
- The Cyan Dots are where you should use your
Clairvoyance Summoner Spell. You should use it on your enemy team's Platform once you have bought your starting items to see their Builds before they enter the lane, and it also can give insight into which lane Champions are going to.
Weo Weo Strategy: Target in Sight!
While you are laning, just explain to the team mate you are with what you are going to do. The process in making sure your team mate gets fed is to use the Ability Sequence: Q>E+R
This will perform the following:
Your Q will pull back the Enemy that is preparing to die.

Becareful, Soraka is a good Champion. If you like to die.

Then Silence the Enemy so they can’t retaliate.

Bang! The job is done!

Becareful, Soraka is a good Champion. If you like to die.

Then Silence the Enemy so they can’t retaliate.

Bang! The job is done!

Hopefully, your team mate would have taken the kill. However, if you accidentally steal the kill, politely say into chat, “Beep Bop! Kill Secured.”
Version 1.0.0 - Released Guide to the Public as a Work in Progress.
Version 1.0.1 - Changed
Abyssal Mask to
Shurelya's Battlesong and
Randuin's Omen to
Locket of the Iron Solari.
Version 1.0.2 - Added Champion Match-ups and added .gifs to Ability Explentation.
Version 1.0.3 - Deleted Pros/Cons. *For Now*
Version 1.0.4 - Added Citation sections
Version 1.0.5 - Rearranged the Purchase Order of the Basic Build from
Frozen Heart,
Negatron Cloak,
Force of Nature,
Shurelya's Battlesong and
Locket of the Iron Solari to
Shurelya's Battlesong,
Locket of the Iron Solari,
Frozen Heart,
Negatron Cloak and
Force of Nature.
Version 1.0.6 - Fixed Typos and added more banners to Champion Match-ups and Warding.
Version 1.0.7 - Added Pros / Cons and Summoner Spells. Deleted Champion Match-ups *For Now* and my Personal Blitz build.
Version 1.0.8 - Changed the over-all look of the Ability Explenations section and added Runes and Masteries.
Version 1.0.9 - Getting close to Full Release and being out of Work in Progress.
Version 1.1.0 - Filled the Runes and Masteries Section, Guide is now Fully Released. Champion Match-Ups coming soon.
Version 1.1.1 - Back to Work in Progress. Starting on reworking some sections.
Version 1.1.2 - Added more to Items, Masteries and Runes, Pros/Cons and Added another build "Against AD".
Version 1.0.1 - Changed




Version 1.0.2 - Added Champion Match-ups and added .gifs to Ability Explentation.
Version 1.0.3 - Deleted Pros/Cons. *For Now*
Version 1.0.4 - Added Citation sections
Version 1.0.5 - Rearranged the Purchase Order of the Basic Build from










Version 1.0.6 - Fixed Typos and added more banners to Champion Match-ups and Warding.
Version 1.0.7 - Added Pros / Cons and Summoner Spells. Deleted Champion Match-ups *For Now* and my Personal Blitz build.
Version 1.0.8 - Changed the over-all look of the Ability Explenations section and added Runes and Masteries.
Version 1.0.9 - Getting close to Full Release and being out of Work in Progress.
Version 1.1.0 - Filled the Runes and Masteries Section, Guide is now Fully Released. Champion Match-Ups coming soon.
Version 1.1.1 - Back to Work in Progress. Starting on reworking some sections.
Version 1.1.2 - Added more to Items, Masteries and Runes, Pros/Cons and Added another build "Against AD".
The Ability gifs from League of Legends Wiki
Pros / Cons Icons by JhoiJhoi
Pros / Cons Icons by JhoiJhoi
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