Please verify that you are not a bot to cast your vote.
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Yasuo is a pretty easy lane to deal with, he can beat you levels 1-3, but once thats over you out power him, if he goes for the all in, press e, he ults you? press e, he tries to be useful, ult then press e.
Riven
Fairly the same as yasuo, she cannot engage onto you without you stunning, one she procs all 3 q's or stuns you, e then follow up with w. If you are fed / ahead, wait for her to burn stun to all in.
Diana
Diana has very good snowballing potential after level 6, she gains so much from that level 6, however if she goes all in, she probably will get wrecked. Save your q for when she runs away unless you have sheen, and save your e for when her 3rd auto proc is about to go off
Zed
Zed has a lot of potential as a champion, however if he ults you wait for him to appear, if you can walk to turret, then stun him and then walk back, or if he over steps q-w-r, if you are about to die make sure you ult to recover health
Talon
once again a pretty easy lane, the problem here is talon's ultimate allowing him to get away, he may also be able to kill you if he gets his full combo off on you and ignites
LeBlanc
Leblanc has good harass into Melee, however she lacks getaway into lock-in engage such as irelia and diana, save your q for when she uses w, and if she engages use e. the problem is that she is very good at roaming and could get fed easily, her mobility is the champ's main feature. However due to new thunderlord's being quite strong on her, she simply has a lot of potential to kill you early and her late game is even worse, if needed rush Maw of the malmortious and of course ask for ganks, be sure to have everything set up to Q engage and to do not be afraid to flash offensively
Twisted Fate
Twisted fate is a bit hard to play, but a good twisted fate will carry his team to win. try to have lower hp than him when he ults so u can cancel it with e, as well as try engage when he burns Gold Card/ Blue Card / Red Card ( W )
Gangplank
Gangplank has a very strong kit, a good gangplank can snowball his team to victory and win late game, however you have the upper hand, like you gangplank focuses on farming early but trades are easy to win against him because of him being mana hungry if he uses Q to CS. When he is low on mana or over extends harass him out of lane, or force his flash, once 6 you should probably have sheen and be able to 1v1, stay out of his ult however, and make sure to tell your team when he reaches level 6
Morgana
No stun, she will kite, its a hard lane but it is win-able, if she burns spell shield then try to all in, however if she q's at the right time it is going to spell trouble, however her ult does do a lot of damage, and she does very well with thunderlord's due to her W, so make sure she does not get you stunned down.
Karthus
This lane can go either way, getting close to karthus has its benefits and time when you get stuck in his e and he kills you, save your e to cancel his ult, or simply to kill him, out play him and you should be fine
Darius
chances are that this lane is already lost, if you are about to get q'd then q-e and then you wont take as much damage, if he burns q then you ahve a shot at killing him if he does not have ultimate
Garen
This lane has its ways, save your e for when the silence animation is coming in from garen, this will cancel the garen q and give you a good chance for a won trade or fight, his ult may cause trouble however.
Vladimir
Vladimir is a pretty simple matchup. His heals pretty much makes your E a stun 100% of the time during lane. He may harass early but he is very easy to all in, maybe killing him will be harder however
Quinn
Quinn Top / Mid is now more common due to her rework. Quinn can harass a lot in lane which is why you may lose to her, but as long as you dont let her land her Q you are fine. Try to engage when her Q is down and her only getaway will be her E, watch for her ULT form roams though
Ekko
Unlike Ekko top, this Ekko is a lot squishier. His Q is easy to dodge with his own Q, and with this strategy you can still CS or Q reset. Harass him pre-6, and try to kill if possible, however be careful if you see his W's animation go, back off. Once 6, pay attention to his ultimate, you may need some ganks because 1v1-ing is going to be a whole lot harder, but still possible if you are ahead. Overall you outdamage and outscale just be careful of his W and Ult
Lissandra
Lissandra is a pretty simple lane opponent. The problem is her ammount of CC. Her early harass could be troublesome so be careful until you are able to get Mercs and QSS, btw get QSS if you want to be useful whatsoever, you can get out of her ultimate and W or her Q's slow, she is very easy to all in as well, just make sure you let her poke you a bit before to have E stun.
Viktor
Viktor can poke, but thats about it, killing him may be hard because of his gravity field ( w ) but thats about it, if you are able to get out of his W then you have yourself a flash or a kill, after 6 he may out damage you, but the moment you get sheen, and he burns his e / q then engage and the possibilities suddenly become endless
Heimerdinger
Heimer is pretty annoying, he is hard to kill unless you are going to all in, in fact that lane is terrible unless u have control of it, his pushing power is just too strong. First Item should probably be Maw of the malmortious and make sure to ask for ganks, however what makes this not that bad is that ur E is a guaranteed stun and that you can Q his turrets to kill them or to gapclose.
Brand
He is currently a very strong champions, and has a pretty easy time against melee assassins except for maybe Zed and Yasuo, the problem her is his poke and ultimate, rushing maw of the malmortius is a good idea here, and make sure to dodge his W harass, if he does hit you though, try to Q to a minion or engage to make sure his Q does not hit, if he does land this stun on you, you in quite a predicament, luckily his passive and E make for an easy stun, he lacks mobility so ganking him inst that hard, and you can snowball better than he can, make sure to roam bot since he isnt the best turret pusher and the only wave clear he has is W-E. SNOWBALL FROM LANE.
Yasuo is a pretty easy lane to deal with, he can beat you levels 1-3, but once thats over you out power him, if he goes for the all in, press e, he ults you? press e, he tries to be useful, ult then press e.
Riven
Riven Top is Quite different than Riven mid, here riven has bushes to hide is and apply pressure in, its easier to freeze lane, and she has more places to go, play safe, CS under turret and ask for ganks, MAX out E and rush sheen - trinity like usual, if she wastes her kit or misses ult, or if you can stun under turret, dont hesitate to engage
Gnar
Like the past 2, the beginning may be a little rough due to Gnar's range, however try to engage when his gnar bar is burned and have fun getting free kills
Jayce
Jayce is similar to gnar, if he ever burns his ultimate, go for the all in, but be careful of his E knocking you back
Lulu
POLYMORPH, everything else is fine, but her poke is pretty annoying, make her burn polymorph and then all you have to worry about is her ultimate, but that ultimate is pretty much a free stun for you
Olaf
Patience Dear Child, because olaf will destroy you. Outscale him, outplay him, outfarm him and outroam him. thats your only hope, his Ult pretty much makes your stun useless
Zed
Zed has a lot of potential as a champion, however if he ults you wait for him to appear, if you can walk to turret, then stun him and then walk back, or if he over steps q-w-r, if you are about to die make sure you ult to recover health
Darius
chances are that this lane is already lost, if you are about to get q'd then q-e and then you wont take as much damage, if he burns q then you ahve a shot at killing him if he does not have ultimate
Garen
This lane has its ways, save your e for when the silence animation is coming in from garen, this will cancel the garen q and give you a good chance for a won trade or fight, his ult may cause trouble however.
Gangplank
Gangplank has a very strong kit, a good gangplank can snowball his team to victory and win late game, however you have the upper hand, like you gangplank focuses on farming early but trades are easy to win against him because of him being mana hungry if he uses Q to CS. When he is low on mana or over extends harass him out of lane, or force his flash, once 6 you should probably have sheen and be able to 1v1, stay out of his ult however, and make sure to tell your team when he reaches level 6
Shen
Shen. Oh Shen. Pretty much the twisted fate of the top lane, but worse. Shen will harras you and even then the taunt makes it very hard to farm or get away sometimes
Ryze
Ryze is a very strong top laner. Get an early spirit visage and ur chances are better however. Beat him early before he stacks up and you should be fine. Care of his bind and ult though.
Tryndamere
A bit of a skill like matchup. However saving your e is useless when he is ult, because he will always have less HP than you, beat him early, hopefully before ult.
Swain
Swain: Harass, Harass, Harass more harass and also you cant easily all in him post-6. Have fun. This matchup you will require a lot of ganks from your jungler. Luckly for you he is very immobile and easy to stick to.
Vladimir
Vladimir is a pretty simple matchup. His heals pretty much makes your E a stun 100% of the time during lane. He may harass early but he is very easy to all in, maybe killing him will be harder however
Jax
Jax is an interesting lane opponent, To be honest he has the upper hand, playing around his stun is key. If he wastes his Stun do not hesitate to all in, specially if you have sheen, however if he is ahead you may be in trouble. Definitely a lane that can go either way, try to bait out his E.
Renekton
Renekton is one of the most difficult matches early game, he outdamages you, out tanks and can easily win trades. The way to win lanes is by stunning him in turrets, getting as many thunderlord procs as possible, avoiding his stun and farming until level 9. Renekton unless snowballing is mostly an early game champion, I still wouldnt recommend you 1v1 him, but you do have a lot more presence in a teamfight. Stay by turret and let him push, if he lets you push that means he knows how to play agaisnt irelia or he is getting a gank. I recommend you start by taking wolves and Teleporting to Lane if your jungler is getting a bot lane leash
Quinn
Quinn Top / Mid is now more common due to her rework. Quinn can harass a lot in lane which is why you may lose to her, but as long as you dont let her land her Q you are fine. Try to engage when her Q is down and her only getaway will be her E, watch for her ULT form roams though. The fact that makes this match very hard to play however, is her passive, q-AA-e-AA does a lot of dmg. Her new blind is annoying too, but can be played around if she burns e and you are all over her. Over all this is much like gnar but she does a lot more dmg and builds squishy.
Ekko
Ekko Top provides a pretty good AP bruiser style game play. He lacks a bit of lane harass, because his Q is easy to dodge with your own Q. The problem with Ekko is the presence his ultimate brings to lane. The moment he misses Q, go all in, but once he uses W, or you see the animation back off. Let him land a Q or 2 to be able to stun with E. once he reaches 6, you can follow the same game style but he is much harder to kill, pay attention to his ult and after 6 you may need some ganks to ahead
Tahm Kench
Tahm Kench is kind of annoying to play against. His Q-W combo makes it very hard to engage. Start E to make sure he wont get easy trades level 1 and 2, and go all in when you know his W is on CD or you have an incoming gank. Attempt to avoid his Q with your own Q.
Lissandra
Lissandra is a pretty simple lane opponent. The problem is her ammount of CC. Her early harass could be troublesome so be careful until you are able to get Mercs and QSS, btw get QSS if you want to be useful whatsoever, you can get out of her ultimate and W or her Q's slow, she is very easy to all in as well, just make sure you let her poke you a bit before to have E stun.
Udyr
Udyr top is uncommon, but definitely not bad, he has pretty good lane presence, very good snowbally roams and a very good power spike with Trinity Force. However one wrong move from Udyr and the fight is yours, your level 6 all in is a lot better, if possible let him engage with Bear stance so you land your stun yourself, and then follow up, save Q for either when he wants to run, is diving you or Sheen Procs. I find this to be a really fun lane to play.
Wukong
Wukong will have the advantage early on, however until he gets hydra he wont do much dmg. I recommend getting the new potion that works similar to crystalline on first back, you should always have a stun, that if wukong likes to harass, however do not take extra dmg from wukong's W, the problem in this match up is kong's game-winning ult. So when he ults, try to save Q to use onto a minion and not take unnecessary dmg
Malphite
This is probably the most simple, and most passive lane you will experience, Malphite is a freaking wall, it takes way too long to kill him, even with blade of the ruined king and trinity force, 9/0 it took a long time to kill a malphite 2v1, Get ahead on CS, roam for kills, play safe, and dont let him harass you, every time he ults you simply dive backline ADC, and suddenly you win game, of course diving backline is only good if you are ahead of if the enemy is miss-positioned, be careful not to feed malphite though, he becomes a real threat, of course not as big a threat as you are late game though
Yorick
This is very unlikely, but yorick is actually quite good in the top lane. He has tons of harass and with trinity he can do a lot of Dmg, CS ast turret, but he will still harass you, only go in to 1v1 when either you have guinsoo's and sheen or trinity force and mercs, his ultimate is dangerous though.
However keep in mind killing his ghouls gives gold and that u can proc Q on ghouls to get resets
Mordekaiser
Mordekaiser hurts a lot, specially his 3rd procs. His E harass is really good and he has very good sustain. The only reason why this match is win-able is because he is meele. Avoid his ult at all costs and if he over extends near turret, wave clear quickly and stun him under turret to all in. If he has Thunder Lord's decree it may spell even worse for you, his dmg is just insane
Fiora
Fiora is a champion that will make you max your E. she likes to harass and its overall a hard lane to be in. Your E is hard to parry, and its on a smaller CD that fiora's parry. Do not let her ult you, if she does just back off and dont let her kill you. Ask for ganks and try not to 1v1 her unless you are a full item ahead or 2, build defense and stay by turret, try to snowball by going mid a lot. Make sure you side walk to make fiora unable to proc her passive on you, if its in front of you, just back off and let the passive self reset.
Poppy
The new poppy builds more like a bruiser, black cleaver and then maybe one more DPS item to go into tank. irelia's Q bladesurge has a very quick animation ,making it incredibly hard to block her dash unless predicted by poppy's W, poppy's Q is a small range harass tool which gives you a free stun, just dont stand on the Q because it will hurt you more, her passive just means an even easier stun to land, and her E is like the one thing you have to deal with. Her ult makes it hard to all in her because she can easily knock you back, but if you are able to dodge this you are golden. If poppy builds tanky max W first, and if the enemy poppy plays very aggressively or is somehow snowballing max out E and make sure to ask for ganks. Her inlane harass is pretty darn strong however, so make sure to play as if poppy were a renekton, do not extend trades and if you see her passive, step on it to deny her shield.
Dr. Mundo
Dr. Mundo has a lot of lane presence, he is currently quite broken. Mundo is a champion that builds full tank, and is very successful with grasp of the undying, with the nerfs to blade of the ruined king this match up becomes a lot harder, you simply cannot 1v1 mundo, ask for as many ganks possible early game, dodge his Q's and do not extend trades, because the lower his HP the more dmg he does with this E. In teamfights try to avoid him and kill the damage dealers, against mundo make sure someone in your team builds or is a tank shredder.
Shyvana
Not a hard matchup, Your true damage and thunder lords really makes this quite the easy lane, just dont over extend trades. Her W is her main sources of damage in lane, so do not stay in it without trading, make sure that if you go in to trade you have the majority of the minions currently in lane, so you dont take too much damage, late game she gets really tanky so she is quite hard to kill, and her ult can be quite the live saver sometimes.
Irelia is a champion with a semi-weak first few minutes and a great late game and mid game. She is a great duelist specially once she gets the Trinity Force. her Q Bladesurge is a reset-able gap closer, her W Hiten Style is a source of true damage, and her E Equilibrium Strike can be both a stun and a slow depending on the difference of health in between you and the enemy champion.[/color] Full AD Irelia gives the benefits of being able to easily dive and kill squishy champions, while bruiser allows for a tankier sustained champion.
Savageryx5 Irelia is very single target heavy, so savagery really is great on her, plus she doesn't really benefit from Wanderer Secret Stash x1 is great and gives you sustain, but most of the time I run Assassin Merciless x5 DAMAGE Precisionx1 PENTRATION Thunderlord's Decree pretty broken right now and irelia has a lot of AA resets to make use of this, make sure you make use of this mastery whenever possible.
Runes
Runes
Runes
Precision
Fleet Footwork
Phase Rush
Attack speed Quints allow for more blade of the ruined king or guinsoo's procs and more health back from lifesteal, as well as it allows for more true damage to be dealt
Marks of attack speed give you even more sustain and more W procs
Seals of armor give you the sustain you need agaisnt AD champions in lane, which is now the most common due to the new items in season 6.
CDR allows for more stuns, more true damage and less of a need to reset your q, this also allows for being able to clear waves with your ultimate
Magic resists glyphs allow for a better chance late game or in lane agaisnt ap.
Abilties
Abilties
:
This is the ability you get when starting in lane, it helps you cs, normally and under tower, as well as serves as a good utility gap closer, max out last.
:
This is your main source of damage, usually gotten level 2; to harass, CS under turret, do a lot more damage in trades and such. Max this ability first in most match ups, get it second in regular lanes and get it first if you are starting in a camp
: Irelia's only source of crowd-control, max this second or first depending on your matchup, if the enemy is tanky max W first, and if the enemy is an aggressive fighter such as riven max E. get it at level 3 or 1 depending on matchup. When you HP is lower than the enemies, using your E Equilibrium Strike will stun the enemy, while if you have higher HP the enemy will simply be slowed
: Your ultimate Transcendent Blades is a source of lifesteal, if they hit the enemy, apart from them taking damage you receive health back, use this ability to wave clear on in fights to activate Sheen procs. Upgrade whenever possible
Passive:
Works like Mercury's Treads, but scales off the amount of nearby champions (Max 3) 1- champion is 10% reduced duration of CC 2- champions is 25% reduced duration of CC 3- champions is 40% reduced duration of CC
CS and Farming
CS and Farming
Irelia's power spike comes from Guinsoo's Rageblade, the reason why I like to get Cull in my first or second back, is to allow for getting this item sooner. In some matchups you will be forced to CS under turret, which with Irelia is actually really simple, however it will kill your mana. When under turret let the turret hit the ranged minions once, then hit the minion with a W Hiten Style auto and if it doesnt die then Q Bladesurge. With melee minions simply let the turret hit the minions twice then auto.
Farming as Irelia is pretty simple, if you wish to clear a wave just try last hit or Q Bladesurge, if the enemy is missing you can ult the wave to clear faster.
Team Work
Team Work
Irelia has great assassination potential, therefore she is great at picking people off. she may not have the very best engage as FULL AD, same goes with bruiser, but your follow up, and back line dive is very good if there is no peal or the ADC / MID / other carry or if someone is out of position, if possible do not waste your Q Bladesurge on dashing to the carry, but instead dash to a minion to stun the carry / dmg the carry, kill with Q Bladesurge then Q Bladesurge away to get away, or if nothing goes wrong engage to another target. Irelia does not provide much CC apart from her E Equilibrium Strike, Peal or Engage, however she provides a heck of a lot of damage, and her stun can be great to have in a team fight, make sure you are not the one engaging fights unless necessary and that you hit the most champions possible with your ultimate Transcendent Blades to recover health and have more mobility with Q Bladesurge, also save your ultimate for when you begin to lose health. Your goal will be to either zone out the carry from the fights or to kill them before the enemy team gets to you, if the enemy engages first, you can either counter engage or simply play peal, with items such as Randuin's Omen you can slow down the enemy and let your carries kite the enemy till death, your stun can also help with this, if you are the target, instead of engaging simply bait them into your team or kill the one trying to kill you before jumping onto anybody else. In most teamfights however, make sure you are not your team's engage but a simple follow up, when an Irelia engages it should only be because an enemy carry is an easy target and a getaway can be easily done, most of the time you are just follow up to your team's or the enemy's engage, since if you do the engaging a lot of times you will get blown up.
Bladesurge- Flash- Equilibrium Strike- hyten style
This Combo works as a way to quickly gapclose and stun the enemy, usually works best when you have a jungler ganking or coming to help, you do lose your Flash in the process however. This combo is to gap close when there is not a wave of minions to Bladesurge to.
Ignite is one of the spells you would want to bring if you were mid lane, it helps you get early kills, snowball and get your power spikes which is very important. Do not bring ignite top lane due to Teleport having very good split push potential
Flash is pretty much the best escape in the game for Irelia, so make sure to bring Flash both top lane and mid lane, it will also help with gap closing.
Teleport Irelia has a lot of split push potential when in the top lane, it allows her to farm and clear turrets / objectives, Teleport makes it possible to go to other lanes when they are in trouble, it is such a good spell, however I would rather have Ignite when mid.
I find Barrier is a very strong summoner spell when going for an all in or when agaisnt champions which burst you down in one combo, agaisnt Zed and or Yasuo if you are confident that you do not need Ignite for kill pressure this summoner does work.
Any summoner spell not here, is not recommended, however Cleanse would be the closest to being in the list, although not in the list because of Irelia's passive Ionian Fervor
Items
Items
Utility Choices: Iceborn Gauntlet is a good utility choice to make sure the enemy does not get able, it makes you better sticky, and makes you a bit tankier
Guardian Angel is a pretty good item to have when you are incredibly ahead, or you are going full DPS built onto a team of squishies, on irelia this item has quite a lot of potential
Spirit Visage is pretty much a must on irelia, if you are going bruiser that is, this is because of the heals coming from her ultimate and W, this is a very good item to have if the enemy does build a lot of AP a well.
Banshee's Veil is more of a choice for when you need extra MR, spirit visage works a lot better on irelia, but against teams that have a lot of projectiles or a lot of AP, maybe having both is a better choice.
Randuin's Omen is an item I personally get a lot, if building bruiser and you want to successfully dive backline you want the enemy ADC to deal less damage to you, Randuin's Omen reduces damage from Crits as well as gives you quite a lot of HP and Defense, and also giving you a slow to become more sticky to your target
Dead Man's Plate is a great utility / Tank item which allows you to easily get to your targets quicker, allows for mobility or roaming, and gives you the defensive stats you need.
Maw of Malmortius provides a really useful shield, this can be both an offensive or defensive item, however it does fit in very well with the Full AD style because it allows for some sustain and damage prevention such as Death's Dance does with its lifesteal. Offensive Choices :
Trinity Force on the old Irelia this item was core, and even though its still viable after some nerfs it became less useful unless u go full AD mid, Iceborn Gauntlet is over all better for top lanning
Blade of the Ruined King allows for a lot of things, more W procs = more true damage and healing, more sustain, a whole lot more damage, what else do you need? well it also gives a slow to make you stick to your target. If behind getting another cheaper item is a better choice to catch up, however blade of the ruined king is great to have both on Full AD and on Bruiser.
Lord Dominik's Regards is pretty much the new and upgraded last whisper, great to have, however I would only take this item over Mortal Reminder if the enemy team consists of mostly tanks or Bruisers.
Mortal Reminder is pretty much the same as Lord Dominik's Regards but works a lot better against squishy comps and applies grievous wounds which are great to have agaisnt champs like Dr. Mundo, and other healers.
Death's Dance gives you the needed sustain and lifesteal to be able to duel, stay in lane and Deal a heck of a lot of damage, one of the best items Season 6 brought.
Essence Reaver, now updated, gives a lot of damage and CDR, which works pretty nicely onto Irelia, this item works pretty well into bruiser like comps or agaisnt tankier comps in which you would need to have your W up more often
Guinsoo's Rageblade As of 5.23 and 5.24 this is possibly the most broken item, it is a Blade of the Ruined King, but with more dmg, and much cheaper, this is a very good item to get if you do not need lifesteal or you are getting another lifesteal item
Boots Are usually just Mercury's Treads or Ninja Tabi depending on the enemy composition
Pros / Cons
Pros / Cons
Pros : Irelia is a great duelist Irelia has a very good late game and mid game Irelia has a reset-able Gap closer Irelia has good sustain and very good damage Irelia is very good into a lot of the current meta matchups such as riven and yasuo and gnar Irelia's stun last for a pretty good duration Great at Csing, farming and splitpush
Cons : Irelia lacks escape Is weaker in certain matchups agaisnt tankier enemy champions Irelia is pretty weak if behind, but she does comeback lategame through farm Does not have the best of waveclear
Corrupting potion or Cull ?
Corrupting potion or Cull ?
When do you take Corrupting potion?
The reason why Corrupting Potion is what is normally gotten as a first item on Irelia is due to it being on of the only items that is able to restore mana after riot removed mana potions and crystalline flask. With this you are able to Q Bladesurge more often, stay in lane for longer and take more harass, this also allows for you to play a bit more agressive. If you start in a camp it is recommended to take Corrupting Potion
When would you get Cull? Cull allows you to get to your power spikes faster. Even if it doesnt give much gold in total, it does put the player in a mind set where they CS more often over harassing. Overall if you arent doing too well in lane getting a Cull is always great.
How to deal with Ganks and Turret dives
How to deal with Ganks and Turret dives
Getting into situations when you are being ganked or turret dived is usually not good, to avoid this make sure to ward the entrance to your lane and other places in the map, the following picture may help with where to put pink wards or trinket wards.
Being Ganked
Irelia is pretty vulnerable to ganks, specially pre 6 or if there is not a wave behind her to Bladesurge into, which is rare anyways. Irelia really cant do much about ganks, however her passive and Mercury's Treads do help with CC heavy jungler's. Usually you want to just flash out or use your E to stop the enemy jungler, but sometimes this is not enough. Junglers usually gank lanes with full HP or high hp, so this is good news for your stun, not for getting kills however. -Against Targeted CC: not much counterplay, just stay away from the enemy jungler and make sure you are warded, sometimes getting Mercurial Scimitar isn't a bad idea agaisnt junglers like these. Depending on the range of the enemy's CC, try to stun them instead of your enemy laner and get out as soon as possible (unless being counter ganked of course).
-Against Skill Shot CC: simple, dodge the CC, use enemy minions to hop around with Bladesurge and to dodge the enemy's abilties, agaisnt skill shots you probably shouldn't run up to them and stun them with Equilibrium Strike, since the enemy can simply aim in front of them and get the ability off on you, try to move from side to side and flash if you know you are about to be hit, Elise's E Cocoon is an example of a deadly ability you may want to Flash from.
-Against Pure Damage Jungles: Junglers like Master Yi and Shyvana use redbuff and their damage to get kills, usually not the best junglers at ganking, but if they do gank try to bait them into a dive and stun them into turret, if you win a 2v1 this way, it is usually worth.
Being Dived
Being Dived is quite annoying if you cant do anything about it, make sure you ward tri-bush to avoid situations like being cornered. If possible save your Q to kite around using minions at turret or using the enemy champion, stun down the squishiest champion in the turret, and focus them down, if you do need to ult try to hit both of them to earn the most hp possible from it, and make use of thunderlord's as much as possible, since it does do quite a relevant chunk of damage. Flashing is always a possibility, outplaying is not always the best choice, or a choice at all.
You must be logged in to comment. Please login or register.