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Winning top (from bot)






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Choose Champion Build:
Recommended Items
Spells:
Heal
Ghost
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction

Winning top from bot
(Please keep in mind that I will be adding on to this guide as I get time to.)
We've all seen this happen. Your top is just being destroyed and feeding the enemy top hard. It can be extremely infuriating at times, and happens way too often. It's even more troubling if you wanted top but ended up giving it up to this


First of all establish a calm, friendly chat with your top (when he dies about three times start this). Do not rage, do not call him a noob. Simply ask him what is happening top like so "Hey there

- Could you do better top?
- Would he be able to hold up bot?
Now on to MIA's. Call them. Trust me. If you get ganked early in top lane and you die then it is obscenely hard to recover. They need to know when



First of all you should never actually let it get to this before doing something. You should really get into action when he is around 0-3-0. At 0-2-0 he could still come back, and at 0-4-0 he'll be too demoralized to listen to you.
Anyway now to the important part. When it is noticeable that your top is not winning you need to get into action. First tell your jungler to focus top and gank top whenever he sees the chance. This will accomplish three things.
- First and most obviously it will give your top a kill or two and a few assists evening the odds a tad, and possibly putting top back in his hands.
- Secondly it will put the enemy on edge. He will be less pushy so your turret shouldn't be in much danger and if you just tell your
Gangplank to not be aggressive it shouldn't feed
Nocturne either.
- Finally it forces the enemy jungler to start pulling some ganks of his own. When both junglers start to do more ganks then jungling you know mid game is setting in and if you haven't lost top turret by then there is hope.
If you haven't already then offer to switch if you think it's a good idea. If you don't then there are multiple paths you can take from there which I will talk about below.
If there is no early game to lose then he can't lose it can he? This is a very simple concept. Late game is recognized as the time when the teams come together to fight over towers, dragon, and baron. If he hasn't fallen too far behind (again, 0-3-0) then he might recover if he stays back and just gets some assists. You're probably wondering how to push into late game. It's a simple concept really. First have your jungler and bot carry gank mid and all three push to their inhib turret. Just the first turret usually blasts you into late game but destroy the second one if you can just to make sure. While doing this since


Basically the same concept as the last one except this time you go top and only destroy the first tower. This also will most likely not start late game. This is a better option if the enemy has a better team comp. This accomplishes giving your top a little breathing room, and maybe a kill or two. Also while you do this their whole team will likely gank you so ward. When you see them coming wait as long as you feel comfortable then run. This ensures a chase. While they chase you have your mid and support destroy a turret in a different lane. Mid if your mid is having trouble, bot if he isn't. From there on it should be smooth sailing through the laning phase with you at a nice 2 tower lead.
You tried the first two options but it just isn't happening. Time to be reckless. It's time for your carry to go top and for your jungler to babysit bot while your support tower hugs. This creates two 2v1 lanes. The main point is to hold bot and push top until late game comes around. It is all about holding out until the light at the end of the tunnel appears. This is your last resort.
(Keep in mind I did this all in paint so it looks ****py, but hey you get the "picture" haha... That was a pun.)

Here are the places you'll want to ward or gank from if you follow this guide.
Blue: Ward or gank here if you're on the blue team
Purple: Ward or gank here if you're on the purple team
Green: Ward or gank here if you're on either team
Red: Gank here if the respective turret has been destroyed, or to backdoor the enemy. Check the section below on how to properly backdoor.
Orange: Ward here if you or the other team wants Baron (You don't have to ward all of the places, just the places that make sense for your team)
Yellow: Ward here if you or the other team wants dragon (Same guidelines as Baron)
Ganking:
- From the river(top): Wait until
Nocturne is straight ahead of you. If he isn't then tell your
Gangplank to stop pushing and act like he is running away. By this point when the
Nocturne sees this he'll most likely charge forward and try to catch him. When he reaches the point where he's straight across from you (or even further if he's greedy enough) Jump on him. If you have an
Exhaust then use it. Have
Gangplank come back so that he'll at least get an assist. Watch out for their jungler as he will most likely counter-gank. You'll want to ward before hand.
- From the river(mid): This is the same concept as before, except this time it will be easier to get him to overextend since most mids are rather pushy.
- From next to their tower(both): You'll want to do this If the enemy is closer to their turret so that the river gank wouldn't be viable. Unlike the last gank you'll want your mid/top to engage the enemy in a 1v1, but not use his spells until you get there so he doesn't flee. For this you'll want to
Flash over the corner straight behind the enemy but not within tower range, effectively cutting him off. This is more risky as if you don't have a
Flash You may have to walk through the tower's range, and if you do and you use it to position if their jungler ganks you won't have it up to help you run. Only do this if the enemy is at low health (<50%) and you are confident you can kill him in one burst.
Backdooring:
This can mean two things. Officially it means that "one or more champions will attack the enemy team's structures such as turrets, inhibitors, or the Nexus without the support of their friendly minion wave." However, many are now using it as a term to describe going into one of these areas:

In order to secure a kill that normally would have gotten away. Obviously this comes with risks as
- If you do it in mid you will be hit by at least one shot from the turret.
- If someone comes from behind you then you could get trapped between two turrets and
Nocturne.
This must be done skillfully and quickly. If you cannot kill them with one burst then do not attempt this. This is most successful if you can stealh. For instance






Tips and tricks
- If you have a
Flash you can use it to get a jump on them so they have no chance to escape.
- on the flip side you could save your
Flash to flash out making this a quick and fast process with minimal tower aggro. (If you play someone such as
Ezreal or
Kassadin you can do both as they have a flash ability as well as the summoner spell. This means you might take zero damage from the towers in mid. You'll want to use the ability first as you might be able to kill them just with that.)
- Use this up top to get your
Gangplank an assist and some time to push. Remember it is always safer to do this top than it is mid as you probably won't get any aggro from towers.
- If you fail to get him with one burst in mid then run. He may be at 100 HP but most mids have CC. CC plus two towers attacking you (and maybe a jungler) makes you a very dead champion.
- If your champion has a
Flash ability as well as the summoner spell it is possible to do this at their nexus. This would be done by flashing over the wall between the inhibitor towers into that dark space you see on the map (look at blue base), getting the kill, then immediately flashing back out. Keep in mind this is possibly the most dangerous move you can make in a game as if you are CC'd or miss your second
Flash and instead of going back over the wall you headbutt it (Hey, it happens) Then you have no way of escaping except by running through a tower, minions, and their entire team. Don't do this unless you are absolutely destroying the other team.
- Be calm. Do not rage at your top. Be helpful and friendly. If you demoralize him not only will he not help but he will start feeding even harder.
- Make sure everyone knows what the plan is and agrees on it. If they do not do what they are supposed to do then trying any of these strategies would be more dangerous than losing top lane and feeding
Nocturne.
- Always give praise whenever your
Gangplank accomplishes anything. Anything. If he KS's you tell him good job. If he turret dives and gets a kill before dying tell him good job. If he gets away after getting into a stupid situation tell him good job. Praise him until he thinks HE's the carry. People play much better when they are feeling uplifted. If you put him down it will just make everything worse.
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