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Spells:
Clairvoyance
Flash
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction

Have you ever experienced a premade team raging that you need to go support because all else is taken? Yeah, I'm sure you have. But, lucky you, here is a solution.
This guide focusses on playing a champion as a support early and/or mid game, and then transitioning to a more aggressive build. You will be supporting your AD-Carry at the early stages and then going a more AP-Carry build later on.
There are definitely other ways to play

+ More team damage.
+ Alternative to playing pure support while still playing bot.
+ Decent harassment early game.
Cons
- Not always what the team needs. {1}
- Team might oppose you taking kills because you (start as) support.
- Your damage will come in the later stages of the game.
{1} Thanks to Gott der 7 Meere.
Recommended


Decent
















Bad









We take:
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-

-

-

-

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We don't take:
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-

-

-

-

-

-

Well then, now we have spent our 21 mastery points, let's advance to Offense.
Why offense you ask? Well, don't forget we'll be building into a semi Carry later, for that we want damage.
We take:
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-

-

We don't take:
-

-


-

This makes our masteries, focussing on enabling us to reach Semi Carry while not farming.
Our runes will reflect our "Transitioning into AP" philosophy, therefore we will be building on Abilities and Gold Generation.
Main build:
-

- Greater Seal of Replenishment: Mana Regenertation will help us not to go OOM.
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-

Alternatives:
-



We will reach our goal by purchasing gold per 5 items and wards, and using that gold to build our Ability Power items and reach our precious 24 second Ulti.
Note: even though you will eventually become a Semi Carry, you are the one who's responsibility it is to ward!
Well then, now that "confusion" has been lifted, let's move on to our possible openings.
Opening list:
Basic
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Sight Ward | Sight Ward |
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OR
Counter Ward
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Sight Ward |
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OR
Decent
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OR
Possible
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Goals:
- Get starting items that provide a good setup for the later stages (



- Survive the first few minutes (



Notes:
- If you harass alot (which I personally prefer, trying to scare away the opponents denying them farm), I recommend the "Basic" or "Counter Ward" opening.
Well then, let's get the game started now we have chosen an opening.
Early game list:(Support)
Philosopher's Stone |
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Kage's Lucky Pick |
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Goals:
- Get the income to be able to afford our expensive AP items ( Philosopher's Stone. Kage's Lucky Pick)
- Prevent going OOM (

Notes:
- Buy Sight Ward or

- Make sure the River Bush is always warded.
We have our income now, time to build into a Semi AP Carry.
Mid game list:(Semi Carry)
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-

-

Goals:
- Reach our CDR cap of 40%.
- Get our main AP items.
Notes:
- Still ward if necessary.
- If you want you can skip


We reached our goal of transitioning to AP, let's see where to go from now.
End game list:
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-

-


-

Goals:
- Continue the stacking of AP and general damage.
Notes:
- Still ward if necessary.
Yay! We have completed the build, now sell the Philosopher's Stone to get us the following itemset.
Final list:
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Well then, I'm sure that you have noticed something is wrong in our final list...
Yes, indeed, we only use 5 slots where we should use 6!
The 6th slot will depend on the situation.
If you are not crushing your opponents inside their base (or being crushed inside your base) I recommend going wards.
Otherwise, either go




We will start off with



Of course, every time Finales Funkeln can be upgraded, we do so.
- We use
Lucent Singularity as our primary skill because it provides us with some neat harassment, it is pretty easy to push your opponents away from the minions. Launch it and fire it as soon as possible if an opponent is inside it if used for harassment.
You can also use this skill to escape easier (or line up your other skills) because it slows the opponents inside it. If this is your goal, launch it and leave it there a bit longer. - We use
Prismatic Barrier second to help our laner survive better, we don't need
Light Binding this early.
- We take
Light Binding last because we will only need the binding effect early game. Maximizing damage on it will suit us more in the later stages of the game where we are "speccing" into damage.

One of the cool things about it is, we can go AP without taking the farm of the AD-Carry so he/she can get all the farm he/she wants.
Well then, thank you kindly for exploring this alternative way of playing

Please feel free to leave a comment if you have a opinion about this guide or play-style (constructive criticism preferred obviously).
Before you stop reading, I want to thank jhoijhoi her amazing guide on the coding, which you can find here.
This has been Awyzuu, thank you for reading!
[WIP - News]

[TODO List]

Q: Why is


Sorcerer's Shoes will not be replaced by it for the simple reason that they are boots, we don't want to lose our movement speed.
Rabadon's Deathcap provides us with most of our AP.
Athene's Unholy Grail provides us Mana Regeneration and part of our 40% CDR.
Deathfire Grasp completes our 40% CDR.
Zhonya's Hourglass provides us with some more survivability.

Q: Why is



Q: Why do we take 30% CDR from items when we could get Blue buff?
Blue buff is most likely reserved for the mid AP carry, which we don't play. We play bot.
3-8-2012: Fixed some typos, moved

4-8-2012: Added


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