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Runes: Electrocute
1
2
3
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
General
Flash
Ignite
Items
Ability Order Ability Order
More Sparkles! (PASSIVE)
Zoe Passive Ability
Champion Build Guide
Introduction to Zoe - The Aspect of Twilight
About Me
When I was first playing league, I was wandering around different champions and trying them out. However, I couldn't find any champions that I really enjoy and can play consistently. That is until Zoe came out. She looked like she had a fun kit so I decided to try her out. My god, I couldn't stop playing her. Even though she was a pick/ban champ every single game when she came out, she was SO much fun. She was the perfect champion I have been looking for. I had a really hard time trying to learn her kit however, so I decided to help other people who are also wanting to try her out by making this guide. So enjoy!
About Zoe
+ Decent Waveclear + High outplay Potential + Versatility on her W Spell Thief + Can go a lot of different runes depending on matchup + Really fun to play + Long range + Solo-carry potential + Good mid to late game + Can create leads through laning phase + Really bursty + Has Utility + You can use your opponents summoners and items against them + Rewarding when mastered ![]() ![]() ![]() |
- Squishy - Immobile, making her pretty helpless when jumped on - Her damage can be blocked by minions - Her Q ![]() - Her E ![]() - Mistakes can be heavily punished Being the long-range high-burst champion, Zoe is highly immobile making her a target for assassins to jump on her. This is the same in laning phase, making wave-management and warding INCREDIBLY important on her. Her ![]() |
Pre-Game
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Ravenous far surpass any other option in this set. Healing on your abilities is way better than lower cooldowns on your items, movement speed, or lower cooldown on your 8 second ultimate. |




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Abilities
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More Sparkles! (Passive) |
After casting an ability, Zoe's next basic attack within 5 seconds won't use a projectile and deals 16 − 130 (based on level) (+ 20% AP) Magic damage bonus magic damage.. This passive acts like a sheen proc, except that it has no cooldown. This affect can work on towers, and because it acts like a laser, it can go through Yasuo's ![]() |
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Spell Thief (W) COST: 0 mana COOLDOWN: 0.25 |
Passive - Spell Thief: Whenever enemy champions cast a summoner spell or item active, they drop the corresponding Spell Shard onto the ground that grants sight over a 100-radius area and remains for 40 seconds. Some enemy minions spawn with random Spell Shards that only drop to the ground for 20 seconds if killed by Zoe. Collecting a Spell Shard allows Zoe to activate Spell Thief within the next 60 seconds. She can replace her current Spell Thief active by moving directly onto another Spell Shard. Active: Zoe mimics the active of the collected Spell Shard. Passive - Wheeeee: Casting Spell Thief or one of her own summoner spells grants Zoe bonus movement speed for the next few seconds, and summons three bubbles that orbit her for the next 10 seconds. The bubbles autonomously hurl themselves at the nearest enemy in range, prioritizing her attack target, dealing magic damage. Spell thief is a unique ability that gives Zoe her utility. However, the spell drop is really just random. The best spell shard's are the one with many uses. An example would be ![]() ![]() |
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Sleepy Trouble Bubble (E) COST: 80 mana COOLDOWN: 20/18.5/17/15.5/14 |
Active: Zoe kicks a bubble in the target direction that bursts on the first enemy hit, else forming a trap at maximum range for 5 seconds that arms after 0.8 seconds. The bubble can only move through terrain once but may do so indefinitely, can only move up to 650 units once outside terrain, and will fall short if it would enter terrain again. The bubble deals magic damage on contact with an enemy and renders them drowsy for 1.4 seconds, which gradually Slow icon slows them, after which they fall asleep for 2.25 seconds. The next non-dot champion or turret damage taken by the sleeping target deals bonus true damage equal to the post-mitigation damage dealt, capped at Sleepy Trouble Bubble's damage. The bonus damage is dealt before the triggering damage. This is Zoe's form of cc and is a really important ability. Do not use this ability recklessly in lane as it will leave you vulnerable to an all in, or a gank. If you do miss the bubble, BACK OFF and play it safe until it is up again. This ability is really your only way of self-peeling and can usually result in life or death when using it. However, on the flip-side, it is DEVASTATING when it makes contact with your opponent. The follow-up damage makes squishy cry for their supports and is the scariest ability out of Zoe's entire kit. When new to Zoe, you should put your indicator on this ability as it is really weird to use when first playing her. ![]() |
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Portal Jump (R) COST: 50 mana COOLDOWN: 11/8/5 |
Active: After a brief delay, Zoe dives into a portal that she opens beneath her, blinking to the target location. Zoe remains able to attack and cast abilities during Portal Jump, and can see over walls, but is unable to move. After 1 second, she blinks back to her cast location. This gives Zoe her range, and can be used in many different ways. You can send out your ![]() ![]() ![]() ![]() ![]() |
Ability Sequence
You want to max out




Some people might question getting




1. Your lane opponent can straight up all-in, and kill you.
2. You know the enemy jungler is nearby, and an early gank will most likely happen.
3. YOUR jungler wants to set up an early gank, and wants you to set up your CC.
ITEMIZATION
Starting Items
First Back Items
Core Items
Situational Items
Defensive Items
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Dorans Ring Best starting item on ![]() ![]() |
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Corrupting Potion Alternative starting item on ![]() ![]() ![]() ![]() |
First Back Items
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Lost Chapter You want to be rushing this most of the time because of the stats it gives you. It gives ability power and cdr, but the most important part is the MANA. Like a lot of other champions, ![]() ![]() |
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Dark Seal If you have cash remaining over after buying, or can't afford to get ![]() ![]() ![]() |
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Control Ward BUY IT AFTER EVERY SINGLE BACK!!! Visions gives knowledge, and knowledge win games. Having vision around the jungle is SUPER IMPORTANT! It allows you to play aggressively, or safe. If you keep constant tabs around the enemy jungler, laning phase will be so much easier. And this is not information just for you, this helps EVERY OTHER PERSON ON YOUR TEAM. Buying damage won't save you or your laners from ganks, vision will. Buy it EVEN WHEN YOU ALREADY HAVE ONE ON THE MAP. If the enemy destroys it, plop down another one. Buy it in the later stages of the game. There will be a warding section later on in this guide. It only costs 75g and that alone can win laning phase. |
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Seeker's Armguard This item is a good rush item against AD matchups. ![]() ![]() |
Core Items
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Luden's Echo This gives EVERYTHING you want on ![]() ![]() |
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Sorcerer's Shoes After getting ![]() ![]() |
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Rabadon's Deathcap This item should be pretty self-explanatory. While in most cases you won't go ![]() |
Situational Items
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Void Staff Knowing when to get this item is pretty simple: if the enemy is building MR, buy this item! Because of this, you will most likely build this in 90% of your games. Getting this before Deathcap can be better if the squishes and tanks just stack on MR. Raw AP can only do such much against a tank with ![]() |
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Morellonomicon Similar to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Lich Bane This item is common on ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Liandry's Torment You won't be getting this item that much. Get this item when the enemy team is full of tanks, and are stacking health. |
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Mejai's Soulstealer Only get this item when you are snowballing REALLY REALLY hard. This is a really risky item ESPECIALLY on an immobile champion like ![]() |
Defensive Items
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Ninja Tabi |
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