Wukong Build Guide by FireBoZz1337
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Usual Toplane Build
Usual Jungle Build
Top (Full Damage)
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Wukong with this build
|Gangplank||When he wants to poke you, you can just e to him and destroy him in 1 combo.|
|Jayce||When he wants to poke you with his combo - use your Decoy. It will block it. In a full engage you can kill him.|
|Rengar||He can not do anything against you. The only thing he can do is roam and you wil lget a free tower. Otherwise you will get free feed.|
Im FireBoZz1337 and I'd like to introduce to you my first Championguide.
It's obviously for my main champíon - Wukong
Wukong was the first champ I mained since I started playing Leaque a while ago.
I never used any builds on him and learned the mechanics on my own way.
Usually i go 9 AD-Marks, 9 Health-Per-Lvl-Seals, 9 M-Per-Lvl-R-Glyphs and 3 AD-Quints.
This is the standart runepage setup for toplane, but u can also get Flat Armor Yellows if you want to be stronger early or if youre having a hard time jungling. For the cheesy Full Lethality build I also run a Runepage with 9 Lethality Marks and 3 Lethality Quints. It actually works out.
For the moment, I go Thunderlords on him, because at my first look it's the best way to go with him. The burst helps taking down squishies and no other masteries really feels that satisfying.
You COULD go Stormraider or Fervor if you really want to but I prefer Thunderlords.
Pros / Cons
-He makes a pretty decent lane bully against the right enemy
-He can snowball his entire team
-He can carry/turnaround a teamfight
-Huge juke/outplay potential ( Decoy)
-He's quite a strong duelist
-Hard early game
-Gets bullied hard by tanky high dmamage dealers like Renekton or Darius
My casual start is Doran's Shield and 1 Health Potion, but if I see enemies where I know I've got a chance i pick up a Long Sword.
Your early purchases should mainly focus on AD because you really need to get the snowball rolling otherwise you wont be that usefull to your team. After 1 or 2 Damage-Items (depending on the Teams) you should start getting a bit durability or youll just blow up in teamfights.
At level 1 I skill Nimbus Strike, so I can all in him in a lvl 1 fight.
At level 2 I take Crushing Blow, so I can trade even better because now I have a gap-closer, a AS Buff and a AA Reset. Then I pickup that 1 point for Decoy. At this point u can already make nice play. I max Nimbus Strike just because the points scale better in it, than in Crushing Blow. I max Decoy last, because it only gets a little higher amount of damage and not so much CD-Reduction.
NOTE IF JUNGLE: Take Nimbus Strike first and Decoy second. Reason is that the distraction from Decoy is more usefull than a AA-Reset in the jungle. It is really important to stay healthy early.
My engage combo is Nimbus Strike >> AA >> Crushing Blow >> AA... >> Crushing Blow >> Cyclone.
You need to have in mind that Crushing Blow resets your AA-Timer and reduces the armor, so I first make my harass combo but then I keep fighting until my Crushing Blow is up again so I can reduce his armor to totally destroy him with my Cyclone.
Wukong makes the most damage with AA >> Crushing Blow >> Nimbus Strike so I take this combo when I'm sure I won't die ASAP.
Only use Decoy if you REALLY NEED TO because when Decoy isn't up the toplaner will probably call his jungler to gank you AFAP and then you got no chance to escape.
The "hidden power" of the Decoy is to simply press "S" when you feel like. The enemy will think you used Decoy but in fact u ust stand there. Use this technique if you dont wan't to waste Decoy, you got no mana or it's ust on CD. But please be adviced: this won't work when the "2 Eyes" are over your head or the is something else of true sight.
His passive Stone Skin is a pretty much underrated skill. It provides you some nice amount of defensive stats so even in the early game you are not that squishy. And woooow in endgame when 5 enemies surround you it gives 50 armor and MR. It's just strong if you ask me. It allows to fully engage into 5people without being afraid of dieing.
You should usually take Flash and Teleport so you got some mobility and more map-presence.
Ghost instead Flash is only OK if you prefere to play like this.
You can swap Teleport for Ignite if you really feel cocky and you think you can stomp on the enemy laner.
Jungle is Smite for Teleport obviously.
Due to the kit of Wukong he is a really strong temfighter and fits in many team comps.
Especially Orianna can make HUGE plays with his Decoy and Cyclone. ust give him the ball while he gets invisible and he uses Nimbus Strike right in the enemies so Orianna can easily perform a destroying Command: Shockwave followed by Cyclone == Won Teamfight.
He also synergizes well with Jarvan IV, Galio, Amumu and actually everybody who has a strong AOE ult.