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The Guide
Introduction
Hello and welcome to my ![]() ![]() Lets get on with the guide // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
Pros / Cons
Pros
+ Really tanky without too much items. + Good amount of sustain. + Good initiator. + Good base damage. + Low cooldowns, even lower with Q. + Can dive ADC and knock away the other team. |
Cons
- A bit mana hungry early game. - Weak if counter jungled a lot early. - Can "Save" enemies with ultimate. |
Inspirational Music
Masteries
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Explanation: I take 9/21/0 in my masteries to help me with early jungling and late game tankyness, you don't really need that much in Offense as ![]() |
Runes
Greater Quintessence of Attack Damage: Take these for a huge boost in attack damage which will help your early jungling and ganks.
Greater Mark of Attack Damage: These have the same reason as the quints, can be changed out for Greater mark of Armor Penetration.
Greater Glyph of Scaling Magic Resist: Pretty simple explanation, mages don't do that much damage early, these are better than
Greater Glyph of Magic Resist by level 11.
Greater Seal of Armor: These are for your early game, your armor is too low without these to jungle effectively.
Summoner Spells
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Ability Explanation
-
CHALLENGE: This is your passive ability, it reduces the armor the target that you attack, if you use
Crescent Sweep among other who doesn't have the mark they will get knocked back.
-
THREE TALON STRIKE (Q): Your Q spell, your three next basic attacks does extra damage and the third will knock up the target into the air, the damage will get procced on towers as well, the three strikes also reduces the CD of all other spells by 1 second each.
-
BATTLE CRY (W): Your W ability, it gives you passively health back every third hit, when activated boosts your attack speed a huge amount. The heal works on all structures.
-
AUDACIOUS CHARGE (E): Your E ability, it is a single target dash who also will slow all units around the target for a percentage amount, has fairly low CD, use it as much as possible.
-
CRESCENT SWEEP (R): Knocks back all enemy units within range, except the one with who is
Challengeed, they also take percentage based damage, you get bonus armor and magic resistance per champion hit.
Ability Sequence Order
The reason I max ![]() ![]() ![]() ![]() |
Items
Well, items on

Here I have included a few builds that I usually run, these work great depending on the situation
Item Sequence






Mercury's Treads
1250

Sunfire Aegis
2700

Spirit Visage
2700

Randuin's Omen
2700

Maw of Malmortius
3100
Item Sequence






Mercury's Treads
1250

Spirit Visage
2700

Runic Bulwark
2950

Banshee's Veil
3000

Maw of Malmortius
3100
Item Sequence






Ninja Tabi
1100

Sunfire Aegis
2700

Iceborn Gauntlet
2900

Randuin's Omen
2700

Frozen Mallet
3100
Item Sequence






Mercury's Treads
1250

Sunfire Aegis
2700

Spirit Visage
2700

Frozen Heart
2500

Randuin's Omen
2700
Teamfights
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Warding

This is where you and your team should Sight Ward.
Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle
Summary
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Conclusion: ![]() // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
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