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Spells:
Smite
Flash
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Introduction



-High damage even when not fed
-Amazing at ganking
-Nearly impossible to die when fed
-Extremely easy to jungle with with the right runes
Cons:
-Moderately Squishy mid game
-If you just played a game where you got fed and you're playing another game and aren't fed, you'll probably play as though you are fed, which increases your chances of dying.
-Susceptible to crowd control unless you choose to take

Greater Mark of Desolation and Greater Quintessence of Desolation : These make jungling easier and make you do more damage in your ganks. They're effective even late game, especially against squishies.





Deadiness : Increased critical will help you through the entire game. It's even better after you get your

Sorcery : This is required so you have 20 points in the tree for Havoc
Alacrity : Increased attack speed will help you junglign and throughout the game
Sunder : More armor penetration will assist you during the early game ganks and any team fights.
Offensive Mastery : More damage on minions is awesome for junglers.
Brute Force : This helps you kill jungle creeps faster
Lethality : You're eventually going to have a decent critical chance so more critical damage can't hurt
Havoc : Why wouldn't you want a 4% increase in damage?
Utility Tree
Good Hands : Even though you should try to avoid death, if it happens, 10% reduced time dead is good.
Perseverence : 2% more mana and health regen. I get 1 in this and 3 in good hands because i don't feel like i get enough health or mana regen for this skill to do much for me. If you like this more, go ahead and switch the two.
Awareness : Essential for every jungler; ensures that you'll level at the right camps.
Utility Mastery: Longer baron, red, and blue buffs. An increas in red and blue buff duration helps your ganks.


If at any point during you're jungle you're close to a lane and there's nobody in it or the person in it has to go back, tell them you'll hold it for them.
Start off at your 2 golems with a






Use



Once again, use




Start off by using




By the time you get there, the 2 golems may not have spawned, but don't be afraid, they'll only be a few seconds. Once they're there, use




Use





Once again, initiate with









Video of jungle route:
1) Steal the enemy team's buffs
2) Gank their jungler (if they have one)
3) Gank a lane
4) Offer to hold a lane if somebody has to go back.
5) Ward the map
6) Buy an Oracle Elixir and destroy anything you see that's invisible.
If a lane starts getting pushed by 2 or 3 people and only one person on your team is there, go to the lane. Even if you've just started blue, go to it. Your turret is much more important than your buff.




Seal This gives you even more movement and attack speed along with some critical means even stronger ganks.. Once I get this, I also use an


























Items that mainly give AP : The only skill affected by AP is





Optional Spells
If the spell is in the offense tree, I recommend taking the point out of Sorcery and improving it. If you choose to take











Spells I don't recommend













Remember: R>Q>W>E





1) Gank often. Even if you're not done your route, you should have enough HP at all times.
2) Listen to your team; if somebody needs you to hold a lane, do it, especially if you've completed your main route.
3) Ward the map, particularly key areas such as the river, Baron, Dragon and the buffs.
4) Buy an Oracle Elixir and destroy anything you see that's invisible
5) Kill dragon. The universal 190 gold is awesome for your team.
6) Push lanes that have nobody in them
7) Defend a tower that's being attacked and has nobody in the lane
8) The "One lane rule". If you're anywhere on the map and a lane within one lane of you is struggling, go help.
Thank you for reading, and please leave feedback so I can make the guide better!
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