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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Introduction
Welcome to my guide.
Yorick is a nice solotop champion cause his harass ability and his survivability.
In laning phase he is quite annoying for all enemies because of his ranged abilities and his high sustain.
Anyway he is less stronger against high gap closer champions like


Other champions can counter him quite well, but when i say "counter" i'm not saying that they will kill you a lot, i'm just saying killing him will be very hard:




Sadly is being quite popular to ban



greater quintessence of desolation greater quintessence of desolation: in my opinion a must have.






greater seal of defense greater seal of defense: mid/late game armor.




This "non-standard" build gives you all you need:
- With ArpRunes +

-



-


Anyway















(Innate): Yorick takes 5% less damage and his basic attacks deal 5% more damage for each summon that is active.
This is a good innate cause it will make you harder and will make you hit harde. with 4 summons active you will take 20% less damage ( O_o ) and your AA will do 20% more damage. I love this damage reduction

(Active): Yorick enhances his next standard attack in the next 10 seconds to deal bonus physical damage. This enhanced attack summons a Spectral Ghoul once it hits.
The Spectral Ghoul deals more damage and moves faster than the rest of the ghouls. While the ghoul is active, Yorick moves faster as well.
This skill will be your main damage mid/late game, because it scales hard with AD and with


(Active): Yorick summons a Decaying Ghoul at a target location, dealing magic damage and slowing enemies on the area for 1.5 seconds. While the Decaying Ghoul remains alive enemies near it are slowed.
This is a good skill too thanks to his AOE damage and slow. Combined with

Another great thing is use this skill to avoid skillshots like





(Active): Yorick deals magic damage to a single target and heals for 40% of the damage dealt. A Ravenous Ghoul is summoned behind the target and it will heal Yorick for the damage it deals.
finally your main skill. This skill will damage your target healing you and summoning a goul that heals you again. This skill allows you to harass your enemy a lot and to stay longer in lane. Just love it.

(Active): Yorick conjures a revenant in the image of one of his allies that will have a percentage of their max health and attack damage. The revenant lasts for up to 10 seconds. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them temporarily by restoring them to full health and give them time to enact vengeance. The reanimation will last for up to 10 seconds. During this time, the ally can use all of his abilities.
A great Ulti becaus of his great team utility. Its main uses are:
- Cast on yourself for destroy a turret.
- Cast on yourself if you are alone to face an enemy and do more damage/ revenge yourself
- Cast on your AD carry at the beginning of a TF to add a lot of damage to your team






This choice depends on the enemy that you are facing and his team. If you are facing an AP enemy or enemy team has a lot of CC, so take




























Balanced:
MR:
Fratma:
this are just some example for builds, anyway as usual ITEM BUILD DEPENDS ON THE MATCH AND ARE NOT STATIC
If you are playing on the right side buying a sight ward and ward the tribrush could be a nice idea too.
If your enemy has warded the river you can conseder to buy a

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